Search found 24 matches

by Duvalon
Sun Sep 06, 2020 19:00
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 71
Views: 17060

Re: [Game] Wynot Subgame [whynot]

I'd just like to say thanks bell07 for all the work you've put into "why not?" lately :)
by Duvalon
Sat Sep 05, 2020 00:15
Forum: WIP Mods
Topic: [Mod] Better Carts [0.1.1] [better_carts]
Replies: 6
Views: 353

Re: [Mod] Better Carts [0.1.1] [better_carts]

Sweet! Thanks for continuing the development of carts!

Not sure how familiar you are with GitHub; please ignore if you already know. You can create "Releases" (or Tags) which will automatically zip the repository content as a snapshot in time. Great for easy downloads.
by Duvalon
Fri Sep 04, 2020 01:38
Forum: WIP Mods
Topic: [Mod] Moarmour (armor_addon fork)
Replies: 0
Views: 243

[Mod] Moarmour (armor_addon fork)

MOAR! ARMOURS! (yes, that's how it's spelled!) https://raw.githubusercontent.com/dacmot/moarmour/master/screenshot_20180211_181156.png Forked from armor_addon to bring it into the new decade! MT v5 translation support, French translation, and a modified craft chain to be able to use both dead playe...
by Duvalon
Thu Sep 03, 2020 23:44
Forum: WIP Mods
Topic: [Mod] Better Carts [0.1.1] [better_carts]
Replies: 6
Views: 353

Re: [Mod] Better Carts [0.1.1] [better_carts]

Sounds promising. I always found the mine carts a little strange...

Do you have a public code repository somewhere?
by Duvalon
Tue Sep 01, 2020 02:45
Forum: WIP Mods
Topic: Armor Addon (WIP)
Replies: 27
Views: 3371

Re: Armor Addon (WIP)

Hi @Chem871

Just wondering if you are still interested in maintaining this mod? I have a few modifications I'd like to make and I'd like to know if I should submit a pull request or fork it.

Thanks!
by Duvalon
Sun Aug 30, 2020 18:13
Forum: Mod Releases
Topic: [Mod] Minetest Game Plus [1.1.0] [mtg_plus]
Replies: 42
Views: 7714

Re: [Mod] Minetest Game Plus [1.1.0] [mtg_plus]

Hi Wuzzy!

Would you please update the MTG_plus translations with the attached files? I ran the https://github.com/minetest-tools/update_translations and added a French translation.

Thanks!
by Duvalon
Sun Aug 30, 2020 03:16
Forum: WIP Mods
Topic: [Mod] Armor HUD bar [1.0.0] [hbarmor]
Replies: 10
Views: 5212

Re: [Mod] Armor HUD bar [1.0.0] [hbarmor]

Hi Wuzzy,

Would you please add this french translation?

Code: Select all

# textdomain:hbarmor
Armor=Armure
Thanks!
by Duvalon
Sun Aug 30, 2020 03:11
Forum: Mod Releases
Topic: [Mod] Hunger with HUD bar [1.1.0] [hbhunger]
Replies: 108
Views: 35049

Re: [Mod] Hunger with HUD bar [1.0.1] [hbhunger]

Hi Wuzzy,

Would you please add this french translation?

Code: Select all

# textdomain:hbhunger
Satiation=Satiété
Thanks!
by Duvalon
Sun Aug 30, 2020 03:02
Forum: Mod Releases
Topic: [Mod] HUD bars [2.3.2] [hudbars]
Replies: 229
Views: 58553

Re: [Mod] HUD bars [2.3.2] [hudbars]

Hi Wuzzy,

Would you please add this french translation:

Code: Select all

# textdomain:hudbars
Breath=Souffle
Health=Vitalité
Thanks!
by Duvalon
Sat Aug 29, 2020 18:18
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2193
Views: 403542

Re: [Mod] Mobs Redo [1.52] [mobs]

You're very welcome! Glad to be of assistance. If I may make a suggestion: when merging pull requests, would it be possible to use either 3-way or fast-forward merge instead of squash merge? I'm not very familiar with notabug.org so I'm not sure how to do that. I can't see any option for it in the s...
by Duvalon
Fri Aug 28, 2020 00:56
Forum: WIP Mods
Topic: [Mod] Maple tree (again) [maple]
Replies: 5
Views: 436

Re: [Mod] Maple tree (again) [maple]

I feel that people who desire to browse source code should know how to find it quickly in a GitHub-like website. On the other hand, less tech savvy people only interested in downloading a mod will be far more confused by a source code repository without a direct download link. For this reason, I wil...
by Duvalon
Thu Aug 27, 2020 23:56
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2193
Views: 403542

Re: [Mod] Mobs Redo [1.52] [mobs]

@TenPlus1, you'll probably notice I have submitted a pull request to you for mobs_redo to update the translation files to v5 format. I have a script now that automates all the conversion. I will run it on other mods of yours unless you stop me :D
by Duvalon
Tue Aug 25, 2020 03:26
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2193
Views: 403542

Re: [Mod] Mobs Redo [1.52] [mobs]

Please correct me if I'm wrong, but it seems like the intllib module translates server-side, using the server's locale, whereas the v5 minetest translator translates client-side, using the client's locale accordingly. mobs_redo has an unusual translation file format, but farming uses the v5 format. ...
by Duvalon
Mon Aug 24, 2020 20:04
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2193
Views: 403542

Re: [Mod] Mobs Redo [1.52] [mobs]

Hi @TenPlus1, I'm trying to debug a translation issue I'm having with most (if not all, I think) of your mods like mobs_redo, mobs_animals, and farming_redo among others. I'm a little out of my depth in Lua--still learning--and I was wondering if you could take a look or at least point me in the rig...
by Duvalon
Sat Aug 15, 2020 14:24
Forum: WIP Mods
Topic: [Mod] Maple tree (again) [maple]
Replies: 5
Views: 436

Re: [Mod] Maple tree (again) [maple]

I did not upload the code as a zip. I put the link to the git repository release page... which you can freely browse the code from.
by Duvalon
Sat Aug 15, 2020 04:35
Forum: WIP Mods
Topic: [Mod] Maple tree (again) [maple]
Replies: 5
Views: 436

[Mod] Maple tree (again) [maple]

Adds a maple tree. Fork from https://github.com/h-v-smacker/maple (https://forum.minetest.net/viewtopic.php?f=9&t=20449), with translation support (only french so far). See download at https://notabug.org/dacmot/maple/releases Version: 0.1 License: MIT Dependencies: *default mod (found in minete...
by Duvalon
Tue Jul 21, 2020 01:41
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 71
Views: 17060

Re: [Game] Wynot Subgame [whynot]

For sure! Thank you very much bell07, and you too goats!

On a side note, the reason why my son couldn't jump over nodes is because he created himself a brick armour. Looking at the code it slows you down and reduces your jump height. I managed to distract him towards a waffle armour instead.
by Duvalon
Mon Jul 20, 2020 03:43
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 71
Views: 17060

Re: [Game] Wynot Subgame [whynot]

Nice catch! Thanks goats. I'll keep digging...
by Duvalon
Sun Jul 19, 2020 15:37
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 71
Views: 17060

Re: [Game] Wynot Subgame [whynot]

I've encountered a very strange bug that only seems to happen in Whynot instances in MT 5.3. The characters' limbs are flipped upside down while the body and head seem ok. The strangest part is it doesn't affect my character's gameplay, but my son's character walks really slow and can't jump high en...
by Duvalon
Sun Jul 19, 2020 14:56
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 71
Views: 17060

Re: [Game] Wynot Subgame [whynot]

Hi @bell07, I wouldn't mind contributing to the game. I'm a software developer; familiar with C++ and Git. Not so much Lua, but I could get used to it. My current world has a few other mods added: Halleluja mountains (https://github.com/Treer/cloudlands) Nether (https://github.com/Treer/nether) Neth...
by Duvalon
Thu Jul 16, 2020 00:39
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 71
Views: 17060

Re: [Game] Wynot Subgame [whynot]

Hi! Just dropping by to say Whynot is by far my favourite game. So much that I think it should replace the default minetest game. I know this game is more or less in maintenance mode now as you don't have much time to spend on it. But thanks for putting it together. It's provided me countless hours ...
by Duvalon
Wed Jun 24, 2020 06:27
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 322
Views: 160105

Re: [Mod] Nether [nether]

Wow. Just wow.

Now I'm a bit disappointed I started a new world on the master branch without reading this thread... guess I'll have to start over.
by Duvalon
Mon Jun 22, 2020 23:54
Forum: Game Releases
Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
Replies: 207
Views: 34865

Re: [Game] Hamlet's Quest [3.0.0] [hamlets_quest]

However, I'm having one issue: There seem to be no mobs. Not just hostile mobs, but any mobs at all. I have yet to see a single mob within the entire game. I have downloaded the game from ContentDB (in-game), so I shouldn't have the "no-mobs" version installed. See this post . Mobs have b...
by Duvalon
Thu Jun 18, 2020 04:11
Forum: General Discussion
Topic: Minetest is boring (clickbait) A few thoughts about Minetest
Replies: 90
Views: 6336

Re: Minetest is boring (clickbait) A few thoughts about Minetest

I'm in a similar situation as chojin with respect to stumbling upon Minetest for my son to enjoy during the pandemic lockdown. While we are both enjoying some play time in Minetest, I agree with almost all of the criticism raised previously. I would like to emphasize: MTG is not a good default game,...