Search found 24 matches
- Sun Sep 06, 2020 19:00
- Forum: Game Releases
- Topic: [Game] Wynot Subgame [whynot]
- Replies: 71
- Views: 17060
Re: [Game] Wynot Subgame [whynot]
I'd just like to say thanks bell07 for all the work you've put into "why not?" lately :)
- Sat Sep 05, 2020 00:15
- Forum: WIP Mods
- Topic: [Mod] Better Carts [0.1.1] [better_carts]
- Replies: 6
- Views: 353
Re: [Mod] Better Carts [0.1.1] [better_carts]
Sweet! Thanks for continuing the development of carts!
Not sure how familiar you are with GitHub; please ignore if you already know. You can create "Releases" (or Tags) which will automatically zip the repository content as a snapshot in time. Great for easy downloads.
Not sure how familiar you are with GitHub; please ignore if you already know. You can create "Releases" (or Tags) which will automatically zip the repository content as a snapshot in time. Great for easy downloads.
- Fri Sep 04, 2020 01:38
- Forum: WIP Mods
- Topic: [Mod] Moarmour (armor_addon fork)
- Replies: 0
- Views: 243
[Mod] Moarmour (armor_addon fork)
MOAR! ARMOURS! (yes, that's how it's spelled!) https://raw.githubusercontent.com/dacmot/moarmour/master/screenshot_20180211_181156.png Forked from armor_addon to bring it into the new decade! MT v5 translation support, French translation, and a modified craft chain to be able to use both dead playe...
- Thu Sep 03, 2020 23:44
- Forum: WIP Mods
- Topic: [Mod] Better Carts [0.1.1] [better_carts]
- Replies: 6
- Views: 353
Re: [Mod] Better Carts [0.1.1] [better_carts]
Sounds promising. I always found the mine carts a little strange...
Do you have a public code repository somewhere?
Do you have a public code repository somewhere?
- Tue Sep 01, 2020 02:45
- Forum: WIP Mods
- Topic: Armor Addon (WIP)
- Replies: 27
- Views: 3371
Re: Armor Addon (WIP)
Hi @Chem871
Just wondering if you are still interested in maintaining this mod? I have a few modifications I'd like to make and I'd like to know if I should submit a pull request or fork it.
Thanks!
Just wondering if you are still interested in maintaining this mod? I have a few modifications I'd like to make and I'd like to know if I should submit a pull request or fork it.
Thanks!
- Sun Aug 30, 2020 18:13
- Forum: Mod Releases
- Topic: [Mod] Minetest Game Plus [1.1.0] [mtg_plus]
- Replies: 42
- Views: 7714
Re: [Mod] Minetest Game Plus [1.1.0] [mtg_plus]
Hi Wuzzy!
Would you please update the MTG_plus translations with the attached files? I ran the https://github.com/minetest-tools/update_translations and added a French translation.
Thanks!
Would you please update the MTG_plus translations with the attached files? I ran the https://github.com/minetest-tools/update_translations and added a French translation.
Thanks!
- Sun Aug 30, 2020 03:16
- Forum: WIP Mods
- Topic: [Mod] Armor HUD bar [1.0.0] [hbarmor]
- Replies: 10
- Views: 5212
Re: [Mod] Armor HUD bar [1.0.0] [hbarmor]
Hi Wuzzy,
Would you please add this french translation?
Thanks!
Would you please add this french translation?
Code: Select all
# textdomain:hbarmor
Armor=Armure
- Sun Aug 30, 2020 03:11
- Forum: Mod Releases
- Topic: [Mod] Hunger with HUD bar [1.1.0] [hbhunger]
- Replies: 108
- Views: 35049
Re: [Mod] Hunger with HUD bar [1.0.1] [hbhunger]
Hi Wuzzy,
Would you please add this french translation?
Thanks!
Would you please add this french translation?
Code: Select all
# textdomain:hbhunger
Satiation=Satiété
- Sun Aug 30, 2020 03:02
- Forum: Mod Releases
- Topic: [Mod] HUD bars [2.3.2] [hudbars]
- Replies: 229
- Views: 58553
Re: [Mod] HUD bars [2.3.2] [hudbars]
Hi Wuzzy,
Would you please add this french translation:
Thanks!
Would you please add this french translation:
Code: Select all
# textdomain:hudbars
Breath=Souffle
Health=Vitalité
- Sat Aug 29, 2020 18:18
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.55] [mobs]
- Replies: 2193
- Views: 403542
Re: [Mod] Mobs Redo [1.52] [mobs]
You're very welcome! Glad to be of assistance. If I may make a suggestion: when merging pull requests, would it be possible to use either 3-way or fast-forward merge instead of squash merge? I'm not very familiar with notabug.org so I'm not sure how to do that. I can't see any option for it in the s...
- Fri Aug 28, 2020 00:56
- Forum: WIP Mods
- Topic: [Mod] Maple tree (again) [maple]
- Replies: 5
- Views: 436
Re: [Mod] Maple tree (again) [maple]
I feel that people who desire to browse source code should know how to find it quickly in a GitHub-like website. On the other hand, less tech savvy people only interested in downloading a mod will be far more confused by a source code repository without a direct download link. For this reason, I wil...
- Thu Aug 27, 2020 23:56
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.55] [mobs]
- Replies: 2193
- Views: 403542
Re: [Mod] Mobs Redo [1.52] [mobs]
@TenPlus1, you'll probably notice I have submitted a pull request to you for mobs_redo to update the translation files to v5 format. I have a script now that automates all the conversion. I will run it on other mods of yours unless you stop me :D
- Tue Aug 25, 2020 03:26
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.55] [mobs]
- Replies: 2193
- Views: 403542
Re: [Mod] Mobs Redo [1.52] [mobs]
Please correct me if I'm wrong, but it seems like the intllib module translates server-side, using the server's locale, whereas the v5 minetest translator translates client-side, using the client's locale accordingly. mobs_redo has an unusual translation file format, but farming uses the v5 format. ...
- Mon Aug 24, 2020 20:04
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.55] [mobs]
- Replies: 2193
- Views: 403542
Re: [Mod] Mobs Redo [1.52] [mobs]
Hi @TenPlus1, I'm trying to debug a translation issue I'm having with most (if not all, I think) of your mods like mobs_redo, mobs_animals, and farming_redo among others. I'm a little out of my depth in Lua--still learning--and I was wondering if you could take a look or at least point me in the rig...
- Sat Aug 15, 2020 14:24
- Forum: WIP Mods
- Topic: [Mod] Maple tree (again) [maple]
- Replies: 5
- Views: 436
Re: [Mod] Maple tree (again) [maple]
I did not upload the code as a zip. I put the link to the git repository release page... which you can freely browse the code from.
- Sat Aug 15, 2020 04:35
- Forum: WIP Mods
- Topic: [Mod] Maple tree (again) [maple]
- Replies: 5
- Views: 436
[Mod] Maple tree (again) [maple]
Adds a maple tree. Fork from https://github.com/h-v-smacker/maple (https://forum.minetest.net/viewtopic.php?f=9&t=20449), with translation support (only french so far). See download at https://notabug.org/dacmot/maple/releases Version: 0.1 License: MIT Dependencies: *default mod (found in minete...
- Tue Jul 21, 2020 01:41
- Forum: Game Releases
- Topic: [Game] Wynot Subgame [whynot]
- Replies: 71
- Views: 17060
Re: [Game] Wynot Subgame [whynot]
For sure! Thank you very much bell07, and you too goats!
On a side note, the reason why my son couldn't jump over nodes is because he created himself a brick armour. Looking at the code it slows you down and reduces your jump height. I managed to distract him towards a waffle armour instead.
On a side note, the reason why my son couldn't jump over nodes is because he created himself a brick armour. Looking at the code it slows you down and reduces your jump height. I managed to distract him towards a waffle armour instead.
- Mon Jul 20, 2020 03:43
- Forum: Game Releases
- Topic: [Game] Wynot Subgame [whynot]
- Replies: 71
- Views: 17060
Re: [Game] Wynot Subgame [whynot]
Nice catch! Thanks goats. I'll keep digging...
- Sun Jul 19, 2020 15:37
- Forum: Game Releases
- Topic: [Game] Wynot Subgame [whynot]
- Replies: 71
- Views: 17060
Re: [Game] Wynot Subgame [whynot]
I've encountered a very strange bug that only seems to happen in Whynot instances in MT 5.3. The characters' limbs are flipped upside down while the body and head seem ok. The strangest part is it doesn't affect my character's gameplay, but my son's character walks really slow and can't jump high en...
- Sun Jul 19, 2020 14:56
- Forum: Game Releases
- Topic: [Game] Wynot Subgame [whynot]
- Replies: 71
- Views: 17060
Re: [Game] Wynot Subgame [whynot]
Hi @bell07, I wouldn't mind contributing to the game. I'm a software developer; familiar with C++ and Git. Not so much Lua, but I could get used to it. My current world has a few other mods added: Halleluja mountains (https://github.com/Treer/cloudlands) Nether (https://github.com/Treer/nether) Neth...
- Thu Jul 16, 2020 00:39
- Forum: Game Releases
- Topic: [Game] Wynot Subgame [whynot]
- Replies: 71
- Views: 17060
Re: [Game] Wynot Subgame [whynot]
Hi! Just dropping by to say Whynot is by far my favourite game. So much that I think it should replace the default minetest game. I know this game is more or less in maintenance mode now as you don't have much time to spend on it. But thanks for putting it together. It's provided me countless hours ...
- Wed Jun 24, 2020 06:27
- Forum: Mod Releases
- Topic: [Mod] Nether [nether]
- Replies: 322
- Views: 160105
Re: [Mod] Nether [nether]
Wow. Just wow.
Now I'm a bit disappointed I started a new world on the master branch without reading this thread... guess I'll have to start over.
Now I'm a bit disappointed I started a new world on the master branch without reading this thread... guess I'll have to start over.
- Mon Jun 22, 2020 23:54
- Forum: Game Releases
- Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
- Replies: 207
- Views: 34865
Re: [Game] Hamlet's Quest [3.0.0] [hamlets_quest]
However, I'm having one issue: There seem to be no mobs. Not just hostile mobs, but any mobs at all. I have yet to see a single mob within the entire game. I have downloaded the game from ContentDB (in-game), so I shouldn't have the "no-mobs" version installed. See this post . Mobs have b...
- Thu Jun 18, 2020 04:11
- Forum: General Discussion
- Topic: Minetest is boring (clickbait) A few thoughts about Minetest
- Replies: 90
- Views: 6336
Re: Minetest is boring (clickbait) A few thoughts about Minetest
I'm in a similar situation as chojin with respect to stumbling upon Minetest for my son to enjoy during the pandemic lockdown. While we are both enjoying some play time in Minetest, I agree with almost all of the criticism raised previously. I would like to emphasize: MTG is not a good default game,...