Search found 46 matches

by Duvalon
Sun Mar 31, 2024 04:08
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 79
Views: 31861

Re: [Game] Wynot Subgame [whynot]

For those wondering, the WhyNot? game is still very much alive. We've had many significant changes in the past couple of years or so including many cosmetic ones (mountain tops, varied dungeons), functional ones (airplane, dirt/sand depth, floating islands altitude increase and ore depth increase) a...
by Duvalon
Sat Mar 30, 2024 18:18
Forum: WIP Mods
Topic: [Mod] Laptop (WIP) (V. 0.41)
Replies: 252
Views: 40361

Re: [Mod] Laptop (WIP) (V. 0.41)

Yes it is. I'm just wondering why the source code repository disappeared. I couldn't find it on codeberg or notabug. I found some old forks on gitlab though...

edit: just forked it at https://codeberg.org/Dacmot/minetest-laptop.git
by Duvalon
Sat Mar 30, 2024 15:48
Forum: WIP Mods
Topic: [Mod] Laptop (WIP) (V. 0.41)
Replies: 252
Views: 40361

Re: [Mod] Laptop (WIP) (V. 0.41)

The github account https://github.com/Gerold55 was deleted, including the laptop depot. Has it moved somewhere else or is it just gone?
by Duvalon
Sat Feb 24, 2024 01:34
Forum: WIP Mods
Topic: [Mod] Backpacks [backpacks]
Replies: 45
Views: 11557

Re: [Mod] Backpacks [backpacks]

I'd recommend the original, or alternatively this one that had a few updates : https://github.com/minenux/minetest-mod-backpacks
by Duvalon
Sun Oct 16, 2022 18:34
Forum: WIP Mods
Topic: Armor Addon (WIP)
Replies: 34
Views: 6388

Re: Armor Addon (WIP)

Wow! Thanks for the quick reply.
by Duvalon
Sun Oct 16, 2022 03:22
Forum: WIP Mods
Topic: Armor Addon (WIP)
Replies: 34
Views: 6388

Re: Armor Addon (WIP)

I'm finished with this mod, if you'd like to fork it, go for it. Just check the license. The Why Not? game maintainers are going over licenses of its included mods and moarmour (fork of armor addon) is problematic because it is licensed GPLv2-only. (https://github.com/minetest-whynot/whynot-game/is...
by Duvalon
Tue Sep 20, 2022 00:00
Forum: WIP Games
Topic: [Game] MeseCraft
Replies: 33
Views: 8823

Re: [Game] MeseCraft

I tried only once with carpathian and had a similar issue. Had to walk pretty far (2000+ blocks) to find a useful biome. Thankfully I encountered several villages along the way. Unfortunately for them, their houses got robbed and then demolished... all in all, they didn't seem to care so much anyway...
by Duvalon
Tue Sep 13, 2022 00:04
Forum: Mod Releases
Topic: [Mod] QA-Block [qa_block]
Replies: 32
Views: 9909

Re: [Mod] QA-Block [qa_block]

...Shameless plug... This mod has been recently improved with numerous new features including: Putting the name of the check in the "QA check ... started." and "QA check ... finished." Enable logging output to a file Add many configuration parameters to control various settings l...
by Duvalon
Sun Jul 03, 2022 23:22
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 79
Views: 31861

Re: [Game] Wynot Subgame [whynot]

Thanks Shad!

For posterity, here's the repository link: https://github.com/ShadMOrdre/gal
by Duvalon
Wed Mar 16, 2022 12:34
Forum: WIP Mods
Topic: [mod] Mob Core [alpha] [mob_core]
Replies: 21
Views: 19783

Re: [mod] Mob Core [alpha] [mob_core]

seems illogically to support a failed spec that died 5 years ago. just my two bent pennies In my case it suits a very specific purpose: awards. For lack of a better alternative... I wouldn't call it failed so much as unfinished/incomplete (and abandoned). The code seems of reasonably good quality t...
by Duvalon
Fri Mar 11, 2022 14:07
Forum: WIP Mods
Topic: [mod] Mob Core [alpha] [mob_core]
Replies: 21
Views: 19783

Re: [mod] Mob Core [alpha] [mob_core]

@ElCeejo, would you be open to a PR to support part of cmi? Namely the mob punching and dying (https://forum.minetest.net/viewtopic.php?f=11&t=15448, https://github.com/raymoo/cmi, https://content.minetest.net/packages/Byakuren/cmi/) I've recently submitted a PR to the awards mod which would ena...
by Duvalon
Fri Mar 11, 2022 13:58
Forum: WIP Mods
Topic: [mod] Mob Core [alpha] [mob_core]
Replies: 21
Views: 19783

Re: [mod] Mob Core [alpha] [mob_core]

What's on February 10th?
by Duvalon
Thu Mar 10, 2022 21:20
Forum: Mod Releases
Topic: [Mod] Awards / Achievements [3.2.0] [awards]
Replies: 223
Views: 106431

Re: [Mod] Awards / Achievements [3.2.0] [awards]

Submitted another PR (89) to add punch and kill mobs triggers based on the cmi callbacks.
by Duvalon
Wed Mar 09, 2022 13:15
Forum: WIP Mods
Topic: [Mod] Moarmour (armor_addon fork)
Replies: 4
Views: 1682

Re: [Mod] Moarmour (armor_addon fork)

Chem871 wrote:
Tue Mar 08, 2022 15:27
You were unable to find the link to the Sky Tools mod, so I provided a link.
Oh. Thanks!
by Duvalon
Thu Feb 24, 2022 13:18
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.61] [mobs]
Replies: 2502
Views: 637592

Re: [Mod] Mobs Redo [1.56] [mobs]

Those appear to be functions for custom mobs. I don't want to make my own, I just want to be notified when one is spawned; in other words, some sort of global callback I can register to. I don't want to be periodically polling all entities and override their notify function either. It looks like cmi...
by Duvalon
Thu Feb 24, 2022 04:08
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.61] [mobs]
Replies: 2502
Views: 637592

Re: [Mod] Mobs Redo [1.56] [mobs]

Hi. I've been looking for a way to execute some code when an entity is added to the game by the mobs_redo API. I looked at lua_api.txt but there doesn't seem to be a global callback for minetest.add_entity. The only thing I've found is cmi which looks like it would allow this with register_on_activa...
by Duvalon
Wed Feb 23, 2022 13:41
Forum: Mod Releases
Topic: [Mod] Awards / Achievements [3.2.0] [awards]
Replies: 223
Views: 106431

Re: [Mod] Awards / Achievements [3.2.0] [awards]

I submitted a PR to use the v5 client-side translations, as well as complete the French translation and merge the Polish one that was submitted a couple of years ago. All other translations (DE, ES, PT, etc.) have been migrated using the update_translations script.
by Duvalon
Mon Feb 21, 2022 14:06
Forum: Mod Releases
Topic: [Mod] Awards / Achievements [3.2.0] [awards]
Replies: 223
Views: 106431

Re: [Mod] Achievements [3.2.0] [awards] – group support

Just a quick note that the links on the first post still link to the Github repository. The contentdb "Issue tracking" points to github as well.

Would you please change them to the gitlab repository?

Thanks.
by Duvalon
Wed Jan 26, 2022 02:48
Forum: Problems
Topic: Other language [French] not applicable (Android)
Replies: 8
Views: 1332

Re: Other language [French] not applicable (Android)

Hi, localization is now supported on Android. It'll be released as part of version 5.5.0 in a few weeks The PR was https://github.com/minetest/minetest/pull/11435 WOW! That's fantastic news Ruben. Thanks Pevernow, and the MT team who made that happen. It's been an annoyance of mine having to always...
by Duvalon
Wed Jan 26, 2022 02:32
Forum: WIP Mods
Topic: Armor Addon (WIP)
Replies: 34
Views: 6388

Re: Armor Addon (WIP)

What modifications are you suggesting, did you make any progress with these? Sorry for the late reply. I've been away from minetest for a while. I ended up forking the project and creating MOAR! ARMOURS! The most obvious change is with regards to translation. Otherwise, not much has changed. It's a...
by Duvalon
Wed Jan 26, 2022 02:23
Forum: WIP Mods
Topic: [Mod] Moarmour (armor_addon fork)
Replies: 4
Views: 1682

Re: [Mod] Moarmour (armor_addon fork)

Chem871 wrote:
Thu Jan 21, 2021 18:02
Sky_tools:
Yeah, I know. I'm a year late.

But what was this comment about?
by Duvalon
Sat Feb 20, 2021 03:03
Forum: WIP Mods
Topic: [Mod] Maple tree (again) [maple]
Replies: 6
Views: 1378

Re: [Mod] Maple tree (again) [maple]

Hi Mathias. Sorry for the late reply. Looks like you're missing doors, which I think is part of minetest game. Do you have it installed? It looks like it recently became its own game on contentdb, so look it up in game or here: https://content.minetest.net/packages/M ... test_game/
by Duvalon
Sun Sep 06, 2020 19:00
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 79
Views: 31861

Re: [Game] Wynot Subgame [whynot]

I'd just like to say thanks bell07 for all the work you've put into "why not?" lately :)
by Duvalon
Sat Sep 05, 2020 00:15
Forum: WIP Mods
Topic: [Mod] Better Carts [0.1.1] [better_carts]
Replies: 6
Views: 1153

Re: [Mod] Better Carts [0.1.1] [better_carts]

Sweet! Thanks for continuing the development of carts!

Not sure how familiar you are with GitHub; please ignore if you already know. You can create "Releases" (or Tags) which will automatically zip the repository content as a snapshot in time. Great for easy downloads.
by Duvalon
Fri Sep 04, 2020 01:38
Forum: WIP Mods
Topic: [Mod] Moarmour (armor_addon fork)
Replies: 4
Views: 1682

[Mod] Moarmour (armor_addon fork)

MOAR! ARMOURS! (yes, that's how it's spelled!) https://raw.githubusercontent.com/dacmot/moarmour/master/screenshot_20180211_181156.png Forked from armor_addon to bring it into the new decade! MT v5 translation support, French translation, and a modified craft chain to be able to use both dead playe...