Search found 12 matches

by Revulent
Sat Jun 27, 2020 19:55
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2661

Re: [Mod] Tech Age [techage]

It is running on a raspberry pi 4 running ubuntu server 64bit. I don't know if it uses smaller data types but i'd be surprised as it is still 64bit.
by Revulent
Sat Jun 27, 2020 18:28
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2661

Re: [Mod] Tech Age [techage]

it seems to be the barborium change you made in the last commit. I appended the ore value to the log in the code above. 2020-06-27 14:27:08: ERROR[Server]: Probability greater than 2,147,483,647... setting to 2,147,483,647. Ore that caused the issue: techage:baborium_lump 2020-06-27 14:27:21: ERROR[...
by Revulent
Sat Jun 27, 2020 14:55
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2661

Re: [Mod] Tech Age [techage]

I think the tank cart issue was just because i didn't record the route. I did get a crash today 2020-06-27 10:53:54: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'techage' in callback node_on_timer(): ...t-server/.minetest/mods/techage/basis/gravel_lib.lua:74: ba...
by Revulent
Sat Jun 27, 2020 14:16
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2661

Re: [Mod] Tech Age [techage]

joe7575 wrote:
Fri Jun 26, 2020 17:02
Revulent wrote:
Thu Jun 25, 2020 21:23
I'm having an issue with tank carts getting stuck on the track, even on powered rail.
Does this occur on a real server or on your local desktop/notebook, after you wake the PC from sleep mode?
Real headless server
by Revulent
Thu Jun 25, 2020 21:23
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2661

Re: [Mod] Tech Age [techage]

I'm having an issue with tank carts getting stuck on the track, even on powered rail.
by Revulent
Thu Jun 25, 2020 20:56
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2661

Re: [Mod] Tech Age [techage]

Can tank carts run through unloaded areas or do we need a minecart for that?
by Revulent
Tue Jun 23, 2020 17:35
Forum: WIP Games
Topic: [Game] MineClone 2 [0.66.2]
Replies: 1915
Views: 288002

Re: [Game] MineClone 2 [0.66.2]

I noticed that the mapgen v7 caves in this game are much more interesting than the v7 caves in MTG. Why is that? Is there a way i can change the way the mapgen works to replicate it in MTG?
by Revulent
Sun Jun 21, 2020 17:09
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2661

Re: [Mod] Tech Age [techage]

what is the disadvantage of increasing the max number of force load blocks? Does it just increase server load?
by Revulent
Sun Jun 21, 2020 00:09
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2661

Re: [Mod] Tech Age [techage]

Thanks for that!

We're a little confused as how to proceed. It seems you need a barborium ingot to make an oil explorer, but we can't smelt barborium until we have a TA3 furnace which run on oil/gasoline.
by Revulent
Thu Jun 18, 2020 22:00
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2661

Re: [Mod] Tech Age [techage]

A mesecon converter would be cool like in techpack would be cool. We're currently having an issue with steam engines though. For some reason they don't seem to generate any more than 6 or 9 KW. How do we get them to run at full power? Are we supposed to add cylinders? EDIT: We figured it out. It act...
by Revulent
Thu Jun 18, 2020 21:28
Forum: Mod Releases
Topic: [Mod] Hunger with HUD bar [1.0.1] [hbhunger]
Replies: 106
Views: 32008

Re: [Mod] Hunger with HUD bar [1.0.1] [hbhunger]

Is there a way to adjust how quickly health regenerates with this?
by Revulent
Thu Jun 18, 2020 16:37
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2661

Re: [Mod] Tech Age [techage]

I've been playing through this mod with some friends. It is absolutely fantastic. Thanks for adding Ethereal support. I really like the way it changes the progression of the game. Instead of progress being made by grinding away in a mine, prorgess is made by building structures which is what I feel ...