@farkz Could you allow bots to get inventory and switch two stack of an inventory ? Curently it is not possible to interact with the inventory.
Another good think to do is to allow to click on a formspec.
Search found 21 matches
- Tue Jan 05, 2021 11:57
- Forum: Minetest-related projects
- Topic: MtBotter: A library to create Minetest bots (latest version: 0.0)
- Replies: 10
- Views: 700
- Tue Dec 15, 2020 12:13
- Forum: Servers
- Topic: [Server 5.3.0] [minigames] A.E.S.
- Replies: 51
- Views: 2897
Re: [Server 5.3.0] [minigames] A.E.S.
@Zughy Could you make the last block of the blockleage jump visible? It is realy impossible now to know where the block is.
- Sat Dec 05, 2020 16:19
- Forum: Minetest-related projects
- Topic: Web-based formspec editor
- Replies: 10
- Views: 1309
Re: Web-based formspec editor (beta)
Its work thank you !
- Thu Dec 03, 2020 16:56
- Forum: Minetest-related projects
- Topic: Web-based formspec editor
- Replies: 10
- Views: 1309
Re: Web-based formspec editor (beta)
@luk3yx Could you make possible to use this editor with legacity coordinates ? I can't use it to design mcl2 formspec.
- Wed Dec 02, 2020 16:34
- Forum: Servers
- Topic: [Server 5.3.0] [minigames] A.E.S.
- Replies: 51
- Views: 2897
Re: [Server 5.3.0] [minigames] A.E.S.
@Zughy Ok, I understand the problem of adding an UHC RUN minigame to AES, thank you for your anser !
I will try to make an UHC RUN mod for mcl2 when I got the time.
I will try to make an UHC RUN mod for mcl2 when I got the time.
- Tue Dec 01, 2020 18:26
- Forum: Servers
- Topic: [Server 5.3.0] [minigames] A.E.S.
- Replies: 51
- Views: 2897
Re: [Server 5.3.0] [minigames] A.E.S.
@Zughy What about an UHC Run minigame ?
- Mon Nov 30, 2020 11:11
- Forum: WIP Games
- Topic: [Game] MineClone 2 [0.71.0]
- Replies: 2277
- Views: 396060
Re: [Game] MineClone 2 [0.68.0]
@goats After looking at the code of mcl_chest, I saw that chests inventories use real_coordinate. So, I can't understand why mcl_inventory don't work with my formspec. My code: local form = table.concat({ "formspec_version[3]", "size[10.5,11]", "real_coordinates[false]"...
- Sun Nov 29, 2020 23:38
- Forum: WIP Games
- Topic: [Game] MineClone 2 [0.71.0]
- Replies: 2277
- Views: 396060
Re: [Game] MineClone 2 [0.68.0]
@goats I used https://forum.minetest.net/viewtopic.php?f=14&t=24130 to design my formspec, and this editor used the real coordinate system. If I use real_coordinate[false], inventory slots are correctly shown, but the layout is messed up. Does mcl_inventory forces the use of legacity_coordinates...
- Sun Nov 29, 2020 21:51
- Forum: Minetest-related projects
- Topic: MtBotter: A library to create Minetest bots (latest version: 0.0)
- Replies: 10
- Views: 700
Re: MtBotter: A library to create Minetest bots (latest version: 0.0)
Great!
Can everyone make a video about compiling a bot?
Can everyone make a video about compiling a bot?
- Sun Nov 29, 2020 07:47
- Forum: WIP Games
- Topic: [Game] MineClone 2 [0.71.0]
- Replies: 2277
- Views: 396060
Re: [Game] MineClone 2 [0.68.0]
@goats can you explain ? Is it a mcl setting or a minetest formspec setting ? I haven't see any setting in the inventory code of MCL.
I use the 5.3 stable version of minetest with the MTG4MCL2 texture pack.
I use the 5.3 stable version of minetest with the MTG4MCL2 texture pack.
- Sat Nov 28, 2020 16:06
- Forum: WIP Games
- Topic: [Game] MineClone 2 [0.71.0]
- Replies: 2277
- Views: 396060
Re: [Game] MineClone 2 [0.68.0]
Hey,
When creating a formspec, I wanted to show the player inventory, so I used mcl_formspec.get_itemslot_bg().
But I get an ugly result:

Can everyone help me ?
When creating a formspec, I wanted to show the player inventory, so I used mcl_formspec.get_itemslot_bg().
But I get an ugly result:

Can everyone help me ?
- Wed Nov 04, 2020 22:55
- Forum: Client-side modding
- Topic: [CSM] minetest.localplayer is nil
- Replies: 0
- Views: 315
[CSM] minetest.localplayer is nil
Hi, I have tried to create a simple csm who send to the player a chat message when he connect. But minetest.localplayer and core.localplayer are nil, so I can't get the player name. It is very strange, because the default test csm work perfectly (and use core.localplayer) minetest.localplayer is ref...
- Wed Nov 04, 2020 22:32
- Forum: Modding Discussion
- Topic: Need help with acess to node inventory
- Replies: 2
- Views: 128
Need help with acess to node inventory
Hi,
I want to get a node inventory and then, show it in a formspec. (not any interact with it)
dev.minetest.net informations are outdated
Can everyone help me ?
I want to get a node inventory and then, show it in a formspec. (not any interact with it)
dev.minetest.net informations are outdated
Can everyone help me ?
- Tue Oct 13, 2020 07:42
- Forum: WIP Games
- Topic: [Game] MineClone 2 [0.71.0]
- Replies: 2277
- Views: 396060
Re: [Game] MineClone 2 [0.67.2]
@Wuzzy Is it possible to had a way to register custom tools to the game ?? One of the main power of mc is mods and many minecrafts mods add aditional tools. I think mods are important for mcl.
- Mon Oct 12, 2020 15:17
- Forum: WIP Games
- Topic: [Game] MineClone 2 [0.71.0]
- Replies: 2277
- Views: 396060
Re: [Game] MineClone 2 [0.67.2]
Hi, everyone, I want to make a pick more powerful than diamond, but I can't understand how to register a pick. With my code, the pick is more efficient with dirt than stone... minetest.register_tool("pala_tools:pick_paladium", { description = "Paladium Pickaxe", _doc_items_longde...
- Thu Oct 01, 2020 18:38
- Forum: WIP Games
- Topic: [Game] MineClone 2 [0.71.0]
- Replies: 2277
- Views: 396060
Re: [Game] MineClone 2 [0.67.2]
This game is really amazing, but there are some problems : Mapgen is very bad ; there are many blocks in air and caverns are not like MC, breaking mining way Villages are missing, making game more hard Mob spawning isn't like MC at all : let's try to do a creeper farm... There is not any documentati...
- Fri Sep 11, 2020 09:24
- Forum: Texture Packs
- Topic: [16px] [WIP] MTG4MCL2
- Replies: 8
- Views: 2633
Re: [16px] [WIP] MTG4MCL2
Can I clone this texture pack ? Are there credits ?
- Thu Sep 03, 2020 15:43
- Forum: Texture Packs
- Topic: [16px] [WIP] MTG4MCL2
- Replies: 8
- Views: 2633
Re: [16px] [WIP] MTG4MCL2
Some textures don't work at all: https://photos.app.goo.gl/ko2C9sExLJzoBgiZ6
Please, solve the problem, this texture pack is amazing !
Please, solve the problem, this texture pack is amazing !
- Wed Aug 12, 2020 17:26
- Forum: Modding Discussion
- Topic: Need help about creating a jetpack mod
- Replies: 2
- Views: 229
Re: Need help about creating a jetpack mod
Thank for your help LC Creations !
Flying works, but I don't know how to do to be able to use the aux1 key to switch between fly mode and normal mode of the armor.
Anyone can help me ?
Flying works, but I don't know how to do to be able to use the aux1 key to switch between fly mode and normal mode of the armor.
Anyone can help me ?
- Wed Jul 22, 2020 16:17
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 866
- Views: 260783
Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Hi every one,
I want to create a mod who need to know if a player is wearing a special part of armor.
Do you know if it's possible ?
I want to create a mod who need to know if a player is wearing a special part of armor.
Do you know if it's possible ?
- Sat Jul 04, 2020 09:59
- Forum: Modding Discussion
- Topic: Need help about creating a jetpack mod
- Replies: 2
- Views: 229
Need help about creating a jetpack mod
Hi everyone, I am working about a jetpack mod depending of technic and 3d_armor I want to : -- activate fly mode on equip, but without need of a privilege ; -- consume durability only in flight -- unactivate when durability is null -- doesn't break when durability is null Charging already work. Some...