I don't think its the right place to ask this...
Anyways, which minetest/mineclone2 version do you have?
Search found 39 matches
- Fri Jan 21, 2022 09:44
- Forum: Problems
- Topic: Mineclone 5 cannot be started
- Replies: 5
- Views: 1371
- Fri Jan 07, 2022 08:58
- Forum: Servers
- Topic: Minigames Galore!
- Replies: 29
- Views: 4175
Re: Minigames Galore!
Is the server offline?
- Tue Dec 28, 2021 21:00
- Forum: News
- Topic: 2021 Minetest GAME JAM [December 1st-21st] [$720 prize pool] [POST-MORTEM!]
- Replies: 133
- Views: 143968
Re: 2021 Minetest GAME JAM [December 1st-21st] [$720 prize pool] [PLAY and RATE!]
I have a question.
Is it ok to commit changes to my github repo even before the game jam ends? Without updating the package on cdb ofc.
Is it ok to commit changes to my github repo even before the game jam ends? Without updating the package on cdb ofc.
- Mon Dec 13, 2021 16:00
- Forum: WIP Games
- Topic: [Game] MineClone2 [0.86]
- Replies: 2998
- Views: 822328
Re: [Game] MineClone 2 [0.71.0]
hi all. i have a bug to report. minecarts are totally not pushable which makes the tnt minecarts a tone harder to push into 1 rail. also could you please add tridents ? even without the drowned would be epic ! :) thanks There was an experimental work to rework minecarts, but got reverted for being ...
- Mon Dec 06, 2021 14:06
- Forum: WIP Games
- Topic: [Game] MineClone2 [0.86]
- Replies: 2998
- Views: 822328
Re: [Game] MineClone 2 [0.71.0]
hi all. i have a bug to report. minecarts are totally not pushable which makes the tnt minecarts a tone harder to push into 1 rail. also could you please add tridents ? even without the drowned would be epic ! :) thanks There was an experimental work to rework minecarts, but got reverted for being ...
- Fri Nov 26, 2021 10:44
- Forum: WIP Mods
- Topic: [mod] monitoring
- Replies: 23
- Views: 6282
Re: [mod] monitoring
I tried to host a server instance, for monitoring a testing MineClone2 server but then I activate this mod in minetest, the lag increased by like by 10s then a player connect.
It looks like its related to globalsteps.
Anybody have the same problem?
It looks like its related to globalsteps.
Anybody have the same problem?
- Tue Nov 23, 2021 13:33
- Forum: News
- Topic: 2021 Minetest GAME JAM [December 1st-21st] [$720 prize pool] [POST-MORTEM!]
- Replies: 133
- Views: 143968
Re: 2021 Minetest GAME JAM [December 1st-21st] [$200 prize pool]
I have some questions regarding this event: - Is it ok to create a game with an existing concept (ex: recreate a retro game in minetest)? defineately, you can use existing game concepts, and even existing free assets. if you don't put *some* personal touch in then you might lose a few points for or...
- Tue Nov 23, 2021 08:27
- Forum: News
- Topic: 2021 Minetest GAME JAM [December 1st-21st] [$720 prize pool] [POST-MORTEM!]
- Replies: 133
- Views: 143968
Re: 2021 Minetest GAME JAM [December 1st-21st] [$200 prize pool]
I have some questions regarding this event:
- Is it ok to create a game with an existing concept (ex: recreate a retro game in minetest)?
- Is it possible to receive payment as Amazon giftcards?
- Is it ok to create a game with an existing concept (ex: recreate a retro game in minetest)?
- Is it possible to receive payment as Amazon giftcards?
- Fri Nov 19, 2021 19:07
- Forum: Minetest-related projects
- Topic: [tool] MineClone2 MapArt (v1.1)
- Replies: 0
- Views: 924
[tool] MineClone2 MapArt (v1.1)
Summary A python3 project allowing to create a WorldEdit schematic from an image file. For the upcoming 0.72 MineClone2 update, a new Minecraft feature was added: its the ability of creating maps of the place you are standing on. In the Minecraft community, there is an activity called "map art...
- Thu May 06, 2021 14:18
- Forum: Maps
- Topic: Share Your WorldEdit Files!
- Replies: 309
- Views: 105650
Re: Re:
http://www.mediafire.com/convkey/59e2/v74zn5bwffn13acfg.jpg download: http://www.mediafire.com/download/ev1ulge0ly01xfd/coloseum.we Thx for moved my posts. that two we. was made by converting minecraft map to minetest Fantastic ... and huge building ! I share the same model with MTS (faster than we...
- Sat May 01, 2021 10:26
- Forum: Servers
- Topic: [Server 5.6.0] [minigames] A.E.S.
- Replies: 65
- Views: 16458
Re: [Server 5.3.0] [minigames] A.E.S.
So sad :-(
This server was one of the best minetest server. Just before CTF. I really hope you will change your mind and keep the server online!
This server was one of the best minetest server. Just before CTF. I really hope you will change your mind and keep the server online!
- Wed Apr 21, 2021 14:55
- Forum: Deutsch
- Topic: [Server v5.8.0] German-MineClone2-server ( german )
- Replies: 424
- Views: 58140
Re: [Server v5.4.0] German-MineClone2-server ( german )
@Walker Can the `mcl_shops` mod be downloaded?
- Sat Apr 03, 2021 17:23
- Forum: WIP Mods
- Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
- Replies: 127
- Views: 39817
Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
@davidthecreator did you have a look at mcl2 explosion API? I would love to see your mod working with mcl2!
- Fri Apr 02, 2021 06:57
- Forum: WIP Mods
- Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
- Replies: 127
- Views: 39817
Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
wow! amazing mod! Is adding player animations possible? Tried adding nicer gun wielding... But currently, once you mess with player's bone positions, there's no way to return their original animations, so I will do that as soon as returning bone animations is implemented in MT I never make animatio...
- Fri Apr 02, 2021 06:56
- Forum: WIP Mods
- Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
- Replies: 127
- Views: 39817
Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
This is the best guns mod I've tried so far. Will you make it standalone so it does not require default and tnt mods? So we can use this mod with Mineclone 2 or other games, not just with Minetest game. Thank you! TNT is needed for explosions though... So I would either have to make my own and crap...
- Thu Apr 01, 2021 14:20
- Forum: WIP Mods
- Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
- Replies: 127
- Views: 39817
Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
Is there some servers with this mod?
- Thu Apr 01, 2021 14:19
- Forum: WIP Mods
- Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
- Replies: 127
- Views: 39817
Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
It would be cool to have also army stuff like more modern armors, sandbags, etc.
- Thu Apr 01, 2021 14:18
- Forum: WIP Mods
- Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
- Replies: 127
- Views: 39817
Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
wow! amazing mod! Is adding player animations possible?
- Tue Jan 05, 2021 11:57
- Forum: Minetest-related projects
- Topic: MtBotter: A library to create Minetest bots (latest version: 0.0)
- Replies: 10
- Views: 2355
Re: MtBotter: A library to create Minetest bots (latest version: 0.0)
@farkz Could you allow bots to get inventory and switch two stack of an inventory ? Curently it is not possible to interact with the inventory.
Another good think to do is to allow to click on a formspec.
Another good think to do is to allow to click on a formspec.
- Tue Dec 15, 2020 12:13
- Forum: Servers
- Topic: [Server 5.6.0] [minigames] A.E.S.
- Replies: 65
- Views: 16458
Re: [Server 5.3.0] [minigames] A.E.S.
@Zughy Could you make the last block of the blockleage jump visible? It is realy impossible now to know where the block is.
- Sat Dec 05, 2020 16:19
- Forum: Minetest-related projects
- Topic: Web-based formspec editor
- Replies: 12
- Views: 5437
Re: Web-based formspec editor (beta)
Its work thank you !
- Thu Dec 03, 2020 16:56
- Forum: Minetest-related projects
- Topic: Web-based formspec editor
- Replies: 12
- Views: 5437
Re: Web-based formspec editor (beta)
@luk3yx Could you make possible to use this editor with legacity coordinates ? I can't use it to design mcl2 formspec.
- Wed Dec 02, 2020 16:34
- Forum: Servers
- Topic: [Server 5.6.0] [minigames] A.E.S.
- Replies: 65
- Views: 16458
Re: [Server 5.3.0] [minigames] A.E.S.
@Zughy Ok, I understand the problem of adding an UHC RUN minigame to AES, thank you for your anser !
I will try to make an UHC RUN mod for mcl2 when I got the time.
I will try to make an UHC RUN mod for mcl2 when I got the time.
- Tue Dec 01, 2020 18:26
- Forum: Servers
- Topic: [Server 5.6.0] [minigames] A.E.S.
- Replies: 65
- Views: 16458
Re: [Server 5.3.0] [minigames] A.E.S.
@Zughy What about an UHC Run minigame ?
- Mon Nov 30, 2020 11:11
- Forum: WIP Games
- Topic: [Game] MineClone2 [0.86]
- Replies: 2998
- Views: 822328
Re: [Game] MineClone 2 [0.68.0]
@goats After looking at the code of mcl_chest, I saw that chests inventories use real_coordinate. So, I can't understand why mcl_inventory don't work with my formspec. My code: local form = table.concat({ "formspec_version[3]", "size[10.5,11]", "real_coordinates[false]"...