Search found 39 matches

by AFCM
Fri Jan 21, 2022 09:44
Forum: Problems
Topic: Mineclone 5 cannot be started
Replies: 5
Views: 1371

Re: Mineclone 5 cannot be started

I don't think its the right place to ask this...
Anyways, which minetest/mineclone2 version do you have?
by AFCM
Fri Jan 07, 2022 08:58
Forum: Servers
Topic: Minigames Galore!
Replies: 29
Views: 4175

Re: Minigames Galore!

Is the server offline?
by AFCM
Tue Dec 28, 2021 21:00
Forum: News
Topic: 2021 Minetest GAME JAM [December 1st-21st] [$720 prize pool] [POST-MORTEM!]
Replies: 133
Views: 143968

Re: 2021 Minetest GAME JAM [December 1st-21st] [$720 prize pool] [PLAY and RATE!]

I have a question.
Is it ok to commit changes to my github repo even before the game jam ends? Without updating the package on cdb ofc.
by AFCM
Mon Dec 13, 2021 16:00
Forum: WIP Games
Topic: [Game] MineClone2 [0.86]
Replies: 2998
Views: 822328

Re: [Game] MineClone 2 [0.71.0]

hi all. i have a bug to report. minecarts are totally not pushable which makes the tnt minecarts a tone harder to push into 1 rail. also could you please add tridents ? even without the drowned would be epic ! :) thanks There was an experimental work to rework minecarts, but got reverted for being ...
by AFCM
Mon Dec 06, 2021 14:06
Forum: WIP Games
Topic: [Game] MineClone2 [0.86]
Replies: 2998
Views: 822328

Re: [Game] MineClone 2 [0.71.0]

hi all. i have a bug to report. minecarts are totally not pushable which makes the tnt minecarts a tone harder to push into 1 rail. also could you please add tridents ? even without the drowned would be epic ! :) thanks There was an experimental work to rework minecarts, but got reverted for being ...
by AFCM
Fri Nov 26, 2021 10:44
Forum: WIP Mods
Topic: [mod] monitoring
Replies: 23
Views: 6282

Re: [mod] monitoring

I tried to host a server instance, for monitoring a testing MineClone2 server but then I activate this mod in minetest, the lag increased by like by 10s then a player connect.

It looks like its related to globalsteps.

Anybody have the same problem?
by AFCM
Tue Nov 23, 2021 13:33
Forum: News
Topic: 2021 Minetest GAME JAM [December 1st-21st] [$720 prize pool] [POST-MORTEM!]
Replies: 133
Views: 143968

Re: 2021 Minetest GAME JAM [December 1st-21st] [$200 prize pool]

I have some questions regarding this event: - Is it ok to create a game with an existing concept (ex: recreate a retro game in minetest)? defineately, you can use existing game concepts, and even existing free assets. if you don't put *some* personal touch in then you might lose a few points for or...
by AFCM
Tue Nov 23, 2021 08:27
Forum: News
Topic: 2021 Minetest GAME JAM [December 1st-21st] [$720 prize pool] [POST-MORTEM!]
Replies: 133
Views: 143968

Re: 2021 Minetest GAME JAM [December 1st-21st] [$200 prize pool]

I have some questions regarding this event:

- Is it ok to create a game with an existing concept (ex: recreate a retro game in minetest)?
- Is it possible to receive payment as Amazon giftcards?
by AFCM
Fri Nov 19, 2021 19:07
Forum: Minetest-related projects
Topic: [tool] MineClone2 MapArt (v1.1)
Replies: 0
Views: 924

[tool] MineClone2 MapArt (v1.1)

Summary A python3 project allowing to create a WorldEdit schematic from an image file. For the upcoming 0.72 MineClone2 update, a new Minecraft feature was added: its the ability of creating maps of the place you are standing on. In the Minecraft community, there is an activity called "map art...
by AFCM
Thu May 06, 2021 14:18
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 309
Views: 105650

Re: Re:

http://www.mediafire.com/convkey/59e2/v74zn5bwffn13acfg.jpg download: http://www.mediafire.com/download/ev1ulge0ly01xfd/coloseum.we Thx for moved my posts. that two we. was made by converting minecraft map to minetest Fantastic ... and huge building ! I share the same model with MTS (faster than we...
by AFCM
Sat May 01, 2021 10:26
Forum: Servers
Topic: [Server 5.6.0] [minigames] A.E.S.
Replies: 65
Views: 16458

Re: [Server 5.3.0] [minigames] A.E.S.

So sad :-(
This server was one of the best minetest server. Just before CTF. I really hope you will change your mind and keep the server online!
by AFCM
Wed Apr 21, 2021 14:55
Forum: Deutsch
Topic: [Server v5.8.0] German-MineClone2-server ( german )
Replies: 424
Views: 58140

Re: [Server v5.4.0] German-MineClone2-server ( german )

@Walker Can the `mcl_shops` mod be downloaded?
by AFCM
Sat Apr 03, 2021 17:23
Forum: WIP Mods
Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
Replies: 127
Views: 39817

Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]

@davidthecreator did you have a look at mcl2 explosion API? I would love to see your mod working with mcl2!
by AFCM
Fri Apr 02, 2021 06:57
Forum: WIP Mods
Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
Replies: 127
Views: 39817

Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]

wow! amazing mod! Is adding player animations possible? Tried adding nicer gun wielding... But currently, once you mess with player's bone positions, there's no way to return their original animations, so I will do that as soon as returning bone animations is implemented in MT I never make animatio...
by AFCM
Fri Apr 02, 2021 06:56
Forum: WIP Mods
Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
Replies: 127
Views: 39817

Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]

This is the best guns mod I've tried so far. Will you make it standalone so it does not require default and tnt mods? So we can use this mod with Mineclone 2 or other games, not just with Minetest game. Thank you! TNT is needed for explosions though... So I would either have to make my own and crap...
by AFCM
Thu Apr 01, 2021 14:20
Forum: WIP Mods
Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
Replies: 127
Views: 39817

Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]

Is there some servers with this mod?
by AFCM
Thu Apr 01, 2021 14:19
Forum: WIP Mods
Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
Replies: 127
Views: 39817

Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]

It would be cool to have also army stuff like more modern armors, sandbags, etc.
by AFCM
Thu Apr 01, 2021 14:18
Forum: WIP Mods
Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
Replies: 127
Views: 39817

Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]

wow! amazing mod! Is adding player animations possible?
by AFCM
Tue Jan 05, 2021 11:57
Forum: Minetest-related projects
Topic: MtBotter: A library to create Minetest bots (latest version: 0.0)
Replies: 10
Views: 2355

Re: MtBotter: A library to create Minetest bots (latest version: 0.0)

@farkz Could you allow bots to get inventory and switch two stack of an inventory ? Curently it is not possible to interact with the inventory.
Another good think to do is to allow to click on a formspec.
by AFCM
Tue Dec 15, 2020 12:13
Forum: Servers
Topic: [Server 5.6.0] [minigames] A.E.S.
Replies: 65
Views: 16458

Re: [Server 5.3.0] [minigames] A.E.S.

@Zughy Could you make the last block of the blockleage jump visible? It is realy impossible now to know where the block is.
by AFCM
Sat Dec 05, 2020 16:19
Forum: Minetest-related projects
Topic: Web-based formspec editor
Replies: 12
Views: 5437

Re: Web-based formspec editor (beta)

Its work thank you !
by AFCM
Thu Dec 03, 2020 16:56
Forum: Minetest-related projects
Topic: Web-based formspec editor
Replies: 12
Views: 5437

Re: Web-based formspec editor (beta)

@luk3yx Could you make possible to use this editor with legacity coordinates ? I can't use it to design mcl2 formspec.
by AFCM
Wed Dec 02, 2020 16:34
Forum: Servers
Topic: [Server 5.6.0] [minigames] A.E.S.
Replies: 65
Views: 16458

Re: [Server 5.3.0] [minigames] A.E.S.

@Zughy Ok, I understand the problem of adding an UHC RUN minigame to AES, thank you for your anser !
I will try to make an UHC RUN mod for mcl2 when I got the time.
by AFCM
Tue Dec 01, 2020 18:26
Forum: Servers
Topic: [Server 5.6.0] [minigames] A.E.S.
Replies: 65
Views: 16458

Re: [Server 5.3.0] [minigames] A.E.S.

@Zughy What about an UHC Run minigame ?
by AFCM
Mon Nov 30, 2020 11:11
Forum: WIP Games
Topic: [Game] MineClone2 [0.86]
Replies: 2998
Views: 822328

Re: [Game] MineClone 2 [0.68.0]

@goats After looking at the code of mcl_chest, I saw that chests inventories use real_coordinate. So, I can't understand why mcl_inventory don't work with my formspec. My code: local form = table.concat({ "formspec_version[3]", "size[10.5,11]", "real_coordinates[false]"...