Search found 58 matches

by Saturn
Thu Jul 07, 2022 19:34
Forum: Problems
Topic: [MT v5.5.1/5.5.0] Can't compile on Linux [Solved]
Replies: 5
Views: 2386

Re: [MT v5.5.1/5.5.0] Can't compile on Linux

Thanks to both for your help, I have looked on https://github.com/minetest/irrlicht/tags then I've downloaded and installed 1.9.0mt5, and eventually I could compile MT v5.5.1 without any problems. To any forum moderator/helper/minetest developer: The current README.md does not specify that you must ...
by Saturn
Tue Jul 05, 2022 21:49
Forum: Problems
Topic: [MT v5.5.1/5.5.0] Can't compile on Linux [Solved]
Replies: 5
Views: 2386

Re: [MT v5.5.1/5.5.0] Can't compile on Linux

This is what I get when trying to compile MT v5.5.1: cmake output: ~/programs/games/minetest$ cmake . -DRUN_IN_PLACE=TRUE -- The C compiler identification is GNU 10.2.1 -- The CXX compiler identification is GNU 10.2.1 -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Check ...
by Saturn
Tue Jul 05, 2022 21:31
Forum: Problems
Topic: [MT v5.5.1/5.5.0] Can't compile on Linux [Solved]
Replies: 5
Views: 2386

[MT v5.5.1/5.5.0] Can't compile on Linux [Solved]

I've tried compiling MT v5.5.1, but got an error, so I rolled back to v5.5.0 and got the same error: [ 38%] Building CXX object src/CMakeFiles/minetest.dir/client/content_cao.cpp.o In file included from /home/user/programs/games/minetest/src/client/gameui.h:25, from /home/user/programs/games/minetes...
by Saturn
Fri May 07, 2021 19:23
Forum: WIP Mods
Topic: [Mod] Creatures Revived [cmer] (v1.1)
Replies: 2
Views: 1271

Re: [Mod] Creatures Revived [cmer] (v1.0)

Very interesting, I only have a couple of questions:

1) Will you add the ability of shooting projectiles?
E.g. Dungeon Master's fireball.

2) Are you working in team with BrunoMine?
I'm asking because he forked and updated CME as well.
by Saturn
Wed May 05, 2021 19:00
Forum: WIP Mods
Topic: [Abandoned] [Mod] Mobs Skeletons [mobs_skeletons] [0.2.0]
Replies: 23
Views: 3765

Re: [Mod] Mobs Skeletons [mobs_skeletons] [0.2.0]

Released v0.2.0

Added:
- Support for bonemeal
by Saturn
Mon May 03, 2021 22:53
Forum: WIP Mods
Topic: [Abandoned] [Mod] Mobs Skeletons [mobs_skeletons] [0.2.0]
Replies: 23
Views: 3765

Re: [Mod] Mobs Skeletons [mobs_skeletons] [0.1.1]

Released v0.1.1

Changed:
- Fixed wrong light damage settings.
by Saturn
Mon May 03, 2021 21:56
Forum: WIP Mods
Topic: [Abandoned] [Mod] Mobs Skeletons [mobs_skeletons] [0.2.0]
Replies: 23
Views: 3765

[Abandoned] [Mod] Mobs Skeletons [mobs_skeletons] [0.2.0]

https://forum.minetest.net/download/file.php?mode=view&id=24264 Adds skeletons. Version: 0.2.0 Source code's license: EUPL v1.2 or later. Multimedia files' license: CC BY-SA and others, see subfolders. Dependencies: default (found in Minetest Game , mobs ( Mobs Redo ) Supported: bonemeal Downlo...
by Saturn
Fri Jan 22, 2021 17:50
Forum: Game Releases
Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
Replies: 209
Views: 61532

Re: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]

Hi, I've updated the german translation of anvil.de.tr: Hi, thanks for your work, but this game is no longer being maintained - that is, no updates or new releases. You should submit your translation on the Anvil's mod repository: https://github.com/minetest-mods/anvil that way it will be available...
by Saturn
Tue Dec 08, 2020 16:50
Forum: Game Releases
Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
Replies: 209
Views: 61532

Re: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]

About the underground lighting I kind of missed it, it was nice, atmospheric, and not overmuch "OP" for the player to be able to use. I am guessing something from dfcaverns or subterrane was meant to replace it. I removed it after talking with Facedeer, long story short: he didn't wanted D...
by Saturn
Mon Nov 30, 2020 17:55
Forum: Game Releases
Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
Replies: 209
Views: 61532

Re: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]

Hi Try asking on the DF Caverns' thread (https://forum.minetest.net/viewtopic.php?t=17096) about the "unbreakable" glowstone. Regarding the food issues, it's a bit more complicated. The mod that manages hunger is "Hunger NG" by Linuxdirk, accordingly to his readme.md (see the fol...
by Saturn
Sat Oct 24, 2020 19:27
Forum: Italiano
Topic: Smetto di tradurre
Replies: 0
Views: 1268

Smetto di tradurre

A chi potesse interessare, ho deciso che da oggi smetterò di tradurre in Italiano - Minetest, Minetest Game, e mod, e Wiki. Questa decisione è maturata negli ultimi mesi, dopo avere deciso di archiviare i miei mod (cioè, abbandonarli). I motivi sono molti, e si sono accumulati negli anni. Fino ad or...
by Saturn
Fri Oct 23, 2020 21:39
Forum: Mod Releases
Topic: [Mod] Currency and Economy [git][currency]
Replies: 21
Views: 10972

Re: [Mod] Currency and Economy [git][currency]

Saturn: Please submit this as a proper pull/merge request against the gitlab repository. Sorry, I am not going to create a Gitlab account: it's overkill for a text file. Furthermore, I've moved on Codeberg because Gitlab was broken ( original post ): https://forum.minetest.net/download/file.php?mod...
by Saturn
Fri Oct 23, 2020 15:42
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 218
Views: 130461

Re: [Mod] Advanced area protection [areas]

Updated Italian locale, this fixes errors due to missing translation # textdomain: areas # Saturn, 2020-10-23 ### chatcommands.lua ### <AreaName>=<NomeArea> <ID> [faction_name]= <ID> [nome_fazione] <NewOwner>=<NuovoProprietario> <ParentID>=<IDparent> <PlayerName>=<NomeGiocatore> <newName>=<nuovoNome...
by Saturn
Fri Oct 23, 2020 15:40
Forum: Mod Releases
Topic: [Mod] Currency and Economy [git][currency]
Replies: 21
Views: 10972

Re: [Mod] Currency and Economy [git][currency]

Updated Italian locale, this fixes some translation errors # textdomain: currency # Saturn, 2020-10-23 ### barter.lua ### Barter Table=Tavolo di baratto Cancel=Annulla Confirm=Conferma Start=Inizia ### shop.lua ### Exchange=Scambia ### craftitems.lua ### @1 Minegeld Note=Banconota da @1 Minegeld @1 ...
by Saturn
Thu Oct 15, 2020 16:17
Forum: Game Releases
Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
Replies: 209
Views: 61532

Re: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

This is where TNT gets unregistered, at line 43:
https://codeberg.org/Hamlet/hamlets_que ... t_game.lua

Just comment/delete these two lines

@goats you're welcome!
by Saturn
Mon Sep 21, 2020 19:10
Forum: Mod Releases
Topic: [Mod] Goblins [goblins]
Replies: 279
Views: 64766

Re: [Mod] Goblins [goblins] [WIP]

Sorry, I can't resist...

From the movie "Labyrinth", David Bowie as the Goblins' King in the Magic Dance
by Saturn
Mon Sep 21, 2020 13:54
Forum: Game Releases
Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
Replies: 209
Views: 61532

Re: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

Hi, my son has just found another crashing issue. the error message is hamlets_quest\mods\MAP\dfcaverns\df_caverns/level1.lua:167: attempt to index local 'heatmap' (a nil value) I've looked at the lua file and can't see why it hasn't picked up the heatmap variable/array/object already defined at li...
by Saturn
Wed Sep 16, 2020 18:44
Forum: Game Releases
Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
Replies: 209
Views: 61532

Re: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

Air? How is that possible? Flames spawn in air at some radius (or whatever distance method) from nearby flammable nodes. Sometimes that means they are "on top of" a non-flammable node, sometimes they are in free air quite far from flammable nodes. [...] https://forum.minetest.net/download...
by Saturn
Tue Sep 15, 2020 20:30
Forum: Game Discussion
Topic: Nodecore is the first successful game to not be MTG
Replies: 6
Views: 2151

Re: Nodecore is the first successful game to not be MTG

This happens on ContentDB too, packages need to be approved and everything that is required on the forums is also required on ContentDB. It just happens that ContentDB has fields for each thing that is required, automatically deals with some of it, and is easier to do approvals - no need to faff wi...
by Saturn
Tue Sep 15, 2020 19:14
Forum: Game Discussion
Topic: Nodecore is the first successful game to not be MTG
Replies: 6
Views: 2151

Re: Nodecore is the first successful game to not be MTG

Last time I was on the forums, I noticed there was a lot of pessimism. Apparently, Minetest was made to be an engine for different games with their own mods and add-ons, but instead, everyone modded the default game, MTG (Minetest Game), or created games that were just copies of MTG but with more m...
by Saturn
Tue Sep 15, 2020 18:34
Forum: Game Releases
Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
Replies: 209
Views: 61532

Re: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

goats wrote:
Wed Sep 09, 2020 22:30
Air catches fire rather wildly in some games.
Air? How is that possible?
by Saturn
Mon Sep 14, 2020 11:18
Forum: Game Releases
Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
Replies: 209
Views: 61532

Re: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

timsoft wrote:
Sun Sep 13, 2020 11:38
it doesn't happen every time, sometimes the block burns really fast, it took me 3 blocks before I repeated it.
this is in normal ( non creative) mode, thats why it's taken me a little while to test :-)
Thanks for your time testing, I will investigate on its causes and try to fix it :)
by Saturn
Thu Sep 10, 2020 21:33
Forum: Game Releases
Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
Replies: 209
Views: 61532

Re: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

Recently heat damage was added. I get the odd behaviour that a coal block sitting on a 3x3 grid of glass blocks causes the glass blocks to catch on fire when you light the coal block. Is that supposed to happen?. the glass appears to be undamaged, but it is odd seeing flames coming off the glass. T...
by Saturn
Tue Sep 08, 2020 21:52
Forum: Game Releases
Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
Replies: 209
Views: 61532

Re: [Game] Hamlet's Quest "Valhalleluja" [3.2.1] [hamlets_quest]

i tried to find which mod the pies were in, but although I found the apple pies in some configs, I didn't find blueberry pies, so I couldn't compare them, or figure out which one needed fixing. I think there may also be an issue with the onion soup, although beetroot soup works fine. I'll have a cl...