Search found 3 matches

by liteninglazer
Mon Feb 01, 2021 00:26
Forum: Mod Releases
Topic: [Mod] Not So Simple Buildings [2.0] [nssb]
Replies: 36
Views: 12062

Re: [Mod] Not So Simple Buildings [2.0] [nssb]

I fixed the exploding dark stone and disabled the falling stone because I haven't found a suitable replacement for the falling stone node yet.
by liteninglazer
Sun Jan 31, 2021 22:02
Forum: Mod Releases
Topic: [Mod] Not So Simple Buildings [2.0] [nssb]
Replies: 36
Views: 12062

Re: [Mod] Not So Simple Buildings [2.0] [nssb]

The error still occurs with the new version of nssb. There are two functions which throw errors when called nodeupdate(pos) [on line 873] and explosion(pos, 3, 0, 1) [on line 889] For the explosion function you could use tnt.boom and add tnt to nssb's dependencies.
by liteninglazer
Sun Jan 31, 2021 21:06
Forum: Mod Releases
Topic: [Mod] Not So Simple Buildings [2.0] [nssb]
Replies: 36
Views: 12062

Re: [Mod] Not So Simple Buildings [2.0] [nssb]

nssb crashes with the error report below. (It says nodeupdate isn't initialized.)