Search found 3 matches
- Mon Feb 01, 2021 00:26
- Forum: Mod Releases
- Topic: [Mod] Not So Simple Buildings [2.0] [nssb]
- Replies: 36
- Views: 12062
Re: [Mod] Not So Simple Buildings [2.0] [nssb]
I fixed the exploding dark stone and disabled the falling stone because I haven't found a suitable replacement for the falling stone node yet.
- Sun Jan 31, 2021 22:02
- Forum: Mod Releases
- Topic: [Mod] Not So Simple Buildings [2.0] [nssb]
- Replies: 36
- Views: 12062
Re: [Mod] Not So Simple Buildings [2.0] [nssb]
The error still occurs with the new version of nssb. There are two functions which throw errors when called nodeupdate(pos) [on line 873] and explosion(pos, 3, 0, 1) [on line 889] For the explosion function you could use tnt.boom and add tnt to nssb's dependencies.
- Sun Jan 31, 2021 21:06
- Forum: Mod Releases
- Topic: [Mod] Not So Simple Buildings [2.0] [nssb]
- Replies: 36
- Views: 12062
Re: [Mod] Not So Simple Buildings [2.0] [nssb]
nssb crashes with the error report below. (It says nodeupdate isn't initialized.)