Search found 31 matches
- Wed Aug 11, 2021 14:13
- Forum: WIP Mods
- Topic: [mod] Vehicles [vehicles]
- Replies: 342
- Views: 90408
Re: [mod] Vehicles [vehicles]
Is there a way of disabling the missile?
- Wed Aug 04, 2021 16:46
- Forum: Partly official engine development
- Topic: Trying to implement Shadow Mapping
- Replies: 159
- Views: 34790
Re: Trying to implement Shadow Mapping
I get this error: -- *** Will build version 5.5.0-dev *** -- Looking for IRRLICHT_VERSION_MT -- Looking for IRRLICHT_VERSION_MT - not found CMake Error at CMakeLists.txt:94 (message): Irrlicht found, but it is not IrrlichtMt (Minetest's Irrlicht fork). The Minetest team has forked Irrlicht to make t...
- Fri Jun 04, 2021 19:59
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 90169
Re: [Mod] Tech Age [techage]
Is there some way to you could add support for ways to store or generate electricity from water? I am not sure what a good setup fr this would be, but I think a pumping plant and reservoir would be really nice, it is used to store much energy like at the Edersee.
- Thu May 27, 2021 17:05
- Forum: Partly official engine development
- Topic: Trying to implement Shadow Mapping
- Replies: 159
- Views: 34790
Re: Trying to implement Shadow Mapping
This seems to be an important improvement to minetest, I hope this will be included.
What about an AUR package?
What about an AUR package?
- Tue May 18, 2021 14:52
- Forum: WIP Mods
- Topic: HELP I have a mod idea and but i cant program it please help me
- Replies: 24
- Views: 3417
Re: HELP I have a mod idea and but i cant program it please help me
You can move the Subject, everything explained there https://www.phpbb.com/community/viewtopic.php?t=2428021
- Sat May 15, 2021 16:33
- Forum: WIP Mods
- Topic: HELP I have a mod idea and but i cant program it please help me
- Replies: 24
- Views: 3417
Re: HELP I have a mod idea and but i cant program it please help me
Can Subject be moved, this seems to be a game and not a mod
- Sat May 15, 2021 16:24
- Forum: WIP Mods
- Topic: HELP I have a mod idea and but i cant program it please help me
- Replies: 24
- Views: 3417
Re: HELP I have a mod idea and but i cant program it please help me
Have you a git repo? The idea sound very interesting, I am also a newby but lua and minetest api is really easy. mayby more than python. If it is github my name is qawsedrftgzh on github
- Wed Apr 14, 2021 08:31
- Forum: Problems
- Topic: Corrupted Map - Fault of the Update?
- Replies: 3
- Views: 669
Re: Corrupted Map - Fault of the Update?
Code: Select all
sqlite3 map.sqlite ".recover" | sqlite3 mapnew.sqlite
- Wed Apr 14, 2021 08:21
- Forum: Problems
- Topic: Corrupted Map - Fault of the Update?
- Replies: 3
- Views: 669
Re: Corrupted Map - Fault of the Update?
But why can I load the Map for 5 seconds (sry I didn't say that) a then minetest crashes?
- Wed Apr 14, 2021 07:48
- Forum: Problems
- Topic: Corrupted Map - Fault of the Update?
- Replies: 3
- Views: 669
Corrupted Map - Fault of the Update?
I am a owner of a minetest server running on a Raspberrypi over snap, yesterday there was an update, 5.4.0 to 5.4.1 nothing great but now I cannot open the world, even with minetest 5.4.0 I get this error message: 2021-04-14 09:47:23: ERROR[Server]: An unhandled exception occurred: Failed to save bl...
- Tue Mar 16, 2021 13:28
- Forum: Minetest-related projects
- Topic: Minetest mapserver
- Replies: 148
- Views: 43262
Re: Minetest mapserver
Well for me all works perfect, but I cant see players and trainstuff on the map but it is enabled in this sidebar. What did I wrong
- Tue Mar 16, 2021 10:31
- Forum: Servers
- Topic: RPi server through snaps
- Replies: 2
- Views: 585
Re: RPi server through snaps
Yes I could create a snap server on a Raspi 4 you have to go to /home/youruser/snap/minetest/current there should be debug.txt, minetest.conf, mods, worlds, .minetest if these don't exist create these, mods and worlds are the folders the mods and the worlds are stored in, minetest.conf is the config...
- Tue Mar 16, 2021 08:05
- Forum: Problems
- Topic: [Solved] Serverlist: servers.minetest.net/announce not found
- Replies: 25
- Views: 3543
Re: [Solved] Serverlist: servers.minetest.net/announce not found
It seems that *.minetest.net switched to https last day, and adding https:// before servers.minetest.net fixed it, but now the problem is back, is it solved by resetting it to servers.minetest.net
- Tue Mar 09, 2021 19:53
- Forum: Old Mods
- Topic: [Mod] Traders [mobf_trader]
- Replies: 48
- Views: 29592
Re: [Mod] Traders [mobf_trader]
There are lots of bugs in mob_trading.lua in the area of getting the goods of at trader like that get_trader_goods returns nil or the goods aren't saved. Also, there is a bug of the collision box of the traders you just have to edit the line 65 in init.lua to collisionbox = {-0.30,-1.0,-0.30, 0.30,0...
- Tue Mar 09, 2021 19:46
- Forum: Old Mods
- Topic: [Mod] Traders [mobf_trader]
- Replies: 48
- Views: 29592
Re: [Mod] Traders [mobf_trader]
Sorry if this is not where I should put this or anything (I'm new) but I was wondering how you can add new textures. I've made a texture which fits with the skin format and added the code into the mob_basics.lua but it still doesn't work. I called the skin "doctor" This is what I put: mob...
- Sat Mar 06, 2021 12:31
- Forum: Servers
- Topic: [Server] LinuxForks (Lots of trains)
- Replies: 493
- Views: 92728
Re: [Server] LinuxForks (Lots of trains)
Thanks for your answer, I was now able to set up and Interlocking system with trains not crashing, I think now there is an good manual to make things like this but it needs to be translated, I think I’ll do this in near future! (To German)
- Thu Mar 04, 2021 17:56
- Forum: Mod Releases
- Topic: [Mod] Digtron tunnel boring/building machine [digtron]
- Replies: 230
- Views: 77751
Re: [Mod] Digtron tunnel boring/building machine [digtron]
Im am just wondering what "Digtron has 13 blocks but only enough traction to move 6 blocks." is meaning I am german and deepl neither google could translate Friction in this setence. D = Digger, 0 = Air, I = Inventory module, P = Placer, C = Controllor, F = Fuel module first layer | second...
- Thu Mar 04, 2021 16:43
- Forum: Servers
- Topic: [Server] LinuxForks (Lots of trains)
- Replies: 493
- Views: 92728
Re: [Server] LinuxForks (Lots of trains)
Yes this server has so a nice Minetest & Linux & Trains community, sad that there is no manual to build a railway system, if a manual exists please tell me (I don't mean interlocking)
Ski Mod
Winter 2021, (mostly) everybody wants go skiing or snowboarding but there is a dumb virus spreading around and killing people. I you think the virus isn't existing go here . Sorry So I forked the Standard Minetest Boat mod and changed a few things: and the Ski Mod was created! https://raw.githubuser...
- Sat Jan 02, 2021 19:14
- Forum: Minetest-related projects
- Topic: Minetest Modsuggestions
- Replies: 2
- Views: 593
Minetest Modsuggestions
Minetest-Newbie-Modsuggestions I want to create a list with mods to install for new users and people coming from minecraft. This list is incomplete, so if you created a mod, or want to suggest one you write! And here is the list Warning: This text could contain Markdown syntax, if you are alergic t...
- Sun Aug 23, 2020 15:39
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3017
- Views: 835928
Re: [Game] MineClone 2 [0.67.0]
I noticed that in minecraft mobs can be pushed by pistons in mineclone this is not like this. Also the lores can fall from rails. Can you add this for the next release
- Sat Aug 15, 2020 10:44
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 353907
Re: [Mod] More Blocks [moreblocks]
Ok that is very usefull, Thanks
- Sat Aug 15, 2020 08:31
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 353907
Re: [Mod] More Blocks [moreblocks]
I Think it will be usefull if in the inventory are only the chainsaw and full blocks, beacause there would be a lesser number of nodes. Or is there a option for this? If yes how do i enable it?
- Sat Aug 15, 2020 08:04
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 496256
Re: [Mod] Advanced Trains [advtrains] [2.1.1]
How did you do this? I want also really fast trains.
- Thu Aug 13, 2020 13:56
- Forum: WIP Mods
- Topic: [Mod] Functional Lua Computers [0.5.2] [digicompute]
- Replies: 31
- Views: 13874
Re: [Mod] Functional Lua Computers [0.5.2] [digicompute]
Cool. Is this mod still developed? When will the packages come?