Search found 31 matches

by qawsedrftgzh
Wed Aug 11, 2021 14:13
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 342
Views: 90408

Re: [mod] Vehicles [vehicles]

Is there a way of disabling the missile?
by qawsedrftgzh
Wed Aug 04, 2021 16:46
Forum: Partly official engine development
Topic: Trying to implement Shadow Mapping
Replies: 159
Views: 34790

Re: Trying to implement Shadow Mapping

I get this error: -- *** Will build version 5.5.0-dev *** -- Looking for IRRLICHT_VERSION_MT -- Looking for IRRLICHT_VERSION_MT - not found CMake Error at CMakeLists.txt:94 (message): Irrlicht found, but it is not IrrlichtMt (Minetest's Irrlicht fork). The Minetest team has forked Irrlicht to make t...
by qawsedrftgzh
Fri Jun 04, 2021 19:59
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 90169

Re: [Mod] Tech Age [techage]

Is there some way to you could add support for ways to store or generate electricity from water? I am not sure what a good setup fr this would be, but I think a pumping plant and reservoir would be really nice, it is used to store much energy like at the Edersee.
by qawsedrftgzh
Thu May 27, 2021 17:05
Forum: Partly official engine development
Topic: Trying to implement Shadow Mapping
Replies: 159
Views: 34790

Re: Trying to implement Shadow Mapping

This seems to be an important improvement to minetest, I hope this will be included.
What about an AUR package?
by qawsedrftgzh
Sat May 15, 2021 16:33
Forum: WIP Mods
Topic: HELP I have a mod idea and but i cant program it please help me
Replies: 24
Views: 3417

Re: HELP I have a mod idea and but i cant program it please help me

Can Subject be moved, this seems to be a game and not a mod
by qawsedrftgzh
Sat May 15, 2021 16:24
Forum: WIP Mods
Topic: HELP I have a mod idea and but i cant program it please help me
Replies: 24
Views: 3417

Re: HELP I have a mod idea and but i cant program it please help me

Have you a git repo? The idea sound very interesting, I am also a newby but lua and minetest api is really easy. mayby more than python. If it is github my name is qawsedrftgzh on github
by qawsedrftgzh
Wed Apr 14, 2021 08:31
Forum: Problems
Topic: Corrupted Map - Fault of the Update?
Replies: 3
Views: 669

Re: Corrupted Map - Fault of the Update?

Code: Select all

sqlite3 map.sqlite ".recover" | sqlite3 mapnew.sqlite
fixed it 🥳🥳🥳🥳🥳🥳 but i deleted a map block, I thought was the Issue was these so i deleted them.Image
by qawsedrftgzh
Wed Apr 14, 2021 08:21
Forum: Problems
Topic: Corrupted Map - Fault of the Update?
Replies: 3
Views: 669

Re: Corrupted Map - Fault of the Update?

But why can I load the Map for 5 seconds (sry I didn't say that) a then minetest crashes?
by qawsedrftgzh
Wed Apr 14, 2021 07:48
Forum: Problems
Topic: Corrupted Map - Fault of the Update?
Replies: 3
Views: 669

Corrupted Map - Fault of the Update?

I am a owner of a minetest server running on a Raspberrypi over snap, yesterday there was an update, 5.4.0 to 5.4.1 nothing great but now I cannot open the world, even with minetest 5.4.0 I get this error message: 2021-04-14 09:47:23: ERROR[Server]: An unhandled exception occurred: Failed to save bl...
by qawsedrftgzh
Tue Mar 16, 2021 13:28
Forum: Minetest-related projects
Topic: Minetest mapserver
Replies: 148
Views: 43262

Re: Minetest mapserver

Well for me all works perfect, but I cant see players and trainstuff on the map but it is enabled in this sidebar. What did I wrong
by qawsedrftgzh
Tue Mar 16, 2021 10:31
Forum: Servers
Topic: RPi server through snaps
Replies: 2
Views: 585

Re: RPi server through snaps

Yes I could create a snap server on a Raspi 4 you have to go to /home/youruser/snap/minetest/current there should be debug.txt, minetest.conf, mods, worlds, .minetest if these don't exist create these, mods and worlds are the folders the mods and the worlds are stored in, minetest.conf is the config...
by qawsedrftgzh
Tue Mar 16, 2021 08:05
Forum: Problems
Topic: [Solved] Serverlist: servers.minetest.net/announce not found
Replies: 25
Views: 3543

Re: [Solved] Serverlist: servers.minetest.net/announce not found

It seems that *.minetest.net switched to https last day, and adding https:// before servers.minetest.net fixed it, but now the problem is back, is it solved by resetting it to servers.minetest.net
by qawsedrftgzh
Tue Mar 09, 2021 19:53
Forum: Old Mods
Topic: [Mod] Traders [mobf_trader]
Replies: 48
Views: 29592

Re: [Mod] Traders [mobf_trader]

There are lots of bugs in mob_trading.lua in the area of getting the goods of at trader like that get_trader_goods returns nil or the goods aren't saved. Also, there is a bug of the collision box of the traders you just have to edit the line 65 in init.lua to collisionbox = {-0.30,-1.0,-0.30, 0.30,0...
by qawsedrftgzh
Tue Mar 09, 2021 19:46
Forum: Old Mods
Topic: [Mod] Traders [mobf_trader]
Replies: 48
Views: 29592

Re: [Mod] Traders [mobf_trader]

Sorry if this is not where I should put this or anything (I'm new) but I was wondering how you can add new textures. I've made a texture which fits with the skin format and added the code into the mob_basics.lua but it still doesn't work. I called the skin "doctor" This is what I put: mob...
by qawsedrftgzh
Sat Mar 06, 2021 12:31
Forum: Servers
Topic: [Server] LinuxForks (Lots of trains)
Replies: 493
Views: 92728

Re: [Server] LinuxForks (Lots of trains)

Thanks for your answer, I was now able to set up and Interlocking system with trains not crashing, I think now there is an good manual to make things like this but it needs to be translated, I think I’ll do this in near future! (To German)
by qawsedrftgzh
Thu Mar 04, 2021 17:56
Forum: Mod Releases
Topic: [Mod] Digtron tunnel boring/building machine [digtron]
Replies: 230
Views: 77751

Re: [Mod] Digtron tunnel boring/building machine [digtron]

Im am just wondering what "Digtron has 13 blocks but only enough traction to move 6 blocks." is meaning I am german and deepl neither google could translate Friction in this setence. D = Digger, 0 = Air, I = Inventory module, P = Placer, C = Controllor, F = Fuel module first layer | second...
by qawsedrftgzh
Thu Mar 04, 2021 16:43
Forum: Servers
Topic: [Server] LinuxForks (Lots of trains)
Replies: 493
Views: 92728

Re: [Server] LinuxForks (Lots of trains)

Yes this server has so a nice Minetest & Linux & Trains community, sad that there is no manual to build a railway system, if a manual exists please tell me (I don't mean interlocking)
by qawsedrftgzh
Sun Jan 31, 2021 17:50
Forum: WIP Mods
Topic: Ski Mod
Replies: 4
Views: 1969

Ski Mod

Winter 2021, (mostly) everybody wants go skiing or snowboarding but there is a dumb virus spreading around and killing people. I you think the virus isn't existing go here . Sorry So I forked the Standard Minetest Boat mod and changed a few things: and the Ski Mod was created! https://raw.githubuser...
by qawsedrftgzh
Sat Jan 02, 2021 19:14
Forum: Minetest-related projects
Topic: Minetest Modsuggestions
Replies: 2
Views: 593

Minetest Modsuggestions

Minetest-Newbie-Modsuggestions I want to create a list with mods to install for new users and people coming from minecraft. This list is incomplete, so if you created a mod, or want to suggest one you write! And here is the list Warning: This text could contain Markdown syntax, if you are alergic t...
by qawsedrftgzh
Sun Aug 23, 2020 15:39
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3017
Views: 835928

Re: [Game] MineClone 2 [0.67.0]

I noticed that in minecraft mobs can be pushed by pistons in mineclone this is not like this. Also the lores can fall from rails. Can you add this for the next release
by qawsedrftgzh
Sat Aug 15, 2020 10:44
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 448
Views: 353907

Re: [Mod] More Blocks [moreblocks]

Ok that is very usefull, Thanks
by qawsedrftgzh
Sat Aug 15, 2020 08:31
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 448
Views: 353907

Re: [Mod] More Blocks [moreblocks]

I Think it will be usefull if in the inventory are only the chainsaw and full blocks, beacause there would be a lesser number of nodes. Or is there a option for this? If yes how do i enable it?
by qawsedrftgzh
Sat Aug 15, 2020 08:04
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 496256

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

How did you do this? I want also really fast trains.
by qawsedrftgzh
Thu Aug 13, 2020 13:56
Forum: WIP Mods
Topic: [Mod] Functional Lua Computers [0.5.2] [digicompute]
Replies: 31
Views: 13874

Re: [Mod] Functional Lua Computers [0.5.2] [digicompute]

Cool. Is this mod still developed? When will the packages come?