Search found 45 matches
- Sat Mar 03, 2012 11:43
- Forum: WIP Mods
- Topic: To all modders: databases & metadata in Lua - what you need?
- Replies: 7
- Views: 2630
To all modders: databases & metadata in Lua - what you need?
Hello modders! I saw that some mods (e.g. portals, node ownership) use quite weird plain text file formats. I'm working on a database interface for Lua. Main idea is that each mod may create a database in its own directory. It would be something like "world/mods_data/<mod_name>/data.sqlite"...
- Tue Feb 28, 2012 20:03
- Forum: Partly official engine development
- Topic: Database interface & map,env,player metadata and more
- Replies: 16
- Views: 6899
Sqlite can (in general) modify strings for such things as encoding. There are no other differences between strings and blobs. That's why I used blobs. But they are still just plain strings. Auth and ban data is stored in exactly the same way as it was in files. Lines in files = records in tables. An...
- Tue Feb 28, 2012 16:58
- Forum: Old Mods
- Topic: [Mod] Node ownership [node_ownership]
- Replies: 84
- Views: 48679
I'm still working on upgrading my "clans" fork to 0.4. It has new block borderstone, by which you can own a 16x16x16 terrain block. IMO much better than any gui or chat commands.
Check this thread in a few weeks.
Check this thread in a few weeks.
- Fri Feb 24, 2012 20:09
- Forum: Partly official engine development
- Topic: My fork - ownership of blocks, clans, teleports
- Replies: 112
- Views: 40277
- Wed Feb 22, 2012 11:49
- Forum: Partly official engine development
- Topic: My fork - ownership of blocks, clans, teleports
- Replies: 112
- Views: 40277
I'm now working on this: http://c55.me/minetest/forum/viewtopic.php?id=1047
When finished, I plan to port teleports & clans idea to Lua i Minetest 0.4.
Patience
When finished, I plan to port teleports & clans idea to Lua i Minetest 0.4.
Patience
- Mon Feb 20, 2012 15:58
- Forum: Partly official engine development
- Topic: Database interface & map,env,player metadata and more
- Replies: 16
- Views: 6899
+ important bugfix (env database sometimes did not save)
+ new Lua function: remove_table_data(int table, string key_type, key)
check out github
https://github.com/jachoo/minetest-jachoo2/
+ new Lua function: remove_table_data(int table, string key_type, key)
check out github
https://github.com/jachoo/minetest-jachoo2/
- Mon Feb 20, 2012 00:37
- Forum: Partly official engine development
- Topic: Database interface & map,env,player metadata and more
- Replies: 16
- Views: 6899
I've just added Lua interface for creating and accessing custom databases. Who will test it? Explanation in first post. Code -> check github. Example code using new functions: ----------------------------------------------------------- -- Custom database example: -- /send <player> <message> -- /mail...
- Sat Feb 18, 2012 23:16
- Forum: Partly official engine development
- Topic: Database interface & map,env,player metadata and more
- Replies: 16
- Views: 6899
Wow sounds great! +1 You can make a delete feature data from the database if the mod that created them removed? I also foresee a problem with changing the format of the data in different versions of mods, can be sure to write in the base version of the mod and use the data only for this version? It...
- Fri Feb 17, 2012 10:59
- Forum: Partly official engine development
- Topic: Database interface & map,env,player metadata and more
- Replies: 16
- Views: 6899
- Thu Feb 16, 2012 16:43
- Forum: Partly official engine development
- Topic: Database interface & map,env,player metadata and more
- Replies: 16
- Views: 6899
Database interface & map,env,player metadata and more
I'm working on a completely new database interface. The idea is that all map-, env-, player- (etc.) data should be stored in a database rather than in files. Also, using that databases should be possible from lua. Why it is beneficial: With such database interface (available in lua too) mods could ...
- Sat Dec 03, 2011 16:04
- Forum: Partly official engine development
- Topic: My fork - ownership of blocks, clans, teleports
- Replies: 112
- Views: 40277
- Thu Dec 01, 2011 13:14
- Forum: Partly official engine development
- Topic: Modding interface
- Replies: 4
- Views: 1838
Of course I'm not pissed off! On the contrary - I'm veeery glad that You continued work with scripting interface! But back to main topic... MapBlock interface is not necessary, but without it - terrain ownership will be a lot slower and more complex to implement. And about metadata. All metadata sho...
- Wed Nov 30, 2011 16:40
- Forum: Partly official engine development
- Topic: Modding interface
- Replies: 4
- Views: 1838
Modding interface
This topic is for discussion about new modding interface. What should be changed, added etc. And for general discussion between mod devs and engine devs. I'm first, so my suggestions are: 1. We really need client mods! For example in my fork: crouching and extended block selecting won't work without...
- Wed Nov 30, 2011 15:59
- Forum: WIP Mods
- Topic: Modding tutorial
- Replies: 14
- Views: 7093
- Wed Nov 30, 2011 15:58
- Forum: Partly official engine development
- Topic: My fork - ownership of blocks, clans, teleports
- Replies: 112
- Views: 40277
- Tue Nov 22, 2011 17:45
- Forum: Partly official engine development
- Topic: My fork - ownership of blocks, clans, teleports
- Replies: 112
- Views: 40277
- Sat Nov 19, 2011 21:43
- Forum: Partly official engine development
- Topic: My fork - ownership of blocks, clans, teleports
- Replies: 112
- Views: 40277
What errors? Please upload them :) What about runtime errorrs? On Windows I got tons of sigsegvs :/// And don't have any idea what's wrong :/ Maybe it's something with Irrlicht or original minetest code... Or concurrent data writes... Debugging gives no help :/ ------- Also there is need to save tel...
- Sat Nov 19, 2011 14:10
- Forum: Partly official engine development
- Topic: My fork - ownership of blocks, clans, teleports
- Replies: 112
- Views: 40277
- Sat Nov 19, 2011 04:15
- Forum: Partly official engine development
- Topic: My fork - ownership of blocks, clans, teleports
- Replies: 112
- Views: 40277
- Mon Nov 14, 2011 06:21
- Forum: Partly official engine development
- Topic: My fork - ownership of blocks, clans, teleports
- Replies: 112
- Views: 40277
- Sun Nov 13, 2011 11:48
- Forum: Partly official engine development
- Topic: My fork - ownership of blocks, clans, teleports
- Replies: 112
- Views: 40277
- Sat Nov 12, 2011 18:12
- Forum: Partly official engine development
- Topic: My fork - ownership of blocks, clans, teleports
- Replies: 112
- Views: 40277
We have to make decision. Possible options are: 1. General teleports . Teleport can aim any coords. When at the destination another teleport exists - it works like portal. + Very easy to use if you don't need portal features + General-purpose system. You can create everything you can imagine ;) + No...
- Fri Nov 11, 2011 23:50
- Forum: Partly official engine development
- Topic: My fork - ownership of blocks, clans, teleports
- Replies: 112
- Views: 40277
Windows binary
https://github.com/downloads/jachoo/min ... -11-11.zip
https://github.com/downloads/jachoo/min ... -11-11.zip
- Fri Nov 11, 2011 16:39
- Forum: Partly official engine development
- Topic: My fork - ownership of blocks, clans, teleports
- Replies: 112
- Views: 40277
cisoun, strange, it should work as you say... Maybe you walked into the teleport from behind it? Setting correct speed and camera orientation is not so trivial, especially that server don't know from where you walked into that teleport (for now, server assumes that you always walk from front of the ...
- Fri Nov 11, 2011 03:22
- Forum: Partly official engine development
- Topic: My fork - ownership of blocks, clans, teleports
- Replies: 112
- Views: 40277
Hello after quite long break ;) I'd merged placki's version and... I've added cool new teleport system (as cisoun suggested - they now work like PORTALS :D) How it works? First, place 2 teleports somewhere. Second, connect them mutually. Third, try them :) The best effect is when you place 2 'flying...