Search found 90 matches
- Sat Mar 06, 2021 00:07
- Forum: WIP Games
- Topic: [Game] Exile 0.2.2
- Replies: 93
- Views: 6927
Re: [Game] Exile 0.2.2
Just wanted to say I'm testing the version with natural slopes - I am also liking it! Has anyone noticed an issue where if you are lying on a sleeping mat and the change to third person, you appear to be standing up? Another weird situation I got caught in that if you are resting on the mat, but the...
- Tue Mar 02, 2021 12:14
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.55] [mobs]
- Replies: 2212
- Views: 415757
Re: Update:
- Mobs Monster (new textures added, new spider types) Nice, I like it. Maybe, if I could suggest... Mese Monster - Can you change the Mese Monster texture? - remove the letters. It's immersion breaking. Something like in Minetest Extended would be sufficient. Lava Monsters - mouth is not really vis...
- Mon Mar 01, 2021 00:17
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 10007
- Views: 1331352
- Fri Feb 26, 2021 10:11
- Forum: General Discussion
- Topic: Help to recognize the mod I'm looking after?
- Replies: 2
- Views: 102
- Sun Feb 21, 2021 12:23
- Forum: WIP Games
- Topic: [Game] Exile 0.2.2
- Replies: 93
- Views: 6927
Re: [Game] Exile 0.2.2
So... 1. Do we have ideas of how to fundraise for this? (e.g. if I was to start a Patreon would enough people give me enough for it to be worthwhile? a few dollars a month just won’t be enough, it will take a more substantial amount for this to work for me.) There's also things like Open Collective...
- Thu Feb 18, 2021 09:57
- Forum: WIP Games
- Topic: [Game] Exile 0.2.2
- Replies: 93
- Views: 6927
Re: [Game] Exile 0.2.2
I usually keep some sticks in my inventory at all times because they're so useful. You can use them to make improvised ramps by attaching one to the node you're trying to climb and then stepping up on it, no jumping needed. The mechanics are a little weird and opaque. Your jump height is affected b...
- Tue Feb 16, 2021 18:54
- Forum: WIP Games
- Topic: [Game] Exile 0.2.2
- Replies: 93
- Views: 6927
Re: [Game] Exile 0.2.2
Yeah, I figured a strip or two of plain brown undergarments would suffice, although when digging around trying to find some suitably licensed minecraft skins to lift, I saw a couple of no-details nude skins that I think would have suited the game's art style well if there had been any license or co...
- Tue Feb 16, 2021 11:09
- Forum: WIP Games
- Topic: [Game] Exile 0.2.2
- Replies: 93
- Views: 6927
Re: [Game] Exile 0.2.2
Yeah, I've got a list of bugs to look at, and stuff I'd like to add, and there's Dokimi's issues/todo text in the docs folder, I'm looking at that stuff too. My coding time's a bit unreliable, but I'd like to get more done with it. If anybody else wants to pitch in, I'll take pull requests as well....
- Mon Feb 15, 2021 21:47
- Forum: WIP Games
- Topic: [Game] Exile 0.2.2
- Replies: 93
- Views: 6927
Re: [Game] Exile 0.2.2
I did a little coding on my own branch of the game. You can get it off my Development branch at: https://github.com/jeremyshannon/Exile/tree/Development Nice to see that somebody is tinkering away with Exile. Will try your version next. Do you have more plans for fixes or additions? Just wondering,...
- Mon Feb 15, 2021 17:35
- Forum: General Discussion
- Topic: Where is my .minetest folder located?
- Replies: 2
- Views: 129
Re: Where is my .minetest folder located?
I'm not 100% sure, but it might be something like:
USERNAME being your own username, that is.
EDIT:
Mistyped the first time. I don't use Snap, but another user I encountered that uses Snap has it installed there.
Code: Select all
/home/USERNAME/snap/minetest/1619/.minetest
EDIT:
Mistyped the first time. I don't use Snap, but another user I encountered that uses Snap has it installed there.
- Fri Feb 12, 2021 14:45
- Forum: WIP Games
- Topic: [Game] Exile 0.2.2
- Replies: 93
- Views: 6927
Re: [Game] Exile 0.2.1
Dokimi, just wanted to say that this has been my favorite Minetest game I've ever encountered. In fact, I like this game so much I started a youtube channel just to share it. I'm still very much at the beginning of the game-play, but it's a blast. Thanks for a great game! These videos are very watc...
- Tue Jan 26, 2021 12:18
- Forum: WIP Mods
- Topic: [Mod] Goblins [goblins] [WIP]
- Replies: 230
- Views: 32617
Re: [Mod] Goblins [goblins] [WIP]
I could create a special block in my own mod and only have Goblins spawn near it, thereby restricting them further Certainly! Probably the most destructive of the goblins is the Cavedigger. It will replace most stone, dirt and sand blocks with air. You can set this one spawn less often to control t...
- Mon Jan 25, 2021 12:42
- Forum: Problems
- Topic: Mod loads but no item in inventory
- Replies: 10
- Views: 427
Re: Mod loads but no item in inventory
Cool that you're working on a CoA mod!
Are you aware of drawshield.net? I wonder would it be possible to build a Minetest mod that integrates their API somehow and then lets you use the end result in a node (or armour piece).
Are you aware of drawshield.net? I wonder would it be possible to build a Minetest mod that integrates their API somehow and then lets you use the end result in a node (or armour piece).
- Sun Jan 24, 2021 21:51
- Forum: WIP Mods
- Topic: [Mod] Zoonami [0.4.1] [zoonami]
- Replies: 18
- Views: 1558
Re: [Mod] Zoonami [0.4.1] [zoonami]
I tested out the latest version, like the addition of the backpack and the UI, but I ran into some issues. Are you using an old version of 5.4.0? If so, it won't have support for subfolders in the textures folder. Since I have a large amount of graphics, I decided to take advantage of this. As for ...
- Sun Jan 24, 2021 21:37
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 10007
- Views: 1331352
- Thu Jan 21, 2021 12:38
- Forum: WIP Mods
- Topic: [Mod] Zoonami [0.4.1] [zoonami]
- Replies: 18
- Views: 1558
Re: [Mod] Zoonami [0.4.1] [zoonami]
I tested out the latest version, like the addition of the backpack and the UI, but I ran into some issues. I wasn't able to pick a monster from the backpack UI, but I tried to click on a wild monster, which crashed the game with this error: AsyncErr: environment_Step: Runtime error from mod 'zoonami...
- Thu Jan 21, 2021 11:58
- Forum: WIP Mods
- Topic: [mod] water_life - mobs for mobkit - V210702[water_life]
- Replies: 373
- Views: 21280
Re: [mod] water_life - mobs for mobkit - V211701[water_life]
There is a new setting in settingtypes.txt: water_life.ihateinsects set it to true will stop any spawning and reproducing of (water_life)insects Thanks for adding that, I'm sure some players will find it useful. I will run with your balanced version for now and see how that goes. I do respect your ...
- Wed Jan 20, 2021 14:25
- Forum: WIP Mods
- Topic: [mod] water_life - mobs for mobkit - V210702[water_life]
- Replies: 373
- Views: 21280
Re: [mod] water_life - mobs for mobkit - V211701[water_life]
Also keep in mind that the moskitos are nodes. When you change values in your config, the effects do not happen immediately. That must have been it. Somebody recommended I use worldedit and replace the mosquitos with air. Took me a while to find the full range they had spread to, as they had totall...
- Wed Jan 20, 2021 10:06
- Forum: WIP Mods
- Topic: [mod] water_life - mobs for mobkit - V210702[water_life]
- Replies: 373
- Views: 21280
Re: [mod] water_life - mobs for mobkit - V211701[water_life]
The mod works with any mapgen which uses temperature and humidity. Valley mapgen does. I run it myself on my server Lilly. Setting moskito lifetime to a value < 15 will make them stop from reproducing. If you just comment out the loading of moskito.lua you will get the unknown nodes. Sorry, that's ...
- Tue Jan 19, 2021 23:01
- Forum: WIP Mods
- Topic: [mod] water_life - mobs for mobkit - V210702[water_life]
- Replies: 373
- Views: 21280
Re: [mod] water_life - mobs for mobkit - V211701[water_life]
I'm afraid the mosquitos are totally broken for me. They are propagating like crazy, in places and ways that have no immersion or gameplay explanation. I've been troubleshooting and turning their spawn rate up and down, nothing has helped so far. I am playing with the Valleys mapgen and the entire a...
- Tue Jan 19, 2021 11:01
- Forum: Minetest-related projects
- Topic: [Forum Theme] Obsidian (Dark)
- Replies: 3
- Views: 164
Re: [Forum Theme] Obsidian (Dark)
I like this theme but I find the background for quotes to be really distracting. On my end at least the quotes appear on a background of lots of quotation marks that make it hard to read the actual text.
- Wed Jan 13, 2021 14:53
- Forum: Partly official engine development
- Topic: View terrain at any distance
- Replies: 7
- Views: 306
Re: View terrain at any distance
I think I saw a video about this being implemented in Veloren the other day actually. I don't have the technical know-how to weigh in, but from a users perspective this would be amazing.
- Thu Jan 07, 2021 21:29
- Forum: WIP Mods
- Topic: [mod] water_life - mobs for mobkit - V210702[water_life]
- Replies: 373
- Views: 21280
Re: [mod] water_life - mobs for mobkit - V271220[water_life]
I made a better seagull model! Now you can implement seagulls which fly, soar, land, take off, float, swim, walk, attack, preen, jump, dive, and catch fish. Smooth transition animations also. can't wait to see them flying around and mobbing players for bread! 3 textures for variation https://forum....
- Tue Dec 29, 2020 22:57
- Forum: Minetest-related projects
- Topic: My SuperTuxKart kart containing Sam, the default skin
- Replies: 6
- Views: 355
Re: My SuperTuxKart kart containing Sam, the default skin
That is awesome, WorldBlender! The execution is cleverer than I would have anticipated. Especially the details on the car.
- Tue Dec 29, 2020 00:07
- Forum: General Discussion
- Topic: Minetest radical graphical rework
- Replies: 55
- Views: 3979
Re: Minetest radical graphical rework
Moving the below text here, as it's probably more appropriate in Zughy's own thread: From all the designs showcased here, I have to say Zughy's stands out to me most. One of the most widely aired complaints in the FOSS world is bad UI design and aesthetics, something I have heard (somewhat begrudgin...