Search found 73 matches

by Ignaramico
Tue Jan 19, 2021 21:56
Forum: WIP Mods
Topic: [Mod] Personal logs [1.2][personal_log]
Replies: 24
Views: 1191

Re: [Mod] Personal logs [1.2][personal_log]

cHyper wrote:
Tue Jan 19, 2021 14:15
please make it available for contentDB !!
dude, its already on the content xD

https://content.minetest.net/packages/F ... sonal_log/
by Ignaramico
Sat Jan 16, 2021 23:01
Forum: WIP Mods
Topic: somewhat terraria-ish Tool Modifiers [tool_modifiers] [v 0.2]
Replies: 32
Views: 1872

Re: somewhat terraria-ish Tool Modifiers [tool_modifiers] [v 0.2]

v 0.2 - huge rework *Now modifiers could be given to tools in more ways, than just by crafting (But for now, this mod by itself, still only provides a 50% chance to get a modifier on a tool when you craft it... but from now on, there IS a way to add modifiers from other sources, if any modder wants...
by Ignaramico
Fri Jan 08, 2021 04:03
Forum: WIP Mods
Topic: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
Replies: 29
Views: 849

Re: [Mod] Better Enchanting [0.5_pre-alpha] [better_enchant]

i feel that the name could change if it fits the tool and the tool enchantment, for example if the strength enchantment gives more durability, keep durability for something like a hoe, but change to toughness for armor, although on the other side, maybe it could be come something like "what did...
by Ignaramico
Thu Jan 07, 2021 22:18
Forum: WIP Mods
Topic: [MOD]extra_mele_weapons (v 0.3) 2018-01-24
Replies: 35
Views: 3212

Re: [MOD]extra_mele_weapons (v 0.3) 2018-01-24

I got this error: ModError: Failed to load and run script from /home/nissiel/.minetest/mods/extra_mele_weapons/init.lua: /home/nissiel/.minetest/mods/extra_mele_weapons/init.lua:1230: Attempt to override non-existent item vessels:glass_bottle stack traceback: [C]: in function 'error' /usr/share/min...
by Ignaramico
Thu Jan 07, 2021 01:14
Forum: WIP Mods
Topic: [Mod] Pocket dimensions [0.1][pocket_dimensions]
Replies: 8
Views: 279

Re: [Mod] Pocket dimensions [0.1][pocket_dimensions]

tested it, and found the admin interface pretty neat to be fleshed out, i found weird the cave setting xD, but i believe it can be used by an admin for something like changing all the nodes to ore types and give access as a reward depending of the server theme, or some stuff like that. Aside from th...
by Ignaramico
Tue Jan 05, 2021 22:25
Forum: WIP Mods
Topic: [Mod] Advanced Weapons [adv_weapons]
Replies: 4
Views: 638

Re: [Mod] Advanced Weapons [adv_weapons]

according to the contentdb page, this mod was update, but i dont see anything recent on the github page, what changed?
by Ignaramico
Tue Jan 05, 2021 22:23
Forum: WIP Mods
Topic: [Mod]Hot Air Balloons [hot_air_balloons]
Replies: 19
Views: 1993

Re: [Mod]Hot Air Balloons [hot_air_balloons]

I really love this mod and its a lot of fun using it. Is there a posibility to dye the balloons in a later update ... so that we can fly with colorful balloons in the sky? this would be soooo great. since idk if this mod is going to be updated, you can try https://forum.minetest.net/viewtopic.php?f...
by Ignaramico
Tue Jan 05, 2021 22:18
Forum: WIP Mods
Topic: [Mod] Pocket dimensions [0.1][pocket_dimensions]
Replies: 8
Views: 279

Re: [Mod] Pocket dimensions [0.1][pocket_dimensions]

i have tested it a bit before the post was made, and for some reason the command /pocket_personal didnt work (i put the value on true on the settings file) anyway lets put that on hold after i download the latest version. i agree with astrobe, making it a consumable (something that is common to be m...
by Ignaramico
Sat Jan 02, 2021 22:51
Forum: WIP Mods
Topic: [mod] Anchorstone teleportation [1.0][anchorstone]
Replies: 6
Views: 498

Re: [mod] Anchorstone teleportation [1.0][anchorstone]

gonna try that, i changed the recipe in fear i would mess something if i altered that kind of value.

Hope to see your new mod soon
by Ignaramico
Sat Jan 02, 2021 22:02
Forum: Mod Releases
Topic: [Mod] Crafting Guide [1.14.3] [craftguide]
Replies: 242
Views: 130624

Re: [Mod] Crafting Guide [1.14.3] [craftguide]

ohhh so it was in the github, that explains a lot, anyway, that i3 mod looks pretty neat
by Ignaramico
Thu Dec 31, 2020 18:06
Forum: Mod Releases
Topic: [Mod] Crafting Guide [1.14.3] [craftguide]
Replies: 242
Views: 130624

Re: [Mod] Crafting Guide [1.14.3] [craftguide]

jp wrote:
Mon Dec 14, 2020 21:17
why is formspec version 4 forced?
Because some Minetest 5.4 features are used. It's the only way to forbid 5.3 (and less) users to use this mod.

Also, people, keep the offtopic outside please.
where can you fine the mintest 5.4, im not able to find it in the mintest download page
by Ignaramico
Wed Dec 30, 2020 22:46
Forum: WIP Mods
Topic: [Mod] Place any item/tool [place_all]
Replies: 7
Views: 237

Re: [Mod] Place any item/tool [place_all]

ohhh, sounds neat, sounds kinda like frames but in nodes, some questions though:

do you need to register the non default items? or is like the frame mod that anything goes?, and when you break the node, does it return the item, or does it return a node?
by Ignaramico
Wed Dec 30, 2020 11:56
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2199
Views: 404448

Re: [Mod] Mobs Redo [1.54] [mobs]

i always thought the mob/entity counter was shared xD
by Ignaramico
Tue Dec 29, 2020 22:29
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2120
Views: 302652

Re: Post your mod requests/ideas here

maybe a magic potion or something that player becomes a boar, cow, horse or anything. Camera view needs to modify in any animal, and skin/model too. What do you say? Try out the creatures mod. do you mean this one? https://forum.minetest.net/viewtopic.php?f=11&t=9240 the concept looks pretty ne...
by Ignaramico
Tue Dec 29, 2020 00:21
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2199
Views: 404448

Re: [Mod] Mobs Redo [1.54] [mobs]

I cannot get Mobs to appear at all. I have modified the mob chance multiplier (trying both <1.0 and >1.0 just to be sure) which did not work. I have also toggled several other settings to no avail. I see in the debug logs that the Mobs Redo mod loads, but I don't see any messages indicating that th...
by Ignaramico
Tue Dec 29, 2020 00:14
Forum: WIP Mods
Topic: [mod] Anchorstone teleportation [1.0][anchorstone]
Replies: 6
Views: 498

Re: [mod] Anchorstone teleportation [1.0][anchorstone]

I love the idea. Suggestions: Add shooting stars, as sort of fragments of fixed stars, and allow using them the same way as the anchorstone, (but limited in power (= doesn't go to the stat but only in its direction), as they are only a small piece of a giant fixed star that is lightyears far away)....
by Ignaramico
Sun Dec 27, 2020 03:45
Forum: WIP Mods
Topic: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
Replies: 29
Views: 849

Re: [Mod] Better Enchanting [better_enchant]

if the problem is in the meta, doesnt tool ranks mod works kinda like that?, well i mean it is a static meta for the tool just a value for the nodes dug and a level, but what if you use a random number associate it with an enchantment and show the meta with the name of the enchantment not the number
by Ignaramico
Sat Dec 26, 2020 22:11
Forum: WIP Mods
Topic: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
Replies: 29
Views: 849

Re: [Mod] Better Enchanting [better_enchant]

this is going to be nice when finished.

i believe could use the magicalities mod as reference, it has a cauldron that work similarly to what you aim i guess (you throw some items and gives you a specific item as a result)
by Ignaramico
Thu Dec 24, 2020 23:28
Forum: Mod Releases
Topic: [Mod] Digtron tunnel boring/building machine [digtron]
Replies: 217
Views: 38725

Re: [Mod] Digtron tunnel boring/building machine [digtron]

im getting this error when trying to get my digtron in a crate AsyncErr: ServerThread::run Lua: Runtime error from mod 'digtron' in callback item_OnPlace(): ...inetest/1619/.minetest/mods/digtron/nodes/node_crate.lua:62: attempt to index field 'players' (a nil value) stack traceback: ...inetest/1619...
by Ignaramico
Wed Dec 23, 2020 21:58
Forum: Mod Releases
Topic: [Mod] alien_material [0.10] [alien_material]
Replies: 21
Views: 813

Re: [Mod] alien_material [0.9] [alien_material]

What is the mod you are using for the exp? got intrigued by it
by Ignaramico
Tue Dec 22, 2020 22:13
Forum: Mod Releases
Topic: [Mod]Sponge[sponge]
Replies: 11
Views: 1295

Re: [Mod]Sponge[sponge]

Just so to let ppl know, i tried it and is not a 9x9 area, is a cube xD. pretty neat in case you want to make something underwater.
by Ignaramico
Tue Dec 22, 2020 22:11
Forum: WIP Mods
Topic: [Mod] Slap to rotate [slap_rotate]
Replies: 6
Views: 228

Re: [Mod] Slap to rotate [slap_rotate]

xD,
It behaves like the default screwdriver, or has it been improved.

still gonna test it, there are some blocks that are just asking for it
by Ignaramico
Tue Dec 22, 2020 03:05
Forum: Mod Releases
Topic: [Mod]Sponge[sponge]
Replies: 11
Views: 1295

Re: [Mod]Sponge[sponge]

nice, gonna see if i can make a little sponge tower and create a water vacuum :3
by Ignaramico
Tue Dec 22, 2020 00:22
Forum: WIP Mods
Topic: [Mod] Research N' Duplication [rnd]
Replies: 8
Views: 854

Re: [Mod] Research N' Duplication [rnd]

I tried unified inventory just for fun, and it conflicts with the mod, is the mod from content page updated for the support?
by Ignaramico
Mon Dec 21, 2020 22:48
Forum: WIP Mods
Topic: [Mod] XP and Levels [v1.2.0][xpro]
Replies: 25
Views: 3219

Re: [Mod] XP and Levels [v1.2.0][xpro]

cHyper wrote:
Sun Dec 20, 2020 18:46
Does this mod have any issues with 5.3.0? thx for info..
cHyper
im using minetest extended game (and i believe is 5.3 as the minetest game) and havent had any issues so far