Search found 78 matches

by Ignaramico
Fri Mar 05, 2021 23:02
Forum: WIP Mods
Topic: [Mod] Backpacks [backpacks]
Replies: 45
Views: 11490

Re: [Mod] Backpacks [backpacks]

These backpacks are overpowered, you can take 32 backpacks in your inventory, having a total of 512 slots, maybe it is better to limit them to only one in the inventory at the same time. Well, it is possible, but in personal use, i only use one for each color, or else the organization becomes a has...
by Ignaramico
Fri Feb 05, 2021 23:18
Forum: Mod Releases
Topic: [Mod] Blocks of food [v1.2.1] [foodblocks]
Replies: 19
Views: 3869

Re: [Mod] Blocks of food [v1] [foodblocks]

noe if you misplace a block, you can eat it to scare the others xD
by Ignaramico
Tue Jan 26, 2021 23:14
Forum: WIP Mods
Topic: [Mod] VM Lighting Wand [1.0.0][vm_lighting_wand]
Replies: 7
Views: 1590

Re: [Mod] VM Lighting Wand [beta]

more free light :D!, but being honest, since its a wand it thought it was a magic wand and that the mod would use the mana mechanics xD.
by Ignaramico
Tue Jan 26, 2021 23:10
Forum: WIP Mods
Topic: [Mod] Backpacks [backpacks]
Replies: 45
Views: 11490

Re: [Mod] Backpacks [backpacks]

Try adding sfinv support please. if i understood correctly, your request would be against the main point of this mod, no? xD it works more as portable chest than a inventory expansion Is anyone else having trouble where if you send another item (the one with the shift+click) to the backpack when it...
by Ignaramico
Tue Jan 26, 2021 23:06
Forum: WIP Mods
Topic: [Mod] Balloon Blocks [balloonblocks]
Replies: 7
Views: 1973

Re: [Mod] Balloon Blocks [balloonblocks]

gonna check it for the contrast stuff.if its better it would be the major change xD
by Ignaramico
Tue Jan 19, 2021 21:56
Forum: Mod Releases
Topic: [Mod] Personal logs [1.2][personal_log]
Replies: 26
Views: 3640

Re: [Mod] Personal logs [1.2][personal_log]

cHyper wrote:
Tue Jan 19, 2021 14:15
please make it available for contentDB !!
dude, its already on the content xD

https://content.minetest.net/packages/F ... sonal_log/
by Ignaramico
Sat Jan 16, 2021 23:01
Forum: WIP Mods
Topic: somewhat terraria-ish Tool Modifiers [tool_modifiers] [v 0.3]
Replies: 33
Views: 4048

Re: somewhat terraria-ish Tool Modifiers [tool_modifiers] [v 0.2]

v 0.2 - huge rework *Now modifiers could be given to tools in more ways, than just by crafting (But for now, this mod by itself, still only provides a 50% chance to get a modifier on a tool when you craft it... but from now on, there IS a way to add modifiers from other sources, if any modder wants...
by Ignaramico
Fri Jan 08, 2021 04:03
Forum: WIP Mods
Topic: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
Replies: 31
Views: 3450

Re: [Mod] Better Enchanting [0.5_pre-alpha] [better_enchant]

i feel that the name could change if it fits the tool and the tool enchantment, for example if the strength enchantment gives more durability, keep durability for something like a hoe, but change to toughness for armor, although on the other side, maybe it could be come something like "what did...
by Ignaramico
Thu Jan 07, 2021 22:18
Forum: WIP Mods
Topic: [MOD]extra_mele_weapons (v 0.4) 2021-02-09
Replies: 41
Views: 6729

Re: [MOD]extra_mele_weapons (v 0.3) 2018-01-24

I got this error: ModError: Failed to load and run script from /home/nissiel/.minetest/mods/extra_mele_weapons/init.lua: /home/nissiel/.minetest/mods/extra_mele_weapons/init.lua:1230: Attempt to override non-existent item vessels:glass_bottle stack traceback: [C]: in function 'error' /usr/share/min...
by Ignaramico
Thu Jan 07, 2021 01:14
Forum: WIP Mods
Topic: [Mod] Pocket dimensions [0.1][pocket_dimensions]
Replies: 11
Views: 2670

Re: [Mod] Pocket dimensions [0.1][pocket_dimensions]

tested it, and found the admin interface pretty neat to be fleshed out, i found weird the cave setting xD, but i believe it can be used by an admin for something like changing all the nodes to ore types and give access as a reward depending of the server theme, or some stuff like that. Aside from th...
by Ignaramico
Tue Jan 05, 2021 22:25
Forum: WIP Mods
Topic: [Mod] Advanced Weapons [adv_weapons]
Replies: 6
Views: 2241

Re: [Mod] Advanced Weapons [adv_weapons]

according to the contentdb page, this mod was update, but i dont see anything recent on the github page, what changed?
by Ignaramico
Tue Jan 05, 2021 22:23
Forum: WIP Mods
Topic: [Mod]Hot Air Balloons [hot_air_balloons]
Replies: 23
Views: 5982

Re: [Mod]Hot Air Balloons [hot_air_balloons]

I really love this mod and its a lot of fun using it. Is there a posibility to dye the balloons in a later update ... so that we can fly with colorful balloons in the sky? this would be soooo great. since idk if this mod is going to be updated, you can try https://forum.minetest.net/viewtopic.php?f...
by Ignaramico
Tue Jan 05, 2021 22:18
Forum: WIP Mods
Topic: [Mod] Pocket dimensions [0.1][pocket_dimensions]
Replies: 11
Views: 2670

Re: [Mod] Pocket dimensions [0.1][pocket_dimensions]

i have tested it a bit before the post was made, and for some reason the command /pocket_personal didnt work (i put the value on true on the settings file) anyway lets put that on hold after i download the latest version. i agree with astrobe, making it a consumable (something that is common to be m...
by Ignaramico
Sat Jan 02, 2021 22:51
Forum: Mod Releases
Topic: [mod] Anchorstone teleportation [1.0][anchorstone]
Replies: 7
Views: 2015

Re: [mod] Anchorstone teleportation [1.0][anchorstone]

gonna try that, i changed the recipe in fear i would mess something if i altered that kind of value.

Hope to see your new mod soon
by Ignaramico
Sat Jan 02, 2021 22:02
Forum: Mod Releases
Topic: [Mod] Crafting Guide [2.0] [craftguide]
Replies: 246
Views: 157585

Re: [Mod] Crafting Guide [1.14.3] [craftguide]

ohhh so it was in the github, that explains a lot, anyway, that i3 mod looks pretty neat
by Ignaramico
Thu Dec 31, 2020 18:06
Forum: Mod Releases
Topic: [Mod] Crafting Guide [2.0] [craftguide]
Replies: 246
Views: 157585

Re: [Mod] Crafting Guide [1.14.3] [craftguide]

jp wrote:
Mon Dec 14, 2020 21:17
why is formspec version 4 forced?
Because some Minetest 5.4 features are used. It's the only way to forbid 5.3 (and less) users to use this mod.

Also, people, keep the offtopic outside please.
where can you fine the mintest 5.4, im not able to find it in the mintest download page
by Ignaramico
Wed Dec 30, 2020 22:46
Forum: WIP Mods
Topic: [Mod] Place any item/tool [place_all]
Replies: 7
Views: 977

Re: [Mod] Place any item/tool [place_all]

ohhh, sounds neat, sounds kinda like frames but in nodes, some questions though:

do you need to register the non default items? or is like the frame mod that anything goes?, and when you break the node, does it return the item, or does it return a node?
by Ignaramico
Wed Dec 30, 2020 11:56
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.61] [mobs]
Replies: 2494
Views: 635434

Re: [Mod] Mobs Redo [1.54] [mobs]

i always thought the mob/entity counter was shared xD
by Ignaramico
Tue Dec 29, 2020 22:29
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 441705

Re: Post your mod requests/ideas here

maybe a magic potion or something that player becomes a boar, cow, horse or anything. Camera view needs to modify in any animal, and skin/model too. What do you say? Try out the creatures mod. do you mean this one? https://forum.minetest.net/viewtopic.php?f=11&t=9240 the concept looks pretty ne...
by Ignaramico
Tue Dec 29, 2020 00:21
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.61] [mobs]
Replies: 2494
Views: 635434

Re: [Mod] Mobs Redo [1.54] [mobs]

I cannot get Mobs to appear at all. I have modified the mob chance multiplier (trying both <1.0 and >1.0 just to be sure) which did not work. I have also toggled several other settings to no avail. I see in the debug logs that the Mobs Redo mod loads, but I don't see any messages indicating that th...
by Ignaramico
Tue Dec 29, 2020 00:14
Forum: Mod Releases
Topic: [mod] Anchorstone teleportation [1.0][anchorstone]
Replies: 7
Views: 2015

Re: [mod] Anchorstone teleportation [1.0][anchorstone]

I love the idea. Suggestions: Add shooting stars, as sort of fragments of fixed stars, and allow using them the same way as the anchorstone, (but limited in power (= doesn't go to the stat but only in its direction), as they are only a small piece of a giant fixed star that is lightyears far away)....
by Ignaramico
Sun Dec 27, 2020 03:45
Forum: WIP Mods
Topic: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
Replies: 31
Views: 3450

Re: [Mod] Better Enchanting [better_enchant]

if the problem is in the meta, doesnt tool ranks mod works kinda like that?, well i mean it is a static meta for the tool just a value for the nodes dug and a level, but what if you use a random number associate it with an enchantment and show the meta with the name of the enchantment not the number
by Ignaramico
Sat Dec 26, 2020 22:11
Forum: WIP Mods
Topic: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
Replies: 31
Views: 3450

Re: [Mod] Better Enchanting [better_enchant]

this is going to be nice when finished.

i believe could use the magicalities mod as reference, it has a cauldron that work similarly to what you aim i guess (you throw some items and gives you a specific item as a result)
by Ignaramico
Thu Dec 24, 2020 23:28
Forum: Mod Releases
Topic: [Mod] Digtron tunnel boring/building machine [digtron]
Replies: 230
Views: 77083

Re: [Mod] Digtron tunnel boring/building machine [digtron]

im getting this error when trying to get my digtron in a crate AsyncErr: ServerThread::run Lua: Runtime error from mod 'digtron' in callback item_OnPlace(): ...inetest/1619/.minetest/mods/digtron/nodes/node_crate.lua:62: attempt to index field 'players' (a nil value) stack traceback: ...inetest/1619...
by Ignaramico
Wed Dec 23, 2020 21:58
Forum: Mod Releases
Topic: [Mod] alien_material [0.10] [alien_material]
Replies: 25
Views: 6169

Re: [Mod] alien_material [0.9] [alien_material]

What is the mod you are using for the exp? got intrigued by it