Search found 13 matches

by 1faco
Wed Nov 18, 2020 21:24
Forum: WIP Mods
Topic: [mod] Stripped tree trunks [stripped_tree]
Replies: 10
Views: 426

Re: [mod] Stripped tree trunks [stripped_tree]

Merak wrote:
Wed Nov 18, 2020 13:16
I play with HDX textures. This won't do for me or people with texture packs other than default.I guess it would be possible to generate textures at run time, but that would be much work.
Or maybe you can do a hd textures and add it to your hdx textures, so it will be applied at runtime.
by 1faco
Tue Nov 17, 2020 19:58
Forum: Mod Releases
Topic: Topic move requests
Replies: 48
Views: 40293

Re: Topic move requests

Please move
viewtopic.php?f=9&t=25597

to mod releases. Thanks!
by 1faco
Mon Nov 09, 2020 00:07
Forum: WIP Mods
Topic: [mod] Stripped tree trunks [stripped_tree]
Replies: 10
Views: 426

Re: [mod] Chisel for tree trunks [chisel_tree]

Nice! Perhaps you could also carve things in trees, i.e. a heart or just a landmark? And the bark might be useful for some things as well, though probably not without further changes in the game (bowls, ships, first house..). I was thinking of getting paper from bark, you can craft bowls if you hav...
by 1faco
Fri Nov 06, 2020 02:12
Forum: WIP Mods
Topic: [mod] Stripped tree trunks [stripped_tree]
Replies: 10
Views: 426

Re: [mod] Chisel for tree trunks [chisel_tree]

wsor4035 wrote:
Thu Nov 05, 2020 01:56
I forked the repo and added a few features you may be interested in, submitted a PR request
Really interesting!. merged, thank you for the contribution.
by 1faco
Wed Nov 04, 2020 22:39
Forum: WIP Mods
Topic: [mod] Stripped tree trunks [stripped_tree]
Replies: 10
Views: 426

Re: [mod] Chisel for tree trunks [chisel_tree]

wsor4035 wrote:
Wed Nov 04, 2020 17:12
looks very nice

are the textures GPL-3.0 as well?
Edit: Now it is.
by 1faco
Tue Nov 03, 2020 23:27
Forum: WIP Mods
Topic: [mod] Stripped tree trunks [stripped_tree]
Replies: 10
Views: 426

[mod] Stripped tree trunks [stripped_tree]

Hi, this is my first mod. it allows to remove tree bark. (Now it work with axe) https://raw.githubusercontent.com/minefaco/chisel_tree/main/screenshot.png How to use: Just right clic with an axe at tree trunk.(Default axes only. but you can easily add support for other mods.) In survival you can ge...
by 1faco
Thu Oct 29, 2020 22:40
Forum: Maps
Topic: Map of Alefgard (Dragon Quest)
Replies: 18
Views: 575

Re: Map of Alefgard (Dragon Quest)

The problem with trees being generated underwater after passing the generated map boundary (and also differences in ground level and water level as I learned) was due to lacking a map_meta.txt file with settings appropriate for this map. I remember changing these settings when I was generating the ...
by 1faco
Wed Oct 28, 2020 01:12
Forum: Maps
Topic: Map of Alefgard (Dragon Quest)
Replies: 18
Views: 575

Re: Map of Alefgard (Dragon Quest)

Some trees spawns under water... there are any way to fix it?
by 1faco
Thu Oct 22, 2020 00:05
Forum: Maps
Topic: Seeds for Mapgenv7+Ethereal.
Replies: 6
Views: 208

Seeds for Mapgenv7+Ethereal.

Hi all. I mean that most servers are using ethereal. So i thought it would be a good idea to share nice seeds. My list: nice islands & mountains: 7685120754151938984 plains and lakes (nice place to build a town.): 9825307493188423576 High mountains and canyons: 10255813428577842192 See yourself: 193...
by 1faco
Mon Sep 14, 2020 15:46
Forum: WIP Mods
Topic: [Mod] ActiveFormspecs [formspecs]
Replies: 38
Views: 4779

Re: [Mod] ActiveFormspecs [formspecs]

This is actually a problem with the Protector Redux mod, as it attempts to override the steel door from Minetest Game. You can simply comment out the following section of code from protector/init.lua accordingly: --[[ minetest.override_item( "doors:door_steel", { allow_place = function ( target_pos...
by 1faco
Mon Sep 14, 2020 03:42
Forum: WIP Mods
Topic: [Mod] ActiveFormspecs [formspecs]
Replies: 38
Views: 4779

Re: [Mod] ActiveFormspecs [formspecs]

ModError: Failed to load and run script from /home/frank/.minetest/mods/protector/init.lua: /home/frank/.minetest/mods/formspecs/init.lua:121: Attempt to override non-existent item doors:door_steel stack traceback: [C]: in function 'error' /usr/bin/../share/minetest/builtin/game/register.lua:402: in...
by 1faco
Tue Sep 08, 2020 20:43
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2112
Views: 295661

Re: Post your mod requests/ideas here

Can someone port the dive animation from XaEvironment game to Minetest Game?

Image

Image

https://ibb.co/sFZQV9M
https://ibb.co/x6WJ27B

Image
Image