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Hello, I was testing Mesecons interaction with switches from monorails mod and suddenly my server crashed with this: 07:28:06: ACTION[ServerThread]: Phitherek_ places node mesecons_torch:mesecon_torch_on at (-122,17,86) 07:28:08: ACTION[ServerThread]: Phitherek_ digs mesecons_torch:mesecon_torch_on ...
by Phitherek_
Sat Feb 08, 2014 13:10
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1809
Views: 481669

[DOWN]Phitherek_' s experimental Minetest server

Hello, I want to announce that I am now running an experimental server at phitherek.mooo.com, port: 8876 . Experimental means it is hosted on a free VPS service and presumably cannot handle much players. Software version Currently runs Minetest Server Git version from 27.01.2013. Privileges For secu...
by Phitherek_
Tue Jan 28, 2014 18:25
 
Forum: Servers
Topic: [DOWN]Phitherek_' s experimental Minetest server
Replies: 0
Views: 249

I have started an official project tracking here: http://redmine.phitherek.mooo.com/projects/3m if anyone is interested.
by Phitherek_
Wed Jan 22, 2014 08:16
 
Forum: Minetest-related projects
Topic: 3m - Minetest Mod Manager
Replies: 47
Views: 13280

Finished and tested QueryAction class. Output from tests: phitherek@phitherek-eee-pc tests $ ./QueryActionTest Starting Query Config file loaded successfully! Local modlist file loaded successfully! Local repository info file loaded successfully! official/testmod (release: 1) [installed: 1] This is ...
by Phitherek_
Mon Apr 08, 2013 22:58
 
Forum: Minetest-related projects
Topic: 3m - Minetest Mod Manager
Replies: 47
Views: 13280

Yeah, that can be a server problem. I will add a 1 second sleep after each modinfo downloading and test it. However, it will slow the 3m a bit and I do not really want that. Maybe consider putting it on better hosting (you could try host1free.com' s free VPS hosting, it' s awesome). EDIT: Nope, it' ...
by Phitherek_
Mon Apr 08, 2013 13:27
 
Forum: Minetest-related projects
Topic: 3m - Minetest Mod Manager
Replies: 47
Views: 13280

Ok, so SyncAction class IS WORKING - it comes out that my idea of making objects from actions works as I expected - you can run sync from another program with just a few lines of code now :). @rubenwardy: Something' s wrong AGAIN with the descriptions of mods on your forum, parser does not accept th...
by Phitherek_
Sun Apr 07, 2013 22:50
 
Forum: Minetest-related projects
Topic: 3m - Minetest Mod Manager
Replies: 47
Views: 13280

Yes, I must post that. I just finished last tests of the lower level data classes including ModList class and I must say that I have now complete access framework to 3m-related files, both local and remote! I just have one simple parameter parser to write and I will get to programming actual actions...
by Phitherek_
Sun Apr 07, 2013 13:59
 
Forum: Minetest-related projects
Topic: 3m - Minetest Mod Manager
Replies: 47
Views: 13280

Just finished ModInfo class. So I have only one more data class to go and I can get to the highest level classes - actions :).
by Phitherek_
Sat Apr 06, 2013 21:08
 
Forum: Minetest-related projects
Topic: 3m - Minetest Mod Manager
Replies: 47
Views: 13280

Just to keep you updated: I am done with ModInfo class - now I have to write tests for it and debug, I have also begun to write ModList, which is the last remaining file representing object. In the meanwhile I finally got the whole idea of new 3m. So... the code is now OOP-compliant (sort of) and so...
by Phitherek_
Fri Apr 05, 2013 22:31
 
Forum: Minetest-related projects
Topic: 3m - Minetest Mod Manager
Replies: 47
Views: 13280

Ok, I have just finished testing RepositoryInfo class which means I am done with local file interfaces. Now it is time to move on to remote files.
by Phitherek_
Wed Apr 03, 2013 21:49
 
Forum: Minetest-related projects
Topic: 3m - Minetest Mod Manager
Replies: 47
Views: 13280

Ok, so now I am finished with basic objects and I am moving on to some more complex ones. I just finished the ModListList class, which manages the ~/.3m/remote_modlists file - and you can add, delete, search, iterate... and I am going to do that with every file format and parser etc, so the objects ...
by Phitherek_
Sun Mar 24, 2013 11:46
 
Forum: Minetest-related projects
Topic: 3m - Minetest Mod Manager
Replies: 47
Views: 13280

I am changing the structure of 3m more than I previously planned. I the "new" 3m every ACTION will be an OBJECT, that takes arguments, performs the actions and returns appropriate structures. Then I will add an option to compile it as the dynamic library (.so). This way, everyone will be able to use...
by Phitherek_
Sat Mar 23, 2013 16:51
 
Forum: Minetest-related projects
Topic: 3m - Minetest Mod Manager
Replies: 47
Views: 13280

Ok, so I finally got down to work and started to rewrite 3m. Just finished the first class: ConfigFile, which is created from file path, parses itself in constructor and the object comes as parsed and ready to use config storage. There is also an option to change and write the config back. Here are ...
by Phitherek_
Mon Mar 18, 2013 22:51
 
Forum: Minetest-related projects
Topic: 3m - Minetest Mod Manager
Replies: 47
Views: 13280

Ok, so I must clearly state that now the studies and private life take very much of my time so very little is left for additional projects like 3m. I will probably sometimes get time to push it forward but if you want faster development, I need your help. I need C++ programmers with good knowledge o...
by Phitherek_
Sat Mar 16, 2013 22:17
 
Forum: Minetest-related projects
Topic: 3m - Minetest Mod Manager
Replies: 47
Views: 13280

All right then. 1. The division to classes should do the thing here, because the main functionality will be in the classes and I will only write a simple CLI client to maintain this - no one says you can' t use the same classes with GTK+ or Qt or OpenGL or SDL or whatever you can code the GUI in. 2....
by Phitherek_
Mon Mar 11, 2013 15:06
 
Forum: Minetest-related projects
Topic: 3m - Minetest Mod Manager
Replies: 47
Views: 13280

"New" 3m: 1. Use my NetSocket++ library: https://github.com/Phitherek/NetSocket-- http://www.phitherek.mooo.com/doxy/libnetsocketpp This will spare a lot of socket code and shrink the code. 2. Classes: ModListData LocalModListData RemoteModListData RepoInfoData RemoteModInfo ModList ActionList And e...
by Phitherek_
Sat Mar 09, 2013 18:55
 
Forum: Minetest-related projects
Topic: 3m - Minetest Mod Manager
Replies: 47
Views: 13280

Yeah, I must admit, that the project was dead since months, but you must understand me, as I have quite demanding IT studies on my head and I do not have much time. I was also waiting until I finish C++ in object oriented way subject. My plans were to rewrite it in more OOP way, so the code would be...
by Phitherek_
Sat Mar 09, 2013 18:02
 
Forum: Minetest-related projects
Topic: 3m - Minetest Mod Manager
Replies: 47
Views: 13280

IMPORTANT NOTICE: For now, 3m' s "archive" repotype handles only DIRECT FILE URLS! So GitHub zipball or MediaFire URL WILL NOT work. I will work on that in further versions.

EDIT: Solution for now - for Github use "Git" repotype, for MediaFire use "URL with Filename".
by Phitherek_
Sun Sep 30, 2012 15:07
 
Forum: Minetest-related projects
Topic: 3m - Minetest Mod Manager
Replies: 47
Views: 13280

Depends: There are no dependencies. Default is not a dependency. I tried leaving it blank, but again it would not save. Write "none" there. EDIT: It should be default when the field is empty (@rubenwardy). EDIT 2: Cornernote, I have corrected your entry. Now it has release 1, is of Archive type and...
by Phitherek_
Sun Sep 30, 2012 14:55
 
Forum: Minetest-related projects
Topic: [Old] Minetest Extensions - mod review
Replies: 107
Views: 25620

Cornernote: your entry is invalid. Check this out:
Image
by Phitherek_
Sun Sep 30, 2012 07:48
 
Forum: Minetest-related projects
Topic: [Old] Minetest Extensions - mod review
Replies: 107
Views: 25620

Finally, Git repotype also works with -I now! This means the install option is practically finished, now it just needs some testing, and in that field I count on you, Minetest community ;). Here is the output of the successful -I of the mod from Git repository: phitherek@phitherek-eee-pc 3m $ ./3m -...
by Phitherek_
Sat Sep 29, 2012 12:29
 
Forum: Minetest-related projects
Topic: 3m - Minetest Mod Manager
Replies: 47
Views: 13280

Ok, so now I have working -I option for "archive" repositories with recursive dependency checking! Output below: phitherek@phitherek-eee-pc 3m $ ./3m -I dtmod 3m - Minetest Mod Manager v. 0.1-indev (C) 2012 by Phitherek_ Config parsed successfully! Local repoinfo parse error: Cannot open local repoi...
by Phitherek_
Thu Sep 27, 2012 21:44
 
Forum: Minetest-related projects
Topic: 3m - Minetest Mod Manager
Replies: 47
Views: 13280

On Windows try MinGW and MSYS. Compiles just like in Linux ;). The one drawback are the dependencies - you must compile them yourself.
by Phitherek_
Wed Sep 26, 2012 18:43
 
Forum: Partly official engine development
Topic: Compiling on Windows 7 vs Ubuntu
Replies: 7
Views: 1531

If you want it on Windows but can' t run it, you can try AndLinux (Ubuntu + Xming + PulseAudio + CoLinux kernel).
by Phitherek_
Wed Sep 26, 2012 18:40
 
Forum: Minetest-related projects
Topic: WieldItemModeleditor - WIM 0.0.4 (now including win32 binarys)
Replies: 30
Views: 8461

Just ran the first successful -I for the test mod entry! WARNING: It is still not deeply tested, mostly the dependencies need more testing. Here is the output: 3m - Minetest Mod Manager v. 0.1-indev (C) 2012 by Phitherek_ Config parsed successfully! Checking mod existence in lmodlist and repoinfo......
by Phitherek_
Wed Sep 26, 2012 18:33
 
Forum: Minetest-related projects
Topic: 3m - Minetest Mod Manager
Replies: 47
Views: 13280
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