Search found 109 matches
- Sat Feb 08, 2014 13:10
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 689957
Hello, I was testing Mesecons interaction with switches from monorails mod and suddenly my server crashed with this: 07:28:06: ACTION[ServerThread]: Phitherek_ places node mesecons_torch:mesecon_torch_on at (-122,17,86) 07:28:08: ACTION[ServerThread]: Phitherek_ digs mesecons_torch:mesecon_torch_on ...
- Tue Jan 28, 2014 18:25
- Forum: Servers
- Topic: [DOWN]Phitherek_' s experimental Minetest server
- Replies: 0
- Views: 568
[DOWN]Phitherek_' s experimental Minetest server
Hello, I want to announce that I am now running an experimental server at phitherek.mooo.com, port: 8876 . Experimental means it is hosted on a free VPS service and presumably cannot handle much players. Software version Currently runs Minetest Server Git version from 27.01.2013. Privileges For secu...
- Wed Jan 22, 2014 08:16
- Forum: Minetest-related projects
- Topic: 3m - Minetest Mod Manager
- Replies: 47
- Views: 17981
I have started an official project tracking here: http://redmine.phitherek.mooo.com/projects/3m if anyone is interested.
- Mon Apr 08, 2013 22:58
- Forum: Minetest-related projects
- Topic: 3m - Minetest Mod Manager
- Replies: 47
- Views: 17981
Finished and tested QueryAction class. Output from tests: phitherek@phitherek-eee-pc tests $ ./QueryActionTest Starting Query Config file loaded successfully! Local modlist file loaded successfully! Local repository info file loaded successfully! official/testmod (release: 1) [installed: 1] This is ...
- Mon Apr 08, 2013 13:27
- Forum: Minetest-related projects
- Topic: 3m - Minetest Mod Manager
- Replies: 47
- Views: 17981
Yeah, that can be a server problem. I will add a 1 second sleep after each modinfo downloading and test it. However, it will slow the 3m a bit and I do not really want that. Maybe consider putting it on better hosting (you could try host1free.com' s free VPS hosting, it' s awesome). EDIT: Nope, it' ...
- Sun Apr 07, 2013 22:50
- Forum: Minetest-related projects
- Topic: 3m - Minetest Mod Manager
- Replies: 47
- Views: 17981
Ok, so SyncAction class IS WORKING - it comes out that my idea of making objects from actions works as I expected - you can run sync from another program with just a few lines of code now :). @rubenwardy: Something' s wrong AGAIN with the descriptions of mods on your forum, parser does not accept th...
- Sun Apr 07, 2013 13:59
- Forum: Minetest-related projects
- Topic: 3m - Minetest Mod Manager
- Replies: 47
- Views: 17981
Yes, I must post that. I just finished last tests of the lower level data classes including ModList class and I must say that I have now complete access framework to 3m-related files, both local and remote! I just have one simple parameter parser to write and I will get to programming actual actions...
- Sat Apr 06, 2013 21:08
- Forum: Minetest-related projects
- Topic: 3m - Minetest Mod Manager
- Replies: 47
- Views: 17981
- Fri Apr 05, 2013 22:31
- Forum: Minetest-related projects
- Topic: 3m - Minetest Mod Manager
- Replies: 47
- Views: 17981
Just to keep you updated: I am done with ModInfo class - now I have to write tests for it and debug, I have also begun to write ModList, which is the last remaining file representing object. In the meanwhile I finally got the whole idea of new 3m. So... the code is now OOP-compliant (sort of) and so...
- Wed Apr 03, 2013 21:49
- Forum: Minetest-related projects
- Topic: 3m - Minetest Mod Manager
- Replies: 47
- Views: 17981
- Sun Mar 24, 2013 11:46
- Forum: Minetest-related projects
- Topic: 3m - Minetest Mod Manager
- Replies: 47
- Views: 17981
Ok, so now I am finished with basic objects and I am moving on to some more complex ones. I just finished the ModListList class, which manages the ~/.3m/remote_modlists file - and you can add, delete, search, iterate... and I am going to do that with every file format and parser etc, so the objects ...
- Sat Mar 23, 2013 16:51
- Forum: Minetest-related projects
- Topic: 3m - Minetest Mod Manager
- Replies: 47
- Views: 17981
- Mon Mar 18, 2013 22:51
- Forum: Minetest-related projects
- Topic: 3m - Minetest Mod Manager
- Replies: 47
- Views: 17981
Ok, so I finally got down to work and started to rewrite 3m. Just finished the first class: ConfigFile, which is created from file path, parses itself in constructor and the object comes as parsed and ready to use config storage. There is also an option to change and write the config back. Here are ...
- Sat Mar 16, 2013 22:17
- Forum: Minetest-related projects
- Topic: 3m - Minetest Mod Manager
- Replies: 47
- Views: 17981
Ok, so I must clearly state that now the studies and private life take very much of my time so very little is left for additional projects like 3m. I will probably sometimes get time to push it forward but if you want faster development, I need your help. I need C++ programmers with good knowledge o...
- Mon Mar 11, 2013 15:06
- Forum: Minetest-related projects
- Topic: 3m - Minetest Mod Manager
- Replies: 47
- Views: 17981
All right then. 1. The division to classes should do the thing here, because the main functionality will be in the classes and I will only write a simple CLI client to maintain this - no one says you can' t use the same classes with GTK+ or Qt or OpenGL or SDL or whatever you can code the GUI in. 2....
- Sat Mar 09, 2013 18:55
- Forum: Minetest-related projects
- Topic: 3m - Minetest Mod Manager
- Replies: 47
- Views: 17981
- Sat Mar 09, 2013 18:02
- Forum: Minetest-related projects
- Topic: 3m - Minetest Mod Manager
- Replies: 47
- Views: 17981
Yeah, I must admit, that the project was dead since months, but you must understand me, as I have quite demanding IT studies on my head and I do not have much time. I was also waiting until I finish C++ in object oriented way subject. My plans were to rewrite it in more OOP way, so the code would be...
- Sun Sep 30, 2012 15:07
- Forum: Minetest-related projects
- Topic: 3m - Minetest Mod Manager
- Replies: 47
- Views: 17981
- Sun Sep 30, 2012 14:55
- Forum: Minetest-related projects
- Topic: [Old] Minetest Extensions - mod review
- Replies: 107
- Views: 34638
- Sun Sep 30, 2012 07:48
- Forum: Minetest-related projects
- Topic: [Old] Minetest Extensions - mod review
- Replies: 107
- Views: 34638
- Sat Sep 29, 2012 12:29
- Forum: Minetest-related projects
- Topic: 3m - Minetest Mod Manager
- Replies: 47
- Views: 17981
Finally, Git repotype also works with -I now! This means the install option is practically finished, now it just needs some testing, and in that field I count on you, Minetest community ;). Here is the output of the successful -I of the mod from Git repository: phitherek@phitherek-eee-pc 3m $ ./3m -...
- Thu Sep 27, 2012 21:44
- Forum: Minetest-related projects
- Topic: 3m - Minetest Mod Manager
- Replies: 47
- Views: 17981
- Wed Sep 26, 2012 18:43
- Forum: Partly official engine development
- Topic: Compiling on Windows 7 vs Ubuntu
- Replies: 7
- Views: 2105
- Wed Sep 26, 2012 18:40
- Forum: Minetest-related projects
- Topic: WieldItemModeleditor - WIM 0.0.4 (now including win32 binarys)
- Replies: 30
- Views: 11261
- Wed Sep 26, 2012 18:33
- Forum: Minetest-related projects
- Topic: 3m - Minetest Mod Manager
- Replies: 47
- Views: 17981
Just ran the first successful -I for the test mod entry! WARNING: It is still not deeply tested, mostly the dependencies need more testing. Here is the output: 3m - Minetest Mod Manager v. 0.1-indev (C) 2012 by Phitherek_ Config parsed successfully! Checking mod existence in lmodlist and repoinfo......