Why is all the crafting recipes commemted out?
The recipes in this mod need to be made a little easier. Grinder recipe is insane. Please make it so players don't have to dig 4000-8000 blocks to turn dirt to clay. Remember the insane depth ores generate at.
Search found 47 matches
- Mon Aug 14, 2023 01:48
- Forum: WIP Mods
- Topic: [Mod] basic_machines [basic_machines]
- Replies: 206
- Views: 44752
- Fri Aug 11, 2023 02:54
- Forum: Modding Discussion
- Topic: Why doesn't Minetest support stacks higher than 1 when crafting?
- Replies: 23
- Views: 2493
Re: Why doesn't Minetest support stacks higher than 1 when crafting?
I've programmed this feature into a javascript game on accident. I was making a crafting grid for a top down factorio and minecraft idea i had. I checked the required amount for each item in the recipe. Divided the items in the grid by the needed amount. Picked the lowest amount and multiplied the o...
- Fri Aug 11, 2023 02:40
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 441797
Re: Post your mod requests/ideas here
Softlock prevention. Not sure if this is easy. It is possible to fall in a ravine and have no way of getting out. Stone is unbreakable without a tool. A mod that makes it possible to slowly break everything with your barehand. The item of course shouldn't drop. A mod like that would solve my anxiety...
- Fri Aug 11, 2023 02:05
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 88718
Re: [Mod] Tech Age [techage]
The gravel rinser produces a lot of sand that isn't used. I saw a machine in a minecraft mod that used power/heat, sand and another material to make items. Perhaps it could be a way of making the red stone, basalt, or alloys or something. I forgot what the machine was actually used for. :/ I have 3 ...
- Fri Aug 11, 2023 01:55
- Forum: WIP Mods
- Topic: [Mod] Free from Android [free_from_andoid]
- Replies: 45
- Views: 4251
Re: [Mod] Free from Android [free_from_andoid]
Humm... Some guesses. I am a mobile user. All speculation. Mobile users crashing because of incompatable mods could cause server side problems. Dysnc issues do to slower internet. I suffer interface problems and control issues with mods (advance train for example) part of me wants to complain. If th...
- Wed Aug 02, 2023 21:35
- Forum: WIP Mods
- Topic: [Mod] Free from Android [free_from_andoid]
- Replies: 45
- Views: 4251
Re: [Mod] Free from Android [free_from_andoid]
As a phone user. I'm confused on the purpose of this mod. Why block phone users? Just add universal dyes mod pack and phone users will crash on load.
- Tue Jul 25, 2023 15:37
- Forum: Modding Discussion
- Topic: PneumaticCraft chemical mixing mod.
- Replies: 4
- Views: 523
Re: PneumaticCraft chemical mixing mod.
Yeah I figure you could use that to get this working. I'm looking for over complicated crafting mechanics that most people don't enjoy. :/ Wish I knew how to make it myself.
- Sat Jul 22, 2023 22:28
- Forum: WIP Mods
- Topic: [mod] Mystical Agriculture - Grow everything! V1.5
- Replies: 17
- Views: 7524
Re: Mystical Agriculture - Grow everything! V1.4
The redo seems to work quite great so when contentdb gets updated with official I'll be switching. Currently testing alot of other mods so worlds switching to the official isn't a problem for me.
- Sat Jul 22, 2023 14:34
- Forum: Problems
- Topic: Shrink Biome Size
- Replies: 3
- Views: 363
Re: Shrink Biome Size
Changing the spread to 600 gave me decent results. Thank you.
- Sat Jul 22, 2023 13:15
- Forum: Modding Discussion
- Topic: PneumaticCraft chemical mixing mod.
- Replies: 4
- Views: 523
PneumaticCraft chemical mixing mod.
Is there a mod similar to PneumaticCraft?
Turn solids into liquids or gases and use machines to compress them into things?
I love the complex networking and sequencing of that mod. A somewhat complex way to make a mese crystals would be neat.
Turn solids into liquids or gases and use machines to compress them into things?
I love the complex networking and sequencing of that mod. A somewhat complex way to make a mese crystals would be neat.
- Sat Jul 22, 2023 13:02
- Forum: WIP Mods
- Topic: [mod] Mystical Agriculture - Grow everything! V1.5
- Replies: 17
- Views: 7524
Re: Mystical Agriculture - Grow everything! V1.4
Sorry for this post. There is resource crops and mystical agriculture(redo) on the minetest contentdb. This version isn't listed on contentdb? or do you use a different name for contentdb? I'm on mobile and minetests mod folder is locked on my phone. So I can't download the source and install manual...
- Sat Jul 22, 2023 12:54
- Forum: Problems
- Topic: Shrink Biome Size
- Replies: 3
- Views: 363
Shrink Biome Size
Minetest has massive biomes. As I noticed at least, I tried swimming across an ocean and was stuck in the water for around 45 minutes. My guess is modifing mapgen v7 noise in settings could adjust the biome size. Problem is, I know nothing. I don't know if the creation of the biome plays a big role ...
- Sat Mar 04, 2023 22:44
- Forum: Problems
- Topic: Mesh blocks have no texture
- Replies: 4
- Views: 580
Re: Mesh blocks have no texture
paramtype = "light",
sunlight_propagates = true
Fixed the solar panels.l but it didn't fix the melting pot of techage. :/ Well hopefully they'll figure it out and fix it.
sunlight_propagates = true
Fixed the solar panels.l but it didn't fix the melting pot of techage. :/ Well hopefully they'll figure it out and fix it.
- Sat Mar 04, 2023 22:03
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 88718
Re: [Mod] Tech Age [techage]
Melting pot renders as black That's a bug in the respective mods and you should report it to them. The issue is that mesh nodes should generally use paramtype = "light" to adapt their internal brightness to the environment, if they don't you get the problem you are having. The reason why t...
- Sat Mar 04, 2023 21:59
- Forum: Problems
- Topic: Mesh blocks have no texture
- Replies: 4
- Views: 580
Re: Mesh blocks have no texture
I'll post to their topics. Thank you. I'm going to see if I can fix it myself in the meantime.
- Sat Mar 04, 2023 15:34
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 48517
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Moreores needs to be added as a dependency. You need one of the ores to craft chips. Some machine become uncraftable. The tome will show you the ore I think it's silver. Edit: Solar panels have no texture That's a bug in the respective mods and you should report it to them. The issue is that mesh no...
- Sat Mar 04, 2023 15:27
- Forum: Problems
- Topic: Mesh blocks have no texture
- Replies: 4
- Views: 580
Mesh blocks have no texture
I'm having a graphics problem. Solar panels in elepower and the melter in techage are rendered completely black. The textures just don't show up. I'm on a mobile phone. Motorola g pure. Had this problem on my KitKat 8.8 as well. Any fix would be nice.
- Wed Nov 30, 2022 17:54
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 48517
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Pump problems: I am trying to auto fuel the lava generator from elepower. I'm using craftable lava mod to make lava buckets. I'm using pipeworks deployer to set lava sources. Elepowers pump will not pickup the lava source as it is looking into the ground for source blocks. I can deploy lava on the p...
- Sun Nov 08, 2020 17:12
- Forum: Mod Releases
- Topic: [Mod] cottages [cottages] (medieval, farming, country life)
- Replies: 126
- Views: 65835
Re: [Mod] cottages [cottages] (medieval, farming, country life)
Yeah, that texture works. I'm having trouble getting the rope rail to work. How do you use it? The cart doesn't pass through it just stops.
- Thu Nov 05, 2020 03:51
- Forum: Mod Releases
- Topic: [Mod] Bees and beekeeper [2.0] [bees]
- Replies: 91
- Views: 43307
Re: [Mod] Bees and beekeeper [2.0] [bees]
I've got rainf on a world and there are a lot less trees. I was wondering what happened. More room for the flowers.
- Thu Nov 05, 2020 03:39
- Forum: Mod Releases
- Topic: [mod] 62 underground biomes! [1.2.2] [underch]
- Replies: 201
- Views: 38440
Re: [mod] 62 underground biomes! [1.1.3] [underch]
Now that i thought about it, I like the replacing of default stone. Techage has compressed gravel that can be smelted into default:stone. The replacing makes the recipe useful. I've do have uchu and technic plus. Maybe the strategy is technic then techage. I'll have to do some research. But that mig...
- Wed Nov 04, 2020 17:09
- Forum: Mod Releases
- Topic: [mod] 62 underground biomes! [1.2.2] [underch]
- Replies: 201
- Views: 38440
Re: [mod] 62 underground biomes! [1.1.3] [underch]
Can you / have you added pockets of default:stone back into the world? Techage and technic I believe need default stone. I'm not sure which biome the stone texture would fit nicely in. If there is default stone accessable already how do I find it? I've been mining dungeons cause I'm to lazy to readd...
- Wed Nov 04, 2020 16:57
- Forum: Mod Releases
- Topic: [Mod] Bees and beekeeper [2.0] [bees]
- Replies: 91
- Views: 43307
Re: [Mod] Bees and beekeeper [2.0] [bees]
Alright if it does work, I reverted the code back to having {''}. I'm impatent so I'm keeping my time changes: 600s and 10%. I'm making a wild hive farm in the ocean. With moretrees and cooltrees installed the grassland is now treeland. A poor place for an organized hive farm. Thankfully this mod do...
- Wed Nov 04, 2020 06:36
- Forum: Mod Releases
- Topic: [mod] Stripped tree trunks [stripped_tree]
- Replies: 21
- Views: 4439
Re: [mod] Chisel for tree trunks [chisel_tree]
Really like the textures.
- Wed Nov 04, 2020 06:27
- Forum: Mod Releases
- Topic: [Mod] Bees and beekeeper [2.0] [bees]
- Replies: 91
- Views: 43307
Re: [Mod] Bees and beekeeper [2.0] [bees]
I looked at the code. It takes 1600 seconds to spawn a hive and there's a 20 percent chance of it happening. That's along time to stand near a tree. There's a part in the spawning abm that says neighbors = {''} switched that to neighbors = nil. I don't know if minetest looks at air blocks as an empt...