Search found 51 matches
- Tue Jun 22, 2021 06:44
- Forum: Modding Discussion
- Topic: Help With Custom Trees?
- Replies: 3
- Views: 579
Help With Custom Trees?
I am making a mod that is currently in alpha but havent been doing it for a while cuz i cant find a tree editor that i have full control over making realistic trees and i dont feel like building 8 different tree structures per tree type because i am very bad at building things. Can someone help?
- Wed May 05, 2021 15:44
- Forum: WIP Mods
- Topic: [EX] Peripheral Biomes
- Replies: 6
- Views: 940
Re: [EX] Peripheral Biomes
Update: biomes actually generate properly now
- Wed Apr 28, 2021 16:56
- Forum: WIP Mods
- Topic: [EX] Peripheral Biomes
- Replies: 6
- Views: 940
Re: [EX] Peripheral Biomes
Try now, I removed the function. There will probably be no trees yet, I am trying to work out how to add trees and decorations now.
- Tue Apr 27, 2021 16:55
- Forum: WIP Mods
- Topic: [EX] Peripheral Biomes
- Replies: 6
- Views: 940
[EX] Peripheral Biomes
When this mod is finished, it will have over 200 biomes. It is currently in an experimental phase, comment any bugs.
- Fri Apr 23, 2021 16:35
- Forum: Modding Discussion
- Topic: Peripheral Biomes: Share your opinion!
- Replies: 19
- Views: 2436
Re: Peripheral Biomes: Share your opinion!
wait what ? "Interdimensional alignment" ? You got me interested in there, how is that supposed to look like ? So far i'm thinking of going crazy here, adding about half of the biomes into one single biome, like finding floating islands, phased trees, maybe a couble of weeping ghostwood t...
- Fri Apr 23, 2021 16:31
- Forum: Modding Discussion
- Topic: Peripheral Biomes: Share your opinion!
- Replies: 19
- Views: 2436
Re: Peripheral Biomes: Share your opinion!
Taiga mountains sounds nice. With this you can make a Black Forest too. :) I wish woods with big trees. Firs are 20-60m high, a wood in Central Europe should be with 20-40m high trees. The existing biomes are all with dwarf-trees. Actually, more of these have giant trees. Redwood forest has trees 1...
- Thu Apr 22, 2021 15:42
- Forum: Modding Discussion
- Topic: Peripheral Biomes: Share your opinion!
- Replies: 19
- Views: 2436
Re: Peripheral Biomes: Share your opinion!
I am about to start working on the ez stuff in this mod.
- Fri Apr 16, 2021 12:28
- Forum: Modding Discussion
- Topic: Peripheral Biomes: Share your opinion!
- Replies: 19
- Views: 2436
Re: Peripheral Biomes: Share your opinion!
I have added a few new biomes to the list. Check it again!!!
- Thu Apr 15, 2021 13:17
- Forum: Modding Discussion
- Topic: Peripheral Biomes: Share your opinion!
- Replies: 19
- Views: 2436
Re: Peripheral Biomes: Share your opinion!
Thoughts on biomes..... There is/was a hard limit of 256 biomes, according to paramat. I do not know if he ever got around to changing this, but I would guess not, if it's not in the changelog. Since biomes are nothing more than a combination of heat / humidity values, (which range from -37 to 137 ...
- Thu Apr 15, 2021 13:14
- Forum: Modding Discussion
- Topic: Peripheral Biomes: Share your opinion!
- Replies: 19
- Views: 2436
Re: Peripheral Biomes: Share your opinion!
The ones that jump out at me are: Tall dense oak forest - A proper dense forest, with tall old growth trees and tangled undergrowth is missing from MTG and modded MTG. Trees tend to be very short, or sparsely planted. It's a 'classic' biome, but so evocative of fairytales and other cultural traditi...
- Thu Apr 15, 2021 13:08
- Forum: Modding Discussion
- Topic: Peripheral Biomes: Share your opinion!
- Replies: 19
- Views: 2436
Re: Peripheral Biomes: Share your opinion!
Interesting, then you got a huge project underway. The abyss biome suggested by Gab888 sounds awesome, if you could implement it in some way that would be nice. Also, the crater field biome is something I have never seen before in minetest, that sounds really good. Have you considered biomes in the...
- Wed Apr 14, 2021 16:30
- Forum: Modding Discussion
- Topic: Peripheral Biomes: Share your opinion!
- Replies: 19
- Views: 2436
Re: Biomes Mod Vote
Maybe chasm and abyss? Anyway, it's gonna be great ! I am not sure this is possible using current biome placements. A chasm is the same as the large caves you sometimes see underground. As for the abyss, i'm not sure I can do because that would mean 3-d biome distribution, which is not supported ye...
- Wed Apr 14, 2021 16:27
- Forum: Modding Discussion
- Topic: Peripheral Biomes: Share your opinion!
- Replies: 19
- Views: 2436
Re: Biomes Mod Vote
Those are a lot of biomes, are you planning to do them all ? Many of those have already been covered in the default Minetest Game and mods like ethereal and dfcaverns. I think the most unique ones in that list are: Corruption biomes Volcanic biomes Prairie Crater fields Crystal biomes Black peaks/m...
- Tue Apr 13, 2021 22:59
- Forum: Modding Discussion
- Topic: Peripheral Biomes: Share your opinion!
- Replies: 19
- Views: 2436
Re: Biomes Mod Vote
ooo that would fit perfectly in the corrupt biomes...
- Tue Apr 13, 2021 20:43
- Forum: Modding Discussion
- Topic: Peripheral Biomes: Share your opinion!
- Replies: 19
- Views: 2436
Peripheral Biomes: Share your opinion!
Hey, I am doing a biomes mod, let me know what yall think of these biome ideas! Feel free to suggest something!!! Biomes: Plains Flower plains Sunflower plains Shrubby plains Corrupt plains Desert Frozen desert Desert mountains Frozen desert mountains Corrupt desert Corrupt desert mountains Savannah...
- Sat Nov 21, 2020 22:46
- Forum: Modding Discussion
- Topic: Post your mapgen questions here (modding or engine)
- Replies: 834
- Views: 150928
Re: Post your mapgen questions here (modding or engine)
I am about to make a mod that adds over 150 biomes to Minetest, but I noticed that every single biome in default has a regular, an ocean, a beach, and an underground. The regular biome is understandable, and I doubt the underground biome type is needed, but I don't want to make an ocean and a beach...
- Sat Nov 21, 2020 02:31
- Forum: Modding Discussion
- Topic: Biome creation-need help
- Replies: 1
- Views: 455
Re: Biome creation-need help
IS SOMEONE WITH EXPERTISE IN THE MINETEST API GONNA HELP ME OR NOT?!?!??!?!?!!?
- Thu Nov 19, 2020 14:09
- Forum: General Discussion
- Topic: Microsoft accounts required to use Minecraft in 2021
- Replies: 40
- Views: 7096
Re: Microsoft accounts required to use Minecraft in 2021
I feel that one way we can improve the gameplay experience is to drop irrilicht. It is a bit buggy and also has very little options for UIs. Another way would be a change from using c++ to using c#, as c# has more options when it comes to modding or engine creation.
- Thu Nov 19, 2020 14:00
- Forum: Modding Discussion
- Topic: Reasons to build a home
- Replies: 30
- Views: 5986
Re: Reasons to build a home
The only problem I see is the chests. Having only one chest within a 3x3x3 cube makes storage rooms highly inefficient. Also, only 15 blocks radius for a hoe around a barn is too limiting, try to base it in real life, like get rid of this requirement altogether.
- Wed Nov 18, 2020 16:06
- Forum: Modding Discussion
- Topic: Post your mapgen questions here (modding or engine)
- Replies: 834
- Views: 150928
Re: Post your mapgen questions here (modding or engine)
I am about to make a mod that adds over 150 biomes to Minetest, but I noticed that every single biome in default has a regular, an ocean, a beach, and an underground. The regular biome is understandable, and I doubt the underground biome type is needed, but I don't want to make an ocean and a beach ...
- Tue Nov 17, 2020 20:49
- Forum: Modding Discussion
- Topic: Biome creation-need help
- Replies: 1
- Views: 455
Biome creation-need help
I am about to make a mod that adds over 150 biomes to Minetest, but I noticed that every single biome in default has a regular, an ocean, a beach, and an underground. The regular biome is understandable, and I doubt the underground biome type is needed, but I don't want to make an ocean and a beach ...
- Mon Nov 16, 2020 18:27
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11111
- Views: 2063067
- Mon Nov 16, 2020 15:30
- Forum: Partly official engine development
- Topic: Trying to implement Shadow Mapping
- Replies: 159
- Views: 34554
Re: is Shadow mapping desired?
People will be able to create shaders yaaaaay
- Fri Nov 13, 2020 17:44
- Forum: Game Releases
- Topic: [Game] Minetest Game [minetest_game] - Contributors needed!
- Replies: 81
- Views: 52625
Re: [Game] Minetest Game [minetest_game] - Contributors needed!
The only issue I see with the game is that there are no mountain biomes, just randomly placed mountains, which makes basically no sense. Also, there is a lack of biomes in general. I would help but I do not know how to create a custom biome...
- Thu Oct 22, 2020 18:16
- Forum: Mod Releases
- Topic: [mod] 62 underground biomes! [1.2.2] [underch]
- Replies: 201
- Views: 38767
Re: [mod] 62 underground biomes! [1.1.3] [underch]
No, I only have one default, and it says true for the file on load_mod_default already.