Search found 17 matches

by PiJeyEe
Thu Jan 14, 2021 05:35
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2120
Views: 302687

Re: Post your mod requests/ideas here

I have this idea, I don't know if this is existed already. I'm trying to code this too.

Make a privilege for admins which allows them to be more invincible. Like when some players or griefers hit them without the said privilege they will die instantly.
by PiJeyEe
Fri Jan 01, 2021 16:29
Forum: General Discussion
Topic: HELP PLEASE!!
Replies: 4
Views: 190

Re: HELP PLEASE!!

I tried to run your code and the tool did the opposite. When I'm using it, it doesn't give cooldown but its delaying the function. Ok I think I did not understand your cooldown concept at first, I thought you just wanted to call a function with a delay. If I'm correct you want to disallow the use o...
by PiJeyEe
Fri Jan 01, 2021 13:43
Forum: General Discussion
Topic: HELP PLEASE!!
Replies: 4
Views: 190

Re: HELP PLEASE!!

Hi, and happy new year :) You should use minetest.after instead of core.register_globalstep . register_globalstep is a very intensive and "dangerous" procedure. It registers a function that runs permanently (at every server iteration) until you shut down the server. Here, each time you us...
by PiJeyEe
Fri Jan 01, 2021 09:56
Forum: General Discussion
Topic: HELP PLEASE!!
Replies: 4
Views: 190

HELP PLEASE!!

Can someone please help me with this coding, I need tool cooldown for my mod. I checked every mod with cooldown like kits, death timer, place limit and more but I still can't complete it. I'm stuck with this coding; on_use = function(itemstack, user, pointed_thing) core.register_globalstep(function(...
by PiJeyEe
Sat Dec 26, 2020 08:47
Forum: WIP Mods
Topic: [Mod]Resize player[resize]
Replies: 1
Views: 317

Re: [Mod]Resize player[resize]

Description: Resizes the player if you have the 'resize' priv. This mod attempts to allow players to resize themselves or other players with the "/set_size" command and restore their size with the "/restore_size" command. It overrides player phycics also, so it may be incompatib...
by PiJeyEe
Sun Dec 20, 2020 07:14
Forum: Filipino
Topic: Filipino Discussion Thread
Replies: 19
Views: 7079

Re: Filipino Discussion Thread

by PiJeyEe
Fri Dec 11, 2020 11:17
Forum: Problems
Topic: Coding Help - How to use my animation model?
Replies: 1
Views: 135

Re: Coding Help - How to use my animation model?

Hi, Can someone please help me to code this one. I am new to lua coding but I knew some basic. I am trying to add sit animation to dog/wolf mob. Please see below the code I am trying; if self.owner and self.owner == clicker:get_player_name() then if self.order ~= "stand" then self.order =...
by PiJeyEe
Fri Dec 11, 2020 10:23
Forum: Problems
Topic: Coding Help - How to use my animation model?
Replies: 1
Views: 135

Coding Help - How to use my animation model?

Hi, Can someone please help me to code this one. I am new to lua coding but I knew some basic. I am trying to add sit animation to dog/wolf mob. Please see below the code I am trying; if self.owner and self.owner == clicker:get_player_name() then if self.order ~= "stand" then self.order = ...
by PiJeyEe
Thu Dec 03, 2020 03:31
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2199
Views: 404541

Re: [Mod] Mobs Redo [1.53] [mobs]

@PiJeyEe - MultiCraft is not an official Minetest client so no guarantee mods will work perfectly. Note: I have updated mobs redo with a few additional nil checks incase it helps though. Mods are working perfectly and I have installed a lot, even the textures I made was reflecting to theirs. The on...
by PiJeyEe
Wed Dec 02, 2020 15:23
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2199
Views: 404541

Re: [Mod] Mobs Redo [1.53] [mobs]

Minetest 5.3 is available on most android devices so you can still play with your friends if they upgrade as well, as for the error I cannot reproduce it so cannot fix it, it may be an issue that was in the older clients you are using to play. Android only? actually their playing the multicraft for...
by PiJeyEe
Wed Dec 02, 2020 14:59
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2199
Views: 404541

Re: [Mod] Mobs Redo [1.53] [mobs]

Minetest 5.3 is the new stable so hopefully using 0.4.17 could be the issue and an upgrade would work out better for you :) Actually I want to use the latest version but all of my friends was playing on phone, so this is the only version compatible with them. What do you think I can do to prevent t...
by PiJeyEe
Tue Dec 01, 2020 12:15
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2199
Views: 404541

Re: [Mod] Mobs Redo [1.53] [mobs]

@PiJeyEe - I'm still trying to re-create the error message you showed using flying mobs and tnt to explode them at high speed in certain directions, so far it's working ok and I may need more information to what's happening at time of crash... Thank you so much, I'm using 0.4.17, maybe it was the r...
by PiJeyEe
Tue Dec 01, 2020 10:04
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2199
Views: 404541

Re: Update:

- Added 'mob_area_spawn' switch for spawning behaviour: Defaults to FALSE which checks height clearance of mob before spawning into world, and TRUE will check entire mob area for any obstructions before spawning (which resulted in less mobs spawning at times). Is this the fix for my uhmm.. problem?
by PiJeyEe
Wed Nov 25, 2020 04:06
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2199
Views: 404541

Re: [Mod] Mobs Redo [1.53] [mobs]

Hi, these are the errors I'm getting when crashed. 2020-11-25 01:21:23: ERROR[Main]: Access denied. Reason: This server has experienced an internal error. You will now be disconnected. 2020-11-25 01:21:24: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'mobs_monste...
by PiJeyEe
Mon Nov 23, 2020 17:46
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2199
Views: 404541

Re: [Mod] Mobs Redo [1.53] [mobs]

Hi, can someone help me please. I already compiled the mod and it works. Now, at random time the game will crash suddenly and it is because of velocity problem I think.
by PiJeyEe
Sun Nov 22, 2020 13:57
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 691
Views: 241129

Re: [Mod] Pipeworks [git] [pipeworks]

Hi Im sorry, im new and still noob at this coding and trying to learn. I am having an error in field get_translator, I dont get whats the problem. My version was 0.4.17 pipeworks only supports minetest 5.2+ See: https://gitlab.com/VanessaE/pipeworks/-/blob/master/mod.conf#L5 Thank you, I found a wa...
by PiJeyEe
Sun Nov 22, 2020 05:48
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 691
Views: 241129

Re: [Mod] Pipeworks [git] [pipeworks]

Hi Im sorry, im new and still noob at this coding and trying to learn. I am having an error in field get_translator, I dont get whats the problem. My version was 0.4.17