Search found 48 matches
- Sat Jan 22, 2022 09:53
- Forum: WIP Games
- Topic: [Game] MeseCraft
- Replies: 33
- Views: 8764
Re: [Game] MeseCraft
Update: I just added two more servers to different world regions (Europe and Asia) that run the stable branch of this game currently. If you want to test it out in your region now without messing with git repositories, you can do that now. Just search for "MeseCraft.com Survival Server" in...
- Wed Jan 19, 2022 11:52
- Forum: WIP Games
- Topic: [Game] MeseCraft
- Replies: 33
- Views: 8764
Re: [Game] MeseCraft
This game has been called "mod soup" before. While, that has some truth to it (and some untruth), I promise you, it will be the best soup you've ever had. The ingredients have been carefully selected and the blend of spices has been finely balanced. Perhaps we're still adjusting the ingred...
- Wed Jan 19, 2022 11:49
- Forum: General Discussion
- Topic: Juanchi Idea: Blog
- Replies: 11
- Views: 1272
Re: Juanchi Idea: Blog
I do this for MeseCraft and it's been great so far. I highly recommend it!
Example:
https://www.mesecraft.com/new-weather-effects/
Example:
https://www.mesecraft.com/new-weather-effects/
- Wed Jan 19, 2022 11:34
- Forum: News
- Topic: 2021 Minetest GAME JAM [December 1st-21st] [$720 prize pool] [POST-MORTEM!]
- Replies: 133
- Views: 144363
Re: 2021 Minetest GAME JAM [December 1st-21st] [$720 prize pool] [POST-MORTEM!]
I just saw this after the contest has completed. Wow, what a fun competition. I'm glad you guy's put something like this together.
- Wed Jan 19, 2022 11:27
- Forum: WIP Games
- Topic: [Game] MeseCraft
- Replies: 33
- Views: 8764
[Game] MeseCraft
Hi minetesters, I wanted to share a special project with all of you that I have been working on: MeseCraft - The best game for Minetest! A project with the goal of building upon minetest_game survival. Has a focus on being fun, user-friendly, stable, and minimalist but featured. This project also ha...
- Fri Jan 14, 2022 07:12
- Forum: WIP Mods
- Topic: [Modpack] Regional Weather Bundle [climate] [1.2.1]
- Replies: 120
- Views: 25136
Re: [Modpack] Regional Weather Bundle [climate] [1.0.4]
I was able to verify it working in the game by adjusting temp and humidity to 0 and 100 respectively. I think the values of my humidity and temp are something I need to understand more and calibrate or test more. I just haven't the weather appearing naturally in the game at all.
- Thu Jan 13, 2022 05:42
- Forum: General Discussion
- Topic: Ecoterrorists are attacking tracks in Minetest
- Replies: 16
- Views: 9875
Re: Ecoterrorists are attacking tracks in Minetest
why are they "ecoterrorists"? this is a game, why not simply call them what they are, griefers? did the perpetrator(s) leave some manifesto and saying that they did the griefing to save the environment, the digital world? Considering Minetest runs games, occasionally people like to have f...
- Tue Jan 11, 2022 13:08
- Forum: WIP Mods
- Topic: [Modpack] Regional Weather Bundle [climate] [1.2.1]
- Replies: 120
- Views: 25136
Re: [Modpack] Regional Weather Bundle [climate] [1.0.4]
I'll give it another go now. Thank you for the notification. I'll test it soon and respond with the result. The mod looks really promising and I'm excited to test it. Hope the holidays were nice for you.
- Wed Jun 16, 2021 16:48
- Forum: WIP Mods
- Topic: [Modpack] Regional Weather Bundle [climate] [1.2.1]
- Replies: 120
- Views: 25136
Re: [Modpack] Regional Weather Bundle [climate] [1.0.4]
I've been having a hard time getting this to work with my game, MeseCraft. Are there any known conflicts with other mods that prevent the climate modpack from working properly? I've never seen any weather effects work in the game naturally. This is the source I use to build the game: https://notabug...
- Thu May 13, 2021 17:53
- Forum: General Discussion
- Topic: minetesthosting.com
- Replies: 73
- Views: 10056
Re: minetesthosting.com
Can you suggest the specifications needed for minetest VPS? like the minimum ram, storage, bandwidth and cpu core requirements? And possibly the number of players it can handle. Thanks I just moved to a VPS this week. I chose a quad core VPS with SSD's and 6GB of RAM. It really depends on the game ...
- Thu May 13, 2021 17:47
- Forum: Servers
- Topic: [Server] Clamity Anarchy! [Chaos] [MT 5.2.0/MCL2 0.66.0]
- Replies: 15
- Views: 3534
Re: [Server] Clamity Anarchy! [Chaos] [MT 5.2.0/MCL2 0.66.0]
Also there were some people MeseCraft that were really excited to see someone is hosting an Anarchy version of the game too. That is something I thought about in the past, but I can't host this myself because I think its good for the vanilla game to have protectors to encourage build protection from...
- Thu May 13, 2021 17:38
- Forum: Servers
- Topic: [Server] Clamity Anarchy! [Chaos] [MT 5.2.0/MCL2 0.66.0]
- Replies: 15
- Views: 3534
Re: [Server] Clamity Anarchy! [Chaos] [MT 5.2.0/MCL2 0.66.0]
It looks like this server is running MeseCraft right now. Thanks for trying MeseCraft. I just wanted to let you know it will be continued to be updated in the future and more features and improvements will be on the way. Do you publish the source code? I'd be interested in viewing some of the change...
- Tue Apr 27, 2021 10:28
- Forum: Mod Releases
- Topic: [Mod] Dwarf Fortress style caverns [dfcaverns]
- Replies: 119
- Views: 39301
Re: [Mod] Dwarf Fortress style caverns [dfcaverns]
Check out the spider mob I have in my mobs_creatures source (www.mesecraft.net). It has some decent features. The webs it shoots are really good and they're really powerful. I modeled it after a description of the spiders in df but was never able to implement a nice poison function, but wanted to vi...
- Tue Apr 27, 2021 10:22
- Forum: Mod Releases
- Topic: [Mod] Nether [nether]
- Replies: 374
- Views: 217184
Re: [Mod] Nether [nether]
I really need to update this mod and test it out the new lava and dungeon screenshots look really neat. :)
- Thu Mar 18, 2021 16:15
- Forum: General Discussion
- Topic: minetesthosting.com
- Replies: 73
- Views: 10056
Re: minetesthosting.com
I have not seen a compelling Minetest hosting service. All I've looked into seemed half-baked and dubious. I'd recommend sticking with a VPS from a dedicated hosting provider. They will likely have more dependable and mature infrastructure anyways. I personally prefer self-hosting my server. Its not...
- Thu Mar 18, 2021 16:11
- Forum: General Discussion
- Topic: Mintest: Great Engine, Horrible 'Branding'
- Replies: 46
- Views: 5857
Re: Mintest: Great Engine, Horrible 'Branding'
Its a good conversation to have. Personally, I agree that the branding and marketing is horrible. But that's fine. It doesn't need to be marketed. The people who manage the project tend to be involved in development and administration, along with running their personal lives. So this is completely u...
- Thu Mar 18, 2021 15:25
- Forum: Mod Releases
- Topic: [Mod] i3 [1.16] [i3]
- Replies: 174
- Views: 47533
Re: [Mod] i3 [1.0] [i3]
JP, That's fine. Its just a suggestion. Seeing the item sting is nice for devs/debug, but its an ugly underbelly that shouldn't be shown to players in a UI. I'm sure its a simple things to uncomment out from the mod. I'm not too worried about it. Good luck with your project.
- Tue Mar 09, 2021 16:52
- Forum: Mod Releases
- Topic: [Mod] i3 [1.16] [i3]
- Replies: 174
- Views: 47533
Re: [Mod] i3 [1.0] [i3]
I'll need to wait for version 5.4 to hit the repositories I use before I can use this, but I'm looking forward to trying it. I think showing the string name for nodes to players is a bit ugly. Could you add a settingstype to show/hide the string name under the node name? https://i.redd.it/q05vbacthy...
- Mon Feb 22, 2021 02:23
- Forum: Mod Releases
- Topic: [Mod] Basic Announce System [announce]
- Replies: 11
- Views: 3162
Re: [Mod] Basic Announce System [announce]
UPDATE: I found a copy here: https://content.minetest.net/packages/admicos/announce/
- Mon Feb 22, 2021 02:19
- Forum: Mod Releases
- Topic: [Mod] Basic Announce System [announce]
- Replies: 11
- Views: 3162
Re: [Mod] Basic Announce System [announce]
Does anyone have a copy of this mod? I accidentally wiped it out of my /mods/ folder and can't find a copy anywhere online.
- Sat Feb 06, 2021 21:37
- Forum: WIP Mods
- Topic: [Mod] Wilhelmines Animal World [animalworld]
- Replies: 68
- Views: 15433
Re: [Mod] Wilhelmines Animal World [animalworld]
The models look really good. I'll test it out and might use it in a pack I am building for mobs. I try to keep everything high quality. Keep it up!
- Fri Jan 15, 2021 05:03
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 1127
- Views: 251330
Re: Post your videos!
Preview of the incoming release of my new inventory mod for Minetest 5.4+ https://www.youtube.com/watch?v=fsZk_11pCN8 Give it a try: https://github.com/minetest-mods/i3/archive/main.zip https://user-images.githubusercontent.com/7883281/103390611-b2bc1880-4b15-11eb-92d2-296d0137f2a1.png That looks p...
- Fri Jan 15, 2021 03:41
- Forum: WIP Mods
- Topic: Pickpocketing [pickp] (v1.3)
- Replies: 20
- Views: 2580
Re: Pickpocketing [pickp] (v1.2)
This looks awesome. I'll probably give this a test.
- Fri Jan 15, 2021 03:35
- Forum: General Discussion
- Topic: Minetest featured in a PC magazine!!!
- Replies: 9
- Views: 1406
Re: Minetest featured in a PC magazine!!!
That's good news! I hope some people got to try out Minetest for the first time.
- Sat Dec 26, 2020 05:57
- Forum: General Discussion
- Topic: How can I make the biomes bigger?
- Replies: 13
- Views: 2601
Re: How can I make the biomes bigger?
lower the persistence?