Search found 4 matches
- Sun Dec 27, 2020 20:35
- Forum: Mod Releases
- Topic: [Mod] Villages for Minetest [mg_villages]
- Replies: 152
- Views: 42240
Re: [Mod] Villages for Minetest [mg_villages]
This is Probably the error you left in the code could you tell me, in Noobinian how to fix it? AsyncErr: Lua: finishGenRuntime error from mod 'mg_villages' in callback environment_OnGenerated(): Unknown node: cottages:feldweg stack traceback: [C]: in function 'get_content_id' ...\minetest-5.3.0-win6...
- Sun Dec 27, 2020 20:22
- Forum: Mod Releases
- Topic: [Mod] Villages for Minetest [mg_villages]
- Replies: 152
- Views: 42240
Re: [Mod] Villages for Minetest [mg_villages]
If it contains errors why did you post it?
Take it down correct it and repost
so you wont frustrate people like me
who don't know how to code.
Take it down correct it and repost
so you wont frustrate people like me
who don't know how to code.
- Thu Nov 12, 2020 17:31
- Forum: News
- Topic: Warning: Rewrite of Mapgen V7 floatlands
- Replies: 27
- Views: 3843
Re: Warning: Rewrite of Mapgen V7 floatlands
arm all your players with water buckets
- Thu Nov 12, 2020 16:50
- Forum: Mod Releases
- Topic: [Mod] Ethereal [1.16] [ethereal]
- Replies: 348
- Views: 111991
Re: [Mod] Ethereal [1.16] [ethereal]
Cool mod, nice work and all, however if you have any structures pre-built on your map activating Ethereal mod will erase them so back up any buildings castles and what not you created prior to turning on Etherial.