Search found 4 matches

by zadocallen
Sun Dec 27, 2020 20:35
Forum: Mod Releases
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 152
Views: 42240

Re: [Mod] Villages for Minetest [mg_villages]

This is Probably the error you left in the code could you tell me, in Noobinian how to fix it? AsyncErr: Lua: finishGenRuntime error from mod 'mg_villages' in callback environment_OnGenerated(): Unknown node: cottages:feldweg stack traceback: [C]: in function 'get_content_id' ...\minetest-5.3.0-win6...
by zadocallen
Sun Dec 27, 2020 20:22
Forum: Mod Releases
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 152
Views: 42240

Re: [Mod] Villages for Minetest [mg_villages]

If it contains errors why did you post it?
Take it down correct it and repost
so you wont frustrate people like me
who don't know how to code.
by zadocallen
Thu Nov 12, 2020 17:31
Forum: News
Topic: Warning: Rewrite of Mapgen V7 floatlands
Replies: 27
Views: 3843

Re: Warning: Rewrite of Mapgen V7 floatlands

arm all your players with water buckets
by zadocallen
Thu Nov 12, 2020 16:50
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 348
Views: 111991

Re: [Mod] Ethereal [1.16] [ethereal]

Cool mod, nice work and all, however if you have any structures pre-built on your map activating Ethereal mod will erase them so back up any buildings castles and what not you created prior to turning on Etherial.