Search found 166 matches
- Thu May 11, 2023 22:15
- Forum: Maps
- Topic: Share Your WorldEdit Files!
- Replies: 309
- Views: 105650
Re: Share Your WorldEdit Files!
A semi-automatic solution for your steak production in MCLA/MCL 2: simply feed the cows, wait for them to grow and press the button. It seems the redstone circuit has a bug I sadly don't know how to fix: a redstone torch gets updated every time the mapblock is reloaded , messing up the water bucket ...
- Wed Dec 28, 2022 09:44
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11052
- Views: 2048423
Re: Post your screenshots!
I not speak English. In reality the model is the experimental model who i create for the player in my mod,the hat and the shirt are cloths who can be put in the player. Aha, good job. Now it just needs arms. It looks like that he has crossed his arms, ....for some reasons.... You're right, didn't n...
- Mon Dec 26, 2022 09:16
- Forum: Servers
- Topic: [Server] Capture the Flag Server
- Replies: 2226
- Views: 283544
- Mon Dec 26, 2022 09:14
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11052
- Views: 2048423
Re: Post your screenshots!
Aha, good job. Now it just needs arms.
- Sun Dec 25, 2022 09:23
- Forum: Servers
- Topic: [Server] Capture the Flag Server
- Replies: 2226
- Views: 283544
Re: [Server] Capture the Flag Server (Christmas Event!)
Hi,
I'd like to register with the playername A_BEE_C.
Thanks and happy holydays!
I'd like to register with the playername A_BEE_C.
Thanks and happy holydays!
- Wed Dec 21, 2022 09:04
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11052
- Views: 2048423
- Wed Dec 21, 2022 09:01
- Forum: WIP Mods
- Topic: [Mod] Aotearoa [0.2][aotearoa]
- Replies: 75
- Views: 14407
Re: [Mod] Aotearoa [0.2][aotearoa]
Thanks, Dokimi did a great job! Sure I'll list it, I simply had forgotten about that.
Exile has completely different flora than the one in this mod; I recommend checking it out!Or was it clompletely assimilated by Exile?
- Sat Dec 03, 2022 09:01
- Forum: Italiano
- Topic: [ContentDB] Traduzioni
- Replies: 1
- Views: 1939
- Wed Nov 16, 2022 16:49
- Forum: Feature Discussion
- Topic: What's Minetest still missing over Minecraft?
- Replies: 1099
- Views: 223279
Re: What's Minetest still missing over Minecraft?
[...] repeating what cuthbertdoublebarrel said a while back, a more "unique" game. MTG has a near-monopoly on games, either directly or as a core mod, with few substantial games (to my knowledge, only MineClone and NodeCore) not using MTG. This means that you can hardly say Minetest as a ...
- Mon Nov 14, 2022 07:14
- Forum: WIP Mods
- Topic: [Mod] Aotearoa [0.2][aotearoa]
- Replies: 75
- Views: 14407
Re: [Mod] Aotearoa [0.2][aotearoa]
The long awaited 1.0 release is out!
The highlights are:
The highlights are:
- Support for Zero (though it crashes because their upstream doesn't handle soil fields in their ABM correctly .-.);
- All flora that should be waving does so now;
- Small bugfixes and some code rearrangements.
- Wed Oct 26, 2022 19:31
- Forum: WIP Mods
- Topic: [Mod] Living (dynamic) trees [living_trees] [WIP]
- Replies: 10
- Views: 1925
Re: [Mod] Living (dynamic) trees [living_trees] [WIP]
I patched the mod so if anybody would like to use the tree generation RichardTry used, which isn't working, they can swap the files in the mod with the file contents I attached. :) living_trees = {} local modpath = minetest.get_modpath("living_trees") dofile(modpath.."/breaking.lua&qu...
- Mon Oct 03, 2022 13:52
- Forum: WIP Mods
- Topic: [Mod] Aotearoa [0.2][aotearoa]
- Replies: 75
- Views: 14407
Re: [Mod] Aotearoa [0.2][aotearoa]
Shad,
I applied your suggestions, thanks.
Also, I fixed the schematics and decorations, as well as clean up a bit of the data tables.
I applied your suggestions, thanks.
Also, I fixed the schematics and decorations, as well as clean up a bit of the data tables.
- Fri Sep 16, 2022 18:15
- Forum: WIP Mods
- Topic: [Mod] Aotearoa [0.2][aotearoa]
- Replies: 75
- Views: 14407
Re: [Mod] Aotearoa [0.2][aotearoa]
I had to sidestep the idea of using Zero modpack because it's now without maintainer , so I decided it would be worth it to make this available for Exile players; that means I need a lot more time to understand the game, as I never really had time to play it, but the end result will be cool I hope....
- Wed Sep 07, 2022 17:14
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11052
- Views: 2048423
Re: Post your screenshots!
mg_earth + gal mods, a palm forest at night.
This is how thick and tall the canopy is lol!
brainfart moment- Wed Sep 07, 2022 17:10
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 1123
- Views: 249520
Re: Post your videos!
[REDACTED]
- Wed Sep 07, 2022 16:52
- Forum: Modding Discussion
- Topic: Minetest zero - replacing minetest game
- Replies: 33
- Views: 6397
Re: Minetest zero - replacing minetest game
So, I am parking this project for now. The maintainers of ContentDB clearly do not want to support it, and it hasn't had a lot of traction. Mesecraft looks like a promising way forward for replacing MTG, but chose to use the MTG mods. I believe this is a missed opportunity, but I suspect the ship h...
- Wed Sep 07, 2022 16:43
- Forum: WIP Mods
- Topic: [mod] gal (Geographic Abstraction Layer)
- Replies: 44
- Views: 4241
Re: [mod] gal (Geographic Abstraction Layer)
If I thought the ecosystems were a bit too scattered about on the surface layer, now this project is so much more realistic-looking. No more sploshes of color on the map!
Incredible, Shad.
Incredible, Shad.
- Tue Sep 06, 2022 15:22
- Forum: Feature Discussion
- Topic: do not hide "nonfree" mods by default
- Replies: 37
- Views: 7610
- Tue Sep 06, 2022 15:13
- Forum: WIP Mods
- Topic: [Mod] Aotearoa [0.2][aotearoa]
- Replies: 75
- Views: 14407
Re: [Mod] Aotearoa [0.2][aotearoa]
To those who are considering or who have already updated this mod for others, it would be helpful to have the changes I suggested here , for the naturalbiomes mod, to also be applied to Aotearoa and Australia mods. Also, a soft dependency on ethereal, since TenPlus1 refuses to to add these updates ...
- Mon Sep 05, 2022 21:03
- Forum: WIP Mods
- Topic: [Mod] Aotearoa [0.2][aotearoa]
- Replies: 75
- Views: 14407
Re: [Mod] Aotearoa [0.2][aotearoa]
On current master of Minetest and this mod, when a falling entity, such as sand or gravel, falls on a decoration, it ends up crashing the world most of the time, with this error: Fixed in my fork, in case you feel like checking it out. https://github.com/axcore/aotearoa I actually forked your repo ...
- Mon Sep 05, 2022 13:56
- Forum: WIP Mods
- Topic: [Mod] Aotearoa [0.2][aotearoa]
- Replies: 75
- Views: 14407
Re: [Mod] Aotearoa [0.2][aotearoa]
Yes, I read this thread and totally get it, I'd do the same. But, just yesterday, I decided this would be a good dormant project to teach myself a bit of programming, and Lua. The base is already solid and I am already getting my hands dirty trying to decouple the mod from default. I may be way les...
- Sun Sep 04, 2022 11:05
- Forum: WIP Mods
- Topic: [Mod] Aotearoa [0.2][aotearoa]
- Replies: 75
- Views: 14407
Re: [Mod] Aotearoa [0.2][aotearoa]
Yes, I read this thread and totally get it, I'd do the same. But, just yesterday, I decided this would be a good dormant project to teach myself a bit of programming, and Lua. The base is already solid and I am already getting my hands dirty trying to decouple the mod from default. I may be way less...
- Wed Aug 31, 2022 11:53
- Forum: Mod Releases
- Topic: [Mod] Dwarf Fortress style caverns [dfcaverns]
- Replies: 119
- Views: 38321
Re: [Mod] Dwarf Fortress style caverns [dfcaverns]
Ah, windmills, my old nemesis! I'll try out that mod and see if I can figure out what the heck. I found them at ~Y -950 on the ground, near the biome with tunnel tubes. I tried to find them again, and I don't think I was specific enough, sorry. Edit: Also, this was my 500th post on the forum! [ligh...
- Wed Aug 31, 2022 11:51
- Forum: Mod Releases
- Topic: [Mod] Dwarf Fortress style caverns [dfcaverns]
- Replies: 119
- Views: 38321
Re: [Mod] Dwarf Fortress style caverns [dfcaverns]
Ah, windmills, my old nemesis! I'll try out that mod and see if I can figure out what the heck. I fuond them at ~Y -950, near the biome with tunnel tubes on the ground. I tried to find them again, and I don't think I was specific enough, sorry. Edit: Also, this was my 500th post on the forum! [ligh...
- Tue Aug 30, 2022 17:05
- Forum: Mod Releases
- Topic: [Mod] Weather (Snow, Rain) [weather]
- Replies: 149
- Views: 104526
Re: [Mod] Weather (Snow, Rain) [weather]
In latest Minetest, the snow ABM is non functional.