Search found 166 matches

by Eris
Thu May 11, 2023 22:15
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 309
Views: 105650

Re: Share Your WorldEdit Files!

A semi-automatic solution for your steak production in MCLA/MCL 2: simply feed the cows, wait for them to grow and press the button. It seems the redstone circuit has a bug I sadly don't know how to fix: a redstone torch gets updated every time the mapblock is reloaded , messing up the water bucket ...
by Eris
Wed Dec 28, 2022 09:44
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048423

Re: Post your screenshots!

I not speak English. In reality the model is the experimental model who i create for the player in my mod,the hat and the shirt are cloths who can be put in the player. Aha, good job. Now it just needs arms. It looks like that he has crossed his arms, ....for some reasons.... You're right, didn't n...
by Eris
Mon Dec 26, 2022 09:16
Forum: Servers
Topic: [Server] Capture the Flag Server
Replies: 2226
Views: 283544

Re: [Server] Capture the Flag Server (Christmas Event!)

Lone_Wolf wrote:
Sun Dec 25, 2022 17:12
Eris wrote:
Sun Dec 25, 2022 09:23
Hi,
I'd like to register with the playername A_BEE_C.

Thanks and happy holydays!
You should be able to create it now. Enjoy
Done, thanks a bunch!
by Eris
Mon Dec 26, 2022 09:14
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048423

Re: Post your screenshots!

JALdMIC wrote:
Sun Dec 25, 2022 18:10
Eris wrote:
Wed Dec 21, 2022 09:04
Very detailed model, nice. Is it a garden gnome? :>
I not speak English.
In reality the model is the experimental model who i create for the player in my mod,the hat and the shirt are cloths who can be put in the player.
Aha, good job. Now it just needs arms.
by Eris
Sun Dec 25, 2022 09:23
Forum: Servers
Topic: [Server] Capture the Flag Server
Replies: 2226
Views: 283544

Re: [Server] Capture the Flag Server (Christmas Event!)

Hi,
I'd like to register with the playername A_BEE_C.

Thanks and happy holydays!
by Eris
Wed Dec 21, 2022 09:04
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048423

Re: Post your screenshots!

JALdMIC wrote:
Tue Dec 20, 2022 13:54
Image
Very detailed model, nice. Is it a garden gnome? :>
by Eris
Wed Dec 21, 2022 09:01
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 75
Views: 14407

Re: [Mod] Aotearoa [0.2][aotearoa]

snoopy wrote:
Tue Dec 20, 2022 10:10
Looks great. Any plans with ContentDB for the future?
Thanks, Dokimi did a great job! Sure I'll list it, I simply had forgotten about that.
Or was it clompletely assimilated by Exile?
Exile has completely different flora than the one in this mod; I recommend checking it out!
by Eris
Sat Dec 03, 2022 09:01
Forum: Italiano
Topic: [ContentDB] Traduzioni
Replies: 1
Views: 1939

Re: [ContentDB] Traduzioni

@Zughy,
benvenuto nella mia lista dei nemici sul forum e in generale su Minetest: sei il primo ed unico membro. -.-
Traduco tutto il CDB e questo è il ringraziamento?


Fatti un esame di coscienza...

Modifica: Grazie della spiegazione su IRC, ho cambiato idea.
by Eris
Wed Nov 16, 2022 16:49
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 1099
Views: 223279

Re: What's Minetest still missing over Minecraft?

[...] repeating what cuthbertdoublebarrel said a while back, a more "unique" game. MTG has a near-monopoly on games, either directly or as a core mod, with few substantial games (to my knowledge, only MineClone and NodeCore) not using MTG. This means that you can hardly say Minetest as a ...
by Eris
Mon Nov 14, 2022 07:14
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 75
Views: 14407

Re: [Mod] Aotearoa [0.2][aotearoa]

The long awaited 1.0 release is out!

The highlights are:
  • Support for Zero (though it crashes because their upstream doesn't handle soil fields in their ABM correctly .-.);
  • All flora that should be waving does so now;
  • Small bugfixes and some code rearrangements.
I hope it is to your liking.
by Eris
Wed Oct 26, 2022 19:31
Forum: WIP Mods
Topic: [Mod] Living (dynamic) trees [living_trees] [WIP]
Replies: 10
Views: 1925

Re: [Mod] Living (dynamic) trees [living_trees] [WIP]

I patched the mod so if anybody would like to use the tree generation RichardTry used, which isn't working, they can swap the files in the mod with the file contents I attached. :) living_trees = {} local modpath = minetest.get_modpath("living_trees") dofile(modpath.."/breaking.lua&qu...
by Eris
Mon Oct 03, 2022 13:52
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 75
Views: 14407

Re: [Mod] Aotearoa [0.2][aotearoa]

Shad,
I applied your suggestions, thanks.

Also, I fixed the schematics and decorations, as well as clean up a bit of the data tables.
by Eris
Fri Sep 16, 2022 18:15
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 75
Views: 14407

Re: [Mod] Aotearoa [0.2][aotearoa]

I had to sidestep the idea of using Zero modpack because it's now without maintainer , so I decided it would be worth it to make this available for Exile players; that means I need a lot more time to understand the game, as I never really had time to play it, but the end result will be cool I hope....
by Eris
Wed Sep 07, 2022 17:14
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048423

Re: Post your screenshots!

mg_earth + gal mods, a palm forest at night.
0.jpg
0.jpg (125.56 KiB) Viewed 6611 times
This is how thick and tall the canopy is lol!
1.jpg
1.jpg (310.25 KiB) Viewed 6611 times
brainfart moment
by Eris
Wed Sep 07, 2022 17:10
Forum: General Discussion
Topic: Post your videos!
Replies: 1123
Views: 249520

Re: Post your videos!

[REDACTED]
by Eris
Wed Sep 07, 2022 16:52
Forum: Modding Discussion
Topic: Minetest zero - replacing minetest game
Replies: 33
Views: 6397

Re: Minetest zero - replacing minetest game

So, I am parking this project for now. The maintainers of ContentDB clearly do not want to support it, and it hasn't had a lot of traction. Mesecraft looks like a promising way forward for replacing MTG, but chose to use the MTG mods. I believe this is a missed opportunity, but I suspect the ship h...
by Eris
Wed Sep 07, 2022 16:43
Forum: WIP Mods
Topic: [mod] gal (Geographic Abstraction Layer)
Replies: 44
Views: 4241

Re: [mod] gal (Geographic Abstraction Layer)

If I thought the ecosystems were a bit too scattered about on the surface layer, now this project is so much more realistic-looking. No more sploshes of color on the map!

Incredible, Shad.
by Eris
Tue Sep 06, 2022 15:22
Forum: Feature Discussion
Topic: do not hide "nonfree" mods by default
Replies: 37
Views: 7610

Re: do not hide "nonfree" mods by default

Linuxdirk wrote:
Tue Sep 06, 2022 14:39
Please keep hiding non-free mods. And please punish them by completely remove them from any rankings and always list them.after free mods in all searches.
Woah there, cowboy! I... can't say I disagree at all, actually. :D
by Eris
Tue Sep 06, 2022 15:13
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 75
Views: 14407

Re: [Mod] Aotearoa [0.2][aotearoa]

To those who are considering or who have already updated this mod for others, it would be helpful to have the changes I suggested here , for the naturalbiomes mod, to also be applied to Aotearoa and Australia mods. Also, a soft dependency on ethereal, since TenPlus1 refuses to to add these updates ...
by Eris
Mon Sep 05, 2022 21:03
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 75
Views: 14407

Re: [Mod] Aotearoa [0.2][aotearoa]

On current master of Minetest and this mod, when a falling entity, such as sand or gravel, falls on a decoration, it ends up crashing the world most of the time, with this error: Fixed in my fork, in case you feel like checking it out. https://github.com/axcore/aotearoa I actually forked your repo ...
by Eris
Mon Sep 05, 2022 13:56
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 75
Views: 14407

Re: [Mod] Aotearoa [0.2][aotearoa]

Yes, I read this thread and totally get it, I'd do the same. But, just yesterday, I decided this would be a good dormant project to teach myself a bit of programming, and Lua. The base is already solid and I am already getting my hands dirty trying to decouple the mod from default. I may be way les...
by Eris
Sun Sep 04, 2022 11:05
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 75
Views: 14407

Re: [Mod] Aotearoa [0.2][aotearoa]

Yes, I read this thread and totally get it, I'd do the same. But, just yesterday, I decided this would be a good dormant project to teach myself a bit of programming, and Lua. The base is already solid and I am already getting my hands dirty trying to decouple the mod from default. I may be way less...
by Eris
Wed Aug 31, 2022 11:53
Forum: Mod Releases
Topic: [Mod] Dwarf Fortress style caverns [dfcaverns]
Replies: 119
Views: 38321

Re: [Mod] Dwarf Fortress style caverns [dfcaverns]

Ah, windmills, my old nemesis! I'll try out that mod and see if I can figure out what the heck. I found them at ~Y -950 on the ground, near the biome with tunnel tubes. I tried to find them again, and I don't think I was specific enough, sorry. Edit: Also, this was my 500th post on the forum! [ligh...
by Eris
Wed Aug 31, 2022 11:51
Forum: Mod Releases
Topic: [Mod] Dwarf Fortress style caverns [dfcaverns]
Replies: 119
Views: 38321

Re: [Mod] Dwarf Fortress style caverns [dfcaverns]

Ah, windmills, my old nemesis! I'll try out that mod and see if I can figure out what the heck. I fuond them at ~Y -950, near the biome with tunnel tubes on the ground. I tried to find them again, and I don't think I was specific enough, sorry. Edit: Also, this was my 500th post on the forum! [ligh...
by Eris
Tue Aug 30, 2022 17:05
Forum: Mod Releases
Topic: [Mod] Weather (Snow, Rain) [weather]
Replies: 149
Views: 104526

Re: [Mod] Weather (Snow, Rain) [weather]

In latest Minetest, the snow ABM is non functional.