Search found 156 matches

by W3RQ01
Wed May 31, 2023 20:02
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.31] [ethereal]
Replies: 421
Views: 163144

Re: [MOD] Ethereal NG [1.30] [ethereal]

thanks mate, now everything works fine
by W3RQ01
Wed May 31, 2023 14:02
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.31] [ethereal]
Replies: 421
Views: 163144

Re: [MOD] Ethereal NG [1.30] [ethereal]

TenPlus1 wrote:
Wed May 31, 2023 06:32
This line in extra biomes mod seems to be the culprit:

https://github.com/CowboyLva/ebiomes/bl ... .lua#L1154
ok thanks, i'll let you know what happens
by W3RQ01
Wed May 31, 2023 11:08
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2306
Views: 496732

Re: [Mod] Advanced Trains [advtrains] [2.4.2]

Blockhead wrote:
Sat May 27, 2023 02:25

W3RQ01 has had some ideas in the works to improve it but I will let him speak for himself if he wants to respond here.
Yes i did start making a new website but i had to stop working on it due to rl problems which haven't been resolved yet
by W3RQ01
Tue May 30, 2023 17:12
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.31] [ethereal]
Replies: 421
Views: 163144

Re: [MOD] Ethereal NG [1.30] [ethereal]

@W3RQ1 - I just did a test using v7, v5, valleys and carpathian mapgens and Ethereal biomes all appear with their respective decorations and trees. Are you by any chance using the older v6 mapgen, or unticked the decorations ? everything is set as you'd get from a fresh release. I think ethereal do...
by W3RQ01
Tue May 30, 2023 11:06
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.31] [ethereal]
Replies: 421
Views: 163144

Re: [MOD] Ethereal NG [1.30] [ethereal]

I have no idea what happened but all the ethereal biomes do not have trees and all of its decorations.
I'm using latest commit and ebiomes mod.
Anyone knows why?
by W3RQ01
Mon May 01, 2023 08:59
Forum: Problems
Topic: FPS maxing at only 120
Replies: 7
Views: 1435

Re: FPS maxing at only 120

ottobunnycoder wrote:
Sat Apr 29, 2023 15:30
Also, my CPU is an i7-3770s and my GPU is an NVIDIA GT 640M. Just thought that this may help. Also, I am getting like 90º C GPU temps when I play lol
From the gpu i understand you are on a laptop and judging the specs you told us i don't think you'll be able to achieve more
by W3RQ01
Sat Mar 25, 2023 19:00
Forum: WIP Mods
Topic: [Mod] SovietTest [soviet]
Replies: 56
Views: 7700

Re: [Mod] SovietTest [soviet]

you couldn't have chosen a worse time to post this man.
by W3RQ01
Sat Mar 04, 2023 14:43
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2306
Views: 496732

Re: [Mod] Advanced Trains [advtrains] [2.4.1]

Is there a beginner guide to using the trains? I just want to play with them in sp but everytime I try to look through all the mods and supplements, etc., I'm a bit confused. What is the basic set of mods I need to set up some 1800s style trains on sp? Like what would you tell a kid to download and...
by W3RQ01
Mon Feb 06, 2023 08:35
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2306
Views: 496732

Re: [Mod] Advanced Trains [advtrains] [2.4.1]

. Myself and W3RQ01 are the principal members of supplemental. Supplemental mostly maintains train mods especially MBB's originals, but some others like _platforms as well. Sometimes supplemental mirrors repositories to make them easier to find, sometimes it rehosts forks like the maintained forks ...
by W3RQ01
Sun Feb 05, 2023 19:24
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2306
Views: 496732

Re: Advtrains Supplemental groupchat

Hi everyone, During this period nothing of really noticeable happened apart for some mirror additions (e.g. britsignals). I have the intention ti make a groupchat on Matrix using element client (not sure if you can joint with another client), what do you think? Isn't there an IRC channel already? A...
by W3RQ01
Sun Feb 05, 2023 18:54
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2306
Views: 496732

Advtrains Supplemental groupchat

Hi everyone,
During this period nothing of really noticeable happened apart for some mirror additions (e.g. britsignals).
I have the intention ti make a groupchat on Matrix using element client (not sure if you can joint with another client), what do you think?
by W3RQ01
Sun Feb 05, 2023 18:54
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2306
Views: 496732

Advtrains Supplemental groupchat

Hi everyone,
During this period nothing of really noticeable happened apart for some mirror additions (e.g. britsignals).
I have the intention ti make a groupchat on Matrix using element client (not sure if you can joint with another client), what do you think?
by W3RQ01
Thu Jan 19, 2023 06:34
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2306
Views: 496732

Re: Some news and opinion needed

Question I have privately added a customizable stripe to the japanese train of basic_trains; i sent the patch to orwell with all my work as i am not currently able to send it to the mailing list. What do you think? The livery system looks nice. By the way, why could you not send the patch to the ma...
by W3RQ01
Wed Jan 18, 2023 18:00
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2306
Views: 496732

Some news and opinion needed

Hi everyone, Advtrains Supplemental I am (again) proud to announce that Advtrains Supplemental organisation released the NY Subway (maintainer roles still missing) and the Freight Train on ContentDB! Both have received some improvements that have already been merged into master (like the new floor a...
by W3RQ01
Tue Jan 17, 2023 15:22
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2306
Views: 496732

advtrains wiki

why newsletters have been deleted? --Edit-- Just found out. I'd suggest to not assign "traitor" to 56i as otherwise we are doing acts of bullism, he may have deserved it but we won't stoop to his level will we? Just remove the interested piece and that's it. I'd like to restore the actual ...
by W3RQ01
Mon Jan 16, 2023 17:31
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2306
Views: 496732

Re: [Mod] Advanced Trains [advtrains] [2.4.1]

Blockhead wrote:
Mon Jan 16, 2023 17:28
W3RQ01 wrote:
Mon Jan 16, 2023 17:12
Am I the only one that has that problem?
Nope
ah ok i was starting to be worried about it.

Also Blockhead, you can publish orient express train on contentdb if you want, i won't make big code changes in the future and i consider it to be enough refined to be presentable
by W3RQ01
Mon Jan 16, 2023 17:12
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2306
Views: 496732

Re: [Mod] Advanced Trains [advtrains] [2.4.1]

The wiki is not working for me, it says: "Permission Denied
Sorry, you don't have enough rights to continue."

Am I the only one that has that problem?
by W3RQ01
Sun Jan 15, 2023 19:48
Forum: Servers
Topic: [Server] LinuxForks (Lots of trains)
Replies: 493
Views: 92912

Re: [Server] LinuxForks (Lots of trains)

56independent: listen up kiddo. I never offended you nor your server mainly because i have also self-controle problems too but you have exaggerated. In every sense and topic. LEAVE THIS THREAD, WE HAVE ENOUGH OF YOU. GO AWAY. PLEASE. Nobody will pay you, you contribute to a public repo. Your contrib...
by W3RQ01
Thu Jan 12, 2023 15:20
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2306
Views: 496732

Re: [Mod] Advanced Trains [advtrains] [2.4.1]

Has anyone seen this train? I first spotted this "CS 810" train on train table server on 2023-01-06. It has a 3D-animated model, horn sampled from I think a DCC decoder pack but no attachment offset patch data. Is it a train table exclusive? I searched high and low but couldn't find it pu...
by W3RQ01
Tue Jan 10, 2023 18:41
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2306
Views: 496732

Re: Re: London Underground subway

[*] Only the locomotive can be painted. Added the wagon [*] The small area above the external display is (awkwardly) not painted. (See attachment) I did not add that area on purpose since it's darker than the original red. I'd like to find a way to still make it darker than the rest. The visual lin...
by W3RQ01
Tue Jan 10, 2023 11:14
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2306
Views: 496732

Hi everyone, I announce that the london underground train has been moved to advtrains_supplemental! This mod was originally made by Mainote but sice the author is no longer active, it has been moved to a better place. I have made a branch called "clf" that stands for "Custom Livery Fe...
by W3RQ01
Tue Jan 10, 2023 11:09
Forum: Texture Packs
Topic: PixelPerfection - By XSSheep
Replies: 40
Views: 53024

Re: PixelPerfection - By XSSheep

Is this texture pack still maintained?
If yes, is it possible to add support for ethereal mod?
by W3RQ01
Mon Jan 09, 2023 18:21
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2306
Views: 496732

Re: [Mod] Advanced Trains [advtrains] [2.4.1]

Blockhead wrote:
Mon Jan 09, 2023 16:09
Prototype advtrains "don't walk on tracks" sign, what do you all think? Always a greater fool, right?
Nice. Are you going to integrate it on trainblocks?
by W3RQ01
Fri Jan 06, 2023 22:00
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2306
Views: 496732

Re: [Mod] Advanced Trains [advtrains] [2.4.1]

As part of my work on the new-ks branch, I changed some formspecs used in Advtrains and would like some feedback on this. 2023-01-06-14-30-05.png This is the formspec for choosing the aspect from speed signals. Note that I removed the "distant aspect" option, as I already implemented dist...
by W3RQ01
Tue Jan 03, 2023 15:23
Forum: Modding Discussion
Topic: Flying machines
Replies: 32
Views: 5200

Re: Flying machines

Why not taking a break and implement the somemoretrains modpack?