Search found 156 matches
- Wed May 31, 2023 20:02
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.31] [ethereal]
- Replies: 421
- Views: 163144
Re: [MOD] Ethereal NG [1.30] [ethereal]
thanks mate, now everything works fine
- Wed May 31, 2023 14:02
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.31] [ethereal]
- Replies: 421
- Views: 163144
Re: [MOD] Ethereal NG [1.30] [ethereal]
ok thanks, i'll let you know what happensTenPlus1 wrote: ↑Wed May 31, 2023 06:32This line in extra biomes mod seems to be the culprit:
https://github.com/CowboyLva/ebiomes/bl ... .lua#L1154
- Wed May 31, 2023 11:08
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2306
- Views: 496732
- Tue May 30, 2023 17:12
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.31] [ethereal]
- Replies: 421
- Views: 163144
Re: [MOD] Ethereal NG [1.30] [ethereal]
@W3RQ1 - I just did a test using v7, v5, valleys and carpathian mapgens and Ethereal biomes all appear with their respective decorations and trees. Are you by any chance using the older v6 mapgen, or unticked the decorations ? everything is set as you'd get from a fresh release. I think ethereal do...
- Tue May 30, 2023 11:06
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.31] [ethereal]
- Replies: 421
- Views: 163144
Re: [MOD] Ethereal NG [1.30] [ethereal]
I have no idea what happened but all the ethereal biomes do not have trees and all of its decorations.
I'm using latest commit and ebiomes mod.
Anyone knows why?
I'm using latest commit and ebiomes mod.
Anyone knows why?
- Mon May 01, 2023 08:59
- Forum: Problems
- Topic: FPS maxing at only 120
- Replies: 7
- Views: 1435
Re: FPS maxing at only 120
From the gpu i understand you are on a laptop and judging the specs you told us i don't think you'll be able to achieve moreottobunnycoder wrote: ↑Sat Apr 29, 2023 15:30Also, my CPU is an i7-3770s and my GPU is an NVIDIA GT 640M. Just thought that this may help. Also, I am getting like 90º C GPU temps when I play lol
- Sat Mar 25, 2023 19:00
- Forum: WIP Mods
- Topic: [Mod] SovietTest [soviet]
- Replies: 56
- Views: 7700
Re: [Mod] SovietTest [soviet]
you couldn't have chosen a worse time to post this man.
- Sat Mar 04, 2023 14:43
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2306
- Views: 496732
Re: [Mod] Advanced Trains [advtrains] [2.4.1]
Is there a beginner guide to using the trains? I just want to play with them in sp but everytime I try to look through all the mods and supplements, etc., I'm a bit confused. What is the basic set of mods I need to set up some 1800s style trains on sp? Like what would you tell a kid to download and...
- Mon Feb 06, 2023 08:35
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2306
- Views: 496732
Re: [Mod] Advanced Trains [advtrains] [2.4.1]
. Myself and W3RQ01 are the principal members of supplemental. Supplemental mostly maintains train mods especially MBB's originals, but some others like _platforms as well. Sometimes supplemental mirrors repositories to make them easier to find, sometimes it rehosts forks like the maintained forks ...
- Sun Feb 05, 2023 19:24
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2306
- Views: 496732
Re: Advtrains Supplemental groupchat
Hi everyone, During this period nothing of really noticeable happened apart for some mirror additions (e.g. britsignals). I have the intention ti make a groupchat on Matrix using element client (not sure if you can joint with another client), what do you think? Isn't there an IRC channel already? A...
- Sun Feb 05, 2023 18:54
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2306
- Views: 496732
Advtrains Supplemental groupchat
Hi everyone,
During this period nothing of really noticeable happened apart for some mirror additions (e.g. britsignals).
I have the intention ti make a groupchat on Matrix using element client (not sure if you can joint with another client), what do you think?
During this period nothing of really noticeable happened apart for some mirror additions (e.g. britsignals).
I have the intention ti make a groupchat on Matrix using element client (not sure if you can joint with another client), what do you think?
- Sun Feb 05, 2023 18:54
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2306
- Views: 496732
Advtrains Supplemental groupchat
Hi everyone,
During this period nothing of really noticeable happened apart for some mirror additions (e.g. britsignals).
I have the intention ti make a groupchat on Matrix using element client (not sure if you can joint with another client), what do you think?
During this period nothing of really noticeable happened apart for some mirror additions (e.g. britsignals).
I have the intention ti make a groupchat on Matrix using element client (not sure if you can joint with another client), what do you think?
- Thu Jan 19, 2023 06:34
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2306
- Views: 496732
Re: Some news and opinion needed
Question I have privately added a customizable stripe to the japanese train of basic_trains; i sent the patch to orwell with all my work as i am not currently able to send it to the mailing list. What do you think? The livery system looks nice. By the way, why could you not send the patch to the ma...
- Wed Jan 18, 2023 18:00
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2306
- Views: 496732
Some news and opinion needed
Hi everyone, Advtrains Supplemental I am (again) proud to announce that Advtrains Supplemental organisation released the NY Subway (maintainer roles still missing) and the Freight Train on ContentDB! Both have received some improvements that have already been merged into master (like the new floor a...
- Tue Jan 17, 2023 15:22
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2306
- Views: 496732
advtrains wiki
why newsletters have been deleted? --Edit-- Just found out. I'd suggest to not assign "traitor" to 56i as otherwise we are doing acts of bullism, he may have deserved it but we won't stoop to his level will we? Just remove the interested piece and that's it. I'd like to restore the actual ...
- Mon Jan 16, 2023 17:31
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2306
- Views: 496732
Re: [Mod] Advanced Trains [advtrains] [2.4.1]
ah ok i was starting to be worried about it.
Also Blockhead, you can publish orient express train on contentdb if you want, i won't make big code changes in the future and i consider it to be enough refined to be presentable
- Mon Jan 16, 2023 17:12
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2306
- Views: 496732
Re: [Mod] Advanced Trains [advtrains] [2.4.1]
The wiki is not working for me, it says: "Permission Denied
Sorry, you don't have enough rights to continue."
Am I the only one that has that problem?
Sorry, you don't have enough rights to continue."
Am I the only one that has that problem?
- Sun Jan 15, 2023 19:48
- Forum: Servers
- Topic: [Server] LinuxForks (Lots of trains)
- Replies: 493
- Views: 92912
Re: [Server] LinuxForks (Lots of trains)
56independent: listen up kiddo. I never offended you nor your server mainly because i have also self-controle problems too but you have exaggerated. In every sense and topic. LEAVE THIS THREAD, WE HAVE ENOUGH OF YOU. GO AWAY. PLEASE. Nobody will pay you, you contribute to a public repo. Your contrib...
- Thu Jan 12, 2023 15:20
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2306
- Views: 496732
Re: [Mod] Advanced Trains [advtrains] [2.4.1]
Has anyone seen this train? I first spotted this "CS 810" train on train table server on 2023-01-06. It has a 3D-animated model, horn sampled from I think a DCC decoder pack but no attachment offset patch data. Is it a train table exclusive? I searched high and low but couldn't find it pu...
- Tue Jan 10, 2023 18:41
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2306
- Views: 496732
Re: Re: London Underground subway
[*] Only the locomotive can be painted. Added the wagon [*] The small area above the external display is (awkwardly) not painted. (See attachment) I did not add that area on purpose since it's darker than the original red. I'd like to find a way to still make it darker than the rest. The visual lin...
- Tue Jan 10, 2023 11:14
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2306
- Views: 496732
- Tue Jan 10, 2023 11:09
- Forum: Texture Packs
- Topic: PixelPerfection - By XSSheep
- Replies: 40
- Views: 53024
Re: PixelPerfection - By XSSheep
Is this texture pack still maintained?
If yes, is it possible to add support for ethereal mod?
If yes, is it possible to add support for ethereal mod?
- Mon Jan 09, 2023 18:21
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2306
- Views: 496732
- Fri Jan 06, 2023 22:00
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2306
- Views: 496732
Re: [Mod] Advanced Trains [advtrains] [2.4.1]
As part of my work on the new-ks branch, I changed some formspecs used in Advtrains and would like some feedback on this. 2023-01-06-14-30-05.png This is the formspec for choosing the aspect from speed signals. Note that I removed the "distant aspect" option, as I already implemented dist...
- Tue Jan 03, 2023 15:23
- Forum: Modding Discussion
- Topic: Flying machines
- Replies: 32
- Views: 5200
Re: Flying machines
Why not taking a break and implement the somemoretrains modpack?