Search found 127 matches
- Thu Apr 13, 2023 13:41
- Forum: News
- Topic: Minetest 5.7.0
- Replies: 34
- Views: 7724
Re: Minetest 5.7.0
Since the new version Antialiasing (AA) does not work anymore for me. The ingame Antialiasing does not work and also my RTX Super 2060 is not able to activate the effect. No Problem with old Minetest game version.
- Wed Mar 08, 2023 07:54
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 824
- Views: 332266
Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
There is still the ugly problem with water is not correctly portrayed under nodes, when waves are activated:
Please inform the devs about this issue.
Please inform the devs about this issue.
- Fri Mar 03, 2023 07:13
- Forum: WIP Mods
- Topic: [Mod] Native Villages [nativevillages][v0.5]
- Replies: 29
- Views: 7766
Re: [Mod] Native Villages [nativevillages][v0.5]
I have tested it, it works well!
Do you want to release the mod yourself on contentDB? If you want, I will mention the mod in the description of Native Villages and link it.
Otherwise I can integrate it in Native Villages itself. Your choice.
Do you want to release the mod yourself on contentDB? If you want, I will mention the mod in the description of Native Villages and link it.
Otherwise I can integrate it in Native Villages itself. Your choice.
- Wed Mar 01, 2023 07:07
- Forum: WIP Mods
- Topic: [Mod] Native Villages [nativevillages][v0.5]
- Replies: 29
- Views: 7766
Re: [Mod] Native Villages [nativevillages][v0.5]
I will look at it later, but when opening the init.lua, I noticed a buuuuug! {name = "default:obsidian_shardr", chance = 1, count = 2}, ;)
- Mon Feb 27, 2023 21:03
- Forum: WIP Mods
- Topic: [Mod] Native Villages [nativevillages][v0.5]
- Replies: 29
- Views: 7766
Re: [Mod] Native Villages [nativevillages][v0.5]
I have updated the mod. Now chests in native houses can be chopped with an axe(Stone is minimum) and random drops are available. I also reduced the explosion radius of exploding toads. They should be an alternative to creeper, but I think lesser damage is better, to prevent too much damage on the en...
- Mon Feb 27, 2023 12:53
- Forum: WIP Mods
- Topic: [Mod] Native Villages [nativevillages][v0.5]
- Replies: 29
- Views: 7766
Re: [Mod] Native Villages [nativevillages][v0.5]
And here comes the Windows problem again :/ I cannot manually edit the schematics, becuause I cannto convert them, without damaging the files. On a Windows system there is a problem converting .mts to .lua and backwards. All files converted on a Windows system create errors and cannot be used ingame...
- Mon Feb 27, 2023 10:32
- Forum: WIP Mods
- Topic: [Mod] Native Villages [nativevillages][v0.5]
- Replies: 29
- Views: 7766
Re: [Mod] Native Villages [nativevillages][v0.5]
Sadly, it doesent work with the survietest code. The chests work when placed with the loot spawner manually, but if they are part of a schematic, the spawning houses again only contain empty chests like before. It seems to be a Minetest engine problem. The content of chests is not stored, if transfo...
- Sun Feb 26, 2023 20:19
- Forum: WIP Mods
- Topic: [Mod] Native Villages [nativevillages][v0.5]
- Replies: 29
- Views: 7766
Re: [Mod] Native Villages [nativevillages][v0.5]
Thanks for the hint Duckgo!
I will deal with that problem next week. It looks like I will have to replace the chests in the houses with new ones, so I have to update my schematics. This will take some time.
I will deal with that problem next week. It looks like I will have to replace the chests in the houses with new ones, so I have to update my schematics. This will take some time.
- Sat Feb 18, 2023 12:27
- Forum: WIP Mods
- Topic: [Mod] Wilhelmines Animal World [animalworld]
- Replies: 68
- Views: 15600
Re: [Mod] Wilhelmines Animal World [animalworld]
Kinda weird feature... Can't you make them die more diversely??? Like replace the death animation with something that makes sense, for example they can lay down or turn into some smoke particles or maybe they can die like Tenplus1's mobs cows ??? You can make a mobs mod yourself for Minetest, if yo...
- Fri Feb 17, 2023 19:34
- Forum: WIP Mods
- Topic: [Mod] Wilhelmines Animal World [animalworld]
- Replies: 68
- Views: 15600
Re: [Mod] Wilhelmines Animal World [animalworld]
Meanwhile, I've found another glitch which is universal. When you kill a mob, it rotates (360°) then disappears. It is a common glitch for your all mods. Nssm mobs die normally. And dragons too. Thats not a glitch, thats a feature of mobs redo, called death animation. Otherwise they would just disa...
- Fri Feb 17, 2023 17:49
- Forum: WIP Mods
- Topic: [Mod] Wilhelmines Animal World [animalworld]
- Replies: 68
- Views: 15600
Re: [Mod] Wilhelmines Animal World [animalworld]
It would be better, if you deactivate the mods one by one on this map, until the bug does not appear again. Then you can know, what mod is causing the problem.Dead monkey 404 wrote: ↑Fri Feb 17, 2023 11:53Or maybe I'll send you the world... ( Notice, I have a lots of mods loaded)
- Fri Feb 17, 2023 08:16
- Forum: WIP Mods
- Topic: [Mod] Wilhelmines Animal World [animalworld]
- Replies: 68
- Views: 15600
Re: [Mod] Wilhelmines Animal World [animalworld]
Okay, that is weird. I have tested it with V6 and the bug did not appear, also Apercys shader does not replicate the bug on my system. Here you can also see, what the normal dolphin texture should look like: https://i.ibb.co/n7Ly561/dolphintexture.png Maybe it is something technical I would suspect....
- Thu Feb 16, 2023 07:30
- Forum: WIP Mods
- Topic: [Mod] Wilhelmines Animal World [animalworld]
- Replies: 68
- Views: 15600
Re: [Mod] Wilhelmines Animal World [animalworld]
I've just seen a very weird bug in which the whales and dolphins grew very huge _forgive my English_ Check attachment Are you using the newest Version of the mods (Marinara Mobs + Animal World) from content DB? There is a weird thing I see in your inventory: You are selecting a beluga whale from An...
- Tue Feb 14, 2023 09:17
- Forum: Modding Discussion
- Topic: Mods People and Native Villages Sounds
- Replies: 0
- Views: 509
Mods People and Native Villages Sounds
There had been two responses by people who did not like the sounds of my NPCs in the mods People and Native Villages. Before I change something in the mods, I will make a poll here, to see what most people think. Please think about that muting NPCs, will make aggressive NPCs unhearable and they can ...
- Tue Jan 31, 2023 21:06
- Forum: WIP Mods
- Topic: [Mod] Wilhelmines Animal World [animalworld]
- Replies: 68
- Views: 15600
Re: [Mod] Wilhelmines Animal World [animalworld]
Here they are:
The sounds are licensed under Creative Commons License from the Sumatran Organ Utan Society:
https://www.youtube.com/@SOSorangutans/featured
https://www.orangutans-sos.org/learn/schools-resources/
The sounds are licensed under Creative Commons License from the Sumatran Organ Utan Society:
https://www.youtube.com/@SOSorangutans/featured
https://www.orangutans-sos.org/learn/schools-resources/
- Mon Jan 30, 2023 07:23
- Forum: WIP Mods
- Topic: [Mod] Guilds [1.1] [guilds]
- Replies: 13
- Views: 1923
Re: [Mod] Guilds [1.1] [guilds]
Can people from a guild share protected chests and building places? It would also be nice, if players in a guild would be safe from friendly fire.
- Sun Jan 29, 2023 20:06
- Forum: WIP Mods
- Topic: [Mod] Wilhelmines Living Floatlands [livingfloatlands]
- Replies: 12
- Views: 2194
- Sun Jan 29, 2023 11:25
- Forum: General Discussion
- Topic: Honest feedback from a newcomer
- Replies: 29
- Views: 4445
Re: Honest feedback from a newcomer
2. It is incredibly difficult to make decent mobs. Not only do you have to make a complex 3d model, but you also have to texture it and animate it, which is way more effort than adding a few nodes or structures. After this you have to code specific behaviour for the mob which may or may not be prov...
- Sat Jan 21, 2023 15:27
- Forum: Texture Packs
- Topic: Looking for Completionist Texture Packs?
- Replies: 2
- Views: 809
Re: Looking for Completionist Texture Packs?
You could ask the devs of your favourite texture packs to support a specific mod.
- Sat Jan 21, 2023 08:22
- Forum: WIP Mods
- Topic: [Mod] Wilhelmines Animal World [animalworld]
- Replies: 68
- Views: 15600
Re: [Mod] Wilhelmines Animal World [animalworld]
I appreciate your time to respond. Are we able to suggest mobs at all like a gorilla or orangutan that could be found in Jungle Biomes? It's okay if not, I just thought I'd say it when I could. It would be possible. The question is where. Gorillas are really big and need much space to move. The MTG...
- Fri Jan 20, 2023 21:09
- Forum: WIP Mods
- Topic: [Mod] Natural Biomes
- Replies: 52
- Views: 5535
Re: [Mod] Natural Biomes
Use the screwdriver to rotate placed nodes from param2 = 1 to param2 = 0. Use the replacer mod from Sokomine to inspect the param2 value of each placed node. Do this before using worldedit to generate the .mts schematic. Shad Thank you, I will try soon, but I am not using worldedit, but schemedit t...
- Fri Jan 20, 2023 20:57
- Forum: WIP Mods
- Topic: [Mod] Wilhelmines Animal World [animalworld]
- Replies: 68
- Views: 15600
Re: [Mod] Wilhelmines Animal World [animalworld]
This mod and also the most others of my mods that are containing aggressive mobs have now changed spawn criteria. Aggressive animals only spawn near grass, bushes and tree leaves. They don´t spawn directly on the ground blocks of the biomes. This was done to make it possible to clear an area from ve...
- Fri Jan 20, 2023 20:51
- Forum: WIP Mods
- Topic: [Mod] Wilhelmines Animal World [animalworld]
- Replies: 68
- Views: 15600
Re: [Mod] Wilhelmines Animal World [animalworld]
Thank you for the updates! Do you happen to have a mastodon or twitter where you post your updates and ideas for mods? I dont have any social media accounts (I am a bit old maybe lol) I have many ideas for mods and also many things I would like to integrate in the existing mods. There are also thin...
- Fri Jan 20, 2023 20:47
- Forum: WIP Mods
- Topic: [Mod] Natural Biomes
- Replies: 52
- Views: 5535
Re: [Mod] Natural Biomes
This mod has now its own doors and trapdoors for all types of wood: https://i.ibb.co/6BV47zX/doors1.png https://i.ibb.co/LJGH4Sj/doors2.png The Wet Savanna biome has now changed humidity and heat values, that are more realistic. This makes the biome appear more near jungles. New shapes of acacia tre...
- Sat Jan 07, 2023 12:34
- Forum: Problems
- Topic: Cannot upload Texture Pack to Content DB
- Replies: 2
- Views: 383
Re: Cannot upload Texture Pack to Content DB
Thank you Rubenwardy!