Search found 51 matches

by hex
Tue Feb 23, 2021 10:11
Forum: Problems
Topic: crash - String too long for serializeString
Replies: 6
Views: 110

Re: crash - String too long for serializeString

Never mind that a client has no business sending meta in the first place, but does the server just blindly believe whatever the client stuffs in there? How does this work?
by hex
Tue Feb 23, 2021 10:04
Forum: News
Topic: Minetest 5.4.0 release candidate 1
Replies: 50
Views: 5448

Re: Minetest 5.4.0 release candidate 1

Huh, blending works for me. https://forum.minetest.net/download/file.php?mode=view&id=23994 There was a time around 0.4 when it did behave oddly but I recently enabled it again and it works, I thought you guys fixed something. Note that I do my best to keep my model scenes clean and free of any ...
by hex
Sun Feb 21, 2021 09:05
Forum: News
Topic: Minetest 5.4.0 release candidate 1
Replies: 50
Views: 5448

Re: Minetest 5.4.0 release candidate 1

AiTechEye wrote:
Mon Feb 08, 2021 22:11
seems like set_animation's blend is messing up models

like the earlier posted image all wierd meshes became fixed when i set blend to 0/nil

using win10 64


Image
I cannot reproduce this.
by hex
Sat Feb 20, 2021 16:09
Forum: Problems
Topic: Pollution in the Chinese translation on Weblate
Replies: 8
Views: 270

Re: Pollution in the Chinese translation on Weblate

cathaya7d4 wrote:
Fri Feb 19, 2021 05:42
Even machine translation could not turn "Julia set" into "human body art".
Why, that sounds exactly like something that machine translation would do.
by hex
Sat Jan 30, 2021 00:01
Forum: WIP Mods
Topic: [mod] There shall be light ! lagfree in air and water [lightup]
Replies: 14
Views: 1045

Re: [mod] There shall be light ! lagfree in air and water [lightup]

I did something like this before using a Bresenham walk, not a raycast, but I forgot the reason. Could entities possibly interfere with the raycast?
by hex
Mon Jan 18, 2021 17:56
Forum: General Discussion
Topic: Strange yellow square... [resolved]
Replies: 5
Views: 269

Re: Strange yellow square...

It's snake poison from water_life. You need the "antiserum" which you make from three snakes.
by hex
Mon Jan 18, 2021 13:14
Forum: General Discussion
Topic: Minetest and Wikipedia
Replies: 21
Views: 959

Re: Minetest and Wikipedia

The one thing that doesn't add up is how a whole lot of obscure programs and libraries do get to have articles. Being mentioned in the news as the sole condition is a bit of a joke.

But then again, look at the profile of the guy who actually made the deletion happen. I'll leave it at that.
by hex
Fri Jan 15, 2021 06:38
Forum: General Discussion
Topic: Minetest and Wikipedia
Replies: 21
Views: 959

Re: Minetest and Wikipedia

English Wikipedia has been captured by marketing and PR firms, I hope you realize that by now. It's not a conspiracy, paid editors openly brag and gloat about how they're now the ones in charge: https://www.businessinsider.com.au/wikipedia-marketing-2013-1 https://www.legalmorning.com/the-reason-i-n...
by hex
Wed Jan 06, 2021 16:45
Forum: General Discussion
Topic: How to make a game that loads a prebuilt map with each created world?
Replies: 17
Views: 642

Re: How to make a game that loads a prebuilt map with each created world?

Wasn't there a thing that worked in reverse, allowing you to bundle the game in the world folder?
by hex
Wed Jan 06, 2021 16:37
Forum: General Discussion
Topic: Why are there so few funny Minetest videos?
Replies: 6
Views: 302

Re: Why are there so few funny Minetest videos?

You don't just go out and make a funny video, you make one because something funny happened.
Few funny things happen in minetest and some people around here are really uptight. Small wonder there's nothing fun happening.
by hex
Tue Jan 05, 2021 16:14
Forum: General Discussion
Topic: How to make a game that loads a prebuilt map with each created world?
Replies: 17
Views: 642

Re: How to make a game that loads a prebuilt map with each created world?

Try writing to the map DB *after* all mods are loaded, and it should be fine.
by hex
Sun Jan 03, 2021 12:15
Forum: WIP Mods
Topic: [Mod] p2p: player-to-player right click events
Replies: 7
Views: 537

Re: [Mod] p2p: player-to-player right click events

Yes, it would be a better idea to just get that merged.
by hex
Sun Jan 03, 2021 11:59
Forum: Feature Discussion
Topic: JavaScript for moddding
Replies: 68
Views: 4123

Re: JavaScript for moddding

Funny of you to call lua schizophrenic while championing a meme language like JS and being triggered over iterators. (not that ipairs makes any sense, you should always 'for i=1, #t do' because ipairs generates garbage) Lua (5.1) is a very well designed language, a description of its entire grammar ...
by hex
Sat Jan 02, 2021 19:50
Forum: WIP Mods
Topic: [Mod] p2p: player-to-player right click events
Replies: 7
Views: 537

Re: [Mod] p2p: player-to-player right click events

Well, it's a raycast. Might not be ideal due to lag, and won't be quite right in third person, but it's something.
Trouble related: https://github.com/minetest/minetest/issues/10725
by hex
Sat Jan 02, 2021 19:41
Forum: Feature Discussion
Topic: object:get_id() and get_object_by_id()
Replies: 8
Views: 301

Re: object:get_id() and get_object_by_id()

workaround: create a whole shadow entity system with its own persistent UIDs, object management, and serialization =]
by hex
Wed Dec 30, 2020 11:13
Forum: WIP Mods
Topic: [MOD] Samantha (My Best Gurlz Friend) (alpha 3)
Replies: 36
Views: 2956

Re: [MOD] Samantha (My Best Gurlz Friend) (alpha 2)

It's been half a year since the last commit and all the mod does is show an icon, when can we expect to see some progress?
by hex
Tue Dec 29, 2020 17:54
Forum: WIP Games
Topic: [Game] Exile 0.2.2
Replies: 88
Views: 6665

Re: [Game] Exile 0.2.1

Have a thing, you earned it.
Image
(You may re-use and re-license it however you want.)
by hex
Tue Dec 29, 2020 11:35
Forum: Feature Discussion
Topic: Use SuperTuxKart's Irrlicht fork for Minetest?
Replies: 35
Views: 1431

Re: Use SuperTuxKart's Irrlicht fork for Minetest?

Colored smileys have no place in an international text encoding standard. They were a private, proprietary thing made by some Japanese mobile phone company, then adopted by Apple, Google, et al on their own phones, and then finally hamfisted into Unicode. Still, nobody took this seriously at all for...
by hex
Tue Dec 29, 2020 09:02
Forum: Feature Discussion
Topic: Use SuperTuxKart's Irrlicht fork for Minetest?
Replies: 35
Views: 1431

Re: Use SuperTuxKart's Irrlicht fork for Minetest?

PolySaken wrote:
Tue Dec 29, 2020 08:00
also emojis come from japan
BRB, moving to Japan so that everything I make instantly becomes good and nobody is allowed to say anything bad about it.
by hex
Tue Dec 29, 2020 05:53
Forum: Feature Discussion
Topic: Use SuperTuxKart's Irrlicht fork for Minetest?
Replies: 35
Views: 1431

Re: Use SuperTuxKart's Irrlicht fork for Minetest?

Worldblender wrote:
Sun Dec 27, 2020 00:22
Add emoji support
Just because some phone carriers bribed or blackmailed the Unicode people to include their smiley cancer into a text encoding doesn't mean anyone should actually support it.
by hex
Sat Dec 26, 2020 00:17
Forum: Feature Discussion
Topic: Use SuperTuxKart's Irrlicht fork for Minetest?
Replies: 35
Views: 1431

Re: Use SuperTuxKart's Irrlicht fork for Minetest?

Wow, look at all those features Minetest doesn't need!
by hex
Mon Dec 21, 2020 04:01
Forum: General Discussion
Topic: Minetest is not and likely never will be a game engine
Replies: 48
Views: 1952

Re: Minetest is not and likely never will be a game engine

But... the only thing that changed was that minetest_game is no longer being updated, and new features (ought to) serve everyone's needs. There are in fact several MC clones being made now. Like the only thing that changed is that if you want to port a Minecraft feature and need engine support for i...
by hex
Sun Dec 20, 2020 01:16
Forum: General Discussion
Topic: Minetest is not and likely never will be a game engine
Replies: 48
Views: 1952

Re: Minetest is not and likely never will be a game engine

Please understand that patching minetest_game with mods was a dead end, and the whole driving force behind mods was that the base game was rubbish. The whole point is that you don't have to do that any more, you can make a better game instead of attempting to salvage a bad one. The only people who a...
by hex
Sun Dec 20, 2020 01:02
Forum: General Discussion
Topic: Background music mod
Replies: 10
Views: 456

Re: Background music mod

Only OGG Vorbis audio files are supported, and all audio is preloaded to RAM at the moment. I remember seeing a background music mod for minetest_game somewhere around here but it worked within those limitations. Streaming long audio files instead of decoding them whole has been discussed but isn't ...
by hex
Sun Dec 20, 2020 00:38
Forum: General Discussion
Topic: Minetest Discord
Replies: 25
Views: 875

Re: Minetest Discord

As you can see, Discord offers numerous features that IRC lacks, such as high school drama.