Search found 87 matches
- Wed Dec 20, 2023 14:57
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11112
- Views: 2063704
Re: Post your screenshots!
How did you get such a high render distance? What's FPS like? Block generate and send distance are at 32 (512 nodes), batching (client_mesh_chunk) at 4. FPS is fine but this is a new PC. Due to bugs in block management, I currently do not limit the amount of blocks loaded. Of course, the mapgen its...
- Sat Dec 02, 2023 19:55
- Forum: News
- Topic: 2023 Minetest GAME JAM (December 1st-21st) [Theme: "UNEXPECTED"] [$300] jam.minetest.net
- Replies: 51
- Views: 11823
Re: 2023 Minetest GAME JAM (December 1st-21st) [$300] jam.minetest.net
Huh. I was always under the impression that one would participate in a game jam simply for the fun of it. Many game jams don't even have prize money, and even the ones that do just provide it as an incentive to spark a bit more competition between people so they produce better games. Not having any...
- Fri Dec 01, 2023 16:45
- Forum: News
- Topic: 2023 Minetest GAME JAM (December 1st-21st) [Theme: "UNEXPECTED"] [$300] jam.minetest.net
- Replies: 51
- Views: 11823
Re: 2023 Minetest GAME JAM (December 1st-21st) [$300] jam.minetest.net
Wow. Have you ever thought about... being considerate? At all? The prize money isn't all that much, but it all comes from donations from people who just like Minetest. It's not like they can force people to donate more. And "kids' compo?" Really? What did I say there that's so insulting? ...
- Fri Dec 01, 2023 16:31
- Forum: General Discussion
- Topic: IS THIS REALLY the maximum amount of way you can go in MT?
- Replies: 15
- Views: 3013
Re: IS THIS REALLY the maximum amount of way you can go in MT?
16,777,21.6 is 2^24/10. Not sure why the division by ten, but otherwise that's the maximum value you can represent in 3 bytes. Not sure why that would be a limit The mantissa of single precision floating point numbers is 24-bit, past which you cannot represent every integer precisely. The division ...
- Fri Dec 01, 2023 14:04
- Forum: News
- Topic: 2023 Minetest GAME JAM (December 1st-21st) [Theme: "UNEXPECTED"] [$300] jam.minetest.net
- Replies: 51
- Views: 11823
Re: 2023 Minetest GAME JAM (December 1st-21st) [$300] jam.minetest.net
You're disgusted that we are allowing people to use the tools available to them if the licensing clearly allows them to do so? Ludum Dare allows AI assets for the jam portion as well. I'm sorry you feel this way. There are currently no models available with weights derived entirely from public doma...
- Thu Nov 30, 2023 18:41
- Forum: News
- Topic: 2023 Minetest GAME JAM (December 1st-21st) [Theme: "UNEXPECTED"] [$300] jam.minetest.net
- Replies: 51
- Views: 11823
Re: 2023 Minetest GAME JAM (December 1st-21st) [$300] jam.minetest.net
Freely-licensed media from third-parties or AI is allowed if documented properly Freely-licensed media from [...] AI That is a very bold claim and also entirely incorrect, and will be incorrect even if corrupt or clueless judges end up botching the currently ongoing court cases. I'm quite disgusted...
- Tue Nov 28, 2023 10:44
- Forum: General Discussion
- Topic: Defragmenting the Minetest community
- Replies: 36
- Views: 8855
Re: Defragmenting the Minetest community
Should we perhaps even migrate to yet another service like Discourse? Discourse is garbage, it's just broken. Hijacks your browser hotkeys, messes with the DOM, depends on JS to even read, cannot be easily archived. Absolutely worthless and a textbook case of second system syndrome. I'm not sure ho...
- Sat Nov 25, 2023 19:04
- Forum: Problems
- Topic: Geometry Holes in Pitch-Black Darkness
- Replies: 4
- Views: 989
Re: Geometry Holes in Pitch-Black Darkness
These are T-junction cracks, I'm surprised nobody has pointed it out yet. The engine's greedy meshing fails to account for the fact that a vertex living on the line between two other vertices - but not connected to them - usually doesn't end up touching that line after a series of lossy transformati...
- Sat Nov 25, 2023 17:45
- Forum: Feature Discussion
- Topic: My experiment and suggestion for a chunk LOD system
- Replies: 17
- Views: 3333
Re: My experiment and suggestion for a chunk LOD system
You're describing essentially an octree. I've thought of LODs a lot as well so let me add what I know. First, textures currently mip out to basically a single color within the practical viewing range. (i currently consider 500 the new "okay" range) This means that beyond some point, you sh...
- Fri Nov 24, 2023 18:55
- Forum: Feature Discussion
- Topic: Ideas for an in-world mod editor
- Replies: 14
- Views: 2181
Re: Ideas for an in-world mod editor
You can do a shutdown with a reconnect button, there's a flag for this in request_shutdown.
- Fri Nov 24, 2023 14:52
- Forum: Feature Discussion
- Topic: Ideas for an in-world mod editor
- Replies: 14
- Views: 2181
Re: Ideas for an in-world mod editor
If you're doing things like realtime script reloading, it would also be useful to create proper error handlers for all the callbacks so that the server doesn't immediately die from loading in a buggy script, unless it encounters a type of assert that specifically tells it to croak. Also bear one thi...
- Fri Nov 24, 2023 14:09
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11112
- Views: 2063704
Re: Post your screenshots!
Some time ago I've implemented texture-based heightmaps using a stochastic texture sampling algorithm. Perhaps it is possible to use the algorithm to add high-frequency detail to the mapgen. https://forum.minetest.net/viewtopic.php?p=424261#p424261 https://github.com/HybridDog/texture_noise But why...
- Thu Nov 23, 2023 09:35
- Forum: Feature Discussion
- Topic: Idea: advertisements in ContentDB
- Replies: 20
- Views: 2802
Re: Idea: advertisements in ContentDB
Nobody can stop you unless you violate the GPL by not giving us the source, but who's going to use it unless it's better than original Minetest? Being identical and in sync with the master branch except for not having ads would mean it's impossible for it to not be better, similar to how any ad blo...
- Wed Nov 22, 2023 18:02
- Forum: Feature Discussion
- Topic: Idea: advertisements in ContentDB
- Replies: 20
- Views: 2802
Re: Idea: advertisements in ContentDB
I'm very curious to hear how would you stop me from making a fork that doesn't have the ads.
- Wed Nov 22, 2023 15:29
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11112
- Views: 2063704
Re: Post your screenshots!
current state of the mapgen
- Wed Nov 22, 2023 04:21
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11112
- Views: 2063704
Re: Post your screenshots!
Mapgen starting to look alright.
I made it compile as HLSL so that I could preview the map instantly without having to remake a world and explore it.
- Wed Nov 22, 2023 03:53
- Forum: General Discussion
- Topic: Poll: GUI API design
- Replies: 5
- Views: 1061
Re: Poll: GUI API design
I prefer rebuilding, basically keep the current system but make it binary with an API, not a parsed string. If you try to bundle a UI scene graph system with it, you'll just break people's existing ones.
- Mon Nov 20, 2023 06:46
- Forum: Modding Discussion
- Topic: infinte view distance simulated with skybox
- Replies: 9
- Views: 1750
Re: infinte view distance simulated with skybox
Regarding OP's question: I did this years ago, it worked but clients currently do not free old skybox textures and just leak them, so the client would eventually run out of RAM and crash. 1670240757009.jpg 1670240755028.jpg zxc.jpg I had an emulator of mgv7 set up, using noiseparams queried from the...
- Mon Nov 13, 2023 04:35
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11112
- Views: 2063704
- Sun Nov 12, 2023 15:36
- Forum: General Discussion
- Topic: How do we increase modder involvement in engine development?
- Replies: 25
- Views: 4448
Re: How do we increase modder involvement in engine development?
Make the engine easier to compile. This is the biggest reason people don't bother not only contributing but also testing. Compiling on Windows currently gives you the following options: - Join the Microsoft botnet and use MSVC - Use a third party package system like MSYS2 and be prepared that things...
- Sun Nov 12, 2023 06:19
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11112
- Views: 2063704
Re: Post your screenshots!
Readded the slab filter and vectorized the entire mapgen.
- Fri Nov 10, 2023 16:40
- Forum: General Discussion
- Topic: Minetest roadmap is kinda mid
- Replies: 15
- Views: 4091
Re: Minetest roadmap is kinda mid
SAO is a ServerActiveObject; aka "entity". Actually I meant CAO traffic; packets instructing the client how to render the entity. Those are the biggest bandwidth killer. Certain state changes trigger redundant re-sends of other state, which has nothing to do with the modder's skill, it's j...
- Thu Nov 09, 2023 20:06
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11112
- Views: 2063704
Re: Post your screenshots!
Day 3 of the mapgen from scratch; at the moment it resembles mgflat with added topsoil gradients.
- Wed Nov 08, 2023 07:26
- Forum: Modding Discussion
- Topic: Getting a VoxelManip's internal data buffer in FFI (memory hack, no engine modifications)
- Replies: 2
- Views: 587
Re: Getting a VoxelManip's internal data buffer in FFI (memory hack, no engine modifications)
Oh thanks, I missed that.
I was looking at what https://github.com/corsix/ffi-reflect does to walk GC memory, didn't occur to me to just check.the cast table.
I was looking at what https://github.com/corsix/ffi-reflect does to walk GC memory, didn't occur to me to just check.the cast table.
- Tue Nov 07, 2023 19:05
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11112
- Views: 2063704
Re: Post your screenshots!
Humble beginnings of a C mapgen.
It's utter garbage, but it's fast garbage.
It's utter garbage, but it's fast garbage.