Search found 28 matches

by NO11
Wed Feb 17, 2021 11:36
Forum: General Discussion
Topic: Mineclone2 Speedruns
Replies: 25
Views: 913

Re: Mineclone2 Speedruns

The goal is to kill the ender dragon. So you have to go into the nether to get blaze rods and ghast tears, so that you have 4 end crystals with which the ender dragon can spawn in the end. I would suggest that the Speedrun is won if you have the dragon egg in your inventory, because you often don't ...
by NO11
Mon Feb 15, 2021 08:28
Forum: Mod Releases
Topic: [Mod] Ingame Clocks and Timers [mtimer]
Replies: 33
Views: 2387

Re: [Mod] Ingame Clocks and Timers [mtimer]

ok thanks, i missed that, sorry.
by NO11
Sun Feb 14, 2021 21:40
Forum: Mod Releases
Topic: [Mod] Ingame Clocks and Timers [mtimer]
Replies: 33
Views: 2387

Re: [Mod] Ingame Clocks and Timers [mtimer]

Is it possible to use the settings made by one for other worlds? For example, I want the timer to always be yellow.
by NO11
Fri Feb 12, 2021 20:34
Forum: Mod Releases
Topic: [Mod] Ingame Clocks and Timers [mtimer]
Replies: 33
Views: 2387

Re: [Mod] Ingame Clocks and Timers [mtimer]

Thank you!
by NO11
Mon Feb 08, 2021 18:48
Forum: General Discussion
Topic: Mineclone2 Speedruns
Replies: 25
Views: 913

Re: Mineclone2 Speedruns

Sorry, but it is impossible to play through the Nether in 0.70 because you often just start to burn ( https://git.minetest.land/MineClone2/MineClone2/issues/968 ). I managed to get into the nether in 15 minutes today, but burned down. Can I also run speedrun in the current master version? That would...
by NO11
Fri Feb 05, 2021 15:36
Forum: General Discussion
Topic: Mineclone2 Speedruns
Replies: 25
Views: 913

Re: Mineclone2 Speedruns

I think this texture pack should be allowed too, can you add it above?
https://content.minetest.net/packages/eyekay/alt_tp/
by NO11
Fri Feb 05, 2021 10:20
Forum: General Discussion
Topic: Mineclone2 Speedruns
Replies: 25
Views: 913

Re: Mineclone2 Speedruns

@debiankaios, Does it matter which texture package you play with? Because I mixed myself an MC texture pack, is it allowed to play with it or to use the Mineclone2 texture converter? Xray functions could be seen on the video ... Which pack you use? If i approve it and accept it it's ok. On the main...
by NO11
Fri Feb 05, 2021 10:12
Forum: General Discussion
Topic: Mineclone2 Speedruns
Replies: 25
Views: 913

Re: Mineclone2 Speedruns

ywwv wrote:
Fri Feb 05, 2021 08:04
my speedrun is really fast. but i didnt hit record

i'll try to match it. its really fast though so this could take a while .
how long did it take you roughly?
by NO11
Thu Feb 04, 2021 22:47
Forum: General Discussion
Topic: Mineclone2 Speedruns
Replies: 25
Views: 913

Re: Mineclone2 Speedruns

@debiankaios, Does it matter which texture package you play with?
Because I mixed myself an MC texture pack, is it allowed to play with it or to use the Mineclone2 texture converter? Xray functions could be seen on the video ...
by NO11
Thu Feb 04, 2021 19:56
Forum: Mod Releases
Topic: [Mod] Ingame Clocks and Timers [mtimer]
Replies: 33
Views: 2387

Re: [Mod] Ingame Clocks and Timers [mtimer]

Thank you, now it works. Now only change "session duration" into "Timer" in the locale :)
by NO11
Thu Feb 04, 2021 19:02
Forum: General Discussion
Topic: Mineclone2 Speedruns
Replies: 25
Views: 913

Re: Mineclone2 Speedruns

Great topic, hi debiankaios :) I think Mineclone2 speedruns are still very exhausting, because you have to spawn the Ender dragon first, and for that you need 4 ghast tears. you also need a lot of ender eyes, because the portal room is so small. It is difficult to get fire rods, if so, then with a l...
by NO11
Thu Feb 04, 2021 18:42
Forum: Mod Releases
Topic: [Mod] Ingame Clocks and Timers [mtimer]
Replies: 33
Views: 2387

Re: [Mod] Ingame Clocks and Timers [mtimer]

Linuxdirk wrote:
Thu Feb 04, 2021 18:27
NO11 wrote:
Thu Feb 04, 2021 12:43
Why does the in-game timer always start at 6:15?
Because that is the default time of the world when you first create it.
Oh, wow, thanks for the quick reply. How do I get the timer to start at 00:00, that would be useful for a speedrun, for example (mineclone2)?
by NO11
Thu Feb 04, 2021 12:43
Forum: Mod Releases
Topic: [Mod] Ingame Clocks and Timers [mtimer]
Replies: 33
Views: 2387

Re: [Mod] Ingame Clocks and Timers [mtimer]

Hi, fantastic mod.
Why does the in-game timer always start at 6:15?
by NO11
Mon Feb 01, 2021 17:00
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2265
Views: 393046

Re: [Game] MineClone 2 [0.70.0]

You are playing Mineclone on top of Raspberry Pi OS? I would say RPi is not powerful enough, may be running only server (without GUI) could work, but running server + playing the game on the same device ... I don't know. The micro SD card is of course the slowest thing on a Raspberry Pi, but the ga...
by NO11
Sun Jan 31, 2021 23:35
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2265
Views: 393046

Re: [Game] MineClone 2 [0.70.0]

I have another question: I really enjoy playing Pvp with friends on a local (in 1 network) server, like "MC Manhut". But (I play on a raspi4 ..., the others on Win10) item drop is extremely delayed, chests cannot be opened, I'm killed, he loots my things, but I live on and can place whate...
by NO11
Fri Jan 29, 2021 20:17
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2265
Views: 393046

Re: [Game] MineClone 2 [0.70.0]

I have another question: I really enjoy playing Pvp with friends on a local (in 1 network) server, like "MC Manhut". But (I play on a raspi4 ..., the others on Win10) item drop is extremely delayed, chests cannot be opened, I'm killed, he loots my things, but I live on and can place whatev...
by NO11
Fri Jan 29, 2021 20:08
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2265
Views: 393046

Re: [Game] MineClone 2 [0.70.0]

WHAAAAAT?!?! 0.0 You actually FOUND Villages? WHAAT?! And villagers? You can also spawn villagers, but this is very, very, very experimental: In /games/mineclone2/mods/MAPGEN/mcl_villages/init.lua line 38-52 to enable. --[[ Enable for testing, but use MineClone2's own spawn code if/when merging. --...
by NO11
Tue Jan 26, 2021 17:29
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2265
Views: 393046

Re: [Game] MineClone 2 [0.70.0]

I had already figured out everything, the problem was different. Thanks anyway, Nicu. With this code it worked perfectly, only 17 textures could not be converted: pi@raspberrypi:~/minetest-5.3.0/games/mineclone2/tools $ python3.7 Texture_Converter.py -i ./NewDefault+v1.37[MC1.11-1.12.2] -p 16 -o ./M...
by NO11
Tue Jan 26, 2021 14:01
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2265
Views: 393046

Re: [Game] MineClone 2 [0.70.0]

Excuse me for the really stupid question :O , but I can't get it to use the texture converter. I get the following error: Texture conversion BEGINS NOW! Traceback (most recent call last): File "./minetest-5.3.0/games/mineclone2/tools/Texture_Converter.py", line 436, in <module> convert_tex...
by NO11
Tue Jan 19, 2021 14:35
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2265
Views: 393046

Re: [Game] MineClone 2 [0.70.0]

@Elias Fleckenstein: I saw your videos on Youtube (you have my subscription), including "Dual Wielding for Minetest". Could that be added to Mineclone2? This is a great mc feature. @goats ok... And to everyone: does anyone have an idea how to make water (and lava) an eighth smaller, like i...
by NO11
Sun Jan 17, 2021 18:56
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2265
Views: 393046

Re: [Game] MineClone 2 [0.70.0]

Is it possible to add a swimming animation that makes the player 1 block tall? Or in general that a player can be 1 block in size? (e.g. under a trapdoor)
PS: many thanks for the great release, Wuzzy
by NO11
Sun Jan 03, 2021 14:03
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2265
Views: 393046

Re: [Game] MineClone 2 [0.69.1]

@Wuzzy, I had some crashes on local servers, I had no mods enabled. But that's probably more due to the poor computing performance of my SBC...
by NO11
Sat Jan 02, 2021 13:31
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2265
Views: 393046

Re: [Game] MineClone 2 [0.69.1]

I'm not sure if there is a special forum thread for this, but here is a list of mods that should definitely be included in mineclone2 to make it more like minecraft: 2 mods to make the sneak behavior the same as in minecraft: -Visible Sneak https://content.minetest.net/packages/niwla23/visible_snea...
by NO11
Fri Jan 01, 2021 21:38
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2265
Views: 393046

Re: [Game] MineClone 2 [0.69.1]

I'm not sure if there is a special forum thread for this, but here is a list of mods that should definitely be included in mineclone2 to make it more like minecraft: 2 mods to make the sneak behavior the same as in minecraft: -Visible Sneak https://content.minetest.net/packages/niwla23/visible_sneak...
by NO11
Mon Dec 28, 2020 10:09
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2265
Views: 393046

Re: [Game] MineClone 2 [0.69.1]

After a restart or after gaining more experience with /xp, this long bar is back to normal