Search found 45 matches

by NO11
Sun Jan 09, 2022 12:18
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3017
Views: 835781

Re: [Game] MineClone 2 [0.71.0]

Jackknife wrote:
Sat Jan 08, 2022 19:14
What are the chances of adding a blast furnace?
All of these things will probably be added to MineClone5 before they exist in MineClone2.
by NO11
Wed Dec 22, 2021 08:33
Forum: News
Topic: 2021 Minetest GAME JAM [December 1st-21st] [$720 prize pool] [POST-MORTEM!]
Replies: 133
Views: 144841

Re: 2021 Minetest GAME JAM [December 1st-21st] [$720 prize pool] [PLAY and RATE!]

Yes, everyone can review the games on content DB now.
by NO11
Fri Dec 03, 2021 18:40
Forum: News
Topic: 2021 Minetest GAME JAM [December 1st-21st] [$720 prize pool] [POST-MORTEM!]
Replies: 133
Views: 144841

Re: 2021 Minetest GAME JAM [December 1st-21st] [$500+ prize pool] [IT HAS BEGUN]

other solutions like librepay are allowed at the handler's discretion. and if none of those work, then you can suggest a charity or donate to the minetest project. and if that doesn't work then you can just decline the prize and compete just for fun like all the judges are doing Wait, can judges al...
by NO11
Wed Dec 01, 2021 15:10
Forum: News
Topic: 2021 Minetest GAME JAM [December 1st-21st] [$720 prize pool] [POST-MORTEM!]
Replies: 133
Views: 144841

Re: 2021 Minetest GAME JAM [December 1st-21st] [$500 prize pool]

We don't impose any hard requirements, but obviously a community member that cant run your game is more likely to negatively review it. Most of the judges can probably run most of what you'll throw at us, but you still may get a slightly lower score depending on the judge. But if our game is to sup...
by NO11
Mon Nov 08, 2021 12:55
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3017
Views: 835781

Re: [Game] MineClone 2 [0.71.0]

kay is gone now. Nobody knows whether they'll ever come back. For now, MineClone5 is unmaintained and it's not wise to migrate to it. We plan to fully integrate everything from MineClone5 into MineClone2, but there is no guarantee in which time frame we'll complete that. But don't assume MineClone5...
by NO11
Sat Nov 06, 2021 11:12
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3017
Views: 835781

Re: [Game] MineClone 2 [0.71.0]

Hello. I recently downloaded Mineclone2 0.71.0 and it's starting to seem like I'm not going to find any Lapis. I tried sticking around the recommended optimal depth mentioned earlier-- no luck. Besides actually finding some, what is the best way to confirm whether or not it is present in the game? ...
by NO11
Wed Aug 25, 2021 20:49
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3017
Views: 835781

Re: [Game] MineClone 2 [0.71.0]

WarHawk wrote:
Wed Aug 25, 2021 01:36
is there anyway i can transfer an mcl2 world to mineclonia or mcl5?
probably yes. Just set the gameid in the world.mt in the world folder to the name of your mineclonia or mineclone5 folder.
by NO11
Sun Jul 25, 2021 09:14
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3017
Views: 835781

Re: [Game] MineClone 2 [0.71.0]

Hum-hum *cough* This thread is about MineClone 2... so, MineClone 5? Anyway! When the next release of MC2? Please? Mineclone 5 only includes new stuff for mcl2 that are very unstable or not in line with mcl2's goal. It was released just to test all the new features. The new mcl2 update will probabl...
by NO11
Mon Apr 26, 2021 21:48
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3017
Views: 835781

Re: [Game] MineClone 2 [0.71.0]

doctorfrog wrote:
Sun Apr 25, 2021 03:59
Quick question here: which mapgen should I be using? Looks like it's 'valleys' by default, so I assume that's the one.
Most say carpathian is the best. But you can't say that exactly.
by NO11
Sun Apr 11, 2021 14:19
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3017
Views: 835781

Re: [Game] MineClone 2 [0.71.0]

Yesterday I noticed that you can duplicate doors with screwdrivers, everytime you leftclick a door with it, the door will break into it's 2 blocks or rotate just fine, in both cases, it drops a new door, and you can continue doing this. Because iron doors are affected too and give a full iron ingot...
by NO11
Sun Mar 28, 2021 18:11
Forum: Deutsch
Topic: [closed][Server 5.5.0] Wunderschiff MineClone2 Server
Replies: 521
Views: 38820

Re: [Server 5.3.0] jjk1's Mineclone2 Server

ah sry wusst ich nicht
by NO11
Sun Mar 28, 2021 15:07
Forum: Deutsch
Topic: [closed][Server 5.5.0] Wunderschiff MineClone2 Server
Replies: 521
Views: 38820

Re: [Server 5.3.0] jjk1's Mineclone2 Server

Hi, hier meine erste Mod für Mcl2, könnt sie gerne für den server verwenden, wenn ihr wollt. Fügt nethergolderz hinzu.
https://git.minetest.land/NO11/mcl_nether_gold
by NO11
Thu Mar 18, 2021 21:35
Forum: Game Releases
Topic: [Game] CaptureTheFlag [capturetheflag]
Replies: 113
Views: 57754

Re: [Game] CaptureTheFlag [capturetheflag]

I'm working on an update that will redo a bunch of things in CTF, including the map maker. After the update you will create maps with the capturetheflag game. There will also be a few more nodes since I updated the MTG mods. If there are some nodes we're missing feel free to request them. Although ...
by NO11
Thu Mar 18, 2021 10:34
Forum: Game Releases
Topic: [Game] CaptureTheFlag [capturetheflag]
Replies: 113
Views: 57754

Re: [Game] CaptureTheFlag [capturetheflag]

I also meant by "compatible" that you can create mcl2 maps. capturetheflag-maps are created in mtg
by NO11
Thu Mar 18, 2021 10:32
Forum: Game Releases
Topic: [Game] CaptureTheFlag [capturetheflag]
Replies: 113
Views: 57754

Re: [Game] CaptureTheFlag [capturetheflag]

I have now also managed to create my own maps. One question: could it be made MCL2 compatible? Or would that be too much work? This is a game, not a mod. Games can't be made game-compatible. CaptureTheFlag uses MTG's node mods to save going through the trouble of creating its own from scratch What ...
by NO11
Wed Mar 17, 2021 20:49
Forum: Game Releases
Topic: [Game] CaptureTheFlag [capturetheflag]
Replies: 113
Views: 57754

Re: [Game] CaptureTheFlag [capturetheflag]

I have now also managed to create my own maps. One question: could it be made MCL2 compatible?
Or would that be too much work?
by NO11
Wed Mar 17, 2021 20:44
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3017
Views: 835781

Re: [Game] MineClone 2 [0.71.0]

One more thing we noticed. We couldn't find a village in our survival world yet but we stumbled upon a lone villager wandering around. However we were not able to open his trading menu. Are they only supposed to be trading as long as they are in a village? There are unemployed villagers who cannot ...
by NO11
Wed Feb 17, 2021 11:36
Forum: General Discussion
Topic: Mineclone2 Speedruns
Replies: 29
Views: 3834

Re: Mineclone2 Speedruns

The goal is to kill the ender dragon. So you have to go into the nether to get blaze rods and ghast tears, so that you have 4 end crystals with which the ender dragon can spawn in the end. I would suggest that the Speedrun is won if you have the dragon egg in your inventory, because you often don't ...
by NO11
Mon Feb 15, 2021 08:28
Forum: Mod Releases
Topic: [Mod] Ingame Clocks and Timers [mtimer]
Replies: 47
Views: 9330

Re: [Mod] Ingame Clocks and Timers [mtimer]

ok thanks, i missed that, sorry.
by NO11
Sun Feb 14, 2021 21:40
Forum: Mod Releases
Topic: [Mod] Ingame Clocks and Timers [mtimer]
Replies: 47
Views: 9330

Re: [Mod] Ingame Clocks and Timers [mtimer]

Is it possible to use the settings made by one for other worlds? For example, I want the timer to always be yellow.
by NO11
Fri Feb 12, 2021 20:34
Forum: Mod Releases
Topic: [Mod] Ingame Clocks and Timers [mtimer]
Replies: 47
Views: 9330

Re: [Mod] Ingame Clocks and Timers [mtimer]

Thank you!
by NO11
Mon Feb 08, 2021 18:48
Forum: General Discussion
Topic: Mineclone2 Speedruns
Replies: 29
Views: 3834

Re: Mineclone2 Speedruns

Sorry, but it is impossible to play through the Nether in 0.70 because you often just start to burn ( https://git.minetest.land/MineClone2/MineClone2/issues/968 ). I managed to get into the nether in 15 minutes today, but burned down. Can I also run speedrun in the current master version? That would...
by NO11
Fri Feb 05, 2021 15:36
Forum: General Discussion
Topic: Mineclone2 Speedruns
Replies: 29
Views: 3834

Re: Mineclone2 Speedruns

I think this texture pack should be allowed too, can you add it above?
https://content.minetest.net/packages/eyekay/alt_tp/
by NO11
Fri Feb 05, 2021 10:20
Forum: General Discussion
Topic: Mineclone2 Speedruns
Replies: 29
Views: 3834

Re: Mineclone2 Speedruns

@debiankaios, Does it matter which texture package you play with? Because I mixed myself an MC texture pack, is it allowed to play with it or to use the Mineclone2 texture converter? Xray functions could be seen on the video ... Which pack you use? If i approve it and accept it it's ok. On the main...
by NO11
Fri Feb 05, 2021 10:12
Forum: General Discussion
Topic: Mineclone2 Speedruns
Replies: 29
Views: 3834

Re: Mineclone2 Speedruns

ywwv wrote:
Fri Feb 05, 2021 08:04
my speedrun is really fast. but i didnt hit record

i'll try to match it. its really fast though so this could take a while .
how long did it take you roughly?