All of these things will probably be added to MineClone5 before they exist in MineClone2.
Search found 45 matches
- Sun Jan 09, 2022 12:18
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3017
- Views: 835781
- Wed Dec 22, 2021 08:33
- Forum: News
- Topic: 2021 Minetest GAME JAM [December 1st-21st] [$720 prize pool] [POST-MORTEM!]
- Replies: 133
- Views: 144841
Re: 2021 Minetest GAME JAM [December 1st-21st] [$720 prize pool] [PLAY and RATE!]
Yes, everyone can review the games on content DB now.
- Fri Dec 03, 2021 18:40
- Forum: News
- Topic: 2021 Minetest GAME JAM [December 1st-21st] [$720 prize pool] [POST-MORTEM!]
- Replies: 133
- Views: 144841
Re: 2021 Minetest GAME JAM [December 1st-21st] [$500+ prize pool] [IT HAS BEGUN]
other solutions like librepay are allowed at the handler's discretion. and if none of those work, then you can suggest a charity or donate to the minetest project. and if that doesn't work then you can just decline the prize and compete just for fun like all the judges are doing Wait, can judges al...
- Wed Dec 01, 2021 15:10
- Forum: News
- Topic: 2021 Minetest GAME JAM [December 1st-21st] [$720 prize pool] [POST-MORTEM!]
- Replies: 133
- Views: 144841
Re: 2021 Minetest GAME JAM [December 1st-21st] [$500 prize pool]
We don't impose any hard requirements, but obviously a community member that cant run your game is more likely to negatively review it. Most of the judges can probably run most of what you'll throw at us, but you still may get a slightly lower score depending on the judge. But if our game is to sup...
- Mon Nov 08, 2021 12:55
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3017
- Views: 835781
Re: [Game] MineClone 2 [0.71.0]
kay is gone now. Nobody knows whether they'll ever come back. For now, MineClone5 is unmaintained and it's not wise to migrate to it. We plan to fully integrate everything from MineClone5 into MineClone2, but there is no guarantee in which time frame we'll complete that. But don't assume MineClone5...
- Sat Nov 06, 2021 11:12
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3017
- Views: 835781
Re: [Game] MineClone 2 [0.71.0]
Hello. I recently downloaded Mineclone2 0.71.0 and it's starting to seem like I'm not going to find any Lapis. I tried sticking around the recommended optimal depth mentioned earlier-- no luck. Besides actually finding some, what is the best way to confirm whether or not it is present in the game? ...
- Wed Aug 25, 2021 20:49
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3017
- Views: 835781
- Sun Jul 25, 2021 09:14
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3017
- Views: 835781
Re: [Game] MineClone 2 [0.71.0]
Hum-hum *cough* This thread is about MineClone 2... so, MineClone 5? Anyway! When the next release of MC2? Please? Mineclone 5 only includes new stuff for mcl2 that are very unstable or not in line with mcl2's goal. It was released just to test all the new features. The new mcl2 update will probabl...
- Mon Apr 26, 2021 21:48
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3017
- Views: 835781
Re: [Game] MineClone 2 [0.71.0]
Most say carpathian is the best. But you can't say that exactly.doctorfrog wrote: ↑Sun Apr 25, 2021 03:59Quick question here: which mapgen should I be using? Looks like it's 'valleys' by default, so I assume that's the one.
- Sun Apr 11, 2021 14:19
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3017
- Views: 835781
Re: [Game] MineClone 2 [0.71.0]
Yesterday I noticed that you can duplicate doors with screwdrivers, everytime you leftclick a door with it, the door will break into it's 2 blocks or rotate just fine, in both cases, it drops a new door, and you can continue doing this. Because iron doors are affected too and give a full iron ingot...
- Sun Mar 28, 2021 18:11
- Forum: Deutsch
- Topic: [closed][Server 5.5.0] Wunderschiff MineClone2 Server
- Replies: 521
- Views: 38820
Re: [Server 5.3.0] jjk1's Mineclone2 Server
ah sry wusst ich nicht
- Sun Mar 28, 2021 15:07
- Forum: Deutsch
- Topic: [closed][Server 5.5.0] Wunderschiff MineClone2 Server
- Replies: 521
- Views: 38820
Re: [Server 5.3.0] jjk1's Mineclone2 Server
Hi, hier meine erste Mod für Mcl2, könnt sie gerne für den server verwenden, wenn ihr wollt. Fügt nethergolderz hinzu.
https://git.minetest.land/NO11/mcl_nether_gold
https://git.minetest.land/NO11/mcl_nether_gold
- Thu Mar 18, 2021 21:35
- Forum: Game Releases
- Topic: [Game] CaptureTheFlag [capturetheflag]
- Replies: 113
- Views: 57754
Re: [Game] CaptureTheFlag [capturetheflag]
I'm working on an update that will redo a bunch of things in CTF, including the map maker. After the update you will create maps with the capturetheflag game. There will also be a few more nodes since I updated the MTG mods. If there are some nodes we're missing feel free to request them. Although ...
- Thu Mar 18, 2021 10:34
- Forum: Game Releases
- Topic: [Game] CaptureTheFlag [capturetheflag]
- Replies: 113
- Views: 57754
Re: [Game] CaptureTheFlag [capturetheflag]
I also meant by "compatible" that you can create mcl2 maps. capturetheflag-maps are created in mtg
- Thu Mar 18, 2021 10:32
- Forum: Game Releases
- Topic: [Game] CaptureTheFlag [capturetheflag]
- Replies: 113
- Views: 57754
Re: [Game] CaptureTheFlag [capturetheflag]
I have now also managed to create my own maps. One question: could it be made MCL2 compatible? Or would that be too much work? This is a game, not a mod. Games can't be made game-compatible. CaptureTheFlag uses MTG's node mods to save going through the trouble of creating its own from scratch What ...
- Wed Mar 17, 2021 20:49
- Forum: Game Releases
- Topic: [Game] CaptureTheFlag [capturetheflag]
- Replies: 113
- Views: 57754
Re: [Game] CaptureTheFlag [capturetheflag]
I have now also managed to create my own maps. One question: could it be made MCL2 compatible?
Or would that be too much work?
Or would that be too much work?
- Wed Mar 17, 2021 20:44
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3017
- Views: 835781
Re: [Game] MineClone 2 [0.71.0]
One more thing we noticed. We couldn't find a village in our survival world yet but we stumbled upon a lone villager wandering around. However we were not able to open his trading menu. Are they only supposed to be trading as long as they are in a village? There are unemployed villagers who cannot ...
- Wed Feb 17, 2021 11:36
- Forum: General Discussion
- Topic: Mineclone2 Speedruns
- Replies: 29
- Views: 3834
Re: Mineclone2 Speedruns
The goal is to kill the ender dragon. So you have to go into the nether to get blaze rods and ghast tears, so that you have 4 end crystals with which the ender dragon can spawn in the end. I would suggest that the Speedrun is won if you have the dragon egg in your inventory, because you often don't ...
- Mon Feb 15, 2021 08:28
- Forum: Mod Releases
- Topic: [Mod] Ingame Clocks and Timers [mtimer]
- Replies: 47
- Views: 9330
Re: [Mod] Ingame Clocks and Timers [mtimer]
ok thanks, i missed that, sorry.
- Sun Feb 14, 2021 21:40
- Forum: Mod Releases
- Topic: [Mod] Ingame Clocks and Timers [mtimer]
- Replies: 47
- Views: 9330
Re: [Mod] Ingame Clocks and Timers [mtimer]
Is it possible to use the settings made by one for other worlds? For example, I want the timer to always be yellow.
- Fri Feb 12, 2021 20:34
- Forum: Mod Releases
- Topic: [Mod] Ingame Clocks and Timers [mtimer]
- Replies: 47
- Views: 9330
Re: [Mod] Ingame Clocks and Timers [mtimer]
Thank you!
- Mon Feb 08, 2021 18:48
- Forum: General Discussion
- Topic: Mineclone2 Speedruns
- Replies: 29
- Views: 3834
Re: Mineclone2 Speedruns
Sorry, but it is impossible to play through the Nether in 0.70 because you often just start to burn ( https://git.minetest.land/MineClone2/MineClone2/issues/968 ). I managed to get into the nether in 15 minutes today, but burned down. Can I also run speedrun in the current master version? That would...
- Fri Feb 05, 2021 15:36
- Forum: General Discussion
- Topic: Mineclone2 Speedruns
- Replies: 29
- Views: 3834
Re: Mineclone2 Speedruns
I think this texture pack should be allowed too, can you add it above?
https://content.minetest.net/packages/eyekay/alt_tp/
https://content.minetest.net/packages/eyekay/alt_tp/
- Fri Feb 05, 2021 10:20
- Forum: General Discussion
- Topic: Mineclone2 Speedruns
- Replies: 29
- Views: 3834
Re: Mineclone2 Speedruns
@debiankaios, Does it matter which texture package you play with? Because I mixed myself an MC texture pack, is it allowed to play with it or to use the Mineclone2 texture converter? Xray functions could be seen on the video ... Which pack you use? If i approve it and accept it it's ok. On the main...
- Fri Feb 05, 2021 10:12
- Forum: General Discussion
- Topic: Mineclone2 Speedruns
- Replies: 29
- Views: 3834