Search found 42 matches
- Mon Apr 17, 2023 16:12
- Forum: Minetest-related projects
- Topic: [Tool] mclStrongholdFinder
- Replies: 1
- Views: 633
Re: [Tool] mclStrongholdFinder
You can now also find strongholds based on their ring, and how close they are to certain coords
- Sun Apr 16, 2023 18:47
- Forum: Minetest-related projects
- Topic: [Tool] mclStrongholdFinder
- Replies: 1
- Views: 633
[Tool] mclStrongholdFinder
This is a small python3 tool (in fact, it only has 62 lines, containing blank ones), which helps you find Strongholds for MineClone2 (Mineclonia and MineClone5 should work as well though)... Simply give it your world seed, and you'll get a list of all strongholds within the world... No more, no les...
- Fri May 06, 2022 11:48
- Forum: WIP Games
- Topic: [Game] MineClone 5
- Replies: 231
- Views: 64060
Re: [Game] MineClone 5
Mineclone 2 as well as 5 already have a python3 texture converter, however, some textures are buggy or missing, I am currently working on an updated version of it, but it requires PyQT5 and not all textures get their new version yet, and for the best results you need both the 1.12 and 1.18 pack. Any...
- Fri Apr 15, 2022 06:50
- Forum: WIP Games
- Topic: [Game] MineClone 5
- Replies: 231
- Views: 64060
Re: [Game] MineClone 5
The next release is growing larger and larger, which kinda surprises me because I thought mineclone5 has no milestones, are there any plans for the release date yet?
- Thu Apr 14, 2022 18:53
- Forum: Problems
- Topic: problem with invalid username on contentdb
- Replies: 3
- Views: 508
Re: problem with invalid username on contentdb
If you sign up to ContentDB without linking your forum name, I can associate it later. Or alternatively I can rename your forum username. Just let me know what you want to do https://content.minetest.net/user/register/ Thanks, I created an account without linking the forums, currently I do not see ...
- Thu Apr 14, 2022 17:53
- Forum: Problems
- Topic: problem with invalid username on contentdb
- Replies: 3
- Views: 508
problem with invalid username on contentdb
A few minutes ago i tried to make myself a contentdb account using this forum account, however, I ran into some problems: While I mostly go by the name "chmodsayshello", on the forums I decided to name my account "chmod 000 -R /", and on contentdb, / is an invalid letter, so basi...
- Thu Feb 24, 2022 00:17
- Forum: Deutsch
- Topic: copy & paste im Mintest
- Replies: 9
- Views: 1124
Re: copy & paste im Mintest
also ich war bis vor ein paar Tagen auch noch auf der Version 5.4.0 (die ist ja sogar noch ein build älter), und da hatte ich ein ähnliches Problem, hat sich aber durch ausprobieren erledigt, normalerweise würde man ja zum einfügen steuerung + v drücken, bei minetest Versionen unter 5.5.0 hat es abe...
- Tue Feb 22, 2022 21:04
- Forum: Deutsch
- Topic: [closed][Server 5.5.0] Wunderschiff MineClone2 Server
- Replies: 521
- Views: 38629
Re: [Server 5.4.1] jjk1's Mineclone2 Server
Ich weiß, hallo meint mal wieder unbedingt seinen Senf dazugeben zu müssen, aber Spaß beseite... Man sollte sich mal wirklich Gedanken machen wie lange ein neuer Server halten würde, na klar, am Anfang wird die Spielerzahl wieder ansteigen, aber ich schätze, dass wir nach 6 bis maximal 12 Monaten wi...
- Thu Feb 10, 2022 19:56
- Forum: WIP Games
- Topic: [Game] MineClone 5
- Replies: 231
- Views: 64060
Re: [Game] MineClone 5.1.5
@kay27 I have a question: For my WIP pull request that messes with the texture converter, i am currently creating a GUI for it in python (see screenshot), however, it uses pyqt, wich is defently not a module everyone has installed on their systems, so would be be a good idea to also provide precomp...
- Tue Feb 08, 2022 20:35
- Forum: WIP Games
- Topic: [Game] MineClone 5
- Replies: 231
- Views: 64060
Re: [Game] MineClone 5.1.5
@kay27 I have a question: For my WIP pull request that messes with the texture converter, i am currently creating a GUI for it in python (see screenshot), however, it uses pyqt, wich is defently not a module everyone has installed on their systems, so would be be a good idea to also provide precompi...
- Wed Jan 19, 2022 17:30
- Forum: WIP Games
- Topic: [Game] MineClone 5
- Replies: 231
- Views: 64060
Re: [Game] MineClone 5 [0.71.14]
Sorry, I was inactive on the forum for a while, sure, they are now in this issuekay27 wrote: ↑Thu Jan 13, 2022 04:12Could you please upload it somewhere and mention here https://git.minetest.land/MineClone2/Mi ... issues/958 ?
- Wed Jan 12, 2022 13:50
- Forum: WIP Games
- Topic: [Game] MineClone 5
- Replies: 231
- Views: 64060
Re: [Game] MineClone 5 [0.71.14]
Does anyone want to have my shipwreck schematic(s)? These files are just on my hard drive unused for almost 3 months, and i am still to lazy to write good spawning code for them when I have the time for that, and i would have to update the loot since my suspicious stews were added... Also, I am curr...
- Sat Jan 08, 2022 19:17
- Forum: WIP Games
- Topic: [Game] MineClone 5
- Replies: 231
- Views: 64060
Re: [Game] MineClone 5 [0.71.11]
Is there any chance for the shipwrecks to be included? It would be nice to have a reason to do deep sea diving. Actually, I've been working on shipwrecks for quite some time now, and while the schematics are already done since early November 2021, I still have to deal with issues like shipwrecks sp...
- Mon Jan 03, 2022 08:40
- Forum: WIP Games
- Topic: [Game] MineClone 5
- Replies: 231
- Views: 64060
Re: [Game] MineClone 5 [0.71.13]
By the way, @chmod 000 -R /, I wonder, why you don't want to add the stew into creative inventory? I tried to find it there for some time :) Would you allow me to fix that? Well, there are a few problems with this, first of all, i get my Information on the Minecraft Wiki and since it is no longer o...
- Tue Dec 28, 2021 08:47
- Forum: WIP Games
- Topic: [Game] MineClone 5
- Replies: 231
- Views: 64060
Re: [Game] MineClone 5 [0.71.11]
I have a mod request: mcl_sus_stew, it is a small mod I wrote yesterday and released a few minutes ago under GPLv3. It does exactly what you would think of, apply potion effects to player when eaten. (https://minecraft.fandom.com/wiki/Suspicious_Stew/Effects). Like in mc, the potion effect depends o...
- Tue Dec 28, 2021 08:35
- Forum: WIP Mods
- Topic: [mod] Mineclone Suspicious Stew [mcl_sus_stew]
- Replies: 1
- Views: 831
[mod] Mineclone Suspicious Stew [mcl_sus_stew]
This Mod adds suspicious stews to Mineclone 2/5 (Mineclonia finally tested!) Current Version : 0.1.4 Known issues: Not all flowers can be used (potion effects are missing) Some flowers are missing, using alternative ones license: GPLv3 Source : https://git.minetest.land/chmodsayshello/mcl_sus_stew D...
- Mon Dec 27, 2021 18:26
- Forum: Deutsch
- Topic: [closed][Server 5.5.0] Wunderschiff MineClone2 Server
- Replies: 521
- Views: 38629
Re: [Server 5.4.1] jjk1's Mineclone2 Server
Noch mal ein paar Ideen für den neuen Spawn:
- Stronghold unterm Spawn (fürs öffentliche End); an gewünschter Stelle mit Admin Rechten ausführen
Code: Select all
/spawnstruct end_portal_shrine
- Holzshop im Baumhaus
- Sun Dec 12, 2021 08:51
- Forum: Deutsch
- Topic: [closed][Server 5.5.0] Wunderschiff MineClone2 Server
- Replies: 521
- Views: 38629
Re: [Server 5.4.1] jjk1's Mineclone2 Server
Auf dem Server mit dem neuem Spawn sollte man unbedingt Explosionen ausschalten, aus irgendeinen Grund ist dort ein Creeper trotz Kreativmodus und keine interact Rechte auf mich losgegangen und hat ein Loch in das Glasdach gerissen...
- Fri Dec 10, 2021 19:18
- Forum: Deutsch
- Topic: [closed][Server 5.5.0] Wunderschiff MineClone2 Server
- Replies: 521
- Views: 38629
Re: [Server 5.4.1] jjk1's Mineclone2 Server
Okay, ich denke mal, dass das bald gefixt wird... Mein Fix für die Sensoren ist in der neusten Mineclone 2 Version vorhanden ( https://git.minetest.land/MineClone2/MineClone2/pulls/1928 ) bzw. in der Github-Repo im master branch. Man könnte also das mit den automatischen Laternen am neuem Spawn in ...
- Wed Dec 08, 2021 13:09
- Forum: WIP Games
- Topic: [Game] MineClone 5
- Replies: 231
- Views: 64060
Re: [Game] MineClone 5 [0.71.6]
Edit the file /path/to/your/minetest/folder/games/mineclone5/ITEMS/REDSTONE/mesecons_solarpanel/init.lua and replace the register_abm functions (there should be 4 of them in groups of 2). By the way, there is a constant, minetest.LIGHT_MAX, which should be 15 = solar light, can we use it instead of...
- Sun Dec 05, 2021 13:49
- Forum: WIP Games
- Topic: [Game] MineClone 5
- Replies: 231
- Views: 64060
Re: [Game] MineClone 5 [0.71.6]
I already talked about this in the Mineclone 2 topic, but currently the daylight sensors are broken because they don't change once they are active. However, I forgot to mention this here as well, and in the time in between I improved my solution to this problem. The way to solve the problem is basic...
- Sun Nov 28, 2021 11:55
- Forum: Deutsch
- Topic: [closed][Server 5.5.0] Wunderschiff MineClone2 Server
- Replies: 521
- Views: 38629
Re: [Server 5.4.1] jjk1's Mineclone2 Server
Ich habe einen Weg gefunden, mit dem die Tageslichtsensoren wieder funktionieren, wie genau hab ich in der mineclone2 topic beschrieben
- Sun Nov 28, 2021 11:53
- Forum: WIP Games
- Topic: [Game] MineClone2 [0.86]
- Replies: 2999
- Views: 826520
Re: [Game] MineClone 2 [0.71.0]
I've found a pretty easy method to fix daylight sensors (they won't change once they are active with the current code), all you have to do is to edit the file /path/to/your/minetest/folder/games/mineclone2/mods/ITEMS/REDSTONE/mesecons_solarpanel/init.lua and replace the code with the register_abm fu...
- Sat Nov 27, 2021 20:47
- Forum: Deutsch
- Topic: [closed][Server 5.5.0] Wunderschiff MineClone2 Server
- Replies: 521
- Views: 38629
Re: [Server 5.4.1] jjk1's Mineclone2 Server
Ich hätte eine Idee für den Spawn auf dem Testserver, könnte man nicht anstelle eines Hebels einen Tageslichtsensor auf den Laternen platzieren, welchen man rechtsklickt, um ihm umzukehren, somit gehen die Lampen von alleine bei Nacht an und bei Tag wieder aus, sofern sie unter freiem Himmel stehen.
- Thu Aug 26, 2021 19:06
- Forum: WIP Games
- Topic: [Game] MineClone2 [0.86]
- Replies: 2999
- Views: 826520
Re: [Game] MineClone 2 [0.71.0]
I think i found a missing feature in mineclone 2/5, in minecraft you can change the way of rails just by using some redstone (See https://minecraft.fandom.com/wiki/Rail#Redstone_component ) However, when I try to do the same in mineclone 2 or 5, all I get is that the rails continue their normal way ...