Search found 17 matches

by Corax
Thu Jan 12, 2023 10:38
Forum: Minetest-related projects
Topic: minetest build 5.6.1 for linux(not a appimage)
Replies: 13
Views: 1590

Re: minetest build 5.6.1 for linux(not a appimage)

Yeah you need to add a .desktop file to $HOME/.local/share/applications/ for it to appear on the menu. Like: [snip] Make sure to set the file executable, too. You're talking about setting executable permissions for the "/path/to/binary" Minetest executable, not the ~/.local/share/applicat...
by Corax
Mon Jan 09, 2023 02:48
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3017
Views: 835924

Re: [Game] MineClone 2 [0.81.1]

I put a trapdoor in my floor. When I open it, I can't go down into the tunnel I made. Bug? Kind of working as intended, I think. Trapdoors act as ladders when open, try sneaking/crouching. You may have to back away a little so the game notices you're not trying to sneak while standing on the rim of...
by Corax
Sun Jan 08, 2023 11:35
Forum: News
Topic: ContentDB - now with package translation support
Replies: 361
Views: 164511

Re: ContentDB - database for the mod/game/txp in-menu installer

"Not hating" a technology is not strongly coupled to "promoting or resisting" a technology. Technology per se is neutral, so why would I love or hate it; but I can still find the use of it (or even just some specific use cases) unethical or otherwise detrimental even though I may...
by Corax
Sat Jan 07, 2023 04:17
Forum: Problems
Topic: How I make a MPEG transport stream?
Replies: 7
Views: 1424

How to add a 'magic' entry for Minetest Schematic files

Maybe someone finds this information useful: The Minetest Schematic File documentation specifies the header as a sequence of four characters "MTSM", followed by a version number and various other bits of information. I've checked my local magic database (/usr/share/misc/magic) and found no...
by Corax
Sat Jan 07, 2023 01:31
Forum: Modding Discussion
Topic: What kind of mob mod would you like to have for Minetest Game?
Replies: 1
Views: 399

Re: What kind of mob mod would you like to have for Minetest Game?

Many ages ago, I enjoyed a mod called Thaumcraft that among lots of other things, had two mobs that I found particularly memorable. One was a small artificial humanoid the player would create from various materials like, clay, wood, iron etc. that I think determined their robustness or lack thereof,...
by Corax
Wed Jan 04, 2023 00:47
Forum: Texture Packs
Topic: What kind of grass height on litter/dirt sides do you prefer?
Replies: 10
Views: 2212

Re: What kind of grass height on litter/dirt sides do you prefer?

I agree with the notion that no dirt would look best in most cases . The drawback with that is the stark separation when there's a dirt slope beneath... on the other hand, there's no blending between any of the other blocks, so one might argue why the grass/dirt transition should be treated differen...
by Corax
Sat Dec 31, 2022 21:26
Forum: Minetest-related projects
Topic: How to connect to MT server externally and send/receive chat?
Replies: 14
Views: 1618

Re: How to connect to MT server externally and send/receive chat?

So, from what I can gather, it looks like this is possible, but only through an actual account on the server that simulates logging in, authenticating, receiving data, and literally being physically present in the server. So, for practical purposes, what I am aiming for is impossible. And a good th...
by Corax
Tue Dec 20, 2022 07:06
Forum: Mod Releases
Topic: [Mod] Goblins [goblins]
Replies: 279
Views: 64870

Re: [Mod] Goblins [goblins]

Here's another one, same file, same node: In vanilla MCL2, torches can be placed on mossy cobblestone, but not in your mod. They can however if I comment out these two lines: -- one or both of these prevent the player from placing torches: -- paramtype = "light", -- light_source = 0 I don'...
by Corax
Sat Dec 17, 2022 17:21
Forum: Mod Releases
Topic: [Mod] Goblins [goblins]
Replies: 279
Views: 64870

Re: [Mod] Goblins [goblins] [WIP]

Mineclone 2 branch merged with master! Thank you very much, I'm looking forward to meeting my first goblins... There seems to be an issue though; the mod overrides mossy cobblestone with its own variant, however that variant cannot be broken, neither by hand nor tools. If you look at the definition...
by Corax
Sat Dec 10, 2022 15:10
Forum: Modding Discussion
Topic: Too many mods destroy “indescructible” nodes
Replies: 15
Views: 3621

Re: Too many mods destroy “indescructible” nodes

Why not: groups = { indescructible = 1 } There's no engine features you get by using one name or another, they are just conventions. The argument in favour of using immortal is that entities already use that group. The argument in favour of indestructible is that it would probably be more semantica...
by Corax
Sat Jul 31, 2021 18:59
Forum: General Discussion
Topic: About my donation link on the website (and a poll)
Replies: 33
Views: 7188

Re: About my donation link on the website (and a poll)

For my own convenience's and simplicity's sake, I'd go with Paypal, since that's what I'd have to use to use any of Patreon, Kofi or Liberapay anyway, as far as I can tell. Even if they didn't or don't take a cut themselves, Paypal would still get its share regardless, plus I'd have to register yet ...
by Corax
Wed Jul 28, 2021 14:50
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3017
Views: 835924

Re: [Game] MineClone 2 [0.71.0]

Even though apparently what I say doesn't count, I voted and commented over there, thank you kay27 for opening that thread.
by Corax
Wed Jul 28, 2021 14:38
Forum: WIP Games
Topic: [Game] MineClone 5
Replies: 231
Views: 65285

Re: [Game] MineClone 5 [0.71.6]

"Yes! And each next MineClone should have next topic: 6, 7, 8" ...but why even start with 6 as the "next Mineclone"? Shouldn't it be called (going with the pattern of n+3=) Mineclone 8? or (n*2.5=) "Mineclone 12.5?" Joking aside, if there's a fork, there should be a se...
by Corax
Tue Jul 27, 2021 17:54
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3017
Views: 835924

Re: [Game] MineClone 2 [0.71.0]

By the way, I ask you to SUPPORT MESEHUB by making reasonable donation on OpenCollective MineClone 2 page, to pay for its hosting, to not depend on Github. Regarding donations, it might be beneficial to have one-time, non-recurring, anonymous donations too... For the sake of transparency, it might ...
by Corax
Tue Jul 27, 2021 17:43
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3017
Views: 835924

Re: [Game] MineClone 2 [0.71.0]

Long story short. There are no MineClone 2 releases right now, right? Doesn't the topic look a bit dead? So what? If I come here, I expect to see news about Mineclone 2 , or issues and other stuff related to it. If there aren't any, that just means business as usual, nothing exciting going on, unti...
by Corax
Tue Jul 27, 2021 10:08
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3017
Views: 835924

Re: [Game] MineClone 2 [0.71.0]

People coming here looking for Mineclone may not be aware of or interested in these branches, and in my opinion, this thread should remain focussed on "vanilla" Mineclone 2. It's fine to have a post announcing a fork, or an update of one, linking to that fork's discussion thread, but the d...
by Corax
Sun Jul 25, 2021 19:30
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3017
Views: 835924

Re: [Game] MineClone 2 [0.71.0]

Hum-hum *cough* This thread is about MineClone 2... so, MineClone 5? Anyway! When the next release of MC2? Please? Mineclone 5 only includes new stuff for mcl2 that are very unstable or not in line with mcl2's goal. It was released just to test all the new features. The new mcl2 update will probabl...