Search found 4 matches

by blocker
Tue Jan 12, 2021 10:09
Forum: WIP Mods
Topic: [Mod] Skeletons [0.6.1] [skeletons]
Replies: 23
Views: 930

Re: [Mod] Skeletons [0.2.0] [skeletons]

Thank you very much, fits wonderfully.
by blocker
Sat Jan 09, 2021 08:48
Forum: WIP Mods
Topic: [mod] wildcows - mobs for mobkit [wildcow]
Replies: 40
Views: 1995

Re: [mod] wildcows - mobs for mobkit [wildcow]

My server, RPI 4, has largely standard values. I use your Github Version. Proposal: You calculate a new spawn location and from this location you search for other herds around (recursive) to rise the distance. Lua is not my programming language and i am a mintest beginner so i currently can't help t...
by blocker
Fri Jan 08, 2021 07:22
Forum: WIP Mods
Topic: [mod] wildcows - mobs for mobkit [wildcow]
Replies: 40
Views: 1995

Re: [mod] wildcows - mobs for mobkit [wildcow]

I love this Mod. After some days on my local Server, i have a lot of herds in my world. Too many herds and bulls.
It would be good if new herds had a distance from each other.
Killing the bulls is to difficult.
by blocker
Fri Jan 08, 2021 06:27
Forum: WIP Mods
Topic: [Mod] Skeletons [0.6.1] [skeletons]
Replies: 23
Views: 930

Re: [Mod] Skeletons [0.1.0] [skeletons]

Exact what i want.
I use the skeletons, lying on the floor, as decoration in Cemetery and my Pyramids. Actuall the skeletons fly over the ground. Can you change the model so that the skeletons lie on the floor?