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OK, so it seems the notion is to: [1] put a simple flat world under your map space to calm the mapgen down, alias the map gen blocks to air and constrain players to your own map to keep them from reaching the edge of the world and kicking off the map generator. or [2] finding somewhere in the source...
by mrtops
Thu Sep 13, 2012 05:21
 
Forum: WIP Mods
Topic: Map generation, empty or flat worlds and world extents.
Replies: 12
Views: 3015

Can you turn the map generation off?
by mrtops
Thu Sep 13, 2012 02:48
 
Forum: WIP Mods
Topic: Map generation, empty or flat worlds and world extents.
Replies: 12
Views: 3015

So, since I can't mess with the direction of gravity yet I thought I might try cutting a sphere in 6 segments and arranaging them so that characters on one of them won't be able to see the others thus providing the illusion of being on a sphere). The actual sphere will be bigger but I kept this smal...
by mrtops
Thu Sep 13, 2012 02:46
 
Forum: WIP Mods
Topic: Big balls and gravity
Replies: 5
Views: 1599

As far as I know, what happened is this: Stone age man enclosed fires in stone walls to prevent the fires spreading and setting the wooden hovel alight. They may have also done this with big bonfires for celebrations and the like. If they inadvertently used an rich ore of a low melting point metal f...
by mrtops
Wed Sep 12, 2012 07:19
 
Forum: WIP Mods
Topic: How did people first find metal?
Replies: 7
Views: 4470

cornernote wrote:you have to rename it without the dashes (-). Just naming it "no_mapgen" should work.


OK, totally cool, effective and easy!

Yeah, I just renamed the folder and it all worked as described.

Thanks for the help.
by mrtops
Wed Sep 12, 2012 07:12
 
Forum: WIP Mods
Topic: Map generation, empty or flat worlds and world extents.
Replies: 12
Views: 3015

mauvebic wrote:I thought this thread was about boxers or briefs :-/


I nearly blew coffee out my nose!

You know, that didn't occur to me but now that you mention it. . . . :)
by mrtops
Tue Sep 11, 2012 02:27
 
Forum: WIP Mods
Topic: Big balls and gravity
Replies: 5
Views: 1599

cornernote wrote:you have to rename it without the dashes (-). Just naming it "no_mapgen" should work.



OK, thanks. I'll try that tonight.
by mrtops
Mon Sep 10, 2012 22:53
 
Forum: WIP Mods
Topic: Map generation, empty or flat worlds and world extents.
Replies: 12
Views: 3015

Big balls and gravity

So, I was playing around with the worldedit mod and added a function for making spheres. That got me all keen on the idea of a minetest world on the outside of a sphere (i.e. planet) but that would need being able to change the direction of gravity as you walked over the surface. http://img13.images...
by mrtops
Mon Sep 10, 2012 10:50
 
Forum: WIP Mods
Topic: Big balls and gravity
Replies: 5
Views: 1599

this mod will disable all mapgen, creating a void world... you will need something like worldedit to place the 1st block: https://github.com/cornernote/minetest-no_mapgen Had a look at this. It looks like it's overriding the default objects with "air", which seems like the right idea, except I'm no...
by mrtops
Mon Sep 10, 2012 10:43
 
Forum: WIP Mods
Topic: Map generation, empty or flat worlds and world extents.
Replies: 12
Views: 3015

Map generation, empty or flat worlds and world extents.

Hi All I'm new to minetest modding and was wondering if anyone can help me out with this question: Is it possible to start in an empty world (no blocks) or flat world (a single plane of blocks)? How would you organise this? I could write a Lua script to loop through every possible {x,y,z} and 'dig' ...
by mrtops
Mon Sep 10, 2012 03:26
 
Forum: WIP Mods
Topic: Map generation, empty or flat worlds and world extents.
Replies: 12
Views: 3015

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