Search found 3 matches

by meteoviktor
Fri Feb 12, 2021 18:17
Forum: Mod Releases
Topic: [Mod] Alive AI V26.32 [aliveai]
Replies: 357
Views: 91081

Re: [Mod] Alive AI V26.32 [aliveai]

2021-02-12 21:11:53: ERROR[Server]: Invalid field automatic_rotate (expected number got boolean). 2021-02-12 21:11:53: ERROR[Server]: stack traceback: 2021-02-12 21:11:55: ERROR[Server]: Invalid field automatic_rotate (expected number got boolean). 2021-02-12 21:11:55: ERROR[Server]: stack tracebac...
by meteoviktor
Fri Feb 12, 2021 12:54
Forum: Mod Releases
Topic: [Mod] Alive AI V26.32 [aliveai]
Replies: 357
Views: 91081

Re: [Mod] Alive AI V26.32 [aliveai]

will this solve the problem? diff --git a/aliveai/event.lua b/aliveai/event.lua index 2f7a737..17f4045 100644 --- a/aliveai/event.lua +++ b/aliveai/event.lua @@ -995,7 +995,7 @@ aliveai.fight=function(self) aliveai.lookat(self,fpos) self.on_fighting(self,self.fight) - if self.type=="npc" a...
by meteoviktor
Fri Feb 12, 2021 10:25
Forum: Mod Releases
Topic: [Mod] Alive AI V26.32 [aliveai]
Replies: 357
Views: 91081

Re: [Mod] Alive AI V26.32 [aliveai]

2021-02-12 12:25:10: ACTION[Main]: Server: Shutting down 2021-02-12 12:25:11: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'aliveai_folk' in callback luaentity_Step(): /usr/share/games/minetest/mods/aliveai/aliveai/event.lua:998: attempt to compare number with n...