Search found 39 matches

by breinzter11
Sun Feb 03, 2013 08:37
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1586
Views: 643159

@breinzter11 this quote is quite outdated all mobs are 3d for some time. You need to have a config parameter set to 2d mode in order to get 2d mobs. i got error when try to install 2.0.2 15:35:21: ERROR[main]: ServerError: LuaError: error: ...inetest\animals_modpack- 2.0.2\mobf_settings\init.lua:38...
by breinzter11
Sat Feb 02, 2013 09:31
Forum: Servers
Topic: Redcrab's server
Replies: 5031
Views: 662765

redcrab wrote:Privilege requests of

MikoMiko
marzin
ZiNk
Menche
Scott1
Scott


are granted !

happy building !
Hey can i build ?
by breinzter11
Sat Feb 02, 2013 08:04
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1586
Views: 643159

sapier wrote:not all animals are 3d right now but per default those available in 3d should be 3d. At least if you don't have set config file options.
how to settting i can get 3d animals ?
by breinzter11
Fri Nov 02, 2012 13:14
Forum: Old Mods
Topic: [Mod] 3D Players [3d_player]
Replies: 49
Views: 16374

i got error
by breinzter11
Fri Nov 02, 2012 13:03
Forum: Old Mods
Topic: [Mod] 3D Players [3d_player]
Replies: 49
Views: 16374

Do you have another texture ??
by breinzter11
Thu Nov 01, 2012 10:10
Forum: Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 741
Views: 212330

Please help

This is what i got
directx3d9 was not compiled into this dll. please try another one

my open gl is shit so it's will lag . . . . .
help me please


Sorry for bad english
by breinzter11
Wed Oct 24, 2012 10:29
Forum: Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 741
Views: 212330

zzz
by breinzter11
Thu Oct 18, 2012 10:47
Forum: Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 741
Views: 212330

tkerwel wrote:just change in the minetest config file

# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
video_driver = opengl

to
video_driver = direct3d9
i can't
it's say need to compile it
by breinzter11
Wed Oct 17, 2012 08:36
Forum: Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 741
Views: 212330

+1 thanks sfan5 Sfan i need help can you make i can play this version minetest-0.4.dev-20120408-56b76a5-win32 with directx 9 ?? Use OpenGL, DirectX is buggy My open gl is shit 1.1 so it's lag . . . . . . it's about 3- 5 fps please can you make it i can play this version using directx PLEASEEE
by breinzter11
Tue Oct 16, 2012 12:45
Forum: Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 741
Views: 212330

cornernote wrote:
sfan5 wrote:Normal Minetest Builds now contain minetestserver.exe
+1 thanks sfan5
Sfan i need help can you make i can play this version minetest-0.4.dev-20120408-56b76a5-win32 with directx 9 ??
by breinzter11
Tue Oct 16, 2012 08:00
Forum: Old Mods
Topic: [Mod] Nether Mod [0.1STABLE]
Replies: 217
Views: 88295

what can we do with enderpearl
by breinzter11
Tue Oct 16, 2012 07:00
Forum: Mod Releases
Topic: [Mod] Nuke Mod [2.2] [nuke]
Replies: 133
Views: 105570

The problem was that the code didn't register the effectors: -- Mesecon Stuff: mesecon:register_effector("nuke:iron_tnt", "nuke:iron_tnt") mesecon:register_effector("nuke:mese_tnt", "nuke:mese_tnt") mesecon:register_effector("nuke:hardcore_iron_tnt", "nuke:hardcore_iron_tnt") mesecon:register_effec...
by breinzter11
Sun Oct 14, 2012 07:35
Forum: Mod Releases
Topic: [Mod] Nuke Mod [2.2] [nuke]
Replies: 133
Views: 105570

Can you make it
we can active it with mesecons
by breinzter11
Sun Oct 14, 2012 00:25
Forum: Partly official engine development
Topic: 3D-Player
Replies: 152
Views: 44384

Krisi wrote:
breinzter11 wrote:you got some link we can download it for windows ?
Compile the source code on Window$ and you have it for Window$.
Dont understand how to compile it
T.T
by breinzter11
Sat Oct 13, 2012 17:37
Forum: Partly official engine development
Topic: 3D-Player
Replies: 152
Views: 44384

you got some link we can download it for windows ?
by breinzter11
Sat Oct 13, 2012 16:39
Forum: Old Mods
Topic: [Mod] TNT [tnt]
Replies: 148
Views: 64863

it works with this build from sfan5's build page : http://sfan.sf.funpic.de/minetest-builds/c55/minetest-0.4.3-9696ed3-win32.7z Are you sure it's work with sfan build ?? there are no crash ? ( sorry for poor english ) Yep. I tried it myself and others said that it works too. adam i got question for...
by breinzter11
Sat Oct 13, 2012 16:30
Forum: Old Mods
Topic: [Mod] TNT [tnt]
Replies: 148
Views: 64863

cornernote wrote:it works with this build from sfan5's build page:
http://sfan.sf.funpic.de/minetest-build ... 3-win32.7z
Are you sure it's work with sfan build ??
there are no crash ?
( sorry for poor english )
by breinzter11
Fri Oct 12, 2012 06:44
Forum: WIP Mods
Topic: Superflat World
Replies: 7
Views: 2630

Now i got the flat world
this is cool !
by breinzter11
Fri Oct 12, 2012 06:26
Forum: WIP Mods
Topic: Superflat World
Replies: 7
Views: 2630

where is the flat world ?
How To use it ?
by breinzter11
Fri Oct 12, 2012 04:02
Forum: WIP Mods
Topic: [WIP] HarryPotter Mod [harrytest][Github]
Replies: 23
Views: 9363

3D ?
by breinzter11
Wed Oct 03, 2012 13:27
Forum: Game Releases
Topic: [Game] Techduck
Replies: 51
Views: 20796

AMAZING
by breinzter11
Wed Sep 19, 2012 13:08
Forum: Problems
Topic: what()= Access violation
Replies: 11
Views: 3016

my friend got this problem
then i tell him to use open gl and it's work
he got no problem anymore
by breinzter11
Wed Sep 19, 2012 07:37
Forum: Partly official engine development
Topic: 3D-Player
Replies: 152
Views: 44384

cornernote wrote:you have to recompile the c++ to make this work
how ?
by breinzter11
Tue Sep 18, 2012 13:44
Forum: Partly official engine development
Topic: 3D-Player
Replies: 152
Views: 44384

is that work for windows
by breinzter11
Tue Sep 18, 2012 13:25
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1872
Views: 541419

Jeija wrote:@GloopMaster: done
Can U Make Redstone repeater