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Re: [Server] [v5.0.0] German-MineClone2-server

Ok...dann haben wir ja einen neuen Platz für das Foren-Backup ,)

Im Ernst: Schön daß die Ressourcen reichen!
by Sokomine
Mon May 20, 2019 22:13
 
Forum: Servers
Topic: [Server] [v5.0.0] German-MineClone2-server
Replies: 49
Views: 1371

Re: Post your screenshots!

The AI will follow the calculated route, avoiding obstacles -- even opening doors and climbing ladders automatically as depicted in the animated GIF below! That sounds fantastic! I was able to calculate paths for villagers in my villages mod from door to bed/workplace/front of house and from house ...
by Sokomine
Mon May 20, 2019 22:10
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8512
Views: 963302

Re: [Server] [v5.0.0] German-MineClone2-server

Danke :-) War eh überwiegend Neugier (allerdings ein ganz klein wenig Sorge, denn wenn das Backup zu groß würde, gefährdet das womöglich irgendwann langfristig die Existenz der Welten wg. Platzmangel).
by Sokomine
Mon May 20, 2019 21:17
 
Forum: Servers
Topic: [Server] [v5.0.0] German-MineClone2-server
Replies: 49
Views: 1371

Re: [Server] [v5.0.0] German-MineClone2-server

Walker wrote:Neues Backup wurde erfolgreich angelegt

Wenn du schon den genauen Filenamen etc. postest - die Größe des Backups wäre noch recht interessant :)
by Sokomine
Mon May 20, 2019 21:02
 
Forum: Servers
Topic: [Server] [v5.0.0] German-MineClone2-server
Replies: 49
Views: 1371

Re: [Server] Xanadu

Yuzuki airi is leaving us... It's always a pity if players leave the game (for whatever reason), but the real problem are the "expiring" protectors that might be taken down on this and a few other servers. It really ought to be no problem for anyone if a player leaves - the buildings rema...
by Sokomine
Mon May 20, 2019 20:44
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3551
Views: 292728

Re: [Server] Lilly in the valley

Have any further traces of Lilly been found recently?
by Sokomine
Mon May 20, 2019 20:36
 
Forum: Servers
Topic: [Server] Lilly in the valley
Replies: 68
Views: 4656

Re: What's Minetest still missing over Minecraft?

After having played Minecraft now, I have to say that for me - beeing more familiar with MT than MC - it is definitely the other way around. Sure, there are very nice things in MC, but in general MC is missing so many aspects that make building in the game easier (mods, tools, engine mechanisms, blo...
by Sokomine
Mon May 20, 2019 20:32
 
Forum: General Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 923
Views: 98862

Re: [Mod] Minecart [minecart]

Finally! Carts that can travel on their routes even if the area is unloaded. Without that, carts where usually a bit pointless. Thanks for creating the mod! To get the items back you have to dig the cart (as usual). Perhaps a mechanism to unload the cart would be helpful. It could empty its content ...
by Sokomine
Mon May 20, 2019 18:21
 
Forum: WIP Mods
Topic: [Mod] Minecart [minecart]
Replies: 2
Views: 240

Re: [Mod] Signs Bot [signs_bot]

Looks very cute. I'm sure many players will love the mod if they ever happen to encounter it. Would be nice to have it on a server. Also looks like something that could fit very well into the educational environment.
by Sokomine
Mon May 20, 2019 18:14
 
Forum: WIP Mods
Topic: [Mod] Signs Bot [signs_bot]
Replies: 2
Views: 196

Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]

Darkwar wrote:When i place the travlnet it wont let me remove it can you fix it please

Best update to the latest release. And then click on the "remove" button on your travelnet.
by Sokomine
Wed May 08, 2019 19:44
 
Forum: Mod Releases
Topic: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
Replies: 124
Views: 75019

Re: Greek/Roman/Renaissance/Classical Architecture Thread

Very nice buildings. I'm looking forward to the completition of the venetian house.
by Sokomine
Wed May 08, 2019 19:40
 
Forum: General Discussion
Topic: Greek/Roman/Renaissance/Classical Architecture Thread
Replies: 3
Views: 337

Re: [ModPack] Cool Trees [cool_trees] (v3)

Thanks for combining the trees into one mod. That's far better than a mod for each tree. The textures as such look good, but...they do seem diffrent from normal MT textures? Seems they're very high-resolution. I'm not certain how well the trunks and their planks will fit into normal MTG. The style i...
by Sokomine
Wed May 08, 2019 16:38
 
Forum: WIP Mods
Topic: [ModPack] Cool Trees [cool_trees] (v3)
Replies: 8
Views: 462

Re: [Mod] Kill History - finally a good kill history [deathl

It's such a short text. You could copy it over and show it in your posting.

From what I get, it seems to be a server global kill list? I'm mostly intrested in how many hostile mobs I killed over all the time I played on a server. Not so simple mobs has that now :-)
by Sokomine
Wed May 08, 2019 15:14
 
Forum: WIP Mods
Topic: [Mod] Kill History - finally a good kill history [deathlist]
Replies: 2
Views: 221

Re: [mod][api] smallblocks [k_smallblocks]

You...er...ought to put more context in your posting and not hide it all behind spoilers. I rarely activeate JavaScript anywhere. Thus, all I see are some headlines. It would be nice if you could make your posting readable.
by Sokomine
Wed May 08, 2019 15:07
 
Forum: WIP Mods
Topic: [mod][api] smallblocks [k_smallblocks]
Replies: 14
Views: 558

Re: [GAME] MineTest Game 2 (WIP)

One question; Is there a way not to make animals walk on water? That might be difficult, but the mods are developping and making slow progress. Guess most animals are Mobs Redo or clones thereof by now. The ones in MineClone2 startet out walking on water a lot (if only they'd sink halfway in water....
by Sokomine
Wed May 08, 2019 14:59
 
Forum: WIP Games
Topic: [GAME] MineTest Game 2 (WIP)
Replies: 18
Views: 2581

Re: [SERVER] VanessaE's Banana Land

Thanks for bringing the server back online! I hope to be able to do the interior decoration of my...museum I guess...eventually as well.
by Sokomine
Wed May 08, 2019 14:55
 
Forum: Servers
Topic: [SERVER] VanessaE's Banana Land [5.1.0-dev]
Replies: 52
Views: 2251

Re: [Game] Voxelgarden [5.0.0]

It would be great to have a server running Voxelgarden again. It's a very nice game with fitting textures and deserves more advertisement.
by Sokomine
Wed May 08, 2019 14:48
 
Forum: Game Releases
Topic: [Game] Voxelgarden [5.0.0]
Replies: 150
Views: 81318

Re: [Server] VanessaE's Creative Server [0.4.16]

But I have need a building and I want to save it with worldedit so that I can place it in my world. That's a diffrent situation. You still don't need WorldEdit on the server for that. First off, VanessaEs servers are stable over years and years. Hard to get a server that'll show your building longe...
by Sokomine
Wed May 08, 2019 14:42
 
Forum: Servers
Topic: [Server] VanessaE's Creative Server [5.1.0-dev]
Replies: 1422
Views: 169487

Re: [Mod] cottages [cottages] (medieval, farming, country li

The mod is now ready for MT 5.x and ought to produce no more spam due to deprecated functions in your log file. The pitchfork-as-a-node no longer shows up in creative inventory. You can craft/get the tool version and place that one. The config setting cottages_feldweg_mode can now be set in your glo...
by Sokomine
Mon Mar 11, 2019 21:27
 
Forum: Mod Releases
Topic: [Mod] cottages [cottages] (medieval, farming, country life)
Replies: 94
Views: 36763

Re: Post your mapgen questions here (modding or engine)

I added to this mod, and can successfully put not just lakes of water, but lava, quicksand, and others. After checking for holes in the current chunk, the code tests for the type of ground node, and paces the appropriate "liquid". My code can be extended to place other liquids as well - e...
by Sokomine
Mon Mar 11, 2019 19:30
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 554
Views: 42078

Re: Post your mapgen questions here (modding or engine)

Screenshot of a reasonably well looking lake:
Image
by Sokomine
Mon Mar 11, 2019 12:37
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 554
Views: 42078

Re: Post your mapgen questions here (modding or engine)

Paramat is there a way to create highland pools (as in your mod) but that work well with mg7? I love those highlandpools as well and experimented some time ago with them. All it takes is a mapgen with support for the heightmap (mg7 ought to work) and a node to fill your lakes with. The detection of...
by Sokomine
Mon Mar 11, 2019 12:33
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 554
Views: 42078

Re: [0.4.14] LinuxGaming2 - A Server for Builders

LinuxGaming is also a very old server, relative to most other Minetest servers out there. LinuxGaming's world has never been wiped. It is the same world that the sever started with back in the spring of 2013. That is of very high value for builders. Thank you for all the good work and for keeping t...
by Sokomine
Mon Mar 11, 2019 11:24
 
Forum: Servers
Topic: [0.4.14] LinuxGaming2 - A Server for Builders
Replies: 785
Views: 133857

Re: [Server] Xanadu

Buck up! I've survived at least three different map-wipes on the Xanadu server. Yes...Xanandu tends to change the map now and then. The current one at least has been stable for a while. Let's see...which maps did we have: The first one was the red volcano land with a high mountain nearby. I had a t...
by Sokomine
Sun Mar 10, 2019 21:59
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3551
Views: 292728

Re: [mod] Burnable Diamonds [1.0] [diamonds_burn]

*Walking past with a couple of stacks with cobble in the inventory (each 99 cubic meters)* Did anyone say anything? :)
by Sokomine
Sun Mar 10, 2019 21:34
 
Forum: WIP Mods
Topic: [mod] Burnable Diamonds [1.0] [diamonds_burn]
Replies: 9
Views: 493
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