Search found 3947 matches

by Sokomine
Sat Sep 19, 2020 15:30
Forum: General Discussion
Topic: That pleasing sensation when Minetest is alive
Replies: 4
Views: 270

Re: That pleasing sensation when Minetest is alive

Guess that depends on how much time people have in RL. That may vary over time. Don't give up hope! There are still great things added now and then. It's just not possible to be hyperactive all the time I'm afraid.
by Sokomine
Sat Sep 19, 2020 15:03
Forum: Servers
Topic: Need help with initial setup of a server
Replies: 5
Views: 96

Re: Need help with initial setup of a server

abdutron wrote: But I still do not manage to get an empty map.
Newer versions of MT have a collection of checkboxes at the right side when creating a new world. If you disable all, you ought to get a very flat and empty map.
by Sokomine
Sat Sep 12, 2020 08:45
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 709
Views: 74309

Re: Post your mapgen questions here (modding or engine)

It's also the only mapgen—flat excluded, of course—that has not at least once spawned floating landmasses (too unrealistic; ruins the immersion for me). I feel similar and don't like those floating islands either. I still prefer v6 mapgen because that creates very small-scale terrain which is IMHO ...
by Sokomine
Wed Sep 02, 2020 11:58
Forum: Modding Discussion
Topic: Why not use hardware coloring? Here's the answer.
Replies: 3
Views: 167

Re: Why not use hardware coloring? Here's the answer.

I want each item to be in the inventory which cannot happen with hardware coloring. That's no problem with hardware coloring. It does get complicated when you want to cut those blocks with the circular saw - because full blocks can support up to 256 colors while facedir nodes from the saw can suppo...
by Sokomine
Wed Sep 02, 2020 08:28
Forum: Servers
Topic: [Server] Xanadu
Replies: 3764
Views: 374397

Re: [Server] Xanadu

I play since 2016 on Xanadu and my hard work to collect items every day and build my house has been destroyed! Without the screenshots I'd have said that your portection might have "expired". It sadly sometimes does on Xanandu. Even though some players build amazing houses there, it's not really a ...
by Sokomine
Wed Sep 02, 2020 08:07
Forum: Servers
Topic: Gabo's TEST Server
Replies: 110
Views: 15038

Re: Gabo's TEST Server

lumberJack wrote: Nostalgia post
Nice buildings! Thanks for sharing the screenshots and keeping a server alive in memory.
by Sokomine
Wed Sep 02, 2020 08:00
Forum: General Discussion
Topic: Question about map backups
Replies: 1
Views: 134

Re: Question about map backups

Can maps be corrupted if they are copied as data is being written to them? I remember reading how to close the database to make safe copies, but I don't remember where or how. Some help? In theory I think so, yes. If you can, close the world (i.e. do not run an active Minetest on it) before doing t...
by Sokomine
Mon Aug 31, 2020 04:23
Forum: WIP Mods
Topic: [Mod] Highways [highways]
Replies: 1
Views: 123

Re: [Mod] Highways [highways]

Sounds very intresting. Can you please add a screenshot? I've been working on (straight) roads for some time now as well. It works relatively well in v6 but utterly fails in situations where the terrain doesn't really allow a road to be built that way (floating mountains and the like). Also mapchunk...
by Sokomine
Sun Aug 30, 2020 04:16
Forum: WIP Games
Topic: [Game] Void – A Game That Contains Nothing
Replies: 6
Views: 303

Re: [Game] Void – A Game That Contains Nothing

Very impressive to see that so minimal a setup can be enough.
by Sokomine
Thu Aug 27, 2020 19:01
Forum: WIP Mods
Topic: [Mod]Baked Clay Addition[1.0][bakedclayaddition]
Replies: 4
Views: 229

Re: [Mod]Baked Clay Addition[1.0][bakedclayaddition]

Looks like the mod registers a new node for each color? That's a bit much. I think hardware coloring would be a better solution here.
by Sokomine
Mon Aug 24, 2020 20:36
Forum: Servers
Topic: MineClone 2 0.67.2+ on Minetest 5.3.0
Replies: 25
Views: 1353

Re: [Server] MineClone2 on Minetest 5.3.0

If you would explain the way what to do to reproduce the lack, I would do my best to fix it ASAP. I already tried to fix protection checking for TNT. When I tested the chests and the furnaces they seemed to be okay, but I might be totally wrong. Ah. They seem to be protected now if the area is prot...
by Sokomine
Sun Aug 23, 2020 22:21
Forum: WIP Mods
Topic: [Modpack] Regional Weather Bundle [climate] [1.0.2]
Replies: 64
Views: 2390

Re: [Modpack] Regional Weather Bundle [climate] [1.0.2]

Vanessae wrote: Plus fallen snow destroys crops,
My moresnows mod can put snow covers on plants without destroying them. Perhaps that might be a solution for this mod as well? However, digging one snow or plant may still trigger the snow on the entire field falling and then also destroying the plants :-(
by Sokomine
Sun Aug 23, 2020 22:18
Forum: WIP Games
Topic: [Game] MineClone 2 [0.67.2]
Replies: 1985
Views: 309181

Re: [Game] MineClone 2 [0.67.0]

FPS before the update where well on the 60fps and now it drops almost to unusable levels, Same here. Yesterday, FPS soon went to zero(!) in a new world, and the client became extremly inresponsive in other worlds without anything much going on. Set the setting `mcl_node_particles` to `none`. Thanks...
by Sokomine
Sun Aug 23, 2020 21:33
Forum: Servers
Topic: MineClone 2 0.67.2+ on Minetest 5.3.0
Replies: 25
Views: 1353

Re: [Server] MineClone2 on Minetest 5.3.0

Player names removed from the map because I don't want to make this gift for the griefers anymore. That's usually what protection is for, and you do have a protector mod installed :-). Still, the lack of locked chests (and probably unprotected furnaces) remains - but that's something MCL2 is lackin...
by Sokomine
Sat Aug 22, 2020 15:02
Forum: General Discussion
Topic: That sweet, sweet mese...
Replies: 3
Views: 183

Re: That sweet, sweet mese...

T6C wrote: So, uh, you're saying that this probably isn't the most efficient way to get down to mese-level? ^_^; LOL
You might get hired for creating public mines :) (after beeing teleported to the appropriate depth :))
by Sokomine
Sat Aug 22, 2020 03:34
Forum: General Discussion
Topic: Minetest radical graphical rework
Replies: 19
Views: 1168

Re: Minetest radical graphical rework

Looks very nice! I like the clean design of the menu. The decorative elements around the menu box look nice and fitting.
by Sokomine
Sat Aug 22, 2020 03:31
Forum: WIP Mods
Topic: [Mod] Auroras [auroras]
Replies: 6
Views: 267

Re: [Mod] Auroras [auroras]

I'm very curious and hope to see this on servers soon (no point in singleplayer where there's always day in my worlds).
by Sokomine
Sat Aug 22, 2020 02:04
Forum: General Discussion
Topic: That sweet, sweet mese...
Replies: 3
Views: 183

Re: That sweet, sweet mese...

I see lots of YouTube videos using mese, and lots of screenshots on this forum that show the use of mese. Did all these players actually dig all the way down to y = -512 or even y = -1024? Mese was available at higher levels in the past. IIRC it started at -64, with full blocks at -1024. And yes, p...
by Sokomine
Sat Aug 22, 2020 01:50
Forum: Servers
Topic: Minetest servers?
Replies: 12
Views: 287

Re: Minetest servers?

I am a father here trying to help my young son find a server to play on. He loves this game, but some users keep following him and destroying the houses he works on sometimes leading to a meltdown. I'm not sure what, if anything, can be done about that. Most serious servers have some form of protec...
by Sokomine
Sat Aug 22, 2020 00:23
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9672
Views: 1239740

Re: Post your screenshots!

https://forum.minetest.net/download/file.php?mode=view&id=22619 Can we declare this to be a new, great, art-like game and be done with it? It certainly looks crazy enough and is most likely also intresting from the coding perspective (getting the textures properly aligned). At the same time it is v...
by Sokomine
Fri Aug 21, 2020 23:34
Forum: News
Topic: Minetest Game now in maintenance/bugfix-only mode, no feature PRs accepted
Replies: 35
Views: 2484

Re: Minetest Game now in maintenance/bugfix-only mode, no feature PRs accepted

You seem to be expecting that a mod you write should work in most or all games Probably not in all - but at least in most and in as many as possible. Different games are often completely different universes, with different ways of doing things To the player, gameplay may vary considerably, but behi...
by Sokomine
Thu Aug 20, 2020 03:28
Forum: WIP Mods
Topic: [Modpack] Regional Weather Bundle [climate] [1.0.2]
Replies: 64
Views: 2390

Re: [Modpack] Regional Weather Bundle [climate] [1.0.2]

Regarding the snow drifting idea: Perhaps no raycasting at all is required for that part. Snow on the ground might just wander in the direction of the wind using an abm/lbm. Still wouldn't be able to get through doors or other such nodes as they'd be other blocks than air, and my trick in moresnow w...
by Sokomine
Wed Aug 19, 2020 17:42
Forum: Servers
Topic: Minetest servers?
Replies: 12
Views: 287

Re: Minetest servers?

Hello everyone, I was just curious to know if anyone is currently playing on a server? Many people are :-) You can get a list and also quickly join a server by clicking on "Join Game". Is it just minetest or are there some other mods thrown in for fun? Most servers use their own selections of mods....
by Sokomine
Tue Aug 18, 2020 03:59
Forum: Mod Releases
Topic: [Mod] Save and import buildings [handle_schematics]
Replies: 56
Views: 16696

Re: [Mod] Save and import buildings [handle_schematics]

I found an updated mod and installed it. Now it does not crash the game on startup now. How ever now it does not build the .we file only partially with 80-90% of the building missing. Anyone with any ideas how to fix this problem? I've located and fixed the bug now. It happened when mg_villages was...
by Sokomine
Sat Aug 15, 2020 23:23
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.45] [farming]
Replies: 479
Views: 190297

Re: [Mod] Farming Redo [1.45] [farming]

@T6C - Cabbages give a 1 in 5 chance of giving out 2x cabbages, and if you use the mithril scythe it will harvest and replant a new cabbage effectively giving you a chance of 3 in total :) Ah. A use for the mithril scythe. Still...cabbage isn't such an expensive..thing...in RL. Can't be that diffic...