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Re: [Server] Just Test Tribute (Minetest S3 Engine)

Not only that but the results are quite impressive. Testing on an older map that is about 3.7 GB in size, the incremental backup took only about 26 seconds to complete. Yet the full backup took upwards of 2 minutes. So that is a four-fold reduction in processing time. That's great! I was hoping for...
by Sokomine
Tue Mar 31, 2020 02:53
 
Forum: Servers
Topic: [Server] Just Test Tribute (Minetest S3 Engine)
Replies: 1461
Views: 128185

Re: [MOD]Aqua Farming [aqua_farming]

Very nice. I hope to see this mod on servers. More plants to farm are always welcome, and nicer oceans are definitely a plus. Hope fishes will like those places as well :-) And the license is fine. Back when I was searching for a license for my projects, I decided to go with GPLv3 as well because it...
by Sokomine
Tue Mar 31, 2020 02:47
 
Forum: WIP Mods
Topic: [MOD]Aqua Farming [aqua_farming]
Replies: 14
Views: 461

Re: [Mod] UFO wreck [ufowreck]

Nice idea. Somehow ufos (especially those that crash-landed) fit a lot better into MT than any fantasy elements. Perhaps the ufos where looking for MESE...
by Sokomine
Sun Mar 29, 2020 22:18
 
Forum: WIP Mods
Topic: [Mod] UFO wreck [ufowreck]
Replies: 6
Views: 484

Re: [mod] Torch bombs! [torch_bomb] 0.4

Ohhh! That's a great idea! Please - I'd love to see this mod on as many servers as possible. Let there be light in caves :-) (and: self-extinguishing torches are illegal of course!)
by Sokomine
Sun Mar 29, 2020 02:00
 
Forum: WIP Mods
Topic: [mod] Torch bombs! [torch_bomb] 0.4
Replies: 19
Views: 907

Re: [Mod] Powerbanks [v1.0.0][powerbanks]

OgelGames wrote:it would make powerbanks too independent from technic machines if they could charge themselves...

The portable generators would still consume fuel. But if that fuel's generated automaticly via automatizied farming...you might be right here :-(
by Sokomine
Sat Mar 28, 2020 16:19
 
Forum: Mod Releases
Topic: [Mod] Powerbanks [v1.0.0][powerbanks]
Replies: 6
Views: 630

Re: [Mod] Phosphorescent Paint [phosphorescent]

Probably because they don't know about it. To be accurate, using hardware coloring doesn't reduce the number of nodes, only the number of base textures. To be able to register a single node that can have many colors, I think you have to use palettes. That's what I meant. Hopefully this will help mo...
by Sokomine
Sat Mar 28, 2020 16:17
 
Forum: WIP Mods
Topic: [Mod] Phosphorescent Paint [phosphorescent]
Replies: 4
Views: 343

Re: [Mod] Papyrus Bed [20190219-01] [papyrus_bed]

Yes, the bed has a very nice nodebox model and very decorative textures. It's a pity that the license is NC and servers don't use it anymore. I remember the time when those beds where often found on servers. Very comftable places for a good nap :-)
by Sokomine
Sat Mar 28, 2020 02:50
 
Forum: WIP Mods
Topic: [Mod] Papyrus Bed [20190219-01] [papyrus_bed]
Replies: 41
Views: 25070

Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.1] [meru]

The mount meru concept is a very intresting one. There are some in BrandonReeses AdventureTest game. They might even play a major role there (although I havn't heared much of that game lately..). Anyway...it would really be great if this mod could remain available. Moving it to minetest-mods would b...
by Sokomine
Sat Mar 28, 2020 02:33
 
Forum: Mod Releases
Topic: [Mod] Mount Meru, 2 km tower/mountain [0.3.1] [meru]
Replies: 89
Views: 25354

Re: [Modpack] more (adv)trains [moretrains] [WIP]

Very nice! However, the steam engine is pretty big. Perhaps something smaller might work better in the MT world? I'm still hoping for a manually powered hand-lever draisine handcar.
by Sokomine
Sat Mar 28, 2020 02:23
 
Forum: WIP Mods
Topic: [Modpack] more (adv)trains [moretrains] [WIP]
Replies: 6
Views: 634

Re: [Mod] Powerbanks [v1.0.0][powerbanks]

Perhaps this mod could make use of those generator nodes in another thread here? Generators could also be useful for charging tools and use the same internal mechanisms. They'd just consume some sort of fuel (ethanol?) instead of beeing charged.
by Sokomine
Sat Mar 28, 2020 01:51
 
Forum: Mod Releases
Topic: [Mod] Powerbanks [v1.0.0][powerbanks]
Replies: 6
Views: 630

Re: Communist server?

I don't think that'd make much sense. There aren't any particulary capitalistic servers out there either. Most servers have a rather small community. There may be some trade, even symbolic money, but that's about it. There's at least equally much giving free stuff to friends and new players. The MT ...
by Sokomine
Sat Mar 28, 2020 01:49
 
Forum: Servers
Topic: Communist server?
Replies: 2
Views: 263

Re: Generators

The generators look very nice and ought to be used somewhere. I just don't know offhand where generators might be useful. Technic has its own already. Perhaps to power a diffrent sort of technic?
by Sokomine
Sat Mar 28, 2020 01:42
 
Forum: Modding Discussion
Topic: Generators
Replies: 1
Views: 183

Re: [Mod] Ropes and rope ladders [ropes]

Very nice mod. I've found it on a server and it proved useful not only as a ladder replacement but also as a decorative element. Perfect!
by Sokomine
Sat Mar 28, 2020 01:37
 
Forum: Mod Releases
Topic: [Mod] Ropes and rope ladders [ropes]
Replies: 16
Views: 3077

Re: [mod] Global bulletin boards [bulletin_boards] 0.1

Good idea and very nice bulletin board. The only thing that bothers me is the auto-delete of old posts by users that have more than one. Not all notes are equally important and worthwhile keeping. Perhaps sticking new ones by the same player on top of older ones by the same player (by adding the old...
by Sokomine
Sat Mar 28, 2020 01:31
 
Forum: WIP Mods
Topic: [mod] Global bulletin boards [bulletin_boards] 0.1
Replies: 4
Views: 185

Re: Combining RealMinerals and UnderChallenge

Maybe you ought to take a look at the Tunneler's Abyss server. It has the underch mod installed which adds a multitude of stone biomes. Normal stone still exists but became a rarity.
by Sokomine
Sat Mar 28, 2020 01:26
 
Forum: Modding Discussion
Topic: Combining RealMinerals and UnderChallenge
Replies: 1
Views: 117

Re: [Server] IFS (IhrFussel's Server)

Please, may i use the mod that makes monsters your friend? can you link me? That's indeed a very great and enjoyable feature. I love to get mob "friends" :-) Far better than killing them! Perhaps your request has been overlooked by IhrFussel. That can easily happen. You might try a PN. Ot...
by Sokomine
Sat Mar 28, 2020 01:23
 
Forum: Servers
Topic: [Server] IFS (IhrFussel's Server)
Replies: 97
Views: 16833

Re: [Mod] Phosphorescent Paint [phosphorescent]

Looks intresting. But why aren't you using hardware coloring? With that, you can offer a lot more colors without having to add huge amounts of new nodes. You could easily supply more colors as well.
by Sokomine
Sat Mar 28, 2020 01:19
 
Forum: WIP Mods
Topic: [Mod] Phosphorescent Paint [phosphorescent]
Replies: 4
Views: 343

Re: Aufnahme in Minetest

Das updaten funzt net, nicht auf den wegen wie es überall beschrieben wird. Das sind zu wenige Informationen. Welches Betriebssystem verwendest du? Was für eine Art von Gerät? Computer, Notebook, Handy, ..? Wie meinst du das mit dem Mod? Ich meinte damit daß man ein Mod schreiben könnte das - ähnli...
by Sokomine
Sun Mar 08, 2020 15:56
 
Forum: Deutsch
Topic: Aufnahme in Minetest
Replies: 20
Views: 472

Re: Aufnahme in Minetest

Was hindert dich denn an einem Update? 0.4.16 ist mittlerweile schon ziemlich alt. Und die Hardwareanforderungen von MT sind auch in der neuen Version ziemlich bescheiden. Leider kenne ich mich mit Videoaufnahmen bzw. Timelapse nicht besonders aus. Vielleicht könnte es interessant sein wirklich alle...
by Sokomine
Sat Mar 07, 2020 15:23
 
Forum: Deutsch
Topic: Aufnahme in Minetest
Replies: 20
Views: 472

Re: Do you think Mapgen V6 is the comfiest of all mapgens?

Same here. I still start new worlds with v6 mapgen due to its terrain unless I need to test something with a diffrent mapgen. The small-scaledness of v6 interacts well with the rather short view range. After all all those glorious mountains are invisible most of the time unless I walk there. However...
by Sokomine
Sat Mar 07, 2020 15:18
 
Forum: General Discussion
Topic: Do you think Mapgen V6 is the comfiest of all mapgens?
Replies: 24
Views: 898

Re: Swamps, lakes...

Lakes mod fit to my purpose. But no mainteaned. :-( Er, I hope I'll find time to maintain my mods eventually. Sadly, time is a bit short recently :-( But some changes already made it into the mod. Just didn't post much on the forum thread. My idea is to make a rare swamp biome mod with swampy green...
by Sokomine
Mon Feb 24, 2020 00:11
 
Forum: Modding Discussion
Topic: Swamps, lakes...
Replies: 6
Views: 237

Re: New main menu design - feedback requested

@Walker: That's right. With MTG beeing there, a "install games first"-button won't be necessary. Still...I think that the first screen with the game selection ought to be cleaner and not show both installed games and installabe ones at the same time. The "Play online" button was ...
by Sokomine
Mon Feb 24, 2020 00:01
 
Forum: Partly official engine development
Topic: New main menu design - feedback requested
Replies: 26
Views: 1819

Re: How do we make flowers reproduce is minetest 5.0?

I had the idea to add rape seed for oil production: Grow the new plant type "rape seed", cook it to oil, and use the oil to multiply your dyes. That'd at least help with the colors. Flowers for decoration would still be rare...farming them would be great, but then we'd need a ton more text...
by Sokomine
Sun Feb 23, 2020 02:49
 
Forum: Feature Discussion
Topic: How do we make flowers reproduce is minetest 5.0?
Replies: 12
Views: 1361

Re: New main menu design - feedback requested

Change Game screen, shown on first launch Maybe it's a bit confusing if there are installed games on the left side and the games in the content db on the right side. How about a big button "You do not have any games installed yet. Click here to install games" for new players and a big but...
by Sokomine
Sun Feb 23, 2020 01:33
 
Forum: Partly official engine development
Topic: New main menu design - feedback requested
Replies: 26
Views: 1819

Re: 2d Mobs?

If you really want 2d mobs, take a look at the [url="https://forum.minetest.net/viewtopic.php?f=51&t=12824]Carbone NG[/url] game. Afaik it still uses 2d mobs. Most other mods and games use 3d mobs.
by Sokomine
Thu Jan 23, 2020 00:14
 
Forum: Modding Discussion
Topic: 2d Mobs?
Replies: 3
Views: 147
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