Search found 4029 matches
- Mon Apr 19, 2021 17:49
- Forum: Partly official engine development
- Topic: Directory policy exception
- Replies: 3
- Views: 250
Re: Directory policy exception
You're not the only one with that problem. My handle_schematics mod was intended to offer schematics found in folders. But it can't do that because MT got too restrictive.
- Mon Apr 19, 2021 17:41
- Forum: Modding Discussion
- Topic: Locks, Protection, and Sharing are Kind of a Mess
- Replies: 2
- Views: 215
Re: Locks, Protection, and Sharing are Kind of a Mess
Now it's starting to be a mess because I have to maintain every chest, door, and protection block. It would be a lot simpler if I just had to update the protection block just to let my friends have access to resources and building within the case. Shared chests (i.e. those of my chesttools mod) can...
- Thu Apr 08, 2021 17:53
- Forum: Feature Discussion
- Topic: New features and how you are using them
- Replies: 9
- Views: 513
Re: New features and how you are using them
Oh! That looks very nice! Another element to writing a nice mod for chatting with NPC (or has anyone written one in the meantime?).AiTechEye wrote: using the formspec / model element to armor preview
Hope this feature gets added to 3darmor and shows up on servers soon.
- Thu Apr 08, 2021 17:44
- Forum: Mod Releases
- Topic: [Mod] Shared chests with bag support [chesttools]
- Replies: 15
- Views: 5092
Re: [Mod] Shared chests with bag support [chesttools]
I've finally understood what these strange "listrings" are good for. You can now (well, if you download the latest version or install it from the content database) move stacks by shift-clicking from one inventory to another. Also note that it's very easy to swap the inventory of your bags ...
- Sun Jan 03, 2021 00:21
- Forum: General Discussion
- Topic: Chest with all resources in survival mode
- Replies: 2
- Views: 280
Re: Chest with all resources in survival mode
It was also possible in the past to grant a player the creative priv while in survival mode. That way, it was possible to draw unlimited amount of ressources from unified_inventory but otherwise play survival. Sadly that creative priv got used for other factors and it now has undesired side effects ...
- Sat Jan 02, 2021 23:28
- Forum: General Discussion
- Topic: Is there anything analogous to the FTB team here?
- Replies: 13
- Views: 643
Re: Is there anything analogous to the FTB team here?
It edits the signature after a few days to add links Argh. I wasn't aware that they got that criminal. As to the topic as such: The best way to learn about existing mods and how they can be made to work well together (and to see which mod fits to which other one) is IMHO just joining a server. Serv...
- Sat Jan 02, 2021 23:18
- Forum: General Discussion
- Topic: How to make a game that loads a prebuilt map with each created world?
- Replies: 17
- Views: 694
Re: How to make a game that loads a prebuilt map with each created world?
In theory, you might start with a singlenode map and place everything there by using place_schematic. That might be pretty slow and impractical for large maps. There's also sometimes trouble with players falling down through the non-existing floor when using singlenode and placing things manually. S...
- Sat Jan 02, 2021 23:06
- Forum: WIP Mods
- Topic: [Mod] Worldedit Addon [worldedit_addon]
- Replies: 2
- Views: 248
Re: [Mod] Worldedit Addon [worldedit_addon]
Nice! My handle_schematics mod can do that as well to some degree but still has a bug in some rotated upside-down stairs (well, mostly mirroring is giving it problems...impossible to mirror some shapes). Very good to be able to do the rotation in WE now.
- Sat Jan 02, 2021 22:36
- Forum: General Discussion
- Topic: RMS on Minecraft and Minetest
- Replies: 6
- Views: 426
Re: RMS on Minecraft and Minetest
Which version are you using? On which platform? The Java version doesn't seem that bad. Sadly it will get unusable in the future due to requiring a Microsoft account. It's still supposed to be playable locally (singleplayer) even after that. Servers use more or less open source software to run thei...
- Tue Dec 29, 2020 21:44
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2125
- Views: 312258
Re: Post your mod requests/ideas here
Try out the creatures mod.Nino wrote: maybe a magic potion or something that player becomes a boar, cow, horse or anything. Camera view needs to modify in any animal, and skin/model too. What do you say?
- Tue Dec 29, 2020 21:35
- Forum: Problems
- Topic: Mod interoperability (solved)
- Replies: 6
- Views: 383
Re: Mod interoperability (solved)
However, to the general part. As a player who still prefers singleplayer games or multiplayer with just some real-life friends on a private server (yes, I guess I am quite an oldish person) I experience this kind of problems quite often... You really ought to consider looking for a nice server that...
- Tue Dec 29, 2020 21:13
- Forum: General Discussion
- Topic: The reason I want to play MC more than MT
- Replies: 10
- Views: 820
Re: The reason I want to play MC more than MT
People in MineTest are very different, and so they all use different mods! Freedom can sometimes be stressful :-) Don't worry too much about it. It's just that way. Lets also say that I want to play MineTest with a group of people... the outcome is going to be horrible! Everyone is used to playing ...
- Tue Dec 29, 2020 20:42
- Forum: General Discussion
- Topic: Screenshot of adware
- Replies: 8
- Views: 667
Re: Screenshot of adware
Thankfully most servers and users try to explain to new players that those ad-infested android implementations aren't the real thing. Perhaps the way they try to communicate that isn't always optimal. And users may feel bad if they discover that they paid for something that is available for free. PS...
- Tue Dec 29, 2020 18:58
- Forum: Modding Discussion
- Topic: Replaceable nodes?
- Replies: 2
- Views: 196
Re: Replaceable nodes?
The idea is that it adds a node which can be replaced, thus you can use it as a placeholder when building structures. My handle_schematics mod does that to some degree. Give yourself two handle_schematics:build, place them on the two edges of a structure you want to save, then place a third handle_...
- Tue Dec 29, 2020 18:22
- Forum: Mod Releases
- Topic: [Mod] Default Stripped [default_stripped]
- Replies: 2
- Views: 472
Re: [Mod] Default Stripped [default_stripped]
It's sole purpose is to allow mods that rely on the helper functions to continue working in other games. That's nice. I think we ought to have more libraries that are shipped with the game. Can you add a mod to your game that registers the nodes from default? So that players can choose weather they...
- Tue Dec 29, 2020 18:07
- Forum: General Discussion
- Topic: New forum moderators needed
- Replies: 7
- Views: 553
Re: New forum moderators needed
Thanks for adding new moderators! Fighting spam is sadly necessary. I only have time to read the forum each couple of weeks. Any spam found in the past was properly disposed of when talking directly to a moderator on irc.
- Tue Dec 29, 2020 17:56
- Forum: WIP Mods
- Topic: An expansion to MTG (mt_expansion)
- Replies: 1
- Views: 311
Re: An expansion to MTG (mt_expansion)
Nice. But doesn't seem to use hardware coloring?
- Tue Dec 29, 2020 17:54
- Forum: Problems
- Topic: basic_house
- Replies: 7
- Views: 446
Re: basic_house
I don't see why it shouldn't work with 5.3. I'm usually working with latest git and currently use 5.4 where it works fine. I don't remember any particular problems regarding 5.3.Katzenmirzerin wrote: Hi, I solved the problem. It doesn't work with Minetest 5.3, but with another Minetest Version.
- Sun Nov 29, 2020 18:33
- Forum: WIP Mods
- Topic: [mod] wildcows - mobs for mobkit [wildcow]
- Replies: 40
- Views: 2169
Re: [mod] wildcows - mobs for mobkit [wildcows]
they spawn one by one, but they try to build herds by choosing a boss animal they try to keep in a herd if seperated Great! Hope they show up soon on Tunneler's Abyss where I capture most of my animals. they are afraid of snakes, crocodiles and the player (last will change soon, especially for male...
- Wed Nov 25, 2020 21:55
- Forum: General Discussion
- Topic: too much forum spam
- Replies: 8
- Views: 509
Re: too much forum spam
Hume2's idea doesn't sound too bad, but beeing limited to three reports per day might be too low. Hiding a user's posts if there are at least three *reports* regarding that user might work if it can be implemented. Less users than now would have to report the spam. Only users with a halfway descent ...
- Wed Nov 25, 2020 21:03
- Forum: Servers
- Topic: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)
- Replies: 130
- Views: 8581
Re: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)
Yes :-( And that's a pity. You do so many intresting things...but...anarchy survival...nah :-( Can't stand that personally. But at least that way players who prefer PvP have a place to go to...socerykid wrote: since JT2 is an anarchy survival surver..
- Tue Nov 24, 2020 23:10
- Forum: WIP Mods
- Topic: [mod] Better Fauna [0.1.2] [better_fauna]
- Replies: 24
- Views: 1340
Re: [mod] Better Fauna [0.1.1] [better_fauna]
Great to hear that the mobs will learn how to lie down and rest. Thank you! Chickens a bit more work as the armature animation is in-complete from memory. Probably matters less because they're smaller animals. The larger they become the more they have to do in order to appear realistic. Chicken may ...
- Tue Nov 24, 2020 22:56
- Forum: Minetest-related projects
- Topic: Public Remote Media Server Project
- Replies: 132
- Views: 22456
Re: Public Remote Media Server Project
Probably not so highly needed as mg_villages doesn't come with many textures. I'm not at all good at texture art and try to get away with re-using existing textures if possible :-) However, having a complete set of remote media data certainly couldn't hurt.pevernow wrote: What about mg_villages?
- Tue Nov 24, 2020 22:53
- Forum: WIP Mods
- Topic: [mod] water_life - mobs for mobkit - V210327[water_life]
- Replies: 374
- Views: 22112
Re: [mod] water_life - mobs for mobkit - V221120[water_life]
DEATH to all moskitos! They're my sworn enemies. You don't suspect anything...and then the sound comes up at night.Gundul wrote: if you do not see them, you will hear them XD
- Tue Nov 24, 2020 22:49
- Forum: Deutsch
- Topic: deleteblocks rollback
- Replies: 1
- Views: 205
Re: deleteblocks rollback
Soweit ich weiß gibt es dafür kein Rollback. Am besten ist wohl ein Backup. Falls du ein umfangreiches Logfile hast, in dem steht, welcher Block wo und wann gesetzt oder entfernt wurde, könnte man darüber evtl auch noch etwas retten.