Search found 4029 matches

by Sokomine
Mon Apr 19, 2021 17:49
Forum: Partly official engine development
Topic: Directory policy exception
Replies: 3
Views: 250

Re: Directory policy exception

You're not the only one with that problem. My handle_schematics mod was intended to offer schematics found in folders. But it can't do that because MT got too restrictive.
by Sokomine
Mon Apr 19, 2021 17:41
Forum: Modding Discussion
Topic: Locks, Protection, and Sharing are Kind of a Mess
Replies: 2
Views: 215

Re: Locks, Protection, and Sharing are Kind of a Mess

Now it's starting to be a mess because I have to maintain every chest, door, and protection block. It would be a lot simpler if I just had to update the protection block just to let my friends have access to resources and building within the case. Shared chests (i.e. those of my chesttools mod) can...
by Sokomine
Thu Apr 08, 2021 17:53
Forum: Feature Discussion
Topic: New features and how you are using them
Replies: 9
Views: 513

Re: New features and how you are using them

AiTechEye wrote: using the formspec / model element to armor preview
Oh! That looks very nice! Another element to writing a nice mod for chatting with NPC (or has anyone written one in the meantime?).

Hope this feature gets added to 3darmor and shows up on servers soon.
by Sokomine
Thu Apr 08, 2021 17:44
Forum: Mod Releases
Topic: [Mod] Shared chests with bag support [chesttools]
Replies: 15
Views: 5092

Re: [Mod] Shared chests with bag support [chesttools]

I've finally understood what these strange "listrings" are good for. You can now (well, if you download the latest version or install it from the content database) move stacks by shift-clicking from one inventory to another. Also note that it's very easy to swap the inventory of your bags ...
by Sokomine
Sun Jan 03, 2021 00:21
Forum: General Discussion
Topic: Chest with all resources in survival mode
Replies: 2
Views: 280

Re: Chest with all resources in survival mode

It was also possible in the past to grant a player the creative priv while in survival mode. That way, it was possible to draw unlimited amount of ressources from unified_inventory but otherwise play survival. Sadly that creative priv got used for other factors and it now has undesired side effects ...
by Sokomine
Sat Jan 02, 2021 23:28
Forum: General Discussion
Topic: Is there anything analogous to the FTB team here?
Replies: 13
Views: 643

Re: Is there anything analogous to the FTB team here?

It edits the signature after a few days to add links Argh. I wasn't aware that they got that criminal. As to the topic as such: The best way to learn about existing mods and how they can be made to work well together (and to see which mod fits to which other one) is IMHO just joining a server. Serv...
by Sokomine
Sat Jan 02, 2021 23:18
Forum: General Discussion
Topic: How to make a game that loads a prebuilt map with each created world?
Replies: 17
Views: 694

Re: How to make a game that loads a prebuilt map with each created world?

In theory, you might start with a singlenode map and place everything there by using place_schematic. That might be pretty slow and impractical for large maps. There's also sometimes trouble with players falling down through the non-existing floor when using singlenode and placing things manually. S...
by Sokomine
Sat Jan 02, 2021 23:06
Forum: WIP Mods
Topic: [Mod] Worldedit Addon [worldedit_addon]
Replies: 2
Views: 248

Re: [Mod] Worldedit Addon [worldedit_addon]

Nice! My handle_schematics mod can do that as well to some degree but still has a bug in some rotated upside-down stairs (well, mostly mirroring is giving it problems...impossible to mirror some shapes). Very good to be able to do the rotation in WE now.
by Sokomine
Sat Jan 02, 2021 22:36
Forum: General Discussion
Topic: RMS on Minecraft and Minetest
Replies: 6
Views: 426

Re: RMS on Minecraft and Minetest

Which version are you using? On which platform? The Java version doesn't seem that bad. Sadly it will get unusable in the future due to requiring a Microsoft account. It's still supposed to be playable locally (singleplayer) even after that. Servers use more or less open source software to run thei...
by Sokomine
Tue Dec 29, 2020 21:44
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2125
Views: 312258

Re: Post your mod requests/ideas here

Nino wrote: maybe a magic potion or something that player becomes a boar, cow, horse or anything. Camera view needs to modify in any animal, and skin/model too. What do you say?
Try out the creatures mod.
by Sokomine
Tue Dec 29, 2020 21:35
Forum: Problems
Topic: Mod interoperability (solved)
Replies: 6
Views: 383

Re: Mod interoperability (solved)

However, to the general part. As a player who still prefers singleplayer games or multiplayer with just some real-life friends on a private server (yes, I guess I am quite an oldish person) I experience this kind of problems quite often... You really ought to consider looking for a nice server that...
by Sokomine
Tue Dec 29, 2020 21:13
Forum: General Discussion
Topic: The reason I want to play MC more than MT
Replies: 10
Views: 820

Re: The reason I want to play MC more than MT

People in MineTest are very different, and so they all use different mods! Freedom can sometimes be stressful :-) Don't worry too much about it. It's just that way. Lets also say that I want to play MineTest with a group of people... the outcome is going to be horrible! Everyone is used to playing ...
by Sokomine
Tue Dec 29, 2020 20:42
Forum: General Discussion
Topic: Screenshot of adware
Replies: 8
Views: 667

Re: Screenshot of adware

Thankfully most servers and users try to explain to new players that those ad-infested android implementations aren't the real thing. Perhaps the way they try to communicate that isn't always optimal. And users may feel bad if they discover that they paid for something that is available for free. PS...
by Sokomine
Tue Dec 29, 2020 18:58
Forum: Modding Discussion
Topic: Replaceable nodes?
Replies: 2
Views: 196

Re: Replaceable nodes?

The idea is that it adds a node which can be replaced, thus you can use it as a placeholder when building structures. My handle_schematics mod does that to some degree. Give yourself two handle_schematics:build, place them on the two edges of a structure you want to save, then place a third handle_...
by Sokomine
Tue Dec 29, 2020 18:22
Forum: Mod Releases
Topic: [Mod] Default Stripped [default_stripped]
Replies: 2
Views: 472

Re: [Mod] Default Stripped [default_stripped]

It's sole purpose is to allow mods that rely on the helper functions to continue working in other games. That's nice. I think we ought to have more libraries that are shipped with the game. Can you add a mod to your game that registers the nodes from default? So that players can choose weather they...
by Sokomine
Tue Dec 29, 2020 18:07
Forum: General Discussion
Topic: New forum moderators needed
Replies: 7
Views: 553

Re: New forum moderators needed

Thanks for adding new moderators! Fighting spam is sadly necessary. I only have time to read the forum each couple of weeks. Any spam found in the past was properly disposed of when talking directly to a moderator on irc.
by Sokomine
Tue Dec 29, 2020 17:56
Forum: WIP Mods
Topic: An expansion to MTG (mt_expansion)
Replies: 1
Views: 311

Re: An expansion to MTG (mt_expansion)

Nice. But doesn't seem to use hardware coloring?
by Sokomine
Tue Dec 29, 2020 17:54
Forum: Problems
Topic: basic_house
Replies: 7
Views: 446

Re: basic_house

Katzenmirzerin wrote: Hi, I solved the problem. It doesn't work with Minetest 5.3, but with another Minetest Version.
I don't see why it shouldn't work with 5.3. I'm usually working with latest git and currently use 5.4 where it works fine. I don't remember any particular problems regarding 5.3.
by Sokomine
Sun Nov 29, 2020 18:33
Forum: WIP Mods
Topic: [mod] wildcows - mobs for mobkit [wildcow]
Replies: 40
Views: 2169

Re: [mod] wildcows - mobs for mobkit [wildcows]

they spawn one by one, but they try to build herds by choosing a boss animal they try to keep in a herd if seperated Great! Hope they show up soon on Tunneler's Abyss where I capture most of my animals. they are afraid of snakes, crocodiles and the player (last will change soon, especially for male...
by Sokomine
Wed Nov 25, 2020 21:55
Forum: General Discussion
Topic: too much forum spam
Replies: 8
Views: 509

Re: too much forum spam

Hume2's idea doesn't sound too bad, but beeing limited to three reports per day might be too low. Hiding a user's posts if there are at least three *reports* regarding that user might work if it can be implemented. Less users than now would have to report the spam. Only users with a halfway descent ...
by Sokomine
Wed Nov 25, 2020 21:03
Forum: Servers
Topic: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)
Replies: 130
Views: 8581

Re: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)

socerykid wrote: since JT2 is an anarchy survival surver..
Yes :-( And that's a pity. You do so many intresting things...but...anarchy survival...nah :-( Can't stand that personally. But at least that way players who prefer PvP have a place to go to...
by Sokomine
Tue Nov 24, 2020 23:10
Forum: WIP Mods
Topic: [mod] Better Fauna [0.1.2] [better_fauna]
Replies: 24
Views: 1340

Re: [mod] Better Fauna [0.1.1] [better_fauna]

Great to hear that the mobs will learn how to lie down and rest. Thank you! Chickens a bit more work as the armature animation is in-complete from memory. Probably matters less because they're smaller animals. The larger they become the more they have to do in order to appear realistic. Chicken may ...
by Sokomine
Tue Nov 24, 2020 22:56
Forum: Minetest-related projects
Topic: Public Remote Media Server Project
Replies: 132
Views: 22456

Re: Public Remote Media Server Project

pevernow wrote: What about mg_villages?
Probably not so highly needed as mg_villages doesn't come with many textures. I'm not at all good at texture art and try to get away with re-using existing textures if possible :-) However, having a complete set of remote media data certainly couldn't hurt.
by Sokomine
Tue Nov 24, 2020 22:53
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V210327[water_life]
Replies: 374
Views: 22112

Re: [mod] water_life - mobs for mobkit - V221120[water_life]

Gundul wrote: if you do not see them, you will hear them XD
DEATH to all moskitos! They're my sworn enemies. You don't suspect anything...and then the sound comes up at night.
by Sokomine
Tue Nov 24, 2020 22:49
Forum: Deutsch
Topic: deleteblocks rollback
Replies: 1
Views: 205

Re: deleteblocks rollback

Soweit ich weiß gibt es dafür kein Rollback. Am besten ist wohl ein Backup. Falls du ein umfangreiches Logfile hast, in dem steht, welcher Block wo und wann gesetzt oder entfernt wurde, könnte man darüber evtl auch noch etwas retten.