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Re: Woodland Mansion (MineClone 2)

The house looks pretty big. If it's really intended to be a house for one family alone, then it seems to be built at a larger scale than 1 block = 1 meter. Plenty of room for outside decoration.
by Sokomine
Sun Nov 05, 2017 19:36
 
Forum: Maps
Topic: Woodland Mansion (MineClone 2)
Replies: 10
Views: 363

Re: [Mod] antipest - get rid of that sunflowers [2.1] [antip

The sunflowers need more defenses. Whenever you try to uproot one, a flock of birds might come along and attack you for trying to remove their food source.
by Sokomine
Fri Nov 03, 2017 04:06
 
Forum: Mod Releases
Topic: [Mod] antipest - get rid of that sunflowers [2.1] [antipest]
Replies: 23
Views: 1048

Re: [Mod] exchange/replace nodes with one click [replacer]

You should try using https://pasteboard.co/ for your screenshots. Works great for me I thought that other image hosters would last as well. But they didn't :-(. It's always annoying to have to move the images around. I've put some on Github already...at least that's hopefully not too likely to fail...
by Sokomine
Fri Nov 03, 2017 04:03
 
Forum: Mod Releases
Topic: [Mod] exchange/replace nodes with one click [replacer]
Replies: 35
Views: 11174

Re: Crafting von Privs abhängig machen

So ist dann zum Beispiel ein Ritter für einen Kampf gezwungen, zu einem Waffenschmied zu gehen, um an ein Eisenschwert zu gelangen. Im echten Leben kann schließlich auch nicht jeder alles ^^ Klingt nach einem interessanten Konzept. Nachteil ist daß man eine hinreichend große aktive Spielerbasis bra...
by Sokomine
Fri Nov 03, 2017 03:35
 
Forum: Deutsch
Topic: Crafting von Privs abhängig machen
Replies: 5
Views: 172

Re: Best modules' development practices?

Thanks for your feedback; I consider it like having something similar to the "Uninstall" option, the software itself takes care of removing its traces from the computer without having to rely on third party softwares (e.g. registry cleaners and alike). Sounds good at first. Trouble is: A ...
by Sokomine
Fri Nov 03, 2017 03:00
 
Forum: Modding Discussion
Topic: Best modules' development practices?
Replies: 4
Views: 170

Re: Save and import buildings [handle_schematics]

lonestar wrote:Also an issue that started recently, handle_schematics disables itself every time i exit world/game. i have to re-enable before starting world. Minetest ver 0.4.16

I have no idea what might cause such behaviour.
by Sokomine
Fri Nov 03, 2017 02:39
 
Forum: WIP Mods
Topic: Save and import buildings [handle_schematics]
Replies: 49
Views: 5592

Re: [Mod] exchange/replace nodes with one click [replacer]

Maybe Sokomine needs to have the mod check for creative privs? Oh, er, yes. That might be useful. Added support for the "creative" priv. If you have that now, you won't need blocks in your inventory. Just use the latest version of the replacer. Images are broken here in the first post. Th...
by Sokomine
Fri Nov 03, 2017 02:09
 
Forum: Mod Releases
Topic: [Mod] exchange/replace nodes with one click [replacer]
Replies: 35
Views: 11174

Re: [Mod] Stonebrick Dungeons [0.1.0] [stonebrick_dungeons]

Does it turn all cobble into stonebrick? It might be more intresting to plug into mapgen, get informed about dungeon generation (at least partly possible) and decorate the rooms from there on.
by Sokomine
Fri Nov 03, 2017 01:54
 
Forum: WIP Mods
Topic: [Mod] Stonebrick Dungeons [0.1.0] [stonebrick_dungeons]
Replies: 3
Views: 306

Re: Copie, cut and insert in chat

What began as a rudimentary formspec to copy text from chat turned into a fully-featured chat history viewer, including the ability to filter messages by player as well as by PM or shout, and even to search for specified phrases within the message text. It's as simple as the command /chat or /chat ...
by Sokomine
Fri Nov 03, 2017 01:48
 
Forum: Feature Discussion
Topic: Copie, cut and insert in chat
Replies: 19
Views: 747

Re: [Mod] Water Flora [0.1.0] [water_flora]

Very nice! The plants from the sea modpack where great already but had some slight graphical issues. Guess that's easier with a newer version? Anyway, it looks great if the sea is not so empty. Thanks!
by Sokomine
Thu Nov 02, 2017 22:57
 
Forum: WIP Mods
Topic: [Mod] Water Flora [0.1.0] [water_flora]
Replies: 4
Views: 466

Re: Minetest exhibited at Freenode #Live

Ah, so this is where the intresting leaflets/printouts rubenwardy showed on a picture belong to :-). They look very well and professionally done. Thank you both for your work! It's very good to see the game beeing introduced to more people.
by Sokomine
Thu Nov 02, 2017 19:41
 
Forum: General Discussion
Topic: Minetest exhibited at freenode #Live
Replies: 13
Views: 422

Re: [Mod] Technic [0.4.16-dev] [technic]

There are some mods that cause heavy memory use. I found out that "streets" is a bit problematic, because it uses memory without any build block or ABM using thing. "technic" does not cause such a lag! Technic can get expensive - in particular in combination with pipeworks. Huge...
by Sokomine
Mon Sep 11, 2017 04:21
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1425
Views: 372554

Re: [Mod] Smart renting [1.0] [smartrenting]

This mod solved this, people have to pay / or reserve to use them, as same time we can build real/automatic hotels and stuff like that in game Renting a place...that works in RL. But in a world where you come and join whenever you have time and want to? Timeflow just isn't the same for all players ...
by Sokomine
Mon Sep 11, 2017 03:55
 
Forum: Mod Releases
Topic: [Mod] Smart renting [4.0] [smartrenting]
Replies: 10
Views: 811

Re: [Mod] Advanced area protection [areas]

I want to create a situation where student become automatically owners of an previously defined area. Do you want to set up the areas for the students manually or automaticly? It is planned to start at a sky-plattform, devide the pupils in groups with the use of the "gates"-mod and then t...
by Sokomine
Sun Sep 10, 2017 06:23
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 160
Views: 49897

Re: Post your mod requests/ideas here

@TumeniNodes: Ultimately I went with making a whole new little gate and fencing mod. The fencing sits on the edge of the node instead of the middle, so there is no issue with it going into the next node "box". That's nice as well. I sometimes wish for such fences and implemented them to s...
by Sokomine
Sun Sep 10, 2017 05:50
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1751
Views: 155580

Re: Convert (parts of) Minecraft maps to WorldEdit schematic

Last I checked, which was today with latest commits, handle_schematics does not import .schematic files from MC. It does. At least the .schematics I have for testing. What you need to do in order to import MC schematics is to manually decompress the file, like "mv House.schematic House.schemat...
by Sokomine
Sun Sep 10, 2017 05:34
 
Forum: Maps
Topic: Convert (parts of) Minecraft maps to WorldEdit schematics
Replies: 84
Views: 27959

Re: [Server] Joes Miniwelt

Die Info kommt zu spät. Ich habe eine Weile nach "money-Mods" gesucht, dann aber meine eigene Lösung realisiert, da mir nichts passend erschien. Für Minegeld gibt es auch keinen Thread im Forum, oder? Es gab einen. Der/die/das Mod heißt "currency". Leider wurde der Thread offenb...
by Sokomine
Sun Sep 10, 2017 05:13
 
Forum: Deutsch
Topic: [Server] Joes Miniwelt
Replies: 10
Views: 314

Re: Wildes Land (ehemals: Neues Forumsmitglied, neuer Server

Das gibt es leider auch, ja. Trotzdem scheinen mir die Differenzen doch eher gering. Die Spielweise auf den Servern ist sehr ähnlich verglichen mit anderen Servern.
by Sokomine
Mon Aug 28, 2017 19:04
 
Forum: Deutsch
Topic: Wildes Land (ehemals: Neues Forumsmitglied, neuer Server)
Replies: 111
Views: 6221

Re: Wildes Land (ehemals: Neues Forumsmitglied, neuer Server

Zwei der Gründe sind praktisch identisch mit den Gründen, warum der Organia-Server zumindest in Zukunft nicht mehr öffentlich spielbar sein soll. Fehler in Mods...lassen sich leider kaum vermeiden, außer es ist ein sehr einfach gestricktes Mod (was auch Spaß machen kann). Vielleicht...wäre es sinnvo...
by Sokomine
Mon Aug 28, 2017 18:38
 
Forum: Deutsch
Topic: Wildes Land (ehemals: Neues Forumsmitglied, neuer Server)
Replies: 111
Views: 6221

Re: Ein freundliches Hallo

die Gründe sind recht einfach aus Wesentliche zu bringen und entsprechen im Prinzip denen beim WL. - Griefer bzw. unehrliche Spieler Griefer sind ein Ärgernis. Einen 100%igen Schutz vor ihnen gibt es nicht. Protection-Mods (wie auch auf Organia installiert) helfen schon viel. Nur manchmal hat man a...
by Sokomine
Mon Aug 28, 2017 16:19
 
Forum: Deutsch
Topic: Ein freundliches Hallo
Replies: 14
Views: 632

Re: [Server] Joes Miniwelt

Was mir noch im Kopf rumschwebt, ist ein Wärungssystem mit "Bedingungslosen Grundeinkommen", also ein bestimmter Betrag pro Spieltag, sofern man online ist. Dazu gehört dann auch ein Markt zum Kaufen/Verkaufen/Handeln. Das ist eigentlich schon Teil des Mods "Minegeld": Jeden Spi...
by Sokomine
Sun Aug 27, 2017 19:00
 
Forum: Deutsch
Topic: [Server] Joes Miniwelt
Replies: 10
Views: 314

Re: [Mod] Boost cart [boost_cart]

Anything that is supposed to move while there's no player to watch is difficult to do in current MT. This affects mobs that want to travel from A to B as well (though not your average race-towards-the-player-with-open-arms-to-get-slaughtered-mob). It'd be necessary to be able to calculate where each...
by Sokomine
Sun Aug 27, 2017 18:42
 
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 100
Views: 18221

Re: Post your mapgen questions here (modding or engine)

Paramat, do you know of any other programs or mods which I can use to edit schematics, especially with regards to probability? Now I know: - WorldEdit - advschem There's also my handle_schematics mod in theory. It is more end-user-orientated (with the build chest) and of course needed for mg_villag...
by Sokomine
Sun Aug 27, 2017 18:27
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 417
Views: 11619

Re: [Android] Minetest for Android

MT is also available on f-droid. People who are intrested in open source software in general may like that alternate app store. Sadly the f-droid version hasn't been updated yet.
by Sokomine
Sun Aug 27, 2017 17:55
 
Forum: Builds
Topic: [Android] Minetest for Android
Replies: 28
Views: 4087

Re: Forum is now hosted by celeron55 (report issues here)

There is a way to hide the signature if you don't want to read them... It's in User Control Panel > Board preferences > Edit display options > Display signatures ... turn it to "No" instead of "Yes" or direct link: ucp.php?i=prefs&mode=view Aaah! Thanks! That helps a lot. I'...
by Sokomine
Sun Aug 27, 2017 13:41
 
Forum: News
Topic: Forum is now hosted by celeron55 (report issues here)
Replies: 82
Views: 9798
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