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Re: Admin "texture" abusing power.

Admins are allowed to do almost everything they want on their server, they could even override the "msg" chat command to view private messages sent between players. I'm wondering if they can also claim copyright on your buildings. Well, there's the difference between technically can, lega...
by Sokomine
Sat Jul 21, 2018 23:52
 
Forum: Problems
Topic: Admin "texture" abusing power.
Replies: 13
Views: 473

Re: [SUBGAME][SERVER] Sticks & Stones [PVP / SURV / DIFFICUL

Sorry, maybe this game isn't for you. Don't take this the wrong way, you are complaining too much. Yes, users can be very annoying :-) You don't have to change the game the way I want to. However, if it's almost unplayable due to graphics hanging so much (especially when turning around in the game)...
by Sokomine
Fri Jul 20, 2018 23:26
 
Forum: Servers
Topic: [SUBGAME][SERVER] Sticks & Stones [PVP / SURV / DIFFICULT]
Replies: 104
Views: 4353

Re: [Mod] Settlements [settlements]

This settlement was cut off at a height of about 31 (most likely mapchunk border): https://forum.minetest.net/download/file.php?mode=view&id=15866 Found a way to create some gravel paths: The gravel paths are a very nice addition and look good from above. Trouble is that it's not easy (sometimes...
by Sokomine
Fri Jul 20, 2018 21:11
 
Forum: WIP Mods
Topic: [Mod] Settlements [settlements]
Replies: 24
Views: 961

Re: How to check if a chunk is generated

I know about is_ground_content, but I do not like to create own nodes for all usual mapgen nodes. I'm afraid there is no real solution. Mapgen (or rather cavegen) is just too hungry and will eat through anything it's allowed to. In mg_villages, I do place the area that is affected by cavegen severa...
by Sokomine
Fri Jul 20, 2018 20:40
 
Forum: Modding Discussion
Topic: How to check if a chunk is generated
Replies: 9
Views: 194

Re: [SUBGAME][SERVER] Sticks & Stones [PVP / SURV / DIFFICUL

The problem with the extremly low FPS really need to get solved. Granted, my graphics card is about as low-end as you can get while still beeing able to play the game. On this server, it does end in a slide-show, with turning around giving me headaches. Solve that, maikerumine! Remove all mods that ...
by Sokomine
Fri Jul 20, 2018 19:23
 
Forum: Servers
Topic: [SUBGAME][SERVER] Sticks & Stones [PVP / SURV / DIFFICULT]
Replies: 104
Views: 4353

Re: Project:Base

Maybe we need to create another category in the forum specifically dedicated to libs ? A forum category alone won't help much. What we need for libs is a way to make sure that the player who wants to install a mod has the necessary libs. There's depends.txt, but...players and modders are reluctant ...
by Sokomine
Thu Jul 19, 2018 23:41
 
Forum: Game Discussion
Topic: Project:Base
Replies: 28
Views: 486

Re: Worrying about legal consequences of hosting a MT Server

I was told that for instance if someone uses your Server as part of botnet, you are risking punishment, as you are a "Anbieter" then. I'm no lawyer. You need to consult one if you want any real/good advice. Any victim of botnet attack could in theory claim that your server was participati...
by Sokomine
Thu Jul 19, 2018 23:18
 
Forum: Servers
Topic: Worrying about legal consequences of hosting a MT Server ?
Replies: 5
Views: 179

Re: [Mod] Mobs Redo [1.45] [mobs]

- Added Fence Tops that can sit on top of any fence and stop mobs escaping/glitching free Good! Hope that'll finally stop them. Sheep are especially nasty in that regard. On Xanandu, only a double layer of invisible glass stopped mobs from glitching through. Even then, one lamb managed to glitch th...
by Sokomine
Thu Jul 19, 2018 22:24
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.45] [mobs]
Replies: 1506
Views: 199525

Re: [Mod] BlockProtectNodes [2018-07-12][blockprotectnodes]

Stix wrote:A while ago i came up with an idea for a protection mod. I think you might find some of the ideas useful, so i'll post it here:

Sounds a lot like landrush to me. Except that that has 16x16x16 blocks in size.
by Sokomine
Thu Jul 19, 2018 15:46
 
Forum: Mod Releases
Topic: [Mod] BlockProtectNodes [2018-07-12][blockprotectnodes]
Replies: 48
Views: 1652

Re: [Server] DogMine

The cathedral looks very good! I wonder how well some other houses would work if printed out on a 3d printer. Perhaps only the truely large ones might work as there can be no diffrent textures.
And: Sorry for writing in English. Just don't remember enough French to say something :-(
by Sokomine
Thu Jul 19, 2018 15:37
 
Forum: Français
Topic: [Server] DogMine
Replies: 4
Views: 178

Re: [Mod] Small airship vehicle (kit mod) [airboat]

Very cute zeppelin! But...I wonder...is it large enough to actually carry a player? A player with those thousands of tons of cobble...er..sorry. Forgot I asked :-) *climbing into ariboat and flying away*
by Sokomine
Thu Jul 19, 2018 15:32
 
Forum: WIP Mods
Topic: [Mod] Small airship vehicle [airboat]
Replies: 10
Views: 409

Re: Post your screenshots!

Hmm - KGM wrote a function in his game LOTH which checks whether a terrain offers enough flat space to place some schems... My handle_schematics mod has a function for that as well. The goal of this new code is diffrent - it aims at detecting holes and hills that are local to the mapchunk, i.e. can...
by Sokomine
Thu Jul 19, 2018 14:35
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 7790
Views: 786380

Re: How to check if a chunk is generated

In theory you could check the existence of a mapblock on the database level. I'm not sure how practical that'd actually be.
by Sokomine
Thu Jul 19, 2018 13:15
 
Forum: Modding Discussion
Topic: How to check if a chunk is generated
Replies: 9
Views: 194

Re: [Minetest Tool Repair Mod, let's discuss]

What do you expect? What would you consider balanced? The anvil from my cottages mod repairs all tools with the same hammer (and even the hammer with a second hammer).
by Sokomine
Sun Jul 15, 2018 13:06
 
Forum: General Discussion
Topic: [Minetest Tool Repair Mod, let's discuss]
Replies: 2
Views: 139

Re: New domain for anybody to use: minetest.land

Thank you for the subdomain! I've already added one for me to use in case of need.
by Sokomine
Sun Jul 15, 2018 12:32
 
Forum: Minetest-related projects
Topic: New domain for anybody to use: minetest.land
Replies: 10
Views: 624

Re: [mod] Smithy [smithy]

Nice to see a mod that adds some tools to make metalwork more intresting and realistic. Did you ever take a look at RealTest? That's also pretty advanced regarding metals as such. There's a whole bunch of ores that need to be melted and turned into alloys and worked into the desired endproduct on th...
by Sokomine
Sun Jul 15, 2018 12:31
 
Forum: WIP Mods
Topic: [mod] Smithy [smithy]
Replies: 9
Views: 716

Re: [Mod] Shared chests with bag support [chesttools]

Fixed some bugs with recent versions of MT/MTG where the formspec was not shown properly and a click on "Abort" in the upgrade process led to an unwanted downgrade. Added a description.txt that lists the features. Images are broken here. It is very time consuming to add all those images ag...
by Sokomine
Sun Jul 15, 2018 12:20
 
Forum: Mod Releases
Topic: [Mod] Shared chests with bag support [chesttools]
Replies: 11
Views: 2837

Re: Share Your WorldEdit Files!

In fact I tried to understand how mg_villages works. But I gave up... It would be great, if you include it. I've tried to explain that some time ago in 6.7 Adding your own village type in the Wiki on Github. Adding the buildings is much easier if the houses are saved using the buildchest from handl...
by Sokomine
Sun Jul 15, 2018 11:29
 
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 250
Views: 33040

Re: Project:Base

It would be great to have a common base. It just doesn't seem as if there's much support for it :-(. Some people even porpagate new "games" which do not even include default nodes and thus make it very difficult for modders to operate. It's annoying to have to deal with default:dirt, mod1:...
by Sokomine
Sun Jul 15, 2018 10:44
 
Forum: Game Discussion
Topic: Project:Base
Replies: 28
Views: 486

Re: Bread Maker Mod? (Mod suggestion)

My cottages mod comes with a handmill and a treshing floor. Not as fancy as a modern bread maker but useful for hungry people as well. Perhaps your bread maker could be a general mixer that produces milkshakes and ice cream?
by Sokomine
Sat Jul 14, 2018 23:29
 
Forum: Modding Discussion
Topic: Bread Maker Mod? (Mod suggestion)
Replies: 5
Views: 140

Re: [Server] VanessaE's Survival Server [0.4.16]

The system now has to calculate everything, when a player is on. This means a spike of calculation. And if i am good, i have combined travelboxes - and running through the whole world - from field to field - from machine to machine - everytime causing a spike.... which means a growing lag.............
by Sokomine
Sat Jul 14, 2018 21:49
 
Forum: Servers
Topic: [Server] VanessaE's Survival Server [0.4.16]
Replies: 595
Views: 59880

Re: [Mod] Settlements [settlements]

To minimize the use of visible platforms the mod could determine the highest and lowest y in the area and if the difference is not too big -> settlement. That will dramatically decrease the number of suitable spots, but the remaining settlements might look more natural. My handle_schematics/basic_h...
by Sokomine
Sat Jul 14, 2018 21:34
 
Forum: WIP Mods
Topic: [Mod] Settlements [settlements]
Replies: 24
Views: 961

Re: [Server] VanessaE's Survival Server [0.4.16]

solutions: • no clouds AFAIK clouds are completely client-side. • no day-night-modus While the change from daylight to night and back again does put a severe strain on my poor graphics card, it is to my knowledge of no relevance to the server. The server just says "day" or "night&quo...
by Sokomine
Sat Jul 14, 2018 20:31
 
Forum: Servers
Topic: [Server] VanessaE's Survival Server [0.4.16]
Replies: 595
Views: 59880

Re: [Server] VanessaE's Creative Server [0.4.16]

The creative server is even less dependant on technic. It'd be great to have a replacement mod that adds the nodes but doesn't really run anything - at least not a long time after a player has last clicked.
by Sokomine
Sat Jul 14, 2018 20:12
 
Forum: Servers
Topic: [Server] VanessaE's Creative Server [0.4.16]
Replies: 1409
Views: 144488

Re: [Server] VanessaE's Survival Server [0.4.16]

The server has a long time ago become too heavy for my machine. But at least that was local lag only, preventing me from going to spawn. I hope that there can eventually be a way to run the server again. There's no need for technic to actually work. Maybe all power transmitting cables, all actual ac...
by Sokomine
Sat Jul 14, 2018 19:46
 
Forum: Servers
Topic: [Server] VanessaE's Survival Server [0.4.16]
Replies: 595
Views: 59880
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