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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

I suspect fur - if you think of a carpeted room, a whole load of monster faces might not be the most appealing effect ! *g* You might be right about that. Still, the "standard" fur might come with an animal head (some do, some don't). Of such furs, only one or two might fit into one room....
by Sokomine
Wed Jan 23, 2019 17:26
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 402
Views: 63527

Re: Empire Voxel Building

Try saving it as an .mts file. It's a bit on the big side for these but might still be reasonably doable. .mts files are tiny in size even for large structures.
by Sokomine
Wed Jan 23, 2019 17:22
 
Forum: Maps
Topic: Empire Voxel Building
Replies: 12
Views: 363

Re: [Server] Lilly in the valley

Finally got a bit time to take a look at this intresting server (Yes, I know, a lot of my mods are waiting for maintenance. But it sometimes takes looking at those voxel worlds to get back into the right way of thinking) So, Lilly has gone missing. Well. There are a lot of promisingly looking buildi...
by Sokomine
Wed Jan 23, 2019 15:59
 
Forum: Servers
Topic: [Server] Lilly in the valley
Replies: 48
Views: 3391

Re: Hostile Animal(s) Mod?

Perhaps you might like MineClone2. Other mods come with other types of hostile mobs. mobs_redo is very popular and contains (amongst others) sand-, dirt-, stonemonsters and the famous dungeon masters. Not so simple mobs also has quite a lot that wants to kill you...
by Sokomine
Sun Jan 20, 2019 17:41
 
Forum: General Discussion
Topic: Hostile Animal(s) Mod?
Replies: 3
Views: 167

Re: [Server] Inside The Box [Puzzles]

The code is now open, anyone can draw 16x16 icons, you're spending more time heckling than it would take for you to open mspaint and make better icons. Can't :-( I can't even create the textures I need for my mods. Drawing with a pencil or other pyhsical tools is not really a problem (at least I us...
by Sokomine
Sun Jan 20, 2019 04:04
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 415
Views: 24340

Re: Empire Voxel Building

Looks very promising and impressive. Just....a...little...bit...too big! Have mercy with those of us with slower graphics hardware :-)
by Sokomine
Sun Jan 20, 2019 01:36
 
Forum: Maps
Topic: Empire Voxel Building
Replies: 12
Views: 363

Re: [Server] *** Swiss survival server ***

My small home there, located at a beautiful lake:
Image
by Sokomine
Sun Jan 20, 2019 00:42
 
Forum: Deutsch
Topic: [Server] *** Swiss survival server ***
Replies: 16
Views: 957

Re: Krock's Survival Houses

The houses do share a common style. With some nodes from more specific mods (i.e. technic) removed and perhaps some smaller huts added, this might perhaps form a new village type for mg_villages.
by Sokomine
Sat Jan 19, 2019 22:51
 
Forum: Maps
Topic: Krock's Survival Houses
Replies: 4
Views: 259

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

After having seen how it works on the Not so simple server : As each of these mobs is aggressive and attacks the player, the player is busy killing all those aggressors. Mob killing is a major undertaking. There ought to be a highscore for each player how many of each mob type he has defeated. Maybe...
by Sokomine
Sat Jan 19, 2019 21:49
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 402
Views: 63527

Re: Pain points when using Minetest

I'm quite comftable with lua_api.txt, as long as it's kept current. Better have one place with correct information than multiple, user-friendly ones with outdated or incorrect information. My personal issues would probably be: ⋅  Formspecs. Something may be happening there already. What I ...
by Sokomine
Sat Jan 19, 2019 18:22
 
Forum: General Discussion
Topic: Pain points when using Minetest
Replies: 29
Views: 1025

Re: [Server] Inside The Box [Puzzles]

My idea was to allow organic categories. As players play levels and select icons by visual appearance, it doesn't really matter much what the icons mean to people as in the end most people will just largely agree on the icons' meaning, but there's no inherent meaning designated for them per se. I j...
by Sokomine
Sat Jan 19, 2019 18:09
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 415
Views: 24340

Re: [Server] German-MineClone2-server [instabil !]

Das ist ein guter Ansatz, aber MTG hört leider an der Hälfte des Weges auf, da es kein echtes Protection-System gibt. In MTG ist immer noch fast alles schutzlos den Griefern ausgeliefert, außer Stahltüren und verschlossene Truhen. Das ist halt typisch für MTG, ein paar nette Ansätze, aber nie konse...
by Sokomine
Sat Jan 19, 2019 16:43
 
Forum: Servers
Topic: [Server] German-MineClone2-server
Replies: 48
Views: 2996

Re: [Mod] Farming Redo [1.39] [farming]

the new grain add-ons I love but there isn't enough to do with them That's always the problem with food items in MT. As a hungry player, you'd usually settle for one food source. A second one would just eat up valuable inventory space. Thus, new food items are mostly of intrest for shops and decora...
by Sokomine
Sat Jan 19, 2019 16:28
 
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.39] [farming]
Replies: 422
Views: 150274

Re: [Map] Karsthafen

I once tried this, it certainly isn't suitable for landscaping. Resulting craters are strongly circular in shape yet their surface is full of holes which look simply ugly. The only method I could conceive to add mountains is to cut off somehow flat areas of the map (erase them from the map.sqlite) ...
by Sokomine
Sat Jan 19, 2019 16:12
 
Forum: Maps
Topic: [Map] Karsthafen
Replies: 290
Views: 53330

Re: Post your mod requests/ideas here

Could CityEngine be implemented in minetest? https://graphics.ethz.ch/Downloads/Publ ... _Par01.pdf That's definitely a very intresting project. Yet I fear it may be far too large for MT worlds. Just keep in mind how few of the world around us we actually see in the game. Players in a really huge c...
by Sokomine
Sat Jan 19, 2019 00:42
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1961
Views: 223336

Re: [Mod] Mobs Redo [1.49] [mobs]

I think that's it! So the problem is in cottages. I'll delete the issue in mobs_redo and post a patch in cottages. Quite possible. I've had issues with the sound definition as well and did some local, not yet published fixes. It's something I'll have to take a close look at once I'm done reading th...
by Sokomine
Fri Jan 18, 2019 23:19
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.49] [mobs]
Replies: 1672
Views: 253327

Re: Post your screenshots!

My new A* pathfinder algorithm for Minetest, is now in alpha testing. It handles 3D terrain mapping, converting all walkable surfaces into 2D "hint" maps, then compresses and caches those results into per-mapblock node-graphs for lightning fast lookups. The pathfinder supports numerous se...
by Sokomine
Fri Jan 18, 2019 23:13
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8341
Views: 918728

Re: [Server] German-MineClone2-server [instabil !]

Ja, das mit dem Mobs ärgert mich auch, ich glaub, die Spawnlogik muss ich sowieso komplett neuschreiben. Und das kann dauern. Mobs Redo scheint doch nicht so toll zu sein. :-( Auf anderen Servern funktioniert es mit Mobs Redo mittlerweile recht gut. Vielleicht ist einfach nur etwas Finetuning nötig...
by Sokomine
Fri Jan 18, 2019 14:36
 
Forum: Servers
Topic: [Server] German-MineClone2-server
Replies: 48
Views: 2996

Re: Liste deutscher Minetest Videos

Meldrian [Holarse] hat vor ein paar Jahren sehr nette Videos über MT erstellt. Er spricht über verschiedene Themen, die ihm gerade wichtig sind, und baut dabei langsam ein Haus.
by Sokomine
Thu Jan 17, 2019 00:09
 
Forum: Deutsch
Topic: Liste deutscher Minetest Videos
Replies: 2
Views: 135

Re: [Mod] Structures [git] [minetest_mods_structures]

I'm glad you're working on your mods again and am curious to see how the'll develop. I didn't have much time for my own mods in the past months. Regarding outdated functions...don't they show up in the log? Perhaps it'd be best to take a look at the messages in the logfile.
by Sokomine
Wed Jan 16, 2019 23:35
 
Forum: Mod Releases
Topic: [Mod] Structures [git] [minetest_mods_structures]
Replies: 96
Views: 25105

Re: [Server] Inside The Box [Puzzles]

Kroukuk wrote:That's why I think they should have better names, so that not everyone reads them as something different

Please tell that to sofar...
by Sokomine
Wed Jan 16, 2019 23:20
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 415
Views: 24340

Re: [Mod] Placeable ingots [1.3] [ingots]

The only thing missing from technic are uranium ingots and I feel like letting people place large amounts of radioactive material into a small place is kind of not a good idea. Er..perhaps not. Though you might add barrels with the radiocative waste from all those reactors inside. That'd then be an...
by Sokomine
Wed Jan 16, 2019 22:03
 
Forum: Mod Releases
Topic: [Mod] Placeable ingots [1.3] [ingots]
Replies: 24
Views: 1534

Re: [Game] Loss

Maybe a small server to test it out could be helpful. The gameplay might be easier to understand there.
by Sokomine
Wed Jan 16, 2019 22:00
 
Forum: WIP Games
Topic: [Game] Loss
Replies: 3
Views: 385

Re: [Server] Jungle

Gundul wrote:--- Jungle Space Station ---

Very impressive work! Perhaps the server can be changed so that it uses sykboxes? Sharas Red Cat Creative server has such a setup. The background at a certain altitude is not normal blue sky but a starfield with nebulae.
by Sokomine
Wed Jan 16, 2019 21:57
 
Forum: Servers
Topic: [Server] Jungle
Replies: 322
Views: 34805

Re: [Server] Xanadu

NetYard5 wrote:My builds is strange, wanted to make campfire but what's you guys opinions?

Campfire furnace, or Suicide hanger?

A very big campfire perhaps? For a lage group? Maybe you ought to remove the metal bars. The wooden parts look far more fitting. And: Very nice tent. They're tricky to build.
by Sokomine
Wed Jan 16, 2019 21:51
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3499
Views: 274680
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