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Re: [mod] Bike for Minetest [1.1.1] [bike]

I've seen this mod in action on the Gallifrey server. The mod works very nice, and the bike has a very good animation. Well done!
by Sokomine
Mon Jan 14, 2019 04:10
 
Forum: Mod Releases
Topic: [mod] Bike for Minetest [1.1.1] [bike]
Replies: 88
Views: 3919

Re: [mod] tides [tides]

Very intresting concept. How well does it perform now? And: Dirt falling dry because of the water moving away ought to turn into a special form of dirt. Maybe it would be sufficient to calculate and replace those nodes once. Still, that would make it even more complicated. What about ships? They'd h...
by Sokomine
Sun Jan 13, 2019 18:19
 
Forum: WIP Mods
Topic: [mod] tides [tides]
Replies: 22
Views: 886

Re: [Server] Inside The Box [Puzzles]

it would be nice, if the category signs/smileys had names, that show what they mean like "fast" instead of "racecar" or "easy" instead of "winking face" or "surprising" instead of "o-mouth" so that the categorization is more consistent. Oh...
by Sokomine
Sun Jan 13, 2019 17:58
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 402
Views: 23578

Re: [MOD]Barchairs[git]

Nice mod. The barchairs might also be used as shelves elsewhere - which is a plus (always good to be able to use nodes in more than one way).
by Sokomine
Mon Jan 07, 2019 23:57
 
Forum: WIP Mods
Topic: [MOD]Barchairs[git]
Replies: 5
Views: 506

Re: Share Your WorldEdit Files!

@Peak: Very impressive cathedrals! I wonder if they might fit into citybuilder. Perhaps the city would have to grow too large to accomodate them... @TwinGears: Very impressive structure for a 6 year old. I've seen many older players which did far less good. The fish is extremly nicely done and fun t...
by Sokomine
Mon Jan 07, 2019 23:45
 
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 274
Views: 44061

Re: Worldedit-like capabilities in "survival"?

It depends a bit on what you really want. Usually, WorldEdit is useful for constructing large, detailed, high-quality buildings. When doing those, gathering materials and using them for the construction becomes less and less important. The goal with WorldEdit is to be able to handle larger structure...
by Sokomine
Mon Jan 07, 2019 23:08
 
Forum: Modding Discussion
Topic: Worldedit-like capabilities in "survival"?
Replies: 2
Views: 184

Re: Default Male and Female Skins

Extex' female skin looks pretty nice. We can use more of these. Most female skins are still of a poor quality. Hope this skin of Extex gets added to at least one of the skin mods.
by Sokomine
Mon Jan 07, 2019 22:03
 
Forum: Feature Discussion
Topic: Default Male and Female Skins
Replies: 33
Views: 7891

Re: [WIP][Mod]Facade[facade]

I usually hope to see good mods appear on servers so that I can build with them. I'm not quite sure with this mod. It might be *too* tempting :) It has so many nice details that offer whole new options! But it'd also take a considerable amount of time to produce such a good building. Still...extreml...
by Sokomine
Mon Jan 07, 2019 21:58
 
Forum: WIP Mods
Topic: [WIP][Mod]Facade[facade]
Replies: 45
Views: 3541

Re: Game of minetest like Terrafirmacraft of Minecraft?

RealTest would really be the most fitting candidate. AFAIK it was inspired/modeled after Terrafirmcraft.
by Sokomine
Mon Jan 07, 2019 21:54
 
Forum: General Discussion
Topic: Game of minetest like Terrafirmacraft of Minecraft?
Replies: 4
Views: 557

Re: Keyring mod?

The keys and keyring from my locks mod are able to unlock any chest, door or other locked item you have access to.
by Sokomine
Mon Jan 07, 2019 21:49
 
Forum: Feature Discussion
Topic: Keyring mod?
Replies: 4
Views: 271

Re: [Mod] Digilines LED marquee [git][led_marquee]

Very nice looking display and intresting mod. It'd be great if we could actually control each "LED" individually, but then - that would be far too many textures (and close to impossible to control).
by Sokomine
Mon Jan 07, 2019 21:48
 
Forum: Mod Releases
Topic: [Mod] Digilines LED marquee [git][led_marquee]
Replies: 23
Views: 1647

Re: [Server] Metis

Des Weiteren möchte ich weitere Minetest-Server aufsetzen. Diese Server sollen speziell für den Bereich Bildung sein. Es ist ratsam, erst mal *einen* Server richtig aufzusetzen und damit ein wenig zu üben. Oft wird so ein Server von Spielern besucht, und die...machen dann mehr oder weniger Arbeit :...
by Sokomine
Mon Jan 07, 2019 19:43
 
Forum: Servers
Topic: [Server] Metis
Replies: 2
Views: 290

Re: Why Your Server is Messed Up ;) part 1, Spawn

Sorry, but I am starving while looking at all of the wonders. I have to play a bit before I can afford to gawk at your awesome works. Er, yes. That is..kind of understandable. Even if the admins don't protect huge empty areas of land, Spawn gets crowded with cool buildings. Over time the result is ...
by Sokomine
Mon Jan 07, 2019 05:04
 
Forum: General Discussion
Topic: Why Your Server is Messed Up ;) part 1, Spawn
Replies: 10
Views: 751

Re: [Mod] Placeable ingots [1.2] [ingots]

Those stacks of ingots look extremly nice! With those, treasure hunts and vaults will give much more immersion than the too big solid blocks we're used to. Hope to see it on servers soon.
by Sokomine
Mon Jan 07, 2019 03:53
 
Forum: Mod Releases
Topic: [Mod] Placeable ingots [1.3] [ingots]
Replies: 23
Views: 1413

Re: [Server] German-MineClone2-server [instabil !]

Es herrscht eine gewisse Überbevölkerung: https://forum.minetest.net/download/file.php?mode=view&id=17907 https://forum.minetest.net/download/file.php?mode=view&id=17908 https://forum.minetest.net/download/file.php?mode=view&id=17909 Es ist schade, daß es keinen /spawn und /home-Befehl g...
by Sokomine
Mon Jan 07, 2019 03:35
 
Forum: Servers
Topic: [Server] German-MineClone2-server [instabil !]
Replies: 37
Views: 2634

Re: [Mod] Blueprints [blueprints]

Sounds like my replacer mod - except that this one concentrates on copying metadata? Might be useful when i.e. moving signs.
by Sokomine
Mon Jan 07, 2019 02:48
 
Forum: WIP Mods
Topic: [Mod] Blueprints [blueprints]
Replies: 3
Views: 337

Re: [mod] Crater MG [cratermg] [experimental] [mapgen]

Especially the overview map looks very nice and convincing. Hopefully this mod will be worked on and included in one of the space games. The surface may not be particulary practical for building something, but ores could be accessible more easily this way. Surface-mining instead of digging down all ...
by Sokomine
Thu Jan 03, 2019 12:18
 
Forum: WIP Mods
Topic: [mod] Crater MG [cratermg] [experimental] [mapgen]
Replies: 12
Views: 1030

Re: [mod]airsword_replica[v0.1] -- closest we got to real on

An air catcher sounds like a good idea. Maybe not a net or something - but a machine that compresses some air? A specialized compressor/pump/filter perhaps.
by Sokomine
Wed Jan 02, 2019 22:46
 
Forum: WIP Mods
Topic: [mod]airsword_replica[v0.1] -- closest we got to real one
Replies: 6
Views: 360

Re: [mod] Watermill (watermill)

Very nice! A rotating watermill fits very nicely into the game. Ought to go fine with my windmill mod. Perhaps we really ought to power mills that way :-) (grinding cobble to sand for better building materials, grinding wheat to more flour than with the normal craft receipe...)
by Sokomine
Wed Jan 02, 2019 22:15
 
Forum: WIP Mods
Topic: [mod] Watermill (watermill)
Replies: 16
Views: 961

Re: [Game] Adventuretest

the quests from the explorer always seem to refer to something 15,000 or greater in diagonal which is sort of at odds with the quest being "nearby" Just ignore the explorer and his quest. The treasure chest he talks about may even be missing (there had been some bugs regarding that). Trav...
by Sokomine
Wed Jan 02, 2019 22:10
 
Forum: Game Releases
Topic: [Game] Adventuretest
Replies: 309
Views: 53122

Re: [Mod] Scrolls [mobs redo]

The icons look very nice, in particular the black and white ones. It would be great to have similar scrolls for further usage in more adventure/quest orientated mods.
by Sokomine
Wed Jan 02, 2019 21:45
 
Forum: WIP Mods
Topic: [Mod] Scrolls [mobs redo]
Replies: 3
Views: 415

Re: [mod]airsword_replica[v0.1] -- closest we got to real on

Very impressive sword, even if it is just a replica. But air (suitable air, that is) ought to be more rare. Perhaps it could be found in chests guarded by DMs below ground, gathered from unlucky past adventurers. Or, come to think of it...train birds! Attach empty bottle to a bat, let it fly, catch ...
by Sokomine
Wed Jan 02, 2019 21:33
 
Forum: WIP Mods
Topic: [mod]airsword_replica[v0.1] -- closest we got to real one
Replies: 6
Views: 360

Re: [Mod] Extra Doors [extra_doors]

Nice doors. Having several diffrent ones helps a lot in improving the scenery by making even simple houses look a lot better.

bosapara wrote:and an example something colored doors

Looks a bit like one of those old elevator doors.
by Sokomine
Wed Jan 02, 2019 20:50
 
Forum: WIP Mods
Topic: [Mod] Extra Doors [extra_doors]
Replies: 12
Views: 996

Re: Post Castles-Strongholds-Towers-Screenshots

Some castles you might or might not have seen yet. Sadly, they are not easily accessible to intrested tourists. Most of them are quite old by now. This blue castle guards the sea below. It has been built on a high, difficult to access mountain top. All of those blueish stones had to be carried up ov...
by Sokomine
Wed Jan 02, 2019 20:43
 
Forum: General Discussion
Topic: Post Castles-Strongholds-Towers-Screenshots
Replies: 20
Views: 2556

Re: [mod] New Pathfinder [wip][pathfinder]

It would be great if the pathfinder could handle nodes like ladders and ropes, where climbing up and down or just walking through is possible. That's still something that might make it hard for mobs that want to build houses based on my handle_schematics/citybuilder mod as that spawns the building w...
by Sokomine
Wed Jan 02, 2019 19:51
 
Forum: WIP Mods
Topic: [mod] New Pathfinder [wip][pathfinder]
Replies: 71
Views: 5818
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