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Re: [Mod] Technic [0.4.16-dev] [technic]

There are some mods that cause heavy memory use. I found out that "streets" is a bit problematic, because it uses memory without any build block or ABM using thing. "technic" does not cause such a lag! Technic can get expensive - in particular in combination with pipeworks. Huge...
by Sokomine
Mon Sep 11, 2017 04:21
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1416
Views: 363060

Re: [Mod] Smart renting [1.0] [smartrenting]

This mod solved this, people have to pay / or reserve to use them, as same time we can build real/automatic hotels and stuff like that in game Renting a place...that works in RL. But in a world where you come and join whenever you have time and want to? Timeflow just isn't the same for all players ...
by Sokomine
Mon Sep 11, 2017 03:55
 
Forum: WIP Mods
Topic: [Mod] Smart renting [1.0] [smartrenting]
Replies: 8
Views: 309

Re: [Mod] Advanced area protection [areas]

I want to create a situation where student become automatically owners of an previously defined area. Do you want to set up the areas for the students manually or automaticly? It is planned to start at a sky-plattform, devide the pupils in groups with the use of the "gates"-mod and then t...
by Sokomine
Sun Sep 10, 2017 06:23
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 160
Views: 47684

Re: Post your mod requests/ideas here

@TumeniNodes: Ultimately I went with making a whole new little gate and fencing mod. The fencing sits on the edge of the node instead of the middle, so there is no issue with it going into the next node "box". That's nice as well. I sometimes wish for such fences and implemented them to s...
by Sokomine
Sun Sep 10, 2017 05:50
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1727
Views: 149998

Re: Convert (parts of) Minecraft maps to WorldEdit schematic

Last I checked, which was today with latest commits, handle_schematics does not import .schematic files from MC. It does. At least the .schematics I have for testing. What you need to do in order to import MC schematics is to manually decompress the file, like "mv House.schematic House.schemat...
by Sokomine
Sun Sep 10, 2017 05:34
 
Forum: Maps
Topic: Convert (parts of) Minecraft maps to WorldEdit schematics
Replies: 81
Views: 26699

Re: [Server] Joes Miniwelt

Die Info kommt zu spät. Ich habe eine Weile nach "money-Mods" gesucht, dann aber meine eigene Lösung realisiert, da mir nichts passend erschien. Für Minegeld gibt es auch keinen Thread im Forum, oder? Es gab einen. Der/die/das Mod heißt "currency". Leider wurde der Thread offenb...
by Sokomine
Sun Sep 10, 2017 05:13
 
Forum: Deutsch
Topic: [Server] Joes Miniwelt
Replies: 9
Views: 178

Re: Wildes Land (ehemals: Neues Forumsmitglied, neuer Server

Das gibt es leider auch, ja. Trotzdem scheinen mir die Differenzen doch eher gering. Die Spielweise auf den Servern ist sehr ähnlich verglichen mit anderen Servern.
by Sokomine
Mon Aug 28, 2017 19:04
 
Forum: Deutsch
Topic: Wildes Land (ehemals: Neues Forumsmitglied, neuer Server)
Replies: 108
Views: 5524

Re: Wildes Land (ehemals: Neues Forumsmitglied, neuer Server

Zwei der Gründe sind praktisch identisch mit den Gründen, warum der Organia-Server zumindest in Zukunft nicht mehr öffentlich spielbar sein soll. Fehler in Mods...lassen sich leider kaum vermeiden, außer es ist ein sehr einfach gestricktes Mod (was auch Spaß machen kann). Vielleicht...wäre es sinnvo...
by Sokomine
Mon Aug 28, 2017 18:38
 
Forum: Deutsch
Topic: Wildes Land (ehemals: Neues Forumsmitglied, neuer Server)
Replies: 108
Views: 5524

Re: Ein freundliches Hallo

die Gründe sind recht einfach aus Wesentliche zu bringen und entsprechen im Prinzip denen beim WL. - Griefer bzw. unehrliche Spieler Griefer sind ein Ärgernis. Einen 100%igen Schutz vor ihnen gibt es nicht. Protection-Mods (wie auch auf Organia installiert) helfen schon viel. Nur manchmal hat man a...
by Sokomine
Mon Aug 28, 2017 16:19
 
Forum: Deutsch
Topic: Ein freundliches Hallo
Replies: 14
Views: 538

Re: [Server] Joes Miniwelt

Was mir noch im Kopf rumschwebt, ist ein Wärungssystem mit "Bedingungslosen Grundeinkommen", also ein bestimmter Betrag pro Spieltag, sofern man online ist. Dazu gehört dann auch ein Markt zum Kaufen/Verkaufen/Handeln. Das ist eigentlich schon Teil des Mods "Minegeld": Jeden Spi...
by Sokomine
Sun Aug 27, 2017 19:00
 
Forum: Deutsch
Topic: [Server] Joes Miniwelt
Replies: 9
Views: 178

Re: [Mod] Boost cart [boost_cart]

Anything that is supposed to move while there's no player to watch is difficult to do in current MT. This affects mobs that want to travel from A to B as well (though not your average race-towards-the-player-with-open-arms-to-get-slaughtered-mob). It'd be necessary to be able to calculate where each...
by Sokomine
Sun Aug 27, 2017 18:42
 
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 95
Views: 17092

Re: Post your mapgen questions here (modding or engine)

Paramat, do you know of any other programs or mods which I can use to edit schematics, especially with regards to probability? Now I know: - WorldEdit - advschem There's also my handle_schematics mod in theory. It is more end-user-orientated (with the build chest) and of course needed for mg_villag...
by Sokomine
Sun Aug 27, 2017 18:27
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 384
Views: 9482

Re: [Android] Minetest for Android

MT is also available on f-droid. People who are intrested in open source software in general may like that alternate app store. Sadly the f-droid version hasn't been updated yet.
by Sokomine
Sun Aug 27, 2017 17:55
 
Forum: Builds
Topic: [Android] Minetest for Android
Replies: 28
Views: 3795

Re: Forum is now hosted by celeron55 (report issues here)

There is a way to hide the signature if you don't want to read them... It's in User Control Panel > Board preferences > Edit display options > Display signatures ... turn it to "No" instead of "Yes" or direct link: ucp.php?i=prefs&mode=view Aaah! Thanks! That helps a lot. I'...
by Sokomine
Sun Aug 27, 2017 13:41
 
Forum: News
Topic: Forum is now hosted by celeron55 (report issues here)
Replies: 82
Views: 9005

Re: .mts files

minetest schematic file I guess. Install WorldEdit and type /mtschemcreate filename or /mtschemplace filename (instead of /save or /load) in order to use .mts files directly. They can also often be found as decorations for mapgens. My handle_schematics mod makes it easier to load and save them.
by Sokomine
Sun Aug 27, 2017 03:58
 
Forum: General Discussion
Topic: .mts files
Replies: 1
Views: 86

Re: Post your fonts!

Image
DroidSans/DroidSansMono IIRC.
by Sokomine
Sun Aug 27, 2017 03:26
 
Forum: General Discussion
Topic: Post your fonts!
Replies: 3
Views: 98

Re: Forum is now hosted by celeron55 (report issues here)

I'd be glad if the signatures where smaller or could be disabled in some way. The actual content of the messages is so often hidden behind all those other things the forum adds.
by Sokomine
Sun Aug 27, 2017 03:17
 
Forum: News
Topic: Forum is now hosted by celeron55 (report issues here)
Replies: 82
Views: 9005

Re: Critical bug in builtin authentication handler

Quite a lot of the earlier discussion in this thread seems to follow from some misunderstandings. Not everyone who can identify and fix a bug in the code may also know everything about git(hub) already. I do remember when I did my first PR. It was something very tiny, and I'd have been a lot happier...
by Sokomine
Sun Aug 27, 2017 02:53
 
Forum: Bugs and Problems
Topic: Critical bug in builtin authentication handler
Replies: 37
Views: 937

Re: Sind Stahltüren wirklich sicher?

Ich verstehe nicht ganz warum man jemanden davon abhalten sollte einen Raum zu betreten. Ja, das kann im Rahmen einer Rätsel-Karte sinnvoll sein. Aber sonst? Besucher sind doch willkommen! Wertvolle Gegenstände lagert man in locked chests. Die Bauwerke selbst werden durch protection-Mods vor Vandali...
by Sokomine
Sat Aug 26, 2017 18:05
 
Forum: Deutsch
Topic: Sind Stahltüren wirklich sicher?
Replies: 16
Views: 267

Re: Save and import buildings [handle_schematics]

I tried to import the "hotel_blaue_augen" The hotel is a very large building. I'm afraid it is too large for the approach handle_schematics takes. You may have more success with //mtschemplace hotel_blaue_augen.mts from WorldEdit. That approach makes use of the engine's import function an...
by Sokomine
Sat Aug 26, 2017 03:22
 
Forum: WIP Mods
Topic: Save and import buildings [handle_schematics]
Replies: 48
Views: 4993

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

The next item in the list is to implement node-scanning functions to search for workplaces. You don't have to. The blueprints are analyzed and the positions of the workplaces stored. If you know which village and plot you're in/on, the position of the plotmarkers there can be calculated cheaply. Th...
by Sokomine
Sat Aug 26, 2017 02:41
 
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 54
Views: 2342

Re: Server Errors and warnings - I want to solve them

2017-08-03 21:18:02: WARNING[Main]: Undeclared global variable "cottages_feldweg_mode" accessed at /root/.minetest/mods/cottages/nodes_feldweg.lua:18 That's just a warning and not very important in this case. You can use cottages_feldweg_mode to switch between "mesh", "node...
by Sokomine
Thu Aug 24, 2017 15:59
 
Forum: Bugs and Problems
Topic: Server Errors and warnings - I want to solve them
Replies: 6
Views: 156

Re: [Game] Minetest Game [minetest_game]

For people who are only interested in creative building, Minetest Game is already good. But there's still room for improvement. I still feel there could be more blocks, some ideas are simply unexplored. I think of snow/ice bricks. More walls, door, xpanes types. More cobblestone. Co...cobb...cobble...
by Sokomine
Thu Aug 24, 2017 15:51
 
Forum: Subgame Releases
Topic: [Game] Minetest Game [minetest_game]
Replies: 31
Views: 5090

Re: Save and import buildings [handle_schematics]

I tried to import an mts file into a world. They are from the "Share you WorldEdit-Files" Thread. One was okay (the ship on the first page), but two others caused a crash (at first grey screen). It's hard to tell what went wrong for you without knowing the error message. When MT crashes, ...
by Sokomine
Thu Aug 24, 2017 02:02
 
Forum: WIP Mods
Topic: Save and import buildings [handle_schematics]
Replies: 48
Views: 4993

Re: [Mod] Villages for Minetest [mg_villages]

Please make them invisible: no texture, not pointable and walkable. This way, mods can find the node, but players won't have any idea. Making them invisible will probably be better in the long run. However, they need to be visible for players who want to edit buildings or add new ones with particul...
by Sokomine
Mon Aug 21, 2017 04:41
 
Forum: WIP Mods
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 117
Views: 9652
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