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Re: [Mod] WorldEdit [worldedit]

agreed, 1.0 is a bit confusing for a rolling release - though git repos are easy to update locally. perhaps just write a little script or cron job to do it automatically every month or so. Guess that's the way most of us do it. Just run a script from time to time/via cron that updates all git repro...
by Sokomine
Wed May 24, 2017 15:13
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [worldedit]
Replies: 673
Views: 181721

Re: trees_lib

trees_lib is now a part of minetest mods.
by Sokomine
Wed May 24, 2017 13:37
 
Forum: WIP Mods
Topic: trees_lib
Replies: 11
Views: 702

Re: [Mod] markers - gui for areas mod [0.2][markers]

Hi, just wanted to say that all images have disappear (seems like the website where you uploaded them disappeared). Fortunately, they are all in the Wayback Machine Aaah! That's an excellent idea. Thank you! This saves me the trouble to search the images on my disk, locate which was which, try to f...
by Sokomine
Wed May 24, 2017 13:36
 
Forum: Mod Releases
Topic: [Mod] markers - gui for areas mod [0.2][markers]
Replies: 37
Views: 11054

Re: Post your mod texture requests here

In my experience at a real construction site most signs show advertising for the construction firm and a few show something like "Betreten verboten! Eltern haften für ihre Kinder.". That's right and applies to more modern building sites. The player in citybuilder will start with very smal...
by Sokomine
Wed May 24, 2017 12:50
 
Forum: Modding Discussion
Topic: Post your mod texture requests here
Replies: 161
Views: 32664

Re: [Mod] Advanced Ranks [ranks]

Very good idea. There's always a lot of confusion amongst new players as to who might be admin on a server. This mod could help a lot there. No more need to check each player with /privs.
by Sokomine
Wed May 24, 2017 12:45
 
Forum: WIP Mods
Topic: [Mod] Advanced Ranks [ranks]
Replies: 4
Views: 175

Re: Tiplanium V3 ( soon finished )

Do you want me to give you a link of a video that I turn on Youtube of the developement of Tiplanium V3? There's a post your youtube videos thread somewhere. Perhaps you could also link your video there once you've created it? Some more advertisement for your mod couldn't hurt :-) A long list of no...
by Sokomine
Wed May 24, 2017 12:39
 
Forum: WIP Subgames
Topic: Tiplanium V3 ( soon finished )
Replies: 3
Views: 252

Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]

spyjoshx wrote:Just so you know, the images in the OP are broken...

Thanks for the info. That sadly happens to many of my mods due to free image hosters disappearing. I'll have to see if i can find the images on my disk again. This constant re-upload of screenshots is tiresome :-(
by Sokomine
Wed May 24, 2017 02:04
 
Forum: Mod Releases
Topic: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
Replies: 106
Views: 47250

Re: How to prevent players from building pillars?

This. The first advice I ever got on playing survival mine* was to build a nerd-pole near my first hut, to avoid getting lost. If you give people sethome privilege it will help, but you really need more than one waypoint in a forest or jungle. Except that it doesn't work at all. There's usually far...
by Sokomine
Tue May 23, 2017 16:28
 
Forum: General Discussion
Topic: How to prevent players from building pillars?
Replies: 17
Views: 366

Re: [Mod] markers - gui for areas mod [0.2][markers]

Minor bugfix (security related). Please update! If you want to use per world configuration files, please note that the format of the config file has been changed to the standard Minetest configuration file format.
by Sokomine
Tue May 16, 2017 01:23
 
Forum: Mod Releases
Topic: [Mod] markers - gui for areas mod [0.2][markers]
Replies: 37
Views: 11054

Re: Modern Resort Home

Nice architecture. It's good to see a house developping. Maybe you ought to build on a server where it's easier to take a look at your creations :-)
by Sokomine
Mon May 15, 2017 03:12
 
Forum: Maps
Topic: Minister Farrigut's Stuff
Replies: 20
Views: 446

Re: Save and import buildings [handle_schematics]

Please note: You no longer need to add handle_schematics to the list of trusted mods. It does not need an exception. What I originally wanted to do - provide a file browser for schematics from diffrent worlds and mods - is not possible with mod_security beeing enabled because mod_security is too res...
by Sokomine
Sun May 14, 2017 22:28
 
Forum: WIP Mods
Topic: Save and import buildings [handle_schematics]
Replies: 28
Views: 3337

Re: [Mod] Citybuilder [singleplayer][WIP]

towntest revived? In a way. At least I think that towntest was intended to be that way once, and it started years earlier. Sadly it never got beyound the place-chest-and-let-builder-build-one-house level. The mobs working for citybuilder will not need to know as much about the structures they're co...
by Sokomine
Sun May 14, 2017 16:54
 
Forum: WIP Mods
Topic: [Mod] Citybuilder [singleplayer][WIP]
Replies: 7
Views: 265

Re: [Mod] Citybuilder [singleplayer][WIP]

Perhaps I scared people away with too much text...anyway: You've probably heared about mods like towntest, npcf or others where a mob runs around and builds your house. Or heared about mods like MC Millennaire and MC MineColonies. Or you might have played games like Anno 1603, Sim City and the like....
by Sokomine
Sat May 13, 2017 23:00
 
Forum: WIP Mods
Topic: [Mod] Citybuilder [singleplayer][WIP]
Replies: 7
Views: 265

Re: tool that changes mob's texture from all its textures

The parrots look very nice! Hope I'll see them on some servers soon. Regarding your question: I do have a way to select a texture in my mobf_trader mod. The texture is not adjusted in any way...it's just the image shown. All you really need to do is figure out how to get all textures a mob might hav...
by Sokomine
Fri May 12, 2017 21:10
 
Forum: Modding Discussion
Topic: tool that changes mob's texture from all its textures
Replies: 6
Views: 148

Re: rotate buildings

Rotating in that way isn't supported. You could store diffrent schematics and place them whenever you punch a certain button. That would be like one of those bridge/castle door mods except that you'd have to store more than one version. Or you could turn the top of your tower into a mesh and rotate ...
by Sokomine
Fri May 12, 2017 21:07
 
Forum: Feature Discussion
Topic: rotate buildings
Replies: 8
Views: 188

[Mod] Citybuilder [singleplayer][WIP]

This mod aims at providing functionality for (relatively) generic city building games instead of a concrete one. Games like Sim City, the Anno series, mods like MC Millennaire and MC Minecolonies tend to have some things in common. What citybuilder does is: - provide the craftable (9 diamond blocks)...
by Sokomine
Fri May 12, 2017 20:51
 
Forum: WIP Mods
Topic: [Mod] Citybuilder [singleplayer][WIP]
Replies: 7
Views: 265

Re: Tinkers?

Tinkes is a really complex mod with tons of features. One feature I don't really like are the mineral plants. You can plant a bush that produces copper, iron or even experience. There used to be some strange iron trees in a mod a long time ago (relative to MT's existence). Maybe other features of t...
by Sokomine
Tue May 09, 2017 14:42
 
Forum: Modding Discussion
Topic: Tinkers?
Replies: 8
Views: 178

Re: Post your mod requests/ideas here

Chibi ghost wrote:I'm looking for a insect mod one for bugs and beetles small ones
similar to the butterflies in sky mod
I'm sure I saw them on a server but I can't remember which one

AFAIK Xanandu has nice little bugs creeping around. It's probably a mod based on mobs_redo?
by Sokomine
Tue May 09, 2017 02:01
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1615
Views: 140868

Re: [Mod] WIP: Toys

you folks realize this thread is like 3 years old, right? and Aspiremint has not been around in about 2 years AspireMint has at least been seen on some servers recently, so there's some chance he might read this. His buildings on the JT2 server are certainly worth visiting even if they're not a mod...
by Sokomine
Tue May 09, 2017 01:57
 
Forum: WIP Mods
Topic: [Mod] WIP: Toys
Replies: 9
Views: 1034

Re: Is it a Mod Question?

How about some simple craft receipes with one item as a multiplicator? Something like this: minetest.register_craft({ output = "default:wood 99", recipe = { {"default:wood","default:sapling" }, }, replacements = { {"default:sapling","default:sapling"...
by Sokomine
Tue May 09, 2017 01:29
 
Forum: Modding Discussion
Topic: Is it a Mod Question?
Replies: 5
Views: 131

Re: Post your mod texture requests here

The citybuilder mod I'm working on needs better textures. Who may help? The first item is basicly a sign. It ought to act as a construction site sign - the kind of big signs you may see at a real construction site of a new building. Drawn pictures of the future building and/or floor plans are pretty...
by Sokomine
Sat May 06, 2017 17:53
 
Forum: Modding Discussion
Topic: Post your mod texture requests here
Replies: 161
Views: 32664

Re: Riddle Locks

You could put a sign up adjacent to the locked item that has the riddle on it. Do those locks have a time-delay when a wrong answer is entered? Placing a sign manually is a good idea. The locks don't have a time delay for entering the password. Guess it depends on the kind of question you ask and w...
by Sokomine
Sat May 06, 2017 02:23
 
Forum: Feature Discussion
Topic: Riddle Locks
Replies: 7
Views: 220

Re: [Modpack] Unter Null [unternull]

About clay: I already considered, after adding the compost mod, to add a grinder recipe from sand to clay. But we can add dirt > clay now and change it when the compost is ready (which might take long). I love that idea. Something like dirt+sand -> 2 clay would be great for MTG as well. Clay isn't ...
by Sokomine
Fri May 05, 2017 21:18
 
Forum: Mod Releases
Topic: [Modpack] Unter Null [unternull]
Replies: 38
Views: 4338

Re: Tinkers?

What does "Tinkers" do?
by Sokomine
Fri May 05, 2017 18:32
 
Forum: Modding Discussion
Topic: Tinkers?
Replies: 8
Views: 178

Re: What is a grief?

A majority of these cases come from a player trusting another player too much, and allowing them in their protections. The second player then takes what he/she wants from the land and leaves. This is the first case I normally hear about. I'd describe that more as "stealing". After all the...
by Sokomine
Fri May 05, 2017 14:43
 
Forum: General Discussion
Topic: What is a grief?
Replies: 32
Views: 854
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