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Re: BlockColor Server

There's another server called B L O C K C O L O R. Apparently, buildings fom players who do not have the isplayer priv are deleted after they leave. I started a tiny house there, another player came along and helped (more or less) - and when he left, his creations where automaticly undone, leaving m...
by Sokomine
Sun Aug 12, 2018 16:53
 
Forum: Servers
Topic: BlockColor Server
Replies: 3
Views: 134

Re: Post your screenshots!

Jordach: Very romantic! Now add a nice little hut there so that the sunraise/sunset can be viewed more often.
by Sokomine
Sun Aug 12, 2018 15:43
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 7892
Views: 803959

Re: Post your screenshots!

How much RAM does it need in a computer to avoid worrying that if you build such structures as you will not be a problem with them? Building them as such never ought to be a problem as long as you avoid higher resolution textures and mods that are too complex for your machine. There is, however, th...
by Sokomine
Sun Aug 12, 2018 15:37
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 7892
Views: 803959

Re: [Mod] locks [locks]

The password is obviously directly saved in meta. Every player receives the metadata of the node, so with a slightly modified client everybody can find out the password and access the chest. I'm aware of that problem. Security through the password is quite limited. To fix this problem you could eit...
by Sokomine
Sun Aug 12, 2018 10:52
 
Forum: Mod Releases
Topic: [Mod] locks [locks]
Replies: 63
Views: 24354

Re: Post your Buildings(screenshots)

PEAK wrote:Summer Greetings from Fantasy Land.

Excellent buildings. Thanks for sharing the screenshots.
by Sokomine
Sun Aug 12, 2018 10:46
 
Forum: General Discussion
Topic: Post your Buildings(screenshots)
Replies: 186
Views: 20754

Re: [Mod] Node-IO API [node_io] WIP

There's the pipeworks mod, and there are other similar mods. Perhaps you ought to advertise your library in those threads so that it will get widely used? It's a pity that libraries are so often forgotten about.
by Sokomine
Sun Aug 12, 2018 10:27
 
Forum: WIP Mods
Topic: [Mod] Node-IO API [node_io] WIP
Replies: 3
Views: 207

Re: [Mod] DataMiner v2.2 (Player Analytics Toolbox) [datamin

Thanks for sharing this mod! I'm sure it can be very useful on a lot of servers. It just isn't very useful in singleplayer so there's usually less feedback in the thread. Which is a pity because there's certainly a lot of work that went into these mods. Hope other server owners will install and use ...
by Sokomine
Sun Aug 12, 2018 10:25
 
Forum: WIP Mods
Topic: [Mod] DataMiner v2.2 (Player Analytics Toolbox) [dataminer]
Replies: 4
Views: 237

Re: [Mod] ships spawning at mapgen time [ships_on_mapgen]

Shipwrecks where planned from the beginning. AspireMint has built three nice models. Unfortionately they where a bit big and so place for them on the ground of the ocean was seldmon found. Shipwrecks now "sink" until they hit solid ground. They may often be found embedded in the ocean's fl...
by Sokomine
Sat Aug 11, 2018 21:41
 
Forum: WIP Mods
Topic: [Mod] ships spawning at mapgen time [ships_on_mapgen]
Replies: 9
Views: 385

Re: [Mod] Biofuel [0.1] [biofuel]

The machine to create the biofuel looks particulary nice.
by Sokomine
Fri Aug 10, 2018 21:57
 
Forum: WIP Mods
Topic: [Mod] Biofuel [0.1] [biofuel]
Replies: 4
Views: 290

Re: Character death

servers with even a few players are more attractive than empty servers and I need builders Certainly true. Players on a server attract other players. So being defeated for them will often mean lose what they were carrying and spending time to go back to their main play area. That rather sounds like...
by Sokomine
Fri Aug 10, 2018 13:19
 
Forum: Modding Discussion
Topic: Character death
Replies: 9
Views: 379

Re: Post your mod requests/ideas here

Matthias the miner wrote:Um... i think the shared locked chests on VE-S are yours... The landrush one might be good. Can i have a link to that on github? Cant seem to find it.

The mod is called "chesttools" and ought to be linked in the posting in my signature.
by Sokomine
Sun Aug 05, 2018 20:29
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1930
Views: 196477

Re: [Mod] ships spawning at mapgen time [ships_on_mapgen]

I think use this, because i have a problem actually for generate boats in mapgen. Yes, I promised you this mod before (was working on it some time ago already). For your purpose, you'll have to edit init.lua so that it reads: ships_on_mapgen.schematics = { -- yoff: how deep is the ship burried in w...
by Sokomine
Sun Aug 05, 2018 20:22
 
Forum: WIP Mods
Topic: [Mod] ships spawning at mapgen time [ships_on_mapgen]
Replies: 9
Views: 385

Re: [Mod] ships spawning at mapgen time [ships_on_mapgen]

(second posting mostly for adding more images) Right now, one ship (or raft) is placed in each mapchunk if possible: https://forum.minetest.net/download/file.php?mode=view&id=16054 Rafts are a lot smaller than ships and come in three variants: https://forum.minetest.net/download/file.php?mode=vi...
by Sokomine
Sun Aug 05, 2018 19:19
 
Forum: WIP Mods
Topic: [Mod] ships spawning at mapgen time [ships_on_mapgen]
Replies: 9
Views: 385

[Mod] ships spawning at mapgen time [ships_on_mapgen]

https://forum.minetest.net/download/file.php?mode=view&id=16051 This mod spawns ships on ocans and lakes. The largest one is the big pirate ship built (so it is rumored) by AspireMint. If you find one, explore it! But take care of pirates! (In small print: Pirates not included!) https://forum.m...
by Sokomine
Sun Aug 05, 2018 19:12
 
Forum: WIP Mods
Topic: [Mod] ships spawning at mapgen time [ships_on_mapgen]
Replies: 9
Views: 385

Re: [Mod] Curtains

By this reason created this curtains with custom colours for each item. But that's no problem. You can provide your custom colors. All you need is a palette texture that contains the desired colors. If you use colorwallmounted, you can use 32 diffrent colors and cover them with one node for each sh...
by Sokomine
Sat Aug 04, 2018 16:34
 
Forum: WIP Mods
Topic: [Mod] Curtains
Replies: 8
Views: 327

Re: [Mod] Curtains

This mod might profit from hardware coloring as that'd allow to get along with only two new nodes instead of two for each color.
by Sokomine
Sat Aug 04, 2018 14:49
 
Forum: WIP Mods
Topic: [Mod] Curtains
Replies: 8
Views: 327

Re: Post your screenshots!

Well...that's a cow that met a player :-) (or that feels far too hot)
Would look strange to see them that way :-)
by Sokomine
Mon Jul 30, 2018 23:01
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 7892
Views: 803959

Re: [Mod] locks [locks]

There was a bug related to current pipeworks that is now fixed. The chests will no longer crash the server when a pipeworks item tries to take or place something. Thanks to VanessaE for telling me! The github user CloudyProton also did a few nice pull requests: Sound and light propagation for the bl...
by Sokomine
Mon Jul 30, 2018 20:17
 
Forum: Mod Releases
Topic: [Mod] locks [locks]
Replies: 63
Views: 24354

Re: [Modpack] NPC Framework [minetest-npcf] [WIP]

alcatz wrote:this is the texture of the weird guys

That's him, yes. Just delete the folder npcf_mob. If you want hostile mobs, try one of the mobs_redo based versions. The other mobs in here still work to a degree (at least I got them running) although this has been moved to old mods.
by Sokomine
Sun Jul 29, 2018 18:58
 
Forum: Old Mods
Topic: [Modpack] NPC Framework [minetest-npcf] [WIP]
Replies: 129
Views: 31165

Re: [Mod] villages built up by villagers [working_villages]

Currently I'm working on the builder and proper markers for buildings, so all the data like bed positions will be fetched automatically. My handle_schematics and mg_villages mod do quite a lot of that already. Placement of planned buildings is part of citybuilder: The player places a node and scaff...
by Sokomine
Sun Jul 29, 2018 17:31
 
Forum: WIP Mods
Topic: [Mod] villages built up by villagers [working_villages]
Replies: 35
Views: 4165

Re: Post your screenshots!

@Chiantos: I'm looking for a nice ship model to spawn. Maybe that one looks a bit...boxy? As soon as someone comes up with a usable built ship (good looking, license sufficiently permissive) I could release a mod based on handle_schematics that spawns ships on oceans. At least for those mapgens whic...
by Sokomine
Sun Jul 29, 2018 17:16
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 7892
Views: 803959

Re: [Modpack] NPC Framework [minetest-npcf] [WIP]

Umm I need Help,I Was Playing In My Server For This Mod,And Out Of Nowhere A Bunch Of Headless White Men Started Following Me,They Did No Damage And I One-Shotted Them, But They Kept Spawning That's most likely the hostile npc. He bugged in my installation as well. I think it's the npcf_mob mob. Tr...
by Sokomine
Sun Jul 29, 2018 14:19
 
Forum: Old Mods
Topic: [Modpack] NPC Framework [minetest-npcf] [WIP]
Replies: 129
Views: 31165

Re: [Mod] Shared chests with bag support [chesttools]

Added support for the chests from my locks mod. They can now be up- and downgraded as well. Same with technic chests. I recommend using chesttools chests instead of locks chests as the chesttools ones here in this mod allow shared access for all who can build in the area (without the need for a key)...
by Sokomine
Sat Jul 28, 2018 02:07
 
Forum: Mod Releases
Topic: [Mod] Shared chests with bag support [chesttools]
Replies: 12
Views: 3023

Re: Post your screenshots!

soon Cute! I hope these poor cows will then be hunted less for their hides. If you do a new model: Can you do a lie-down-animation? Real cows may jump - but do so rarely. They seem to like standing around or lying around much more than their MT counterparts. With a suitable animation they could be ...
by Sokomine
Sat Jul 28, 2018 00:45
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 7892
Views: 803959

Re: [Mod] Settlements [settlements]

Rochambeau wrote:I mostly play with valleys mapgen and heightmap is not really reliable. I suspect this problem is not resolved yet ?

Oh :-( In that case...but on other mapgens, heightmap works very well.
by Sokomine
Fri Jul 27, 2018 20:25
 
Forum: WIP Mods
Topic: [Mod] Settlements [settlements]
Replies: 34
Views: 1729
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