Search found 12 matches

by ericksmerick
Sun Nov 04, 2012 02:40
Forum: Mod Releases
Topic: [Mod] Fruits on trees [fruitontrees]
Replies: 13
Views: 8933

Ok I speed it up a little bit so a little more fruit grows.
by ericksmerick
Sat Nov 03, 2012 21:16
Forum: Mod Releases
Topic: [Mod] Fruits on trees [fruitontrees]
Replies: 13
Views: 8933

so you think i should turn drop rates up, so more fruit grows? I was trying to make it kinda scarce. so it was not too easy to find. but I can make it a little faster if you guys want. let me know.
by ericksmerick
Sat Nov 03, 2012 19:49
Forum: Mod Releases
Topic: [Mod] Fruits on trees [fruitontrees]
Replies: 13
Views: 8933

it does not rot so much as disappear when too much is on the ground. I could make it time how long it has been on the ground and turn into a rotten fruit chunk after awhile. I will be making a list of changes to make based on suggestions..
by ericksmerick
Sat Nov 03, 2012 08:38
Forum: Mod Releases
Topic: [Mod] Fruits on trees [fruitontrees]
Replies: 13
Views: 8933

[Mod] Fruits on trees [fruitontrees]

this mod makes fruit grow on trees randomly. after it gets ripe it falls on the ground and you can pick it up. there are 4 kinds of fruit currently. apple ,pear,banana,orange when "used" (punch with it in your hand) you will eat a piece and recover some health. 1hp for apples, 3hp for pear...
by ericksmerick
Thu Nov 01, 2012 06:12
Forum: Mod Releases
Topic: [Mod] Fireworks2 [fireworks2]
Replies: 12
Views: 5525

I fixed a few more bugs and made it so the rockets explode at different heights. runs much better now. I plan to go through and further clean some of the code to tune it up a little more later.
by ericksmerick
Wed Oct 31, 2012 14:31
Forum: Mod Releases
Topic: [Mod] Fireworks2 [fireworks2]
Replies: 12
Views: 5525

ok I changed it so that the launcher is dropped on the ground shoots rockets automatically for a few minutes then disappears.
by ericksmerick
Wed Oct 31, 2012 04:21
Forum: Old Mods
Topic: [Mod] Flamethrower [flamethrower]
Replies: 20
Views: 9506

I have changed stack max to 999
by ericksmerick
Wed Oct 31, 2012 03:45
Forum: Old Mods
Topic: [Mod] Flamethrower [flamethrower]
Replies: 20
Views: 9506

since the first version i have changed the flame to be better and added light to the flames.
by ericksmerick
Tue Oct 30, 2012 04:11
Forum: Mod Releases
Topic: [Mod] Fireworks2 [fireworks2]
Replies: 12
Views: 5525

[Mod] Fireworks2 [fireworks2]

this is my go at a fireworks script. It has a 3d launcher and 3d rockets , I used entities for the explosions then added a lighting node for the light effect, It randomly fires red white blue and green , it also makes sounds when launched and exploding. license : WTFPL dependencies: None boom http:/...
by ericksmerick
Fri Oct 26, 2012 06:51
Forum: Old Mods
Topic: [Mod] Flamethrower [flamethrower]
Replies: 20
Views: 9506

[Mod] Flamethrower [flamethrower]

I had an idea for this and did not see one already so I went ahead and made a flamethrower. If you have an idea to make it better feel free to speak up. I went ahead and made the flame look a little nicer. So it looks better than in the screenshot pictures now. I now added light to the fire entity. ...
by ericksmerick
Wed Oct 24, 2012 21:13
Forum: WIP Mods
Topic: farming mod closed
Replies: 2
Views: 827

farming mod closed

started a farming mod but was informed one already existed. heres a link

http://minetest.net/forum/viewtopic.php?id=2787
by ericksmerick
Mon Sep 10, 2012 11:48
Forum: WIP Mods
Topic: Rifle mod
Replies: 6
Views: 6234

Rifle mod

the mod contains rifle,bullets,gunpowder,casings,leadball and gunbarrel when animals are hit a little blood flies out. when you shoot it makes a bang sound and drops a casing on the ground by your feet. link to download mod http://www.fileden.com/files/2008/7/8/1994463/rifle.zip video: http://www.yo...