Search found 21 matches

by MetaNomad
Mon Apr 19, 2021 12:18
Forum: General Discussion
Topic: Mods need better description
Replies: 6
Views: 364

Re: Mods need better description

Another alternative would be to use smart links to install mods from the CDB website (obviously, with a confirmation box) Yes, you got my point : focus on the easiest solutions to implement. That would be a very good way to do it, until a better solution exists We'd need a new UI framework to do th...
by MetaNomad
Mon Apr 19, 2021 11:45
Forum: WIP Mods
Topic: [Modpack] Regional Weather Bundle [climate] [1.0.4]
Replies: 82
Views: 5901

Re: [Modpack] Regional Weather Bundle [climate] [1.0.4]

Heat and humidity used by the mapgen are "abstract units". Ha, ok ! So we have now a new unit for temperature ! How should we call it ? Degrees Minetenheit or Degrees Minetelsius ? :-D I'm playing in a Jungle biome, and temperature was very very low (freezing), probably because I'm close ...
by MetaNomad
Mon Apr 19, 2021 11:05
Forum: Problems
Topic: suspiciously large amount of objects detected
Replies: 16
Views: 1809

Re: suspiciously large amount of objects detected

Wow, cool tools you made !

Well, I haven't tried them because I found the solution, which is :
MetaNomad wrote:
Mon Apr 12, 2021 13:36
I tried to add the following line in minetest.conf :

Code: Select all

max_objects_per_block = 256
But makes no difference
But unlike me, be careful to don't make a stupid typing error, and it should be good :-)
by MetaNomad
Mon Apr 19, 2021 11:00
Forum: Mod Releases
Topic: [Mod] [MTG/MCL2] Storage Drawers [0.6.2] [drawers]
Replies: 110
Views: 20450

Re: [Mod] [MTG/MCL2] Storage Drawers [0.6.2] [drawers]

increase max_objects_per_block in you minetest.conf ... i have it set to 65536 and it works just fine ^^ I tried that before, but I think I made a stupid typing mistake I tried again (and carefully) and yes, it works ! (I set it to 256, it's enough for me) Could be a good idea too add this informat...
by MetaNomad
Tue Apr 13, 2021 01:25
Forum: General Discussion
Topic: Mods need better description
Replies: 6
Views: 364

Re: Mods need better description

wsor4035 wrote:
Tue Apr 13, 2021 01:17
go to content, click mods, at the top you will see options to filter by tag
I mean, in the "Browse Online Content" in the Content tab of the software itself, not the website (where it's not possible to install a mod in one click)
by MetaNomad
Tue Apr 13, 2021 00:57
Forum: General Discussion
Topic: Mods need better description
Replies: 6
Views: 364

Mods need better description

TL;DR : Modders, describe better your mod behaviour and use wisely the ContentDB interface ! Hello everybody, I discovered Minetest 3 months ago, and the first thing I have to say is: WONDERFUL! I loved everything, the project, the philosophy, the community ... except the many hours of sleep I lost...
by MetaNomad
Mon Apr 12, 2021 22:57
Forum: Mod Releases
Topic: [Mod] Petz [v20.3] [petz]
Replies: 1238
Views: 92403

Re: [Mod] Petz [v20.2] [petz]

I've sumited a issue to mesetec in github. Thanks for doing it, I'm not very experienced with using GitHub PD: For once the "Chinese" are not to blame for all the evils in the world. Of almost all, yes, hahaha Haha, well, anyway, the rest of the world has amply proven that they absolutely...
by MetaNomad
Mon Apr 12, 2021 17:21
Forum: Mod Releases
Topic: [Mod] [MTG/MCL2] Storage Drawers [0.6.2] [drawers]
Replies: 110
Views: 20450

Re: [Mod] [MTG/MCL2] Storage Drawers [0.6.0] [drawers]

Ok, so, on the other thread, Festus1965 told me that the coordinates in the error message are mean for a MapBlock, and should be *16 In my case suspiciously large amount of objects detected: 121 in (17,1,52) (17,1,52) stands for (17*16, 1*16, 52*16) = (272,16,832) And because it's a whole 16*16*16 c...
by MetaNomad
Mon Apr 12, 2021 17:09
Forum: Problems
Topic: suspiciously large amount of objects detected
Replies: 16
Views: 1809

Re: suspiciously large amount of objects detected

ERROR[Server]: suspiciously large amount of objects detected: 121 in (17,1,52); removing all of them. This is a MapBlock, the real coordinates are *16 each of them, mean (272-287),(16-31),(832-847) Oooook !! Thank you for that info (how could I guess ?) So, I went to those new coordinates, and this...
by MetaNomad
Mon Apr 12, 2021 13:46
Forum: Mod Releases
Topic: [Mod] [MTG/MCL2] Storage Drawers [0.6.2] [drawers]
Replies: 110
Views: 20450

Re: [Mod] [MTG/MCL2] Storage Drawers [0.6.0] [drawers]

IIRC, i have seen the error message "suspiciously large amount of objects detected" without having a drawer crafted. My bad if it's not linked to this mod... In my game looked like only happens when close to a drawer I posted about this in the only thread I could find talking about this e...
by MetaNomad
Mon Apr 12, 2021 13:36
Forum: Problems
Topic: suspiciously large amount of objects detected
Replies: 16
Views: 1809

Re: suspiciously large amount of objects detected

I have this same error showing in the chat ERROR[Server]: suspiciously large amount of objects detected: 121 in (17,1,52); removing all of them. They usually comes in bunches, filling the chat, which is very annoying They start showing only when I'm in a specific area (around my home), they won't sh...
by MetaNomad
Mon Apr 12, 2021 11:12
Forum: Mod Releases
Topic: [Mod] Petz [v20.3] [petz]
Replies: 1238
Views: 92403

Re: [Mod] Petz [v20.1] [petz]

Thanks for report. Check the last fixed version. Still crashing the same way. Sorry, last time I could not make extended testing about the others mods mentioned in the log, what I did now, I made a copy of this world, and tried (always with petz enabled) : - With mesetec and paleotest enabled : Cra...
by MetaNomad
Mon Apr 12, 2021 09:15
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.28] [ethereal]
Replies: 270
Views: 85717

Re: Update:

Renamed textures to begin with 'ethereal_' so they don't conflict with other mods. I think you missed a few of the references somewhere. Getting errors like these now after updating to latest Ethereal version (9d6103d9bb) yesterday. ERROR[Main]: generateImage(): Could not load image "crystal_b...
by MetaNomad
Mon Apr 12, 2021 08:19
Forum: WIP Mods
Topic: [Modpack] Regional Weather Bundle [climate] [1.0.4]
Replies: 82
Views: 5901

Re: [Modpack] Regional Weather Bundle [climate] [1.0.4]

still a wip Of course, but you have made awesome work so far :-) Thanks a lot for that ! it would be much better to use Celsius degrees everywhere I am using Fahrenheit here because the game engine uses Fahrenheit in the world generation. it makes the code more consistent. Otherwise I would have ch...
by MetaNomad
Sat Apr 10, 2021 12:58
Forum: Mod Releases
Topic: [Mod] Show Wielded Item [1.2.0] [show_wielded_item]
Replies: 16
Views: 3238

Re: [Mod] Show Wielded Item [1.0.0] [show_wielded_item]

Hi,

For my personal use, I replaced the line 103

Code: Select all

player:hud_change(huds[player_name], 'text', desc)
by

Code: Select all

player:hud_change(huds[player_name], 'text', desc.."  ("..wname..")" )
to add the itemstring

Maybe it could be added as a setting
by MetaNomad
Sat Apr 10, 2021 12:48
Forum: General Discussion
Topic: Block info on hud?
Replies: 14
Views: 1222

Re: Block info on hud?

I was looking for the same, and I found it !

I think THIS is what you are looking for
by MetaNomad
Sat Apr 10, 2021 12:28
Forum: WIP Mods
Topic: [Mod] Minecart [minecart]
Replies: 58
Views: 4321

Re: [Mod] Minecart [minecart]

You have to place the ballast slope block one block deeper, so that the rail fits to the slope Ooooh, okay.. this way works, thanks ! Maybe a good idea to add this info in the readme, and contentdb description ;-) Nice mod, I'm testing it on my singleplayer world, everything works fine for now. Yes...
by MetaNomad
Sat Apr 10, 2021 12:13
Forum: WIP Mods
Topic: [Modpack] Regional Weather Bundle [climate] [1.0.4]
Replies: 82
Views: 5901

Re: [Modpack] Regional Weather Bundle [climate] [1.0.4]

Hi, Very cool mod, I use it in my singleplayer world. As what have been said before, it's a good mod, but need some tuning. I'm playing in a Jungle biome, and temperature was very very low (freezing), probably because I'm close to a mountain with snowy biome. And the humidity was very dry, probably ...
by MetaNomad
Sat Apr 10, 2021 11:26
Forum: WIP Mods
Topic: [Mod] Minecart [minecart]
Replies: 58
Views: 4321

Re: [Mod] Minecart [minecart]

Nice mod, I'm testing it on my singleplayer world, everything works fine for now. Except...the ballast slope is... useless, since the rails adopt automatically a "slope shape" on top of the whole block, so it looks like "levitating" half block higher than the ballast. Now, I'm go...
by MetaNomad
Sat Apr 10, 2021 11:01
Forum: Mod Releases
Topic: [Mod] [MTG/MCL2] Storage Drawers [0.6.2] [drawers]
Replies: 110
Views: 20450

Re: [Mod] [MTG/MCL2] Storage Drawers [0.6.0] [drawers]

Hi, Thank you for the the mod, it's really useful, I love it and use it a lot. Still, I have a message that appears in the chat when playing : ERROR[Server]: suspiciously large amount of objects detected: 121 in (17,1,52); removing all of them. I play with many other mods, but I'm quite certain this...
by MetaNomad
Sat Apr 10, 2021 10:33
Forum: Mod Releases
Topic: [Mod] Petz [v20.3] [petz]
Replies: 1238
Views: 92403

Re: [Mod] Petz [v20.1] [petz]

Hello, Very good mod, I like it ! I have a crash that happens randomly. I was playing in this singleplayer world with petz enabled without any issue for several hours, building in a "Banana Groove" biome (ethereal), side to a Jungle biome and savannah biome. But since I'm building somethin...