Search found 169 matches

by ROllerozxa
Sat Apr 20, 2024 11:14
Forum: Texture Packs
Topic: Minetest Retro modern texture-pack
Replies: 5
Views: 697

Re: Minetest Retro modern texture-pack

It has been sitting with changes needed on the author's side for about two months. No need to stress them about it.
by ROllerozxa
Sat Mar 23, 2024 19:56
Forum: General Discussion
Topic: Convert minecraft map into minetest world with Online Converter?
Replies: 2
Views: 220

Re: Convert minecraft map into minetest world with Online Converter?

MC2MT fully supports Windows and has prebuilt binaries for Windows , but mcimport also works on Windows as it is written in Python. You do not need Minecraft 1.12 installed for neither tools to work, simply a world in the Anvil format from prior to 1.13. If you have a world from 1.13 or newer (you ...
by ROllerozxa
Wed Mar 20, 2024 16:40
Forum: Problems
Topic: How to Change Place Interval for Minetest 5.7.0 to 0.001?
Replies: 3
Views: 228

Re: How to Change Place Interval for Minetest 5.7.0 to 0.001?

It's clamped to 0.16 in the C++ code so you will need to modify the engine to make it lower. This is the line you would need to change: https://github.com/minetest/minetest/bl ... .cpp#L4315
by ROllerozxa
Mon Mar 18, 2024 09:20
Forum: General Discussion
Topic: Seeking Help to Determine Minetest Version Release Dates
Replies: 1
Views: 162

Re: Seeking Help to Determine Minetest Version Release Dates

I don't think there ever was a 0.3.6 or a 0.3.7 when I look at the list of tags in the source repository: https://github.com/minetest/minetest/tags. If you were thinking of 0.4.6-0.4.7 then it would have been 2013. With the release of 5.0.0 the digits were moved one step to the left and 5.6.0 was re...
by ROllerozxa
Sun Mar 10, 2024 08:51
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11116
Views: 2068914

Re: Post your screenshots!

it's me I'm haunting your minetest server
by ROllerozxa
Sat Mar 09, 2024 09:14
Forum: Problems
Topic: Singlemode specific
Replies: 9
Views: 463

Re: Singlemode specific

In singleplayer the engine starts up a server on localhost that it then connects to. This is how it's always been, and I have no idea what you mean with sockets, it's just the regular UDP protocol as used in multiplayer and has always been, there has not been any "malicious inclusion" that...
by ROllerozxa
Sun Feb 18, 2024 22:20
Forum: General Discussion
Topic: What is the best Linux version for minetest server?
Replies: 8
Views: 392

Re: What is the best Linux version for minetest server?

When using Debian for running a Minetest server don't make the mistake of installing the ancient version found in the Debian repositories. Build the server from source along with LuaJIT which is also usually very outdated on Debian. I did manage to host it once but only my computer could connect. No...
by ROllerozxa
Wed Feb 14, 2024 13:30
Forum: Feature Discussion
Topic: [Idea] Nicer Looking Formspecs
Replies: 15
Views: 2684

Re: [Idea] Nicer Looking Formspecs

How would you change the size of labels? E.g One label being the title for the form spec and being bigger than a description which is smaller. Styling apply in the order of elements they come from top to bottom, so if you have a formspec like such (simplified for demonstration): - label Hello! (thi...
by ROllerozxa
Tue Feb 13, 2024 12:39
Forum: Problems
Topic: wath is this error?
Replies: 1
Views: 114

Re: wath is this error?

Your env_meta.txt is corrupted. See https://wiki.voxelmanip.se/env_meta.txt
by ROllerozxa
Sun Feb 04, 2024 20:45
Forum: Problems
Topic: [Local game] First time media takes too long and i lose players
Replies: 5
Views: 552

Re: [Local game] First time media takes too long and i lose players

I have forked MineClone2 and Minetest, bundled them and normal players are able to play only my game (Minetest + MineClone2) when they open the game. Any high end user can break it with lua patches. I have necessary disclaimers about Minetest and MineClone2 across the game. I left my thanks to cont...
by ROllerozxa
Sat Feb 03, 2024 19:09
Forum: WIP Mods
Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
Replies: 127
Views: 40402

Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]

I would consider the original dead or abandoned at this point. Feel free to use my fork. If there's interest I'll upload that to ContentDB as well. (Note I just fixed it up to play death match with my son, and have very little time for this. I.e. I cannot sign up for being a maintainer. I will just...
by ROllerozxa
Sun Jan 21, 2024 14:07
Forum: Modding Discussion
Topic: You can make Minetest run at 24 fps instead of 60?
Replies: 1
Views: 281

Re: You can make Minetest run at 24 fps instead of 60?

I don't know if this is supposed to be a question or a statement, but you can limit it by setting fps_max (it's the technical name, search for it and it should show up regardless of the language you have chosen) to 24 in the settings, if you were asking about it.
by ROllerozxa
Sat Jan 20, 2024 09:55
Forum: News
Topic: Minetest 5.8.0
Replies: 36
Views: 15351

Re: Minetest 5.8.0

The Arch Linux package for Minetest has been updated to version 5.8.0-2. It previously shipped with Minetest Game but they have removed it from the package after I notified them. You forgot to tell them to get rid of Development Test too (it no longer gets installed since 5.7 but they copy it manua...
by ROllerozxa
Sat Jan 13, 2024 23:47
Forum: Problems
Topic: [Local game] First time media takes too long and i lose players
Replies: 5
Views: 552

Re: [Local game] First time media takes too long and i lose players

Yes, Android is quite slow at loading media. MineClone2 especially is a very large game, so it will take some time to load in the media (textures, sounds, models and locale files). I'm unsure if you're talking about having forked MineClone2 into your own game, or if you're just distributing it verba...
by ROllerozxa
Fri Jan 05, 2024 12:14
Forum: Maps
Topic: MC2MT - C++ tool to convert Minecraft 1.12 worlds into Mineclonia
Replies: 1
Views: 1233

MC2MT - C++ tool to convert Minecraft 1.12 worlds into Mineclonia

MC2MT is a tool written in C++ that can convert a Minecraft 1.12 world (Anvil worlds in any version before The Flattening should also work) for use with Minetest. More specifically it maps the Minecraft block IDs and their datavalues into their corresponding itemstring and param2 value in Mineclonia...
by ROllerozxa
Sun Dec 31, 2023 22:18
Forum: General Discussion
Topic: Profile Source Repository
Replies: 15
Views: 2649

Re: Profile Source Repository

Nininik wrote:
Sun Dec 31, 2023 19:24
For real tho, git it's kinda hard to do. Like u can't paste directly folders, u gotta upload 1by1 it's so annoy
Found the GitHub web interface user.
by ROllerozxa
Sat Dec 23, 2023 14:24
Forum: General Discussion
Topic: Why no CMSs in Content DB?
Replies: 16
Views: 1245

Re: Why no CMSs in Content DB?

I don't know if it is worth it getting winded up about a 63kb image but okay.
by ROllerozxa
Thu Dec 21, 2023 12:10
Forum: General Discussion
Topic: Do you know the outcome?
Replies: 3
Views: 380

Re: Do you know the outcome?

Most likely SQLite will throw an error, if its database pages are full and it tries to allocate more disk space that doesn't exist, and the server will crash. With SQLite's data safety gurantees nothing that's already been written should be lost but you probably shouldn't be pushing your luck with i...
by ROllerozxa
Wed Dec 20, 2023 17:18
Forum: Modding Discussion
Topic: WIP Mod Question
Replies: 6
Views: 1524

Re: WIP Mod Question

Blender. Use the exporter plugin that LMD linked to. See https://wiki.minetest.net/Using_Blender for more info.
by ROllerozxa
Tue Dec 19, 2023 14:33
Forum: Modding Discussion
Topic: Change texture (FAILED)
Replies: 5
Views: 1573

Re: Change texture

You would need to switch between items to get the same effect on older engine versions, or update to 5.8 and require your mod to use that version.
by ROllerozxa
Tue Dec 19, 2023 14:31
Forum: Servers
Topic: need some help [setting up a server]
Replies: 11
Views: 1744

Re: need some help

JayAndrewBoy wrote:
Tue Dec 19, 2023 12:07
I'm just bored and lonely. 😔
❤️

Have you read through this Wiki page on how to set up a server? Was there any step in particular that was unclear or you got stuck at?
by ROllerozxa
Fri Dec 15, 2023 15:02
Forum: Feature Discussion
Topic: [Minetest Engine] Login screen improvement
Replies: 10
Views: 4303

Re: [Minetest Engine] Login screen improvement

Maybe the cause of gibberish name is curious players that just want to visit a world so they don't want to bother with a cool username ? So let's give them a guest account : - privs : shout, fly and we remove interact. Or up to the admin appreciation. - lifetime : 1 day. After 1 day, the account is...
by ROllerozxa
Fri Dec 08, 2023 19:23
Forum: Engine Builds
Topic: [Windows] ROllerozxa's RUN_IN_PLACE=0 builds (MSYS2 UCRT x64, w/ LevelDB & LuaJIT)
Replies: 0
Views: 3983

[Windows] ROllerozxa's RUN_IN_PLACE=0 builds (MSYS2 UCRT x64, w/ LevelDB & LuaJIT)

Backstory & info: Traditionally on Windows, with the official portable builds built with RUN_IN_PLACE=1 , the user data is stored alongside the engine (share) data. This causes a bit of a mess when updating, since you will need to isolate your own files from the files provided by the engine, an...
by ROllerozxa
Thu Dec 07, 2023 11:57
Forum: Maps
Topic: External map overview like Minecraft Overviewer or BlueMap?
Replies: 2
Views: 2035

Re: External map overview like Minecraft Overviewer or BlueMap?

Minetestmapper can produce an overview image of a Minetest map. An example of how a render can look:

Image