Search found 169 matches
- Sat Apr 20, 2024 11:14
- Forum: Texture Packs
- Topic: Minetest Retro modern texture-pack
- Replies: 5
- Views: 697
Re: Minetest Retro modern texture-pack
It has been sitting with changes needed on the author's side for about two months. No need to stress them about it.
- Thu Apr 11, 2024 19:21
- Forum: General Discussion
- Topic: Customized skin in main menu?
- Replies: 5
- Views: 233
Re: Customized skin in main menu?
Do you mean formspec styling? https://api.minetest.net/formspec/#styling-formspecs
- Sat Mar 23, 2024 19:56
- Forum: General Discussion
- Topic: Convert minecraft map into minetest world with Online Converter?
- Replies: 2
- Views: 220
Re: Convert minecraft map into minetest world with Online Converter?
MC2MT fully supports Windows and has prebuilt binaries for Windows , but mcimport also works on Windows as it is written in Python. You do not need Minecraft 1.12 installed for neither tools to work, simply a world in the Anvil format from prior to 1.13. If you have a world from 1.13 or newer (you ...
- Wed Mar 20, 2024 16:40
- Forum: Problems
- Topic: How to Change Place Interval for Minetest 5.7.0 to 0.001?
- Replies: 3
- Views: 228
Re: How to Change Place Interval for Minetest 5.7.0 to 0.001?
It's clamped to 0.16 in the C++ code so you will need to modify the engine to make it lower. This is the line you would need to change: https://github.com/minetest/minetest/bl ... .cpp#L4315
- Mon Mar 18, 2024 09:20
- Forum: General Discussion
- Topic: Seeking Help to Determine Minetest Version Release Dates
- Replies: 1
- Views: 162
Re: Seeking Help to Determine Minetest Version Release Dates
I don't think there ever was a 0.3.6 or a 0.3.7 when I look at the list of tags in the source repository: https://github.com/minetest/minetest/tags. If you were thinking of 0.4.6-0.4.7 then it would have been 2013. With the release of 5.0.0 the digits were moved one step to the left and 5.6.0 was re...
- Sun Mar 10, 2024 08:51
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2068914
Re: Post your screenshots!
it's me I'm haunting your minetest server
- Sat Mar 09, 2024 09:14
- Forum: Problems
- Topic: Singlemode specific
- Replies: 9
- Views: 463
Re: Singlemode specific
In singleplayer the engine starts up a server on localhost that it then connects to. This is how it's always been, and I have no idea what you mean with sockets, it's just the regular UDP protocol as used in multiplayer and has always been, there has not been any "malicious inclusion" that...
- Sun Feb 18, 2024 22:20
- Forum: General Discussion
- Topic: What is the best Linux version for minetest server?
- Replies: 8
- Views: 392
Re: What is the best Linux version for minetest server?
When using Debian for running a Minetest server don't make the mistake of installing the ancient version found in the Debian repositories. Build the server from source along with LuaJIT which is also usually very outdated on Debian. I did manage to host it once but only my computer could connect. No...
- Wed Feb 14, 2024 13:30
- Forum: Feature Discussion
- Topic: [Idea] Nicer Looking Formspecs
- Replies: 15
- Views: 2684
Re: [Idea] Nicer Looking Formspecs
How would you change the size of labels? E.g One label being the title for the form spec and being bigger than a description which is smaller. Styling apply in the order of elements they come from top to bottom, so if you have a formspec like such (simplified for demonstration): - label Hello! (thi...
- Tue Feb 13, 2024 12:39
- Forum: Problems
- Topic: wath is this error?
- Replies: 1
- Views: 114
Re: wath is this error?
Your env_meta.txt is corrupted. See https://wiki.voxelmanip.se/env_meta.txt
- Sun Feb 04, 2024 20:45
- Forum: Problems
- Topic: [Local game] First time media takes too long and i lose players
- Replies: 5
- Views: 552
Re: [Local game] First time media takes too long and i lose players
I have forked MineClone2 and Minetest, bundled them and normal players are able to play only my game (Minetest + MineClone2) when they open the game. Any high end user can break it with lua patches. I have necessary disclaimers about Minetest and MineClone2 across the game. I left my thanks to cont...
- Sat Feb 03, 2024 19:09
- Forum: WIP Mods
- Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
- Replies: 127
- Views: 40402
Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
I would consider the original dead or abandoned at this point. Feel free to use my fork. If there's interest I'll upload that to ContentDB as well. (Note I just fixed it up to play death match with my son, and have very little time for this. I.e. I cannot sign up for being a maintainer. I will just...
- Sun Jan 21, 2024 14:07
- Forum: Modding Discussion
- Topic: You can make Minetest run at 24 fps instead of 60?
- Replies: 1
- Views: 281
Re: You can make Minetest run at 24 fps instead of 60?
I don't know if this is supposed to be a question or a statement, but you can limit it by setting fps_max (it's the technical name, search for it and it should show up regardless of the language you have chosen) to 24 in the settings, if you were asking about it.
- Sat Jan 20, 2024 09:55
- Forum: News
- Topic: Minetest 5.8.0
- Replies: 36
- Views: 15351
Re: Minetest 5.8.0
The Arch Linux package for Minetest has been updated to version 5.8.0-2. It previously shipped with Minetest Game but they have removed it from the package after I notified them. You forgot to tell them to get rid of Development Test too (it no longer gets installed since 5.7 but they copy it manua...
- Sat Jan 13, 2024 23:47
- Forum: Problems
- Topic: [Local game] First time media takes too long and i lose players
- Replies: 5
- Views: 552
Re: [Local game] First time media takes too long and i lose players
Yes, Android is quite slow at loading media. MineClone2 especially is a very large game, so it will take some time to load in the media (textures, sounds, models and locale files). I'm unsure if you're talking about having forked MineClone2 into your own game, or if you're just distributing it verba...
- Fri Jan 05, 2024 12:14
- Forum: Maps
- Topic: MC2MT - C++ tool to convert Minecraft 1.12 worlds into Mineclonia
- Replies: 1
- Views: 1233
MC2MT - C++ tool to convert Minecraft 1.12 worlds into Mineclonia
MC2MT is a tool written in C++ that can convert a Minecraft 1.12 world (Anvil worlds in any version before The Flattening should also work) for use with Minetest. More specifically it maps the Minecraft block IDs and their datavalues into their corresponding itemstring and param2 value in Mineclonia...
- Sun Dec 31, 2023 22:18
- Forum: General Discussion
- Topic: Profile Source Repository
- Replies: 15
- Views: 2649
- Sat Dec 23, 2023 14:24
- Forum: General Discussion
- Topic: Why no CMSs in Content DB?
- Replies: 16
- Views: 1245
Re: Why no CMSs in Content DB?
I don't know if it is worth it getting winded up about a 63kb image but okay.
- Thu Dec 21, 2023 12:10
- Forum: General Discussion
- Topic: Do you know the outcome?
- Replies: 3
- Views: 380
Re: Do you know the outcome?
Most likely SQLite will throw an error, if its database pages are full and it tries to allocate more disk space that doesn't exist, and the server will crash. With SQLite's data safety gurantees nothing that's already been written should be lost but you probably shouldn't be pushing your luck with i...
- Wed Dec 20, 2023 17:18
- Forum: Modding Discussion
- Topic: WIP Mod Question
- Replies: 6
- Views: 1524
Re: WIP Mod Question
Blender. Use the exporter plugin that LMD linked to. See https://wiki.minetest.net/Using_Blender for more info.
- Tue Dec 19, 2023 14:33
- Forum: Modding Discussion
- Topic: Change texture (FAILED)
- Replies: 5
- Views: 1573
Re: Change texture
You would need to switch between items to get the same effect on older engine versions, or update to 5.8 and require your mod to use that version.
- Tue Dec 19, 2023 14:31
- Forum: Servers
- Topic: need some help [setting up a server]
- Replies: 11
- Views: 1744
Re: need some help
❤️
Have you read through this Wiki page on how to set up a server? Was there any step in particular that was unclear or you got stuck at?
- Fri Dec 15, 2023 15:02
- Forum: Feature Discussion
- Topic: [Minetest Engine] Login screen improvement
- Replies: 10
- Views: 4303
Re: [Minetest Engine] Login screen improvement
Maybe the cause of gibberish name is curious players that just want to visit a world so they don't want to bother with a cool username ? So let's give them a guest account : - privs : shout, fly and we remove interact. Or up to the admin appreciation. - lifetime : 1 day. After 1 day, the account is...
- Fri Dec 08, 2023 19:23
- Forum: Engine Builds
- Topic: [Windows] ROllerozxa's RUN_IN_PLACE=0 builds (MSYS2 UCRT x64, w/ LevelDB & LuaJIT)
- Replies: 0
- Views: 3983
[Windows] ROllerozxa's RUN_IN_PLACE=0 builds (MSYS2 UCRT x64, w/ LevelDB & LuaJIT)
Backstory & info: Traditionally on Windows, with the official portable builds built with RUN_IN_PLACE=1 , the user data is stored alongside the engine (share) data. This causes a bit of a mess when updating, since you will need to isolate your own files from the files provided by the engine, an...
- Thu Dec 07, 2023 11:57
- Forum: Maps
- Topic: External map overview like Minecraft Overviewer or BlueMap?
- Replies: 2
- Views: 2035
Re: External map overview like Minecraft Overviewer or BlueMap?
Minetestmapper can produce an overview image of a Minetest map. An example of how a render can look: