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There, I've made a new website for it.
by MarkSill
Tue Aug 13, 2013 01:21
 
Forum: Minetest-related projects
Topic: [MODAPI] Forgetest [v0.1] Minetest Modding API! [forgetest]
Replies: 7
Views: 1622

Evergreen wrote:Wat, I am not creating an account just to view the wiki.


Oops, sorry. I'll have to make a new wiki.
by MarkSill
Tue Aug 13, 2013 01:16
 
Forum: Minetest-related projects
Topic: [MODAPI] Forgetest [v0.1] Minetest Modding API! [forgetest]
Replies: 7
Views: 1622

[MODAPI] Forgetest [v0.1] Minetest Modding API! [forgetest]

I've had this idea in my head for a while, but I decided to make it a reality. I've created a mod API type of thing that allows for quicker (At least in my head) mod creation. As this is the first release there aren't very many features yet, but I plan to add more as time goes on. I've also created ...
by MarkSill
Tue Aug 13, 2013 01:05
 
Forum: Minetest-related projects
Topic: [MODAPI] Forgetest [v0.1] Minetest Modding API! [forgetest]
Replies: 7
Views: 1622

Yeah, I looked at that, but where would it go in the code? Depends what formspec you want to have. If you want a node to have a formspec that opens on a rightclick, then you have to set it in the metadata. Default chests do this in on_construct(): https://github.com/minetest/common/blob/master/mods...
by MarkSill
Mon May 06, 2013 23:22
 
Forum: WIP Mods
Topic: [Help] Formspecs [Solved]
Replies: 7
Views: 1475

Yeah, I looked at that, but where would it go in the code?
by MarkSill
Mon May 06, 2013 22:29
 
Forum: WIP Mods
Topic: [Help] Formspecs [Solved]
Replies: 7
Views: 1475

[Help] Formspecs [Solved]

Hello there. I am needing some help with formspecs.
I can't seem to find a tutorial on them anywhere, and I can't seem to understand it by looking at other's code. Could someone please give me a quick overview of them or something similar?
Thanks!
by MarkSill
Sun May 05, 2013 21:55
 
Forum: WIP Mods
Topic: [Help] Formspecs [Solved]
Replies: 7
Views: 1475

Mito551 wrote:try
Code: Select all
minetest.env:place_node(pos,{name = "randommodnamehere:soil"})


Thanks!
by MarkSill
Sun Apr 21, 2013 09:56
 
Forum: WIP Mods
Topic: I Need Help with set_node (Solved)
Replies: 2
Views: 748

I Need Help with set_node (Solved)

For whatever reason, when I use the code minetest.env:place_node(pos, "randommodnamehere:soil") it says that argument #2 is nil but needs to be a string. I can't seem to figure out why though. This also happens with add_node and place_node.

EDIT: Nevermind, I solved the problem.
by MarkSill
Sun Apr 21, 2013 09:48
 
Forum: WIP Mods
Topic: I Need Help with set_node (Solved)
Replies: 2
Views: 748

Made a wiki for Moderntest in case anyone is confused: [url=Moderntest.pbworks.com]Moderntest.pbworks.com[/url]
by MarkSill
Sat Oct 20, 2012 01:25
 
Forum: WIP Mods
Topic: [Mod][WIP][0.4.3] Moderntest [v0.0.1]
Replies: 8
Views: 2619

v0.0.1 is out!
by MarkSill
Fri Oct 19, 2012 19:51
 
Forum: WIP Mods
Topic: [Mod][WIP][0.4.3] Moderntest [v0.0.1]
Replies: 8
Views: 2619

All mods work for multiplayer; multi- and single-player are really the same thing in minetest. Thanks:D Great idea! One of the first tools should be the Mining Drill, which is like a steel pickaxe (steel drill tip) or a mese pickaxe (mese drill bit). Then Chainsaws and some form of sword like a lig...
by MarkSill
Mon Oct 01, 2012 22:59
 
Forum: WIP Mods
Topic: [Mod][WIP][0.4.3] Moderntest [v0.0.1]
Replies: 8
Views: 2619

[Mod][WIP][0.4.3] Moderntest [v0.0.1]

Shutdown because I lost the files while I was having computer troubles. Ever wished that Minetest was, well, a bit more modern? Then I have the mod for you (Or will, as soon as I get some more features in it)! Todo List: ⋅ Drills: 10%% ⋅ Automated tools: 0% ⋅ Think of ...
by MarkSill
Mon Oct 01, 2012 03:36
 
Forum: WIP Mods
Topic: [Mod][WIP][0.4.3] Moderntest [v0.0.1]
Replies: 8
Views: 2619

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