Search found 12 matches
- Tue Aug 13, 2013 01:21
- Forum: Minetest-related projects
- Topic: [MODAPI] Forgetest [v0.1] Minetest Modding API! [forgetest]
- Replies: 7
- Views: 2118
- Tue Aug 13, 2013 01:16
- Forum: Minetest-related projects
- Topic: [MODAPI] Forgetest [v0.1] Minetest Modding API! [forgetest]
- Replies: 7
- Views: 2118
- Tue Aug 13, 2013 01:05
- Forum: Minetest-related projects
- Topic: [MODAPI] Forgetest [v0.1] Minetest Modding API! [forgetest]
- Replies: 7
- Views: 2118
[MODAPI] Forgetest [v0.1] Minetest Modding API! [forgetest]
I've had this idea in my head for a while, but I decided to make it a reality. I've created a mod API type of thing that allows for quicker (At least in my head) mod creation. As this is the first release there aren't very many features yet, but I plan to add more as time goes on. I've also created ...
- Mon May 06, 2013 23:22
- Forum: WIP Mods
- Topic: [Help] Formspecs [Solved]
- Replies: 7
- Views: 1820
Yeah, I looked at that, but where would it go in the code? Depends what formspec you want to have. If you want a node to have a formspec that opens on a rightclick, then you have to set it in the metadata. Default chests do this in on_construct(): https://github.com/minetest/common/blob/master/mods...
- Mon May 06, 2013 22:29
- Forum: WIP Mods
- Topic: [Help] Formspecs [Solved]
- Replies: 7
- Views: 1820
- Sun May 05, 2013 21:55
- Forum: WIP Mods
- Topic: [Help] Formspecs [Solved]
- Replies: 7
- Views: 1820
[Help] Formspecs [Solved]
Hello there. I am needing some help with formspecs.
I can't seem to find a tutorial on them anywhere, and I can't seem to understand it by looking at other's code. Could someone please give me a quick overview of them or something similar?
Thanks!
I can't seem to find a tutorial on them anywhere, and I can't seem to understand it by looking at other's code. Could someone please give me a quick overview of them or something similar?
Thanks!
- Sun Apr 21, 2013 09:56
- Forum: WIP Mods
- Topic: I Need Help with set_node (Solved)
- Replies: 2
- Views: 921
Thanks!Mito551 wrote:tryCode: Select all
minetest.env:place_node(pos,{name = "randommodnamehere:soil"})
- Sun Apr 21, 2013 09:48
- Forum: WIP Mods
- Topic: I Need Help with set_node (Solved)
- Replies: 2
- Views: 921
I Need Help with set_node (Solved)
For whatever reason, when I use the code minetest.env:place_node(pos, "randommodnamehere:soil") it says that argument #2 is nil but needs to be a string. I can't seem to figure out why though. This also happens with add_node and place_node.
EDIT: Nevermind, I solved the problem.
EDIT: Nevermind, I solved the problem.
- Sat Oct 20, 2012 01:25
- Forum: WIP Mods
- Topic: [Mod][WIP][0.4.3] Moderntest [v0.0.1]
- Replies: 8
- Views: 3004
- Fri Oct 19, 2012 19:51
- Forum: WIP Mods
- Topic: [Mod][WIP][0.4.3] Moderntest [v0.0.1]
- Replies: 8
- Views: 3004
- Mon Oct 01, 2012 22:59
- Forum: WIP Mods
- Topic: [Mod][WIP][0.4.3] Moderntest [v0.0.1]
- Replies: 8
- Views: 3004
All mods work for multiplayer; multi- and single-player are really the same thing in minetest. Thanks:D Great idea! One of the first tools should be the Mining Drill, which is like a steel pickaxe (steel drill tip) or a mese pickaxe (mese drill bit). Then Chainsaws and some form of sword like a lig...
- Mon Oct 01, 2012 03:36
- Forum: WIP Mods
- Topic: [Mod][WIP][0.4.3] Moderntest [v0.0.1]
- Replies: 8
- Views: 3004
[Mod][WIP][0.4.3] Moderntest [v0.0.1]
Shutdown because I lost the files while I was having computer troubles. Ever wished that Minetest was, well, a bit more modern? Then I have the mod for you (Or will, as soon as I get some more features in it)! Todo List: Drills: 10%% Automated tools: 0% Think of more stuff: I don't think this can b...