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Re: Network Authentication Handler

I'm doing a web-based registration and authentication on voxeladventures.com. The basic gist is minetest downloads a new auth.txt file every 5 minutes. It doesn't use SRP it uses the old authentication method (SRP confuses the heck out of me). Of course I've been out of the loop for a year or longer...
by BrandonReese
Sat Jun 30, 2018 20:38
 
Forum: Feature Discussion
Topic: Network Authentication Handler
Replies: 8
Views: 910

Re: [Server] TerraQuest [beta]

The server is back online. The minetest servers don't automatically start when the server reboots and I haven't been doing much with it lately so I didn't know they were down. I need to build the latest version of Minetest and maybe start working on the game again. I haven't touched Minetest in a lo...
by BrandonReese
Sat Jun 30, 2018 20:20
 
Forum: Servers
Topic: [Server] TerraQuest [beta]
Replies: 7
Views: 930

Re: [mod] New Pathfinder [wip][pathfinder]

I was going to work on a path finder that would support doors so it could return a path to an object that was behind a closed door that was not locked. Then the mob code would handle the door when the mob got to it. I may modify this to see how that would work out in the end.
by BrandonReese
Sat Apr 22, 2017 17:25
 
Forum: WIP Mods
Topic: [mod] New Pathfinder [wip][pathfinder]
Replies: 75
Views: 7815

Re: Check if an object is in field of view?

See if this can help. I think it's mostly on a two plane but it might work.

http://blog.wolfire.com/2009/07/linear- ... rs-part-2/
by BrandonReese
Tue Feb 21, 2017 03:16
 
Forum: Modding Discussion
Topic: [≈ solved] Check if an object is in field of view?
Replies: 7
Views: 595

Re: [Mod] Land Rush [landrush]

Yes there is a /shareall command. That will share all of a users existing land claims with another user. If they add more claims later on that they want to share with everybody they'll have to use the /shareall command again.
by BrandonReese
Fri Feb 03, 2017 01:57
 
Forum: Mod Releases
Topic: [Mod] Land Rush [landrush]
Replies: 48
Views: 23353

Re: How minetest actually works

Now maximum distance is ~50 nodes then entity disappears (invisible) with rise on_static event. After it I walk to disappear point and entity appears for me again with rise on_activate event so it seems like server (singleplayer) destroy one on disappear and creat again when I walk nearby. I think ...
by BrandonReese
Mon Jan 30, 2017 12:29
 
Forum: Modding Discussion
Topic: How minetest actually works ("There is no tree, Neo")
Replies: 28
Views: 2734

Re: Tell if player is inside [solved]

Would minetest.line_of_site be too expensive? Maybe use line_of_site in combination with the light method for more accuracy.
by BrandonReese
Mon Jan 02, 2017 15:13
 
Forum: Modding Discussion
Topic: Tell if player is inside [solved]
Replies: 5
Views: 629

[Server] TerraQuest [beta]

Nobody knows what happened... This world was once a utopia but is now under a curse. Death enter the world and through death evil creatures began roaming the land, magic flows through the air, and strange powerful beings have started appearing out of nowhere. Are there here to help or to harm? -----...
by BrandonReese
Sat Dec 17, 2016 22:23
 
Forum: Servers
Topic: [Server] TerraQuest [beta]
Replies: 7
Views: 930

Re: brouser client for spectator

I've had the same idea but no time to try to implement it.
by BrandonReese
Sun Nov 27, 2016 04:26
 
Forum: Feature Discussion
Topic: brouser client for spectator
Replies: 1
Views: 247

Re: Why client-sided scripting?

Can someone confirm or decline: does the server handles all mouse and keyboard events from its clients? If its true, then client side scripting can simplify inventory handling. Instead of sending "left mouse button down at x,y","mouse moved to x1,y1"(multiple times),"left m...
by BrandonReese
Thu Nov 10, 2016 15:15
 
Forum: General Discussion
Topic: Why client-sided scripting?
Replies: 14
Views: 1410

Re: io.lines() seems not longer to work

You can open the file and then use filehandle:lines(). I fixed the io violations in some mods on my server but then I got tired of tracking down security violations and just turned it off. In minetest.conf secure.enable_security = false https://github.com/minetest/minetest/blob/master/minetest.conf....
by BrandonReese
Mon Nov 07, 2016 14:13
 
Forum: Modding Discussion
Topic: io.lines() seems not longer to work
Replies: 10
Views: 818

Re: Why client-sided scripting?

I think the main goal is better client side prediction. This would help with things like doors being slow to open / close, lag essentially bypassing protection.
by BrandonReese
Sun Oct 30, 2016 03:32
 
Forum: General Discussion
Topic: Why client-sided scripting?
Replies: 14
Views: 1410

Re: PilzAdam Simple Mobs Mod Problem w/Video (SOLVED)

What was the solution?
by BrandonReese
Sun Oct 30, 2016 03:23
 
Forum: Problems
Topic: PilzAdam Simple Mobs Mod Problem w/Video (SOLVED)
Replies: 7
Views: 746

Re: PilzAdam Simple Mobs Mod Problem w/Video

Rename the folder from pilzadammobs to mobs
by BrandonReese
Sat Oct 29, 2016 22:44
 
Forum: Problems
Topic: PilzAdam Simple Mobs Mod Problem w/Video (SOLVED)
Replies: 7
Views: 746

Re: On_rightclick action

If you are creating a tool you can add on_secondary_use to your tool definition, it's just like on_use except it's executed when they right click.

To get meta use
Code: Select all
local meta = minetest.get_meta(pos)
by BrandonReese
Mon Oct 24, 2016 22:19
 
Forum: Modding Discussion
Topic: On_rightclick action
Replies: 4
Views: 333

Re: On_rightclick action

You can add an on_rightclick to the node definition.
by BrandonReese
Mon Oct 24, 2016 20:56
 
Forum: Modding Discussion
Topic: On_rightclick action
Replies: 4
Views: 333

Re: Noob question on mob AI

You could write it in lua but there are already some path finding algorithms in the core already.

https://github.com/minetest/minetest/bl ... .txt#L2238
by BrandonReese
Tue Sep 27, 2016 03:54
 
Forum: Modding Discussion
Topic: Noob question on mob AI
Replies: 2
Views: 237

Re: Server Authority (Privs) Bug

It is really annoying. Maybe we should suggest that the client and the server not use the same config variable. Maybe they should add 'admin_name' for server use and then the client can still use 'name' for the last user that used the client.
by BrandonReese
Thu Sep 22, 2016 14:22
 
Forum: Problems
Topic: Server Authority (Privs) Bug
Replies: 7
Views: 436

Re: Server Authority (Privs) Bug

Look at minetest.conf and whatever player the 'name' setting is set to will have irrevocable full privs. That is most likely what is happening. You can setup a separate config to use when you launch your server or when you are in game and you have full privs type /set name f239023fj2309jf2309j23f ju...
by BrandonReese
Thu Sep 22, 2016 03:36
 
Forum: Problems
Topic: Server Authority (Privs) Bug
Replies: 7
Views: 436

Re: Client/Server protocol

by BrandonReese
Tue Sep 20, 2016 13:12
 
Forum: Servers
Topic: Client/Server protocol
Replies: 1
Views: 288

Re: Pyros 3D Model Requesting Service

I would like to request a wizard type character. Just based on the default player model and adding the pointy wizard hat and a beard.
by BrandonReese
Mon Sep 19, 2016 14:10
 
Forum: General Discussion
Topic: Pyros 3D Model Collection
Replies: 12
Views: 1254

Re: [floodable nodes] drop items on flood

As far as I can tell when you register a node as floodable it is considered the same as air by the engine when liquid spreads. If you want it to drop nodes you'll have to change the engine (which would be a bit of work) or do like taikedz said and write your own flooding system using an abm which wo...
by BrandonReese
Thu Sep 08, 2016 14:15
 
Forum: Modding Discussion
Topic: [floodable nodes] drop items on flood
Replies: 4
Views: 453

Re: Post your mapgen questions here (modding or engine)

Mapgen V7 Parameters I use mgv7 and I really like it, I have adjusted the noise params because I want large biomes and tall mountains. Despite having no real idea what the numbers mean I have somewhat achieved that but I wonder if anybody who knows what the numbers mean could help me tweak it. The b...
by BrandonReese
Tue Sep 06, 2016 00:17
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 668
Views: 67833

Re: Ubuntu vps server installation guide?

Try

Code: Select all
cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1 -DENABLE_REDIS=1 -DRUN_IN_PLACE=1 -DBUILD_SERVER=1


Then recompile and the executable you are looking for is minetestserver not just minetest
by BrandonReese
Fri Sep 02, 2016 01:54
 
Forum: Problems
Topic: Ubuntu vps server installation guide?
Replies: 10
Views: 819
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