Search found 569 matches
- Sat Jun 30, 2018 20:38
- Forum: Feature Discussion
- Topic: Network Authentication Handler
- Replies: 8
- Views: 1873
Re: Network Authentication Handler
I'm doing a web-based registration and authentication on voxeladventures.com. The basic gist is minetest downloads a new auth.txt file every 5 minutes. It doesn't use SRP it uses the old authentication method (SRP confuses the heck out of me). Of course I've been out of the loop for a year or longer...
- Sat Jun 30, 2018 20:20
- Forum: Servers
- Topic: [Server] TerraQuest [beta]
- Replies: 8
- Views: 2168
Re: [Server] TerraQuest [beta]
The server is back online. The minetest servers don't automatically start when the server reboots and I haven't been doing much with it lately so I didn't know they were down. I need to build the latest version of Minetest and maybe start working on the game again. I haven't touched Minetest in a lo...
- Sat Apr 22, 2017 17:25
- Forum: WIP Mods
- Topic: [mod] New Pathfinder [wip][pathfinder]
- Replies: 83
- Views: 17538
Re: [mod] New Pathfinder [wip][pathfinder]
I was going to work on a path finder that would support doors so it could return a path to an object that was behind a closed door that was not locked. Then the mob code would handle the door when the mob got to it. I may modify this to see how that would work out in the end.
- Tue Feb 21, 2017 03:16
- Forum: Modding Discussion
- Topic: [≈ solved] Check if an object is in field of view?
- Replies: 7
- Views: 1053
Re: Check if an object is in field of view?
See if this can help. I think it's mostly on a two plane but it might work.
http://blog.wolfire.com/2009/07/linear- ... rs-part-2/
http://blog.wolfire.com/2009/07/linear- ... rs-part-2/
- Fri Feb 03, 2017 01:57
- Forum: Mod Releases
- Topic: [Mod] Land Rush [landrush]
- Replies: 48
- Views: 29957
Re: [Mod] Land Rush [landrush]
Yes there is a /shareall command. That will share all of a users existing land claims with another user. If they add more claims later on that they want to share with everybody they'll have to use the /shareall command again.
- Mon Jan 30, 2017 12:29
- Forum: Modding Discussion
- Topic: How minetest actually works ("There is no tree, Neo")
- Replies: 28
- Views: 5378
Re: How minetest actually works
Now maximum distance is ~50 nodes then entity disappears (invisible) with rise on_static event. After it I walk to disappear point and entity appears for me again with rise on_activate event so it seems like server (singleplayer) destroy one on disappear and creat again when I walk nearby. I think ...
- Mon Jan 02, 2017 15:13
- Forum: Modding Discussion
- Topic: Tell if player is inside [solved]
- Replies: 5
- Views: 1336
Re: Tell if player is inside [solved]
Would minetest.line_of_site be too expensive? Maybe use line_of_site in combination with the light method for more accuracy.
- Sat Dec 17, 2016 22:23
- Forum: Servers
- Topic: [Server] TerraQuest [beta]
- Replies: 8
- Views: 2168
[Server] TerraQuest [beta]
Nobody knows what happened... This world was once a utopia but is now under a curse. Death enter the world and through death evil creatures began roaming the land, magic flows through the air, and strange powerful beings have started appearing out of nowhere. Are there here to help or to harm? -----...
- Sun Nov 27, 2016 04:26
- Forum: Feature Discussion
- Topic: brouser client for spectator
- Replies: 1
- Views: 602
Re: brouser client for spectator
I've had the same idea but no time to try to implement it.
- Thu Nov 10, 2016 15:15
- Forum: General Discussion
- Topic: Why client-sided scripting?
- Replies: 14
- Views: 3184
Re: Why client-sided scripting?
Can someone confirm or decline: does the server handles all mouse and keyboard events from its clients? If its true, then client side scripting can simplify inventory handling. Instead of sending "left mouse button down at x,y","mouse moved to x1,y1"(multiple times),"left m...
- Mon Nov 07, 2016 14:13
- Forum: Modding Discussion
- Topic: io.lines() seems not longer to work
- Replies: 10
- Views: 6649
Re: io.lines() seems not longer to work
You can open the file and then use filehandle:lines(). I fixed the io violations in some mods on my server but then I got tired of tracking down security violations and just turned it off. In minetest.conf secure.enable_security = false https://github.com/minetest/minetest/blob/master/minetest.conf....
- Sun Oct 30, 2016 03:32
- Forum: General Discussion
- Topic: Why client-sided scripting?
- Replies: 14
- Views: 3184
Re: Why client-sided scripting?
I think the main goal is better client side prediction. This would help with things like doors being slow to open / close, lag essentially bypassing protection.
- Sun Oct 30, 2016 03:23
- Forum: Problems
- Topic: PilzAdam Simple Mobs Mod Problem w/Video (SOLVED)
- Replies: 7
- Views: 1476
Re: PilzAdam Simple Mobs Mod Problem w/Video (SOLVED)
What was the solution?
- Sat Oct 29, 2016 22:44
- Forum: Problems
- Topic: PilzAdam Simple Mobs Mod Problem w/Video (SOLVED)
- Replies: 7
- Views: 1476
Re: PilzAdam Simple Mobs Mod Problem w/Video
Rename the folder from pilzadammobs to mobs
- Mon Oct 24, 2016 22:19
- Forum: Modding Discussion
- Topic: On_rightclick action
- Replies: 4
- Views: 1029
Re: On_rightclick action
If you are creating a tool you can add on_secondary_use to your tool definition, it's just like on_use except it's executed when they right click.
To get meta use
To get meta use
Code: Select all
local meta = minetest.get_meta(pos)
- Mon Oct 24, 2016 20:56
- Forum: Modding Discussion
- Topic: On_rightclick action
- Replies: 4
- Views: 1029
Re: On_rightclick action
You can add an on_rightclick to the node definition.
- Tue Sep 27, 2016 03:54
- Forum: Modding Discussion
- Topic: Noob question on mob AI
- Replies: 2
- Views: 604
Re: Noob question on mob AI
You could write it in lua but there are already some path finding algorithms in the core already.
https://github.com/minetest/minetest/bl ... .txt#L2238
https://github.com/minetest/minetest/bl ... .txt#L2238
- Thu Sep 22, 2016 14:22
- Forum: Problems
- Topic: Server Authority (Privs) Bug
- Replies: 7
- Views: 1098
Re: Server Authority (Privs) Bug
It is really annoying. Maybe we should suggest that the client and the server not use the same config variable. Maybe they should add 'admin_name' for server use and then the client can still use 'name' for the last user that used the client.
- Thu Sep 22, 2016 03:36
- Forum: Problems
- Topic: Server Authority (Privs) Bug
- Replies: 7
- Views: 1098
Re: Server Authority (Privs) Bug
Look at minetest.conf and whatever player the 'name' setting is set to will have irrevocable full privs. That is most likely what is happening. You can setup a separate config to use when you launch your server or when you are in game and you have full privs type /set name f239023fj2309jf2309j23f ju...
- Tue Sep 20, 2016 13:12
- Forum: Servers
- Topic: Client/Server protocol
- Replies: 1
- Views: 619
- Mon Sep 19, 2016 14:10
- Forum: General Discussion
- Topic: Pyros 3D Model Collection
- Replies: 12
- Views: 2269
Re: Pyros 3D Model Requesting Service
I would like to request a wizard type character. Just based on the default player model and adding the pointy wizard hat and a beard.
- Thu Sep 08, 2016 14:15
- Forum: Modding Discussion
- Topic: [floodable nodes] drop items on flood
- Replies: 4
- Views: 1028
Re: [floodable nodes] drop items on flood
As far as I can tell when you register a node as floodable it is considered the same as air by the engine when liquid spreads. If you want it to drop nodes you'll have to change the engine (which would be a bit of work) or do like taikedz said and write your own flooding system using an abm which wo...
- Tue Sep 06, 2016 17:55
- Forum: Modding Discussion
- Topic: Post your mapgen questions here (modding or engine)
- Replies: 834
- Views: 150996
Re: Post your mapgen questions here (modding or engine)
That helps thanks.
- Tue Sep 06, 2016 00:17
- Forum: Modding Discussion
- Topic: Post your mapgen questions here (modding or engine)
- Replies: 834
- Views: 150996
Re: Post your mapgen questions here (modding or engine)
Mapgen V7 Parameters I use mgv7 and I really like it, I have adjusted the noise params because I want large biomes and tall mountains. Despite having no real idea what the numbers mean I have somewhat achieved that but I wonder if anybody who knows what the numbers mean could help me tweak it. The b...
- Fri Sep 02, 2016 01:54
- Forum: Problems
- Topic: Ubuntu vps server installation guide?
- Replies: 10
- Views: 1747
Re: Ubuntu vps server installation guide?
Try
Then recompile and the executable you are looking for is minetestserver not just minetest
Code: Select all
cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1 -DENABLE_REDIS=1 -DRUN_IN_PLACE=1 -DBUILD_SERVER=1