Search found 36 matches

by Switch5681
Wed Jul 04, 2012 06:24
Forum: Servers
Topic: Menche's Freebuild Server
Replies: 1179
Views: 186471

oop, sorry, it's close. Switchblade5681
by Switch5681
Wed Jul 04, 2012 00:41
Forum: Servers
Topic: Menche's Freebuild Server
Replies: 1179
Views: 186471

May I have interact privileges please? I'm at the bottom of the Elevator and am still alive...
by Switch5681
Fri Jun 22, 2012 02:57
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048384

I started playing over on minetest.ru a few days back when the mmo test was called for. I started a mine and finally hit paydirt! Found five MESE... I haven't seen it naturally in a long time. http://ompldr.org/vZWZsNw/screenshot_88749378.png This one turned out to be a vein of ten: http://ompldr.or...
by Switch5681
Thu Jun 21, 2012 22:14
Forum: WIP Mods
Topic: Java or C# instead of Lua for mods, tradeoffs?
Replies: 24
Views: 7772

What about working with mono for Linux compatibity?
by Switch5681
Tue Jun 19, 2012 23:23
Forum: Servers
Topic: Minetest server stress test!
Replies: 29
Views: 9836

So how did this go?
by Switch5681
Tue Jun 19, 2012 02:36
Forum: Servers
Topic: Minetest server stress test!
Replies: 29
Views: 9836

Nice server. I think I saw three other people on at the same time as me. I've got a little mine in the works.
by Switch5681
Tue Jun 19, 2012 00:23
Forum: Servers
Topic: A guide to server creation.
Replies: 33
Views: 29307

3. Use port forwarding from the router to forward port #### to the internal LAN IP So, you assume that we all know how to forward ports. Why not give a simple explanation, for the people that don't know how (and probably came here because the wiki doesn't say how either) I mean no disrespect, but I...
by Switch5681
Tue Jun 19, 2012 00:20
Forum: Servers
Topic: Minetest server stress test!
Replies: 29
Views: 9836

I'd love to help with this. Sadly, I'm on the U.S. east coast and I'll be at work during this.
by Switch5681
Fri Jun 01, 2012 01:44
Forum: WIP Mods
Topic: [Mod Request] Elevator or Vertical Air Movement
Replies: 18
Views: 7335

you could even just use something like playerobj:setvelocity(x=0,y=1,z=0) I'm trying to work on this and I've got an abm and can isolate out myself as the object of interest, but getvelocity/getacceleration is returning nil to my variable and setvelocity/setacceleration with literals isn't doing an...
by Switch5681
Thu May 24, 2012 13:55
Forum: WIP Mods
Topic: [mod] Godtools [anti-griefing, fill area, bookmars][12.5.31]
Replies: 19
Views: 10891

I noticed one of the comments at the bottom of that link mentioned putting the data into LUA format. Maybe you could do something like that.
by Switch5681
Thu May 24, 2012 13:07
Forum: WIP Mods
Topic: [mod] Godtools [anti-griefing, fill area, bookmars][12.5.31]
Replies: 19
Views: 10891

You could parse the array into/from XML. (maybe?) http://asbradbury.org/projects/lua-xmlreader/
by Switch5681
Thu May 24, 2012 00:08
Forum: General Discussion
Topic: Github for Windows!
Replies: 12
Views: 3421

I think he meant since you can't find or buy linux in a disc and the only way to initially get it is by downloading it you would need a windows or mac pc. Ah. Ok, I can see that to a certain extent. You can always ask a friend to download you a copy? So, as part of the mass marketing campaign we ne...
by Switch5681
Thu May 24, 2012 00:04
Forum: WIP Mods
Topic: [mod] Godtools [anti-griefing, fill area, bookmars][12.5.31]
Replies: 19
Views: 10891

Adding a node with an onstep should be fine. Maybe give it a configurable radius?
by Switch5681
Wed May 23, 2012 14:13
Forum: WIP Mods
Topic: [mod] Godtools [anti-griefing, fill area, bookmars][12.5.31]
Replies: 19
Views: 10891

perhaps a new privilege called "grownup_toys" ? How difficult is it to implement something like this into a mod? We're talking about mod code control here though, aren't we? Can you control the order in which mods are loaded and use this mod to change the code in other mods? I'm not famili...
by Switch5681
Wed May 23, 2012 12:47
Forum: WIP Mods
Topic: [mod] Godtools [anti-griefing, fill area, bookmars][12.5.31]
Replies: 19
Views: 10891

The mod I just wrote will do some crazy stuff to oceans/lava, if there's anything I can do to help you support griefing countermeasures, I'll be happy to. Feel free to message me. I've not spent any time on public servers, so I don't know what all people do regarding griefing. Maybe disabling TNT or...
by Switch5681
Wed May 23, 2012 12:43
Forum: WIP Mods
Topic: [mod] PLAIN PORTALS!
Replies: 15
Views: 4543

I would love to have teleport pads or portals to specific destinations or other pads/portals.
by Switch5681
Wed May 23, 2012 12:40
Forum: General Discussion
Topic: Github for Windows!
Replies: 12
Views: 3421

So, I didn't start this thread to start a flame war. I'm primarily a Windows guy, however I love Ubuntu and use it occasionally to fix problems with Windows systems. Compiling minetest in windows has always been a little difficult. Has anyone made an effort to design a more intiutive compiler to wor...
by Switch5681
Tue May 22, 2012 23:04
Forum: WIP Mods
Topic: Watergone [V0.2] By Switch5681
Replies: 12
Views: 5106

Added a lavaremover block.
by Switch5681
Tue May 22, 2012 14:29
Forum: General Discussion
Topic: Github for Windows!
Replies: 12
Views: 3421

Github for Windows!

http://arstechnica.com/information-tech ... using-git/

Just read about this. I might have to check it out. Thought I'd share since we have a bit of stuff on github
by Switch5681
Tue May 22, 2012 12:39
Forum: WIP Mods
Topic: Watergone [V0.2] By Switch5681
Replies: 12
Views: 5106

you know, I honestly hadn't thought about lava at all. It'll be easy enough to add a lava remover. I'll get something worked up in a bit.
by Switch5681
Tue May 22, 2012 01:44
Forum: WIP Mods
Topic: Watergone [V0.2] By Switch5681
Replies: 12
Views: 5106

Watergone [V0.2] By Switch5681

Watergone By Switch5681 Removes a bunch of water from one location. Has interesting effects in oceans. I wouldn't use this in production servers until you get a chance to play with it in a test server. This is my first mod, so feedback is welcome. The object name is watergone:remover. Recipe: http:/...
by Switch5681
Fri May 18, 2012 03:44
Forum: WIP Mods
Topic: seeking creative help and filestore
Replies: 3
Views: 1173

seeking creative help and filestore

I've written a mod for a block that will wipe out a huge chunk of water, stopping at barriers (IE, clear out an underwater building) Interesting results in oceans too :-) Anyway, presently there's no recipe to make it and the texture is a purple blob. I've called the mod Watergone and the object is ...
by Switch5681
Wed May 09, 2012 13:11
Forum: Problems
Topic: Water
Replies: 12
Views: 3198

Could someone create a mod that would clear all surrounding water nodes until it hits a barrier? Could be an object like a mese sponge that you place in underwater and activate. Then check for surrounding water nodes and clears them, then checks the cleared nodes and repeats. Obviously something lik...
by Switch5681
Wed May 09, 2012 11:15
Forum: General Discussion
Topic: How would I handle stacks?
Replies: 1
Views: 864

I don't know the specifics of this language, but it looks like you're removing hit_with and then trying to use it to create your money. Is it possible that hit_with is being disposed when you remove it, so you're trying to use the count of a non-existant item?
by Switch5681
Fri May 04, 2012 00:59
Forum: Problems
Topic: password change
Replies: 2
Views: 1185

I'm running 040812 on windows machines for my clients (tested on two machines) and on my Ubuntu 11.10 server I'm running the latest PPA build (compiled on 04/16). I also had this same exact issue when I played 0.3 something for a bit in 2011. This is a totally different world, I re-downloaded everyt...