Search found 36 matches
- Wed Jul 04, 2012 06:24
- Forum: Servers
- Topic: Menche's Freebuild Server
- Replies: 1179
- Views: 187249
- Wed Jul 04, 2012 00:41
- Forum: Servers
- Topic: Menche's Freebuild Server
- Replies: 1179
- Views: 187249
- Fri Jun 22, 2012 02:57
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2066476
I started playing over on minetest.ru a few days back when the mmo test was called for. I started a mine and finally hit paydirt! Found five MESE... I haven't seen it naturally in a long time. http://ompldr.org/vZWZsNw/screenshot_88749378.png This one turned out to be a vein of ten: http://ompldr.or...
- Thu Jun 21, 2012 22:14
- Forum: WIP Mods
- Topic: Java or C# instead of Lua for mods, tradeoffs?
- Replies: 24
- Views: 7791
- Tue Jun 19, 2012 23:23
- Forum: Servers
- Topic: Minetest server stress test!
- Replies: 29
- Views: 9857
- Tue Jun 19, 2012 02:36
- Forum: Servers
- Topic: Minetest server stress test!
- Replies: 29
- Views: 9857
- Tue Jun 19, 2012 00:23
- Forum: Servers
- Topic: A guide to server creation.
- Replies: 33
- Views: 29364
3. Use port forwarding from the router to forward port #### to the internal LAN IP So, you assume that we all know how to forward ports. Why not give a simple explanation, for the people that don't know how (and probably came here because the wiki doesn't say how either) I mean no disrespect, but I...
- Tue Jun 19, 2012 00:20
- Forum: Servers
- Topic: Minetest server stress test!
- Replies: 29
- Views: 9857
- Fri Jun 01, 2012 01:44
- Forum: WIP Mods
- Topic: [Mod Request] Elevator or Vertical Air Movement
- Replies: 18
- Views: 7348
you could even just use something like playerobj:setvelocity(x=0,y=1,z=0) I'm trying to work on this and I've got an abm and can isolate out myself as the object of interest, but getvelocity/getacceleration is returning nil to my variable and setvelocity/setacceleration with literals isn't doing an...
- Thu May 24, 2012 13:55
- Forum: WIP Mods
- Topic: [mod] Godtools [anti-griefing, fill area, bookmars][12.5.31]
- Replies: 19
- Views: 10908
I noticed one of the comments at the bottom of that link mentioned putting the data into LUA format. Maybe you could do something like that.mauvebic wrote: [http://stackoverflow.com/questions/1891 ... ble-in-lua]
- Thu May 24, 2012 13:07
- Forum: WIP Mods
- Topic: [mod] Godtools [anti-griefing, fill area, bookmars][12.5.31]
- Replies: 19
- Views: 10908
You could parse the array into/from XML. (maybe?) http://asbradbury.org/projects/lua-xmlreader/
- Thu May 24, 2012 00:08
- Forum: General Discussion
- Topic: Github for Windows!
- Replies: 12
- Views: 3432
I think he meant since you can't find or buy linux in a disc and the only way to initially get it is by downloading it you would need a windows or mac pc. Ah. Ok, I can see that to a certain extent. You can always ask a friend to download you a copy? So, as part of the mass marketing campaign we ne...
- Thu May 24, 2012 00:04
- Forum: WIP Mods
- Topic: [mod] Godtools [anti-griefing, fill area, bookmars][12.5.31]
- Replies: 19
- Views: 10908
- Wed May 23, 2012 14:13
- Forum: WIP Mods
- Topic: [mod] Godtools [anti-griefing, fill area, bookmars][12.5.31]
- Replies: 19
- Views: 10908
- Wed May 23, 2012 12:47
- Forum: WIP Mods
- Topic: [mod] Godtools [anti-griefing, fill area, bookmars][12.5.31]
- Replies: 19
- Views: 10908
The mod I just wrote will do some crazy stuff to oceans/lava, if there's anything I can do to help you support griefing countermeasures, I'll be happy to. Feel free to message me. I've not spent any time on public servers, so I don't know what all people do regarding griefing. Maybe disabling TNT or...
- Wed May 23, 2012 12:43
- Forum: WIP Mods
- Topic: [mod] PLAIN PORTALS!
- Replies: 15
- Views: 4554
- Wed May 23, 2012 12:40
- Forum: General Discussion
- Topic: Github for Windows!
- Replies: 12
- Views: 3432
So, I didn't start this thread to start a flame war. I'm primarily a Windows guy, however I love Ubuntu and use it occasionally to fix problems with Windows systems. Compiling minetest in windows has always been a little difficult. Has anyone made an effort to design a more intiutive compiler to wor...
- Tue May 22, 2012 23:04
- Forum: WIP Mods
- Topic: Watergone [V0.2] By Switch5681
- Replies: 12
- Views: 5116
- Tue May 22, 2012 14:29
- Forum: General Discussion
- Topic: Github for Windows!
- Replies: 12
- Views: 3432
Github for Windows!
http://arstechnica.com/information-tech ... using-git/
Just read about this. I might have to check it out. Thought I'd share since we have a bit of stuff on github
Just read about this. I might have to check it out. Thought I'd share since we have a bit of stuff on github
- Tue May 22, 2012 12:39
- Forum: WIP Mods
- Topic: Watergone [V0.2] By Switch5681
- Replies: 12
- Views: 5116
- Tue May 22, 2012 01:44
- Forum: WIP Mods
- Topic: Watergone [V0.2] By Switch5681
- Replies: 12
- Views: 5116
Watergone [V0.2] By Switch5681
Watergone By Switch5681 Removes a bunch of water from one location. Has interesting effects in oceans. I wouldn't use this in production servers until you get a chance to play with it in a test server. This is my first mod, so feedback is welcome. The object name is watergone:remover. Recipe: http:/...
- Fri May 18, 2012 03:44
- Forum: WIP Mods
- Topic: seeking creative help and filestore
- Replies: 3
- Views: 1176
seeking creative help and filestore
I've written a mod for a block that will wipe out a huge chunk of water, stopping at barriers (IE, clear out an underwater building) Interesting results in oceans too :-) Anyway, presently there's no recipe to make it and the texture is a purple blob. I've called the mod Watergone and the object is ...
Could someone create a mod that would clear all surrounding water nodes until it hits a barrier? Could be an object like a mese sponge that you place in underwater and activate. Then check for surrounding water nodes and clears them, then checks the cleared nodes and repeats. Obviously something lik...
- Wed May 09, 2012 11:15
- Forum: General Discussion
- Topic: How would I handle stacks?
- Replies: 1
- Views: 864
- Fri May 04, 2012 00:59
- Forum: Problems
- Topic: password change
- Replies: 2
- Views: 1189
I'm running 040812 on windows machines for my clients (tested on two machines) and on my Ubuntu 11.10 server I'm running the latest PPA build (compiled on 04/16). I also had this same exact issue when I played 0.3 something for a bit in 2011. This is a totally different world, I re-downloaded everyt...